Kerke the level 7 Kruk Yeti Sawbutcher by farlas

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceKruk Yeti
ClassSawbutcher
Level / Exp7 / 79%
Sizemedium
Lifes / Deaths

Primary Stats

Strength38 (base 29)
Dexterity10 (base 10)
Constitution19 (base 11)
Magic10 (base 10)
Willpower11 (base 10)
Cunning21 (base 20)

Resources

Life-2/255
Steam54/100
Healing Factor1.1295965829655
Regeneration4.0636957387801

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage51
Accuracy24
Crit Chance5%
APR0
Speed1.00

Offense: Offhand

Damage24
Accuracy24
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower16
Crit Chance4%
Speed1

Offense: Damage Bonus

Nature+11%

Defense: Base

Armour (hardiness)26.883307766991 (81.151787968034%)
Defense17
Ranged Defense17
Fatigue25
Physical Save24
Spell Save7
Mental Save11

Defense: Resistances

Darkness+ 9%( 70%)
Light+ 12%( 70%)
Temporal+ 5%( 70%)
Blight+ 5%( 70%)
Fire+ 15%( 70%)
Cold+ 15%( 70%)
Nature+ 28%( 70%)

Defense: Immunities

Pinning Resistance19%
Poison Resistance10%
Instadeath Resistance100%

Inscriptions (3/3)

Implants
Infusions
Runes

Class Talents

Steamtech / Battlefield management1.30
1/5
1/5
0/5
0/5
Steamtech / Sawmaiming1.30
2/5
1/5
0/5
0/5
Steamtech / Butchery1.30
4/5
1/5
0/5
0/5
Steamtech / Battle machinery1.30
1/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
0/5
0/5
Steamtech / Blacksmith1.20
1/5
1/5
0/5
0/5
Race / Yeti1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
4/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

On feet
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Sun-mage casts Firebeam.
Sun-mage hits Kerke for 18 fire damage.

Sun-mage starts to bleed.

Kerke hits Sun-mage for 64 physical, 5 darkness, 24 physical, 4 temporal (98 total damage).
Melee retaliation hits
Kerke for 8 light, 8 light (16 total damage).
Bleeding from Kerke hits Sun-mage for
8 physical damage.
Talent To The Arms is ready to use.
Sun-mage misses Kerke.

Kerke uses
To The Arms.
Kerke hits Sun-mage for 86 physical, 5 darkness (92 total damage).
Melee retaliation hits
Kerke for 8 light damage.
Kerke killed Sun-mage!

Kerke uses
Explosive Steam Engine.
Talent Block is ready to use.

Kerke hits Sun-mage for 59 fire damage.
Sun-mage casts
Sun Flare.
Kerke shrugs off the effect 'Blinded'!

Sun-mage hits Kerke for 80 light damage.
Sun-mage casts
Searing Light.

Sun-mage hits Kerke for 58 light damage.
Sun-mage's light area effect hits
Kerke for 29 light damage.
Kerke activates
Saw Wheels.

Sun-mage starts to bleed.