Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! |
Campaign | Infinite |
Mode | Normal Adventure |
Sex | Male |
Race | Skeleton |
Class | Archer |
Level / Exp | 140 / 64% |
Size | gargantuan |
Lifes / Deaths | Killed by orc necromancer at level 25 on the 47th Dusk 122nd year of Ascendancy at 06:11 2 / 5Killed by Emelivena the armoured skeleton warrior at level 35 on the 2nd Haze 122nd year of Ascendancy at 15:37 Killed by Porunne the giant spider at level 87 on the 39th Pyre 123rd year of Ascendancy at 06:44 Killed by Arigorn's Inner Demon at level 112 on the 65th Dusk 123rd year of Ascendancy at 16:02 Killed by Betinn the snow giant at level 115 on the 1st Haze 123rd year of Ascendancy at 08:53 |
Primary Stats
Strength | 182 (base 100) |
Dexterity | 164 (base 100) |
Constitution | 136 (base 100) |
Magic | 56 (base 10) |
Willpower | 98 (base 44) |
Cunning | 131 (base 100) |
Resources
Life | 5750/5750 |
Stamina | 754/754 |
Healing Factor | 1.7676470588235 |
Regeneration | 19.886029411764 |
Speed
Mental | +10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 14 |
Lite | 7 |
Infravision | 14 |
See Stealth | 122.23165875924 |
See Invisible | 133.23165875924 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 516 |
Accuracy | 127 |
Crit Chance | 99% |
APR | 49 |
Speed | 0.64 |
Offense: Spell
Spellpower | 62 |
Crit Chance | 63% |
Speed | 1 |
Offense: Mind
Mindpower | 70 |
Crit Chance | 66% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 63 (74.117647058824%) |
Defense | 64 |
Ranged Defense | 66 |
Fatigue | 0 |
Physical Save | 74 |
Spell Save | 60 |
Mental Save | 62 |
Defense: Resistances
All | + 30%( 70%) |
Defense: Immunities
Stun Resistance | 98% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Silence Resistance | 0% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 990 damage for 8 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 15. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1008 damage for 8 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 96 with a minimum range of 15. |
Class Talents
Technique / Combat techniques | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Sniper | 1.50 |
| 8/5 |
| 1/5 |
| 13/5 |
| 0/5 |
Technique / Munitions | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Technique / Archery training | 1.50 |
| 10/5 |
| 2/5 |
| 5/5 |
| 3/5 |
Technique / Archery prowess | 1.50 |
| 10/5 |
| 3/5 |
| 4/5 |
| 6/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.50 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Technique / Marksmanship | 1.50 |
| 14/5 |
| 8/5 |
| 1/5 |
| 5/5 |
Generic Talents
Technique / Combat training | 1.50 |
| 12/5 |
| 1/5 |
| 5/5 |
| 13/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.20 |
| 6/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Undead / Skeleton | 1.30 |
| 5/5 |
| 5/5 |
| 11/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Aim |
talent | Intuitive Shots |
talent | Piercing Ammunition |
talent | Trained Reactions |
talent | Concealment |
beneficial effect | The target is concealed, increasing sight and attack range by 4 and chance to avoid damage by 57%. Concealment |
detrimental effect | Zone-wide effect: +10% mind damage, -10% mind resistance, -10% spellpower, -20% silence immunity. Eerie silence |
Quests
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
Wake up and kill the dreaming horror boss 'Velinne the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 178)You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Elelaith the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 180)You completed the challenge and received: Random Artifact: Glorowen (39.5-55.3 power, 5 apr) | done |
Wake up and kill the dreaming horror boss 'Polyta the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 185)You completed the challenge and received: +1 Category Point | done |
Wake up and kill the dreaming horror boss 'Neramima the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 37)You completed the challenge and received: Random Artifact: Polobreth (3 def, 13 armour) | done |
Wake up and kill the dreaming horror boss 'Mayimidhekira the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 51)You completed the challenge and received: Random Artifact: Aircast | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 100) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 109)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 110)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 126)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 133)You completed the challenge and received: Random Artifact: Starbore (20-24 power, 4 apr, cold element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 134) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 135)You completed the challenge and received: Random Artifact: Ebonyfoe | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 138)You completed the challenge and received: Random Artifact: Demonglean (37-48.1 power, 9 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 140)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 141)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 142) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 152)You completed the challenge and received: Random Artifact: Islykira (3 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 154)You completed the challenge and received: Random Artifact: Crackletooth (25-30 power, 5 apr, fire element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 160)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 163)You completed the challenge and received: Random Artifact: Rhuruidir (8.5-9.35 power, 24 apr, mind damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 164)You completed