










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Bulwark |
Level / Exp | 17 / 53% |
Size | big |
Lifes / Deaths | Killed by Urtlak the Bringer of Doom at level 10 on the 3rd Flare 122nd year of Ascendancy at 08:10 0 / 6Killed by luminous horror at level 13 on the 18th Dusk 122nd year of Ascendancy at 12:01 Killed by Elyma the war bear at level 15 on the 68th Haze 122nd year of Ascendancy at 18:51 Killed by will o' the wisp at level 15 on the 70th Haze 122nd year of Ascendancy at 20:48 Killed by Celia at level 15 on the 70th Haze 122nd year of Ascendancy at 21:19 Killed by Yverin the blade horror at level 17 on the 3rd Decay 122nd year of Ascendancy at 22:40 |
Primary Stats
Strength | 41 (base 39) |
Dexterity | 27 (base 20) |
Constitution | 34 (base 29) |
Magic | 12 (base 10) |
Willpower | 17 (base 10) |
Cunning | 25 (base 12) |
Resources
Life | -22/608 |
Stamina | 75/106 |
Equilibrium | 19 |
Healing Factor | 1.3164705882353 |
Regeneration | 13.093817182306 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 7 |
Infravision | 7 |
See Stealth | 24.108545491274 |
See Invisible | 30.108545491274 |
Offense: Mainhand
Damage | 74 |
Accuracy | 46 |
Crit Chance | 14% |
APR | 5 |
Speed | 1.11 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 18 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +9% |
Light | +9% |
Physical | +5% |
Mind | +20% |
Nature | +9% |
Offense: Damage Penetration
Darkness | +20% |
Light | +15% |
Physical | +5% |
Mind | +10% |
Fire | +25% |
Defense: Base
Armour (hardiness) | 56.964543021947 (100%) |
Defense | 23 |
Ranged Defense | 30 |
Fatigue | 36 |
Physical Save | 23 |
Spell Save | 41 |
Mental Save | 14 |
Defense: Resistances
Acid | + 23%( 70%) |
Physical | + 12%( 70%) |
Cold | + 16%( 70%) |
All | + 7%( 70%) |
Darkness | + 13%( 70%) |
Light | + 16%( 70%) |
Temporal | + 18%( 70%) |
Mind | + 13%( 70%) |
Lightning | + 16%( 70%) |
Fire | + 22%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Disarm Resistance | 5% |
Stun Resistance | 19% |
Blind Resistance | 19% |
Instadeath Resistance | 100% |
Knockback Resistance | 24% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 152 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
Technique / Superiority | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
talent | Shield Wall |
talent | Precise Strikes |
detrimental effect | Huge cut that bleeds, doing 1.54 physical damage per turn. Bleeding |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed chunk of ghoul flesh. * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed skeleton mage skull. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T3 feet armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Res.pen +25% fire ----- def ----- Armour +4 Fatigue -5% Resists +7% cold +7% fire ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 T3 lite [Rare] Psionic While equipped: Stats +2 Str +7 Dex +5 Wil +2 Cun dps ---------- Dmg.mod +8% mind ---------- misc Light +3 Infravis +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T1 head armor [Rare] Master While equipped: Stats +2 Con dps ---------- On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue +5% Resists +3% cold +12% nature +6% light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.5 T3 hands armor [Rare] Psionic While equipped: dps ---------- Melee+ 9 mind Dmg.mod +6% mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +2 Resists +6% mind +3% light Disease- +15% Disarm- +5% Knockbk- +5% Def/telep +5 Res/telep +5% Dur/telep +5% Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 14 and armour hardiness by 30% Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Res.pen +5% physical Acc +6 (+2 eff.) ----- def ----- Armour +8 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Max.HP +50.00 HP.reg +0.80 Heal.mod +14% Rings can have magical properties. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 20 light Ranged+ 20 light On Hit (Melee): * 12% chance to blind On Hit (Ranged): * 11% chance to blind Rings can have magical properties. |
Around neck | ![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature +9% light Melee Ret 8 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% nature Blind- +19% ---------- misc Light +1 Infravis +4 Sight +2 See.Invis +6 Amulets can have magical properties. |
