undead the level 2 Dwarf Stone Warden by Ezmonster

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDwarf
ClassStone Warden
Level / Exp2 / 99%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 12)
Dexterity8 (base 10)
Constitution13 (base 10)
Magic12 (base 14)
Willpower17 (base 14)
Cunning12 (base 12)

Resources

Life140/140
Mana114/141
Equilibrium17
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth15.703251193202
See Invisible15.703251193202

Offense: Mainhand

Damage24
Accuracy16
Crit Chance3%
APR0
Speed1.00

Offense: Offhand

Damage11
Accuracy16
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)14.413408721348 (65.897138898113%)
Defense0
Ranged Defense0
Fatigue28
Physical Save10
Spell Save10
Mental Save10

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Eldritch shield1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
2/5
0/5
0/5
0/5
Wild-gift / Earthen vines1.30
2/5
0/5
0/5
0/5
Wild-gift / Dwarven nature1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 1.75 gold from the transmogrification of
iron waraxe of phasing (11-15 power, 7 apr).
You gain 2.23 gold from the transmogrification of
elm starstaff of illumination (10-12 power, 2 apr, light element).
You gain 1.32 gold from the transmogrification of
steady rough leather sling.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 1.66 gold from the transmogrification of
iron longsword of daylight (12-18 power, 2 apr).
You gain 1.39 gold from the transmogrification of
elm longbow of acid.
You gain 0.25 gold from the transmogrification of
iron greatsword (18-29 power, 1 apr).
You gain 1.21 gold from the transmogrification of
iron dagger of erosion (11-14 power, 5 apr).
There is a previous level here (press '' or right click to use).
Grey mold is seized by a stone vine.


Stone Vine from Undead hits Grey mold for
10 nature damage.

Stone Vine from Undead hits Grey mold for
10 nature damage.
Stone Vine from Undead killed Grey mold!
Orc archer uses
Infusion: Regeneration.
Orc archer starts regenerating health quickly.

Orc archer is seized by a stone vine.

Ran for 2 turns (stop reason: hostile spotted to the southwest (orc archer)).