the challenge and received: Random Artifact: Daytouch (37.5-48.75 power, 9 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 172)You completed the challenge and received: Random Artifact: Shimmerdream (27-32.4 power, 5 apr, fire element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 173)You completed the challenge and received: Random Artifact: Stormsmasher (13-18.2 power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 174)You completed the challenge and received: Random Artifact: Duviran (61-97.6 power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 176)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 181)You completed the challenge and received: Random Artifact: Voidgrit | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 186)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 187)You completed the challenge and received: Random Artifact: Dourjam (13 def, 12 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 190)You completed the challenge and received: Random Artifact: Bleakhunt (12 def, 24 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 201)You completed the challenge and received: Random Artifact: Strikespawner (9-12.6 power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 212) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 213)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 216) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 23) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 29)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 36)You completed the challenge and received: Random Artifact: Zubyriawyn (18/18, 42-50.4 power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 41) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 43)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 49)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 50)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 53)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 59)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 6) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 75)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 76)You completed the challenge and received: Random Artifact: Emena (57-85.5 power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 78) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 85)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 91)You completed the challenge and received: Random Artifact: Skyobeisance | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 95)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 98)You completed the challenge and received: Random Artifact: Runisus (0 def, 1 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 99)You completed the challenge and received: Random Artifact: Chargeknight (39.5-55.3 power, 6 apr) | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 214)3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 129)You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 150)You completed the challenge and received: Random Artifact: Blasttouch (0 def, 1 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 17) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 179)You completed the challenge and received: Random Artifact: Lisonn (13-18.2 power, 5 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 58)You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 81)You completed the challenge and received: Random Artifact: Flashbliss (11 def, 5 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 88)You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 128)Turns left: 0 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 19)Turns left: 0 You completed the challenge and received: Random Artifact: Blindgash (2 def, 0 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 192)Turns left: 0 You completed the challenge and received: Random Artifact: Sun's kiss (15 def, 11 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 22)Turns left: 0 You completed the challenge and received: +1 Category Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 42)Turns left: 0 You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 107)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 113)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 117)You completed the challenge and received: Random Artifact: Dazzlewaker | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 12)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 162)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 168)You completed the challenge and received: Random Artifact: Blindpain (0 def, 1 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 188)You completed the challenge and received: Random Artifact: Skywire (20-24 power, 4 apr, light element) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 198)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 199)You completed the challenge and received: Random Artifact: Brodadratir (39.5-55.3 power, 6 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 200)You completed the challenge and received: +1 Category Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 205)You completed the challenge and received: Random Artifact: Manodas of thorny skin [power 103] (21 cooldown) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 215)You completed the challenge and received: Random Artifact: Tempestbraze (30-36 power, 6 apr, acid element) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 28)You completed the challenge and received: Random Artifact: Demonnaught (7-9.8 power, 3 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 31)You completed the challenge and received: Random Artifact: Willowbrace of kinetic psionic shield [power 267] (34 