









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Gladiator 1.5.10Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Cursed |
| Level / Exp | 26 / 54% |
| Size | small |
| Lifes / Deaths | Killed by dragon turtle at level 5 on the 76th Pyre 122nd year of Ascendancy at 02:51 / 113Killed by ritch flamespitter at level 6 on the 78th Pyre 122nd year of Ascendancy at 14:19 Killed by ritch flamespitter at level 6 on the 79th Pyre 122nd year of Ascendancy at 17:13 Killed by Eluwyn the large brown snake at level 8 on the 7th Mirth 122nd year of Ascendancy at 23:30 Killed by Zubuwen the giant venus flytrap at level 8 on the 8th Mirth 122nd year of Ascendancy at 00:19 Killed by Zubuwen the giant venus flytrap at level 8 on the 8th Mirth 122nd year of Ascendancy at 01:10 Killed by dreaming giant venus flytrap at level 11 on the 2nd Summertide 122nd year of Ascendancy at 23:28 Killed by arcane blade at level 12 on the 3rd Flare 122nd year of Ascendancy at 08:28 Killed by black crystal at level 13 on the 5th Dusk 122nd year of Ascendancy at 04:43 Killed by Erukaeel at level 14 on the 11st Dusk 122nd year of Ascendancy at 23:03 Killed by giant venus flytrap at level 14 on the 14th Dusk 122nd year of Ascendancy at 00:13 Killed by Bill the Stone Troll at level 15 on the 15th Dusk 122nd year of Ascendancy at 14:30 Killed by Ben Cruthdar, the Cursed at level 15 on the 31st Dusk 122nd year of Ascendancy at 07:57 Killed by Assassin Lord at level 16 on the 78th Dusk 122nd year of Ascendancy at 04:34 Killed by Assassin Lord at level 16 on the 78th Dusk 122nd year of Ascendancy at 05:22 Killed by Assassin Lord at level 16 on the 78th Dusk 122nd year of Ascendancy at 06:01 Killed by enthralled slave at level 16 on the 28th Haze 122nd year of Ascendancy at 06:31 Killed by slaver at level 16 on the 28th Haze 122nd year of Ascendancy at 09:03 Killed by slaver at level 16 on the 28th Haze 122nd year of Ascendancy at 13:42 Killed by enthralled slave at level 16 on the 28th Haze 122nd year of Ascendancy at 16:54 Killed by enthralled slave at level 16 on the 29th Haze 122nd year of Ascendancy at 12:30 Killed by Blood Master at level 16 on the 30th Haze 122nd year of Ascendancy at 10:48 Killed by Blood Master at level 16 on the 30th Haze 122nd year of Ascendancy at 11:57 Killed by Blood Master at level 16 on the 30th Haze 122nd year of Ascendancy at 13:15 Killed by bee swarm at level 16 on the 45th Haze 122nd year of Ascendancy at 05:05 Killed by black crystal at level 16 on the 45th Haze 122nd year of Ascendancy at 07:11 Killed by Neryna the blue crystal at level 17 on the 46th Haze 122nd year of Ascendancy at 01:25 Killed by Neryna the blue crystal at level 17 on the 46th Haze 122nd year of Ascendancy at 02:11 Killed by Erukaeel at level 17 on the 46th Haze 122nd year of Ascendancy at 23:58 Killed by black crystal at level 17 on the 47th Haze 122nd year of Ascendancy at 01:57 Killed by orc archer at level 18 on the 47th Haze 122nd year of Ascendancy at 20:51 Killed by warg at level 18 on the 48th Haze 122nd year of Ascendancy at 00:19 Killed by Glorymiwen the red crystal at level 18 on the 48th Haze 122nd year of Ascendancy at 04:10 Killed by Shardskin at level 18 on the 48th Haze 122nd year of Ascendancy at 10:18 Killed by bandit at level 20 on the 52nd Haze 122nd year of Ascendancy at 08:27 Killed by Erukaeel at level 20 on the 53rd Haze 122nd year of Ascendancy at 11:41 Killed by Horned Horror at level 20 on the 54th Haze 122nd year of Ascendancy at 11:47 Killed by Sandworm Queen at level 22 on the 61st Haze 122nd year of Ascendancy at 03:06 Killed by Erukaeel at level 22 on the 63rd Haze 122nd year of Ascendancy at 14:43 Killed by fire drake at level 22 on the 33rd Regrowth 123rd year of Ascendancy at 18:21 Killed by fire wyrm at level 22 on the 33rd Regrowth 123rd year of Ascendancy at 19:46 Killed by fire drake hatchling at level 22 on the 34th Regrowth 123rd year of Ascendancy at 21:14 Killed by fire drake hatchling at level 22 on the 34th Regrowth 123rd year of Ascendancy at 22:26 Killed by snow giant boulder thrower at level 23 on the 35th Regrowth 123rd year of Ascendancy at 07:55 Killed by Varsha the Writhing at level 23 on the 36th Regrowth 