In main hand | ![]() 3.0 T4 longsword 1H weapon [Rare] Master Power 38.5 - 53.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +4 light While equipped: Stats +2 Cun dps ---------- Mind.crit +7% Dmg.mod +6% mind Res.pen +15% light ---------- misc Equi/ret +0.08 Sharp, long, and deadly. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +9% fire +12% temporal Spell.save +9 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
In off hand | ![]() 7.0 T3 shield armor [Rare] Nature When used to Attack: Power 29.5 - 35.4 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% Block +89 Melee+ +13 cold While equipped: Stats +2 Mag +4 Cun +3 Con dps ---------- Melee+ 7 cold Res.pen +10% mind Melee Ret 12 ice ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+4 eff.) Fatigue +12% ---------- misc Hate/m.crit +2.00 Max.psi +30.00 Talents +3 Block Handheld deflection devices. |
Cloak | ![]() 2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+4 eff.) Dmg.mod +5% physical ----- def ----- Armour +10 Hardiness +15% Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.10 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.2 Pwr.cost 54 out of 6/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 52.28 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Main armor | ![]() 17.0 T3 massive armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +20% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +11 Defense +5 (+3 eff.) Fatigue +24% Resists +17% acid +6% darkness +9% lightning A suit of armour made of metal plates. |
Inventory
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +12% light +11% darkness Blind- +21% Amulets can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+4 eff.) Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +6 (+6 eff.) Rings can have magical properties. |
![]() 3.0 T3 mace 1H weapon [Rare] Nature Power 29.0 - 40.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +8 nature +7 temporal While equipped: dps ---------- Res.pen +10% darkness ----- def ----- Resists +12% lightning +6% temporal +12% light +5% arcane Blunt and deadly. |
![]() 3.0 T3 feet armor [Ego+] Master While equipped: Stats +2 Cun +2 Con ----- def ----- Armour +4 Fatigue +3% Phys.save +12 (+6 eff.) Mind.save +10 (+8 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 28.20 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() 14.0 T1 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 11 physical ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
![]() 17.0 T4 massive armor Reqs Str 48 [Rare] Master While equipped: dps ---------- Dmg.mod +21% light +18% darkness On Hit (Melee): * 30% chance to blind ----- def ----- Armour +19 Defense +7 (+4 eff.) Fatigue +19% Phys.save +9 (+4 eff.) A suit of armour made of metal plates. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (64 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
By dead the Cornac Bulwark level 14
27th Haze 122nd year of Ascendancy at 07:00 see stats
By dead the Cornac Bulwark level 10
1st Flare 122nd year of Ascendancy at 22:32 see stats
By dead the Cornac Bulwark level 13
32nd Dusk 122nd year of Ascendancy at 16:48 see stats
By dead the Cornac Bulwark level 6
78th Pyre 122nd year of Ascendancy at 20:01 see stats
By dead the Cornac Bulwark level 11
9th Flare 122nd year of Ascendancy at 11:03 see stats
By dead the Cornac Bulwark level 15
68th Haze 122nd year of Ascendancy at 07:15 see stats
Log
Kinetic Aura hits dead for 8 physical damage.
Luminous horror's light area effect hits dead for 25 light damage.
Dead uses Nature's Touch.
Devourer no longer revels in blood quite so much.
dead receives 67 healing.
Dead's deep wound closes.
Dead is no longer poisoned.
Dead is less thorny now.
Luminous horror casts Firebeam.
Luminous horror casts Firebeam.
Luminous horror's spell attains critical power!
Luminous horror HEALS from fire damage!
Luminous horror hits dead for 94 fire damage.
Luminous horror hits dead for 64 fire damage.
Luminous horror hits Luminous horror for 0 fire, 44 healing (0 total damage) [44 healing].
Bleeding from Devourer hits Iceblock for 2 physical damage.
Devourer is free from the ice.
Kinetic Aura hits dead for 8 physical damage.
dead hits Luminous horror for 35 physical damage.
dead hits Devourer for 52 physical damage.
dead hits Yverin the blade horror for (16 to psi shield), 32 physical (32 total damage).
Luminous horror casts Healing Light.
Luminous horror casts Healing Light.
Luminous horror receives 137 healing.
Luminous horror receives 139 healing.
Bleeding from Devourer hits dead for 1 physical damage.
Yverin the blade horror casts Flame.
Saving game...