cooldown) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 46)You completed the challenge and received: Random Artifact: Searbreak (9 def, 5 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 62)You completed the challenge and received: Random Artifact: Ulfekalthodeblek (14 def, 16 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 66)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 77)You completed the challenge and received: Random Artifact: Lightprophet (14-21 power, 2 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 83)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 92)You completed the challenge and received: Random Artifact: Blazebane (4.5-4.95 power, 18 apr, mind damage) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 101)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 106)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 111)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 119)You completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 143) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 146)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 151)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 166)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 170)You completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 171)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 191)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 207)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 209)You completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 210)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 211)You completed the challenge and received: +1 Class Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 24)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 3) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 40)You completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 45)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 48)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 5)You completed the challenge and received: +1 Category Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 56) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 68)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 72)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 8) | failed |
Leave the level in less than 102 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (102) (Level 193)Turns left: 9 You completed the challenge and received: Random Artifact: Xomira (0 def, 12 armour) | done |
Leave the level in less than 105 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (105) (Level 195)Turns left: 28 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 111 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (111) (Level 130)Turns left: 43 You completed the challenge and received: Random Artifact: Glylaith (0 def, 7 armour) | done |
Leave the level in less than 111 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (111) (Level 153)Turns left: 60 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 132 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (132) (Level 65)Turns left: 4 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 135 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (135) (Level 11)Turns left: -1 | failed |
Leave the level in less than 135 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (135) (Level 34)Turns left: 58 You completed the challenge and received: Random Artifact: Emavena (4 def, 16 armour) | done |
Leave the level in less than 156 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (156) (Level 27)Turns left: 6 You completed the challenge and received: Random Artifact: Falykalthodan (3 def, 3 armour) | done |
Leave the level in less than 186 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (186) (Level 145)Turns left: 36 You completed the challenge and received: Random Artifact: Vorama (25-30 power, 5 apr, acid element) | done |
Leave the level in less than 204 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (204) (Level 93)Turns left: 42 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 216 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (216) (Level 118)Turns left: 134 You completed the challenge and received: +1 Prodigy Point | done |
Leave the level in less than 234 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (234) (Level 184)Turns left: 144 You completed the challenge and received: Random Artifact: Cracklecut (3 def, 8 armour) | done |
Leave the level in less than 249 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (249) (Level 147)Turns left: 156 You completed the challenge and received: Random Artifact: Darkwild | done |
Leave the level in less than 273 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (273) (Level 57)Turns left: 188 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 276 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (276) (Level 86)Turns left: 190 You completed the challenge and received: +1 Category Point | done |
Leave the level in less than 309 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (309) (Level 203)Turns left: 203 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 327 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (327) (Level 104)Turns left: 180 You completed the challenge and received: Random Artifact: Bilewar of charged psionic shield [power 59] (18 cooldown) | done |
Leave the level in less than 36 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (36) (Level 136)Turns left: 19 You completed the challenge and received: Random Artifact: Silotira | done |
Leave the level in less than 408 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (408) (Level 206)Turns left: 337 You completed the challenge and received: Random Artifact: Shimmeroracle (8-8.8 power, 24 apr, nature damage) | done |