123rd year of Ascendancy at 03:28 Killed by Varsha the Writhing at level 23 on the 36th Regrowth 123rd year of Ascendancy at 05:01 Killed by Varsha the Writhing at level 23 on the 36th Regrowth 123rd year of Ascendancy at 06:03 Killed by Varsha the Writhing at level 23 on the 36th Regrowth 123rd year of Ascendancy at 07:53 Killed by snow giant boulder thrower at level 23 on the 36th Regrowth 123rd year of Ascendancy at 11:38 Killed by greater faeros at level 23 on the 36th Regrowth 123rd year of Ascendancy at 13:57 Killed by teluvorta at level 23 on the 41st Regrowth 123rd year of Ascendancy at 01:42 Killed by Eilinukira the telugoroth at level 23 on the 41st Regrowth 123rd year of Ascendancy at 04:09 Killed by Eilinukira the telugoroth at level 23 on the 41st Regrowth 123rd year of Ascendancy at 04:51 Killed by ultimate telugoroth at level 24 on the 41st Regrowth 123rd year of Ascendancy at 13:57 Killed by Chronolith Twin at level 24 on the 41st Regrowth 123rd year of Ascendancy at 22:15 Killed by Chronolith Clone at level 24 on the 41st Regrowth 123rd year of Ascendancy at 23:37 Killed by Chronolith Clone at level 24 on the 42nd Regrowth 123rd year of Ascendancy at 01:12 Killed by Chronolith Twin at level 24 on the 42nd Regrowth 123rd year of Ascendancy at 11:20 Killed by Chronolith Twin at level 24 on the 42nd Regrowth 123rd year of Ascendancy at 12:23 Killed by boiling horror at level 25 on the 49th Regrowth 123rd year of Ascendancy at 16:10 Killed by Weirdling Beast at level 25 on the 50th Regrowth 123rd year of Ascendancy at 06:44 Killed by shadow at level 25 on the 50th Regrowth 123rd year of Ascendancy at 09:47 Killed by Weirdling Beast at level 25 on the 50th Regrowth 123rd year of Ascendancy at 10:33 Killed by Weirdling Beast at level 25 on the 50th Regrowth 123rd year of Ascendancy at 11:56 Killed by elven mage at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 01:49 Killed by elven mage at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 02:59 Killed by elven mage at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 03:54 Killed by Layybrethra the elven tempest at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 06:34 Killed by elven blood mage at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 07:15 Killed by elven cultist at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 15:52 Killed by elven cultist at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 17:18 Killed by elven cultist at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 19:27 Killed by elven cultist at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 21:49 Killed by elven corruptor at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 23:26 Killed by elven tempest at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 05:12 Killed by elven cultist at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 06:12 Killed by elven cultist at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 07:41 Killed by elven cultist at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 11:37 Killed by elven cultist at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 12:47 Killed by Erukaeel at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 13:26 Killed by elven cultist at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 16:09 Killed by elven cultist at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 17:41 Killed by elven cultist at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 19:01 Killed by elven cultist at level 25 on the 54th Regrowth 123rd year of Ascendancy at 00:00 Killed by elven cultist at level 25 on the 54th Regrowth 123rd year of Ascendancy at 00:52 Killed by elven blood mage at level 25 on the 54th Regrowth 123rd year of Ascendancy at 01:35 Killed by elven warrior at level 25 on the 54th Regrowth 123rd year of Ascendancy at 02:46 Killed by elven cultist at level 25 on the 54th Regrowth 123rd year of Ascendancy at 03:54 Killed by Xerybrebeth the elven warrior at level 25 on the 54th Regrowth 123rd year of Ascendancy at 07:20 Killed by Xerybrebeth the elven warrior at level 25 on the 54th Regrowth 123rd year of Ascendancy at 07:44 Killed by Xerybrebeth the elven warrior at level 25 on the 54th Regrowth 