Dumil the level 6 Drem Archmage by Hopey_

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDrem
ClassArchmage
Level / Exp6 / 53%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic31 (base 29)
Willpower16 (base 17)
Cunning11 (base 11)

Resources

Life187/187
Mana165/165
Healing Factor1.2182872928177
Regeneration1.2792016574586

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance2%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+10%
Darkness+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)0 (30%)
Defense12
Ranged Defense12
Fatigue0
Physical Save14
Spell Save16
Mental Save9

Defense: Resistances

Cold+ 25%( 70%)
Fire+ 13%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
2/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Water1.40
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

Quests

done
failed
done

Equipment

Tool
Around neck
Main armor
Light source
Around waist
In main hand

Inventory

Achievements

The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Dumil the Drem Archmage level 6
21st Voratun 122nd year of Ascendancy at 23:21
see stats

Log

Rested for 42 turns (stop reason: all resources and life at maximum).

You pickup 0.80 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.80 gold pieces.

Dumil picks up (b.):
arcing iron waraxe (12.5-17.5 power, 2 apr).
You pickup 0.80 gold pieces.

Dumil picks up (d.):
spiked rough leather armour of lightning resistance (1 def, 2 armour).
There is an exit to Derth here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).


Resting starts...

Talent Shielding is ready to use.
Talent Teleport is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 1.44 gold from the transmogrification of
spiked rough leather armour of lightning resistance (1 def, 2 armour).
You gain 0.96 gold from the transmogrification of
arcing iron waraxe (12.5-17.5 power, 2 apr).
There is a Derth (Town) here (press '' or right click to use).
You feel very confident walking into this place.