Leave the level in less than 417 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (417) (Level 80)Turns left: 189 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 420 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (420) (Level 155)Turns left: 376 You completed the challenge and received: Random Artifact: Shimmerblack (38.5-61.6 power, 2 apr) | done |
Leave the level in less than 633 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (633) (Level 175)Turns left: 555 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 96 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (96) (Level 21)Turns left: 3 You completed the challenge and received: +1 Class Point | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | pair of voratun boots 'Unruromirain' (0 def, 11 armour) pair of voratun boots 'Unruromirain' (0 def, 11 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +1 Physical power: +2 (+0 eff.) Armour: +11 Fatigue: +4% Damage when hit (Melee): 8 physical Changes stats: +30 Str / +4 Dex / +29 Con Changes resistances: +4% physical Changes damage: +30% physical Critical mult.: +3.00% Life regen: +1.00 Maximum life: +20.00 Size category: +3 It can be used to activate talent Heave, placing all other charms into a 9 cooldown : Effective talent level: 4.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Gaminne the Blackwyrd (120/120, 84-117.6 power, 33 apr) Gaminne the Blackwyrd (120/120, 84-117.6 power, 33 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 84.0 - 117.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +33 Crit. chance: +23.0% Capacity: 120 Turns elapse between self-loadings: 0 On weapon hit: * 40% chance to inflict 15% damage reduction On weapon crit: * cripple the target Travel speed: +200% Damage (Ranged): +16 darkness Burst (radius 2) on crit: +16 darkness When wielded/worn: Ammo reloads per turn: +10 Arrows are used with bows to pierce your foes to death. |
Light source | nightwalker's dwarven lantern of clarity nightwalker's dwarven lantern of clarityInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+1 eff.) Changes stats: +7 Wil Critical mult.: +20.00% Mental save: +15 (+4 eff.) Light radius: +4 See stealth: +24 See invisible: +23 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Barerain (3 def, 0 armour) Barerain (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 12 mind Changes stats: +8 Cun / +6 Wil Changes resistances: +12% blight / +20% physical / +28% nature / +20% darkness Changes damage: +16% physical / +19% nature / +9% darkness Critical mult.: +15.00% Reduces incoming crit damage: 15.00% Spell save: +10 (+3 eff.) Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Mindpower: +14 (+3 eff.) Mental crit. chance: +5% Infravision radius: +2 A pointy cloth hat, very wizardly... |
Tool | voratun pickaxe 'Gleamblight' (dig speed 7 turns) voratun pickaxe 'Gleamblight' (dig speed 7 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes stats: +2 Cun / +3 Str Changes resistances penetration: +25% physical Critical mult.: +10.00% Physical save: +13 (+3 eff.) Spell save: +14 (+4 eff.) Mental save: +11 (+3 eff.) Psi when hit: +0.12 Hate when firing a critical mind attack: +3.00 Maximum life: +81.00 Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Blackwill the voratun ring Blackwill the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to blind * 30% chance to inflict 15% damage reduction Changes stats: +15 Mag / +15 Wil Changes resistances: +6% darkness / +2% physical Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +9% physical Stun/Freeze immunity: +49% Life regen: +4.80 Spellpower: +30 (+7 eff.) Healing mod.: +15% Rings can have magical properties. |
On fingers | Dazzlewaker DazzlewakerCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +2 (+0 eff.) Armour penetration: +1 Physical power: +6 (+1 eff.) Armour: +4 Effects on melee hit: * 10% chance to disease * 30% chance to blind Damage when hit (Melee): 4 blight / 8 physical / 4 light Changes stats: +2 Str / +2 Dex / +7 Con Changes resistances: +6% light Changes resistances penetration: +5% physical Critical mult.: +3.00% Physical save: +20 (+5 eff.) Spell save: +15 (+4 eff.) Stun/Freeze immunity: +49% Life regen: +5.20 Stamina each turn: +0.40 Maximum life: +20.00 Maximum stamina: +40.00 Rings can have magical properties. |
Around waist | drakeskin leather belt 'Morningkin' drakeskin leather belt 'Morningkin'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +21.0% Physical power: +6 (+1 eff.) Effects on melee hit: * 58% chance to blind Changes stats: +2 Str / +8 Dex / +4 Wil / +7 Cun Changes resistances: +12% acid / +27% light / +13% darkness Changes damage: +18% lightning Critical mult.: +14.00% Mental crit. chance: +14% See invisible: +12 A belt that goes around your waist. |
In main hand | Thaloren-Tree Longbow Thaloren-Tree LongbowRequires: - Dexterity 36 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +12 Attack speed: 143% Firing range: +10 When wielded/worn: Damage (Ranged): 30 light Changes stats: +10 Dex / +10 Wil Changes damage: +30% physical Light radius: +1 In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