123rd year of Ascendancy at 08:58 Killed by Xerybrebeth the elven warrior at level 25 on the 54th Regrowth 123rd year of Ascendancy at 09:57 Killed by Xerybrebeth the elven warrior at level 25 on the 54th Regrowth 123rd year of Ascendancy at 11:40 Killed by Xerybrebeth the elven warrior at level 25 on the 54th Regrowth 123rd year of Ascendancy at 12:20 Killed by Xerybrebeth the elven warrior at level 25 on the 54th Regrowth 123rd year of Ascendancy at 13:20 Killed by Xerybrebeth the elven warrior at level 25 on the 54th Regrowth 123rd year of Ascendancy at 14:51 Killed by Xerybrebeth the elven warrior at level 25 on the 54th Regrowth 123rd year of Ascendancy at 16:43 Killed by Xerybrebeth the elven warrior at level 25 on the 54th Regrowth 123rd year of Ascendancy at 17:19 Killed by Xerybrebeth the elven warrior at level 25 on the 54th Regrowth 123rd year of Ascendancy at 18:14 Killed by Xerybrebeth the elven warrior at level 25 on the 54th Regrowth 123rd year of Ascendancy at 20:46 Killed by Xerybrebeth the elven warrior at level 25 on the 54th Regrowth 123rd year of Ascendancy at 21:50 Killed by bone giant at level 25 on the 67th Regrowth 123rd year of Ascendancy at 07:55 Killed by skeleton archer at level 25 on the 67th Regrowth 123rd year of Ascendancy at 10:12 Killed by skeleton assassin at level 25 on the 67th Regrowth 123rd year of Ascendancy at 19:02 Killed by Saluyama the skeleton warrior at level 26 on the 68th Regrowth 123rd year of Ascendancy at 15:43 Killed by whitehoof hailstorm at level 26 on the 69th Regrowth 123rd year of Ascendancy at 16:57 Killed by whitehoof ghoul at level 26 on the 69th Regrowth 123rd year of Ascendancy at 17:34 Killed by golem at level 26 on the 69th Regrowth 123rd year of Ascendancy at 21:14 Killed by Isluleth the whitehoof hailstorm at level 26 on the 70th Regrowth 123rd year of Ascendancy at 11:06 Killed by Isluleth the whitehoof hailstorm at level 26 on the 70th Regrowth 123rd year of Ascendancy at 12:27 Killed by Isluleth the whitehoof hailstorm at level 26 on the 70th Regrowth 123rd year of Ascendancy at 13:34 Killed by Isluleth the whitehoof hailstorm at level 26 on the 70th Regrowth 123rd year of Ascendancy at 15:38 Killed by minotaur mindscrew at level 26 on the 71st Regrowth 123rd year of Ascendancy at 01:08 |
Primary Stats
| Strength | 55 (base 29) |
| Dexterity | 23 (base 10) |
| Constitution | 66 (base 57) |
| Magic | 10 (base 10) |
| Willpower | 61 (base 31) |
| Cunning | 16 (base 10) |
Resources
| Life | 683/683 |
| Hate | 41/100 |
| Healing Factor | 1.1608873946366 |
| Regeneration | 2.031552940614 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, humanoid/orc |
Offense: Mainhand
| Damage | 93 |
| Accuracy | 53 |
| Crit Chance | 23% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +10% |
| Fire | +10% |
| Physical | +10% |
| Mind | +6% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 26.335093952971 (48.103448275862%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 14 |
| Physical Save | 43 |
| Spell Save | 28 |
| Mental Save | 21 |
Defense: Resistances
| Nature | + 39%( 70%) |
| Acid | + 23%( 70%) |
| Light | + 40%( 70%) |
| Darkness | + 24%( 70%) |
| Mind | -10%( 70%) |
| Lightning | + 18%( 70%) |
| Fire | + 30%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 45% |
| Pinning Resistance | 21% |
| Confusion Resistance | 60% |
| Fear Resistance | 15% |
| Disarm Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 37% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 3 light, 5 darkness, 4 cold, 5 mind, 5 nature |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 121 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.50 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Race / Yeek | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Stalk |
| talent | Savage Hunter |
| detrimental effect | The target is starting to get mad (5 stacks), reducing mind damage resistance by 30%, mental save by 25, confusion resistance by 20%, generating 2.5 insanity per turn. Lost in a weird place |
Quests
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by bloated horror. Escort: lost defiler (level 3 of Norgos Lair) | failed |
