Gragonir the level 12 Cornac Berserker by Lumos7

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassBerserker
Level / Exp12 / 71%
Sizemedium
Lifes / Deaths

Primary Stats

Strength42 (base 37)
Dexterity19 (base 16)
Constitution20 (base 20)
Magic10 (base 10)
Willpower11 (base 10)
Cunning14 (base 12)

Resources

Life363/363
Stamina136/136
Healing Factor1.1889473684211
Regeneration3.2696052631579

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Invisible15

Offense: Mainhand

Damage82
Accuracy46
Crit Chance4%
APR7
Speed1.00

Offense: Spell

Spellpower5
Crit Chance4%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Offense: Damage Bonus

Fire+9%
Lightning+3%

Offense: Damage Penetration

Light+5%

Defense: Base

Armour (hardiness)34.50863224038 (92%)
Defense25
Ranged Defense26
Fatigue23
Physical Save32
Spell Save8
Mental Save15

Defense: Resistances

Lightning+ 3%( 70%)
Light+ 3%( 70%)
Nature+ 20%( 70%)
Blight+ 14%( 70%)
Cold+ 6%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance42%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
2/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
2/5
0/5
0/5
0/5
Technique / Two-handed assault1.50
5/5
2/5
2/5
1/5
Technique / Combat techniques1.30
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.50
0/5
4/5
0/5
4/5
4/5
0/5

Effects

Quests

done
done
done
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Gragonir the Cornac Berserker level 10
14th Dusk 122nd year of Ascendancy at 09:46
see stats

Log

Gragonir wears: warrior's copper ring.

Gragonir wears (replacing
iron plate armour of fire resistance (3 def, 7 armour)): Brightward the iron plate armour (3 def, 7 armour).

You gain 1.18 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 3.50 gold from the transmogrification of
Sludgegrip (0 def, 0 armour).
You gain 2.08 gold from the transmogrification of
shimmering elm magestaff (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (14.5-18.85 power, 5 apr).
You gain 1.06 gold from the transmogrification of
healing infusion of the sneak (heal 55).
There is a ladder to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).


There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.