On hands | Hand of the World-Shaper (0 def, 12 armour) Hand of the World-Shaper (0 def, 12 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+2 eff.) Spell crit. chance: +10% It can be used to activate talent Earthquake (costing 27 power out of 30/30) : Effective talent level: 4.8 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 153.45 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Main armor | drakeskin leather armour 'Poluna' (5 def, 24 armour) drakeskin leather armour 'Poluna' (5 def, 24 armour)Requires: - Strength 20 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +7 Physical crit. chance: +13.0% Physical power: +25 (+4 eff.) Armour: +24 Defense: +5 (+1 eff.) Fatigue: +8% Changes stats: +10 Str / +6 Dex / +10 Mag / +10 Wil Changes resistances: +20% lightning / +9% blight Changes damage: +42% physical Physical save: +12 (+3 eff.) Only die when reaching: -125.00 life Spellpower: +23 (+6 eff.) Spell crit. chance: +10% Mindpower: +25 (+6 eff.) Mental crit. chance: +10% A suit of armour made of leather. |
Cloak | Moldraze (3 def, 0 armour) Moldraze (3 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +70 (+10 eff.) Defense: +3 (+1 eff.) Fatigue: -18% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 16 darkness / 4 blight Changes stats: +2 Wil / +3 Mag Changes resistances penetration: +13% arcane Changes damage: +13% arcane Critical mult.: +40.00% Spell save: +9 (+2 eff.) Mana each turn: +0.12 Maximum life: +220.00 Maximum mana: +120.00 Maximum stamina: +79.00 Maximum vim: +40.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | voratun amulet 'Zuberikira' voratun amulet 'Zuberikira'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+1 eff.) Armour: +12 Defense: +6 (+2 eff.) Ranged Defense: +6 (+1 eff.) Damage when hit (Melee): 12 mind Changes stats: +8 Cun / +4 Dex Changes damage: +10% physical Physical save: +20 (+5 eff.) Spell save: +21 (+5 eff.) Mental save: +25 (+7 eff.) Combat speed: +10% Amulets can have magical properties. |
Inventory
heat beam rune of the psychic (255 fire damage) heat beam rune of the psychic (255 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 4 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 255.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 25; power 68; dur 8) phase door rune of the duelist (range 25; power 68; dur 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 25. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 68%, your defense is increased by 68 and all your resistances by 68%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+3 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+4 eff.) Mental save: +18 (+5 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 9 power out of 48/48) : Effective talent level: 4.0 Power cost: 9 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 788.89 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Rhamahell the voratun amulet Rhamahell the voratun amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +17 Damage when hit (Melee): 8 arcane Changes stats: +6 Mag / +1 Wil / +3 Cun Changes resistances: +12% blight Changes damage: +8% temporal / +7% darkness / +18% blight / +15% fire / +7% light / +8% physical Grants telepathy: Dragon Demon/Major Demon/Minor Critical mult.: +39.00% Mental save: +16 (+4 eff.) Hate when firing a critical mind attack: +1.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +6% Mental crit. chance: +1% Amulets can have magical properties. |
archmage's gold amulet of perfection (0.28 Cunning / Survival,0.28 Technique / Munitions) archmage's gold amulet of perfection (0.28 Cunning / Survival,0.28 Technique / Munitions)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes damage: +7% acid / +7% fire / +7% cold / +7% lightning Talent masteries: +0.28 Cunning / Survival +0.28 Technique / Munitions Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
archmage's stralite amulet of magic (+13) archmage's stralite amulet of magic (+13)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +13 Mag Changes damage: +8% acid / +8% fire / +7% cold / +8% lightning Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
grounding voratun amulet of dexterity (+10) grounding voratun amulet of dexterity (+10)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Dex Changes resistances: +30% lightning Stun/Freeze immunity: +50% Amulets can have magical properties. |
mindweaver's voratun amulet of mastery (0.40 Technique / Archery training) mindweaver's voratun amulet of mastery (0.40 Technique / Archery training)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Wil Talent mastery: +0.40 Technique / Archery training Mental save: +14 (+4 eff.) Confusion immunity: +25% Mindpower: +13 (+3 eff.) Amulets can have magical properties. |
serendipitous gold amulet of murder serendipitous gold amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +16 (+2 eff.) Armour penetration: +14 Defense: +13 (+3 eff.) Changes stats: +13 Lck Critical mult.: +14.00% Reduce all damage from unseen attackers: 16% Amulets can have magical properties. |
starlit stralite amulet of mastery (0.28 Technique / Marksmanship) starlit stralite amulet of mastery (0.28 Technique / Marksmanship)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +12% light / +21% darkness Talent mastery: +0.28 Technique / Marksmanship Blindness immunity: +38% Amulets can have magical properties. |
stralite amulet of perfection (0.34 Wild-gift / Mindstar mastery,0.34 Technique / Marksmanship) stralite amulet of perfection (0.34 Wild-gift / Mindstar mastery,0.34 Technique / Marksmanship)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Talent masteries: +0.34 Wild-gift / Mindstar mastery +0.34 Technique / Marksmanship Amulets can have magical properties. |
voratun amulet 'Islyma' voratun amulet 'Islyma'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Changes stats: +7 Dex / +7 Cun / +12 Con Changes resistances: +6% light / +3% lightning Physical save: +39 (+9 eff.) Spell save: +18 (+5 eff.) Mental save: +44 (+11 eff.) Knockback immunity: +5% Life regen: +2.80 Stamina each turn: +1.20 Maximum life: +59.00 Movement speed: +10% Amulets can have magical properties. |