You failed to protect the lost defiler from death by giant venus flytrap. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed minotaur nose. * You've found the needed pouch of faeros ash. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.40 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(118 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | GetathelCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 (+2 eff.) Changes resistances: +3% lightning / +6% nature Physical save: +3 (+1 eff.) Disarm immunity: +22% Pinning immunity: +21% Knockback immunity: +22% Maximum life: +23.00 Rings can have magical properties. |
| On fingers | copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +6 (+5 eff.) Mindpower: +5 (+2 eff.) Rings can have magical properties. |
| Around waist | Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 125, based on Magic) for 10 turns Activation costs 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | Genocide (42-67.2 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 189.78 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | steel mail armour of implacability (2 def, 11 armour)Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +2 (+0 eff.) Fatigue: +8% Physical save: +5 (+1 eff.) A suit of armour made of mail. |
| Cloak | linen cloak 'Voriwen' (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +2 Str / +3 Dex / +2 Con Changes resistances: +9% acid / +12% nature Changes damage: +6% mind Physical save: +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | restful copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Life regen: +1.00 Amulets can have magical properties. |
Inventory
Rune of the Rift (394.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 394.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stats: 40% Wil, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Durokath the Voidwaker (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +6 Str Changes resistances: +3% light A cap made of leather. |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Erukaeel the Yeek Cursed level 16
31st Dusk 122nd year of Ascendancy at 08:57 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Erukaeel the Yeek Cursed level 19
49th Haze 122nd year of Ascendancy at 00:20 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Erukaeel the Yeek Cursed level 10
10th Mirth 122nd year of Ascendancy at 03:49 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Erukaeel the Yeek Cursed level 20
50th Haze 122nd year of Ascendancy at 21:50 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Erukaeel the Yeek Cursed level 16
78th Dusk 122nd year of Ascendancy at 08:53 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Erukaeel the Yeek Cursed level 6
78th Pyre 122nd year of Ascendancy at 14:17 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Erukaeel the Yeek Cursed level 12
3rd Flare 122nd year of Ascendancy at 09:20 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Erukaeel the Yeek Cursed level 16
30th Haze 122nd year of Ascendancy at 14:24 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Erukaeel the Yeek Cursed level 16
29th Haze 122nd year of Ascendancy at 19:32 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Erukaeel the Yeek Cursed level 20
53rd Haze 122nd year of Ascendancy at 07:13 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Erukaeel the Yeek Cursed level 26
69th Regrowth 123rd year of Ascendancy at 16:46 see stats
Log
Resting starts...
Talent Dominant Will is ready to use.
Rested for 23 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
There is a shortcut to chapter "Sleeper Service" here (press '' or right click to use).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
There is a shortcut to chapter "Trade Surplus" here (press '' or right click to use).
Welcome to chapter "Illusory Castle - Sleeper Service"!
There is a shortcut to chapter "Size Isn't Everything" here (press '' or right click to use).
There is a shortcut to chapter "Sleeper Service" here (press '' or right click to use).
Welcome to chapter "Illusory Castle - Size Isn't Everything"!
Erukaeel deactivates Stalk.
Erukaeel deactivates Savage Hunter.













































































