Scarecrow the level 11 Higher Necromancer by Ketaset

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassNecromancer
Level / Exp11 / 41%
Sizebig
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity13 (base 10)
Constitution18 (base 17)
Magic36 (base 32)
Willpower22 (base 13)
Cunning17 (base 11)

Resources

Life-5/257
Mana161/220
Souls10/10
Healing Factor1
Regeneration1.45

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth5
See Invisible8

Offense: Mainhand

Damage19
Accuracy7
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower31
Crit Chance11%
Speed1

Offense: Mind

Mindpower25
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense9
Ranged Defense9
Fatigue0
Physical Save17
Spell Save23
Mental Save27

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
4/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
5/5
1/5
0/5
0/5
Race / Higher1.00
5/5
0/5
0/5
0/5

Effects

talent
detrimental effect

Quests

done
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Scarecrow the Higher Necromancer level 10
5th Dusk 122nd year of Ascendancy at 17:16
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Scarecrow the Higher Necromancer level 6
1st Summertide 122nd year of Ascendancy at 13:18
see stats

Log

Scarecrow hits Elven guard for 154 darkness damage.

Scarecrow hits Elven guard for 84 physical damage.
Scarecrow killed Elven guard!

Talent Invoke Darkness is ready to use.

Scarecrow casts Invoke Darkness.

Scarecrow's spell attains critical power!

Scarecrow starts to bleed.

Scarecrow hits Scarecrow for 84 physical damage.
Bleeding from Scarecrow hits
Scarecrow for 8 physical damage.

Bleeding from Scarecrow hits
Scarecrow for 8 physical damage.

Talent Invoke Darkness is ready to use.
Bleeding from Scarecrow hits
Scarecrow for 8 physical damage.

Scarecrow deactivates Blurred Mortality.

Bleeding from Scarecrow hits
Scarecrow for 8 physical damage.

Scarecrow casts Invoke Darkness.

Bleeding from Scarecrow hits
Scarecrow for 8 physical damage.

Scarecrow hits Scarecrow for 84 physical damage.
Bleeding from Scarecrow hits
Scarecrow for 14 physical damage.

Scarecrow hits Scarecrow for 35 fire damage.
Saving game...