voratun amulet 'Xodhewyn' voratun amulet 'Xodhewyn'Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +16 (+2 eff.) Defense: +14 (+4 eff.) Damage when hit (Melee): 4 mind / 12 acid Changes stats: +2 Cun / +4 Con / +11 Lck Changes resistances: +25% lightning Critical mult.: +10.00% Physical save: +13 (+3 eff.) Stun/Freeze immunity: +44% Life regen: +1.80 Equilibrium when hit: +0.08 Maximum life: +47.00 Reduce all damage from unseen attackers: 15% Amulets can have magical properties. |
warmaker's voratun amulet of perfection (0.32 Technique / Archery training,0.32 Wild-gift / Mindstar mastery) warmaker's voratun amulet of perfection (0.32 Technique / Archery training,0.32 Wild-gift / Mindstar mastery)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Str / +9 Dex / +8 Wil Talent masteries: +0.32 Technique / Archery training +0.32 Wild-gift / Mindstar mastery Amulets can have magical properties. |
Duathelreaper DuathelreaperCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Physical power: +15 (+2 eff.) Armour: +4 Defense: +20 (+5 eff.) Damage when hit (Melee): 20 darkness Changes stats: +12 Str / +12 Dex / +19 Cun / +11 Con Changes resistances: +12% acid Changes damage: +9% physical Only die when reaching: -40.00 life Maximum life: +30.00 Rings can have magical properties. |
Glittershine the voratun ring Glittershine the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +27 (+3 eff.) Defense: +15 (+4 eff.) Changes stats: +10 Dex / +2 Mag / +10 Cun Changes resistances: +40% acid / +9% light / +9% arcane Changes resistances penetration: +10% light Changes damage: +20% acid / +6% nature / +21% arcane Critical mult.: +10.00% Mana when firing critical spell: +4.00 Spell crit. chance: +3% Light radius: +1 Movement speed: +25% Damage Shield penetration: +20% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 2.4 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 26% for 5 turns. Rings can have magical properties. |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+10 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Archery excellence +0.30 Technique / Combat veteran +0.30 Technique / Grappling +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Two-handed weapons +0.30 Technique / Thuggery +0.30 Technique / Shield offense +0.30 Technique / Unarmed training +0.30 Technique / Archery prowess +0.30 Technique / Combat training +0.30 Technique / Combat techniques +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Superiority +0.30 Technique / Pugilism +0.30 Technique / Shield defense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
gladiator's gold ring of pilfering gladiator's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +8 Physical power: +9 (+1 eff.) Defense: +10 (+3 eff.) Changes stats: +6 Str / +6 Con It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.4 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
painweaver's gold ring of perseverance painweaver's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Changes damage: +7% all Stun/Freeze immunity: +36% Life regen: +3.00 Spellpower: +11 (+3 eff.) Mindpower: +10 (+2 eff.) Rings can have magical properties. |
painweaver's voratun ring of life painweaver's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+3 eff.) Changes damage: +7% all Life regen: +1.90 Maximum life: +87.00 Spellpower: +20 (+5 eff.) Mindpower: +13 (+3 eff.) Healing mod.: +27% Rings can have magical properties. |
pixie's stralite ring of perseverance pixie's stralite ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +7 Mag Stun/Freeze immunity: +44% Life regen: +3.50 Spellpower: +10 (+2 eff.) Rings can have magical properties. |
psionicist's voratun ring of perseverance psionicist's voratun ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Wil Mental save: +14 (+4 eff.) Stun/Freeze immunity: +42% Life regen: +2.10 Rings can have magical properties. |
savior's gold ring of perseverance savior's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +14 (+3 eff.) Spell save: +14 (+4 eff.) Mental save: +13 (+4 eff.) Stun/Freeze immunity: +37% Life regen: +2.50 Rings can have magical properties. |
sneakthief's voratun ring of pilfering sneakthief's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +26 (+3 eff.) Armour penetration: +15 Defense: +17 (+4 eff.) Changes stats: +10 Cun / +10 Dex It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.4 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
stralite ring 'Galevengeance' stralite ring 'Galevengeance'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +2 Damage when hit (Melee): 8 lightning Changes stats: +5 Str / +7 Dex / +3 Con Changes resistances penetration: +15% physical Critical mult.: +9.00% Rings can have magical properties. |
titan's stralite ring of speed titan's stralite ring of speedInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+1 eff.) Defense: +10 (+3 eff.) Changes stats: +8 Con Physical save: +16 (+4 eff.) Movement speed: +18% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 2.4 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 26% for 5 turns. Rings can have magical properties. |
voratun ring 'Chamegodulin' voratun ring 'Chamegodulin'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+2 eff.) Physical power: +13 (+2 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +1 Str / +9 Dex / +3 Wil / +12 Cun / +7 Con Changes resistances: +12% acid Spell save: +18 (+5 eff.) Maximum stamina: +40.00 Spellpower: +15 (+4 eff.) Mindpower: +15 (+3 eff.) Infravision radius: +3 Rings can have magical properties. |
voratun ring 'Flarewinnow' voratun ring 'Flarewinnow'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +9% acid / +9% fire / +9% light / +42% cold Changes damage: +21% temporal Physical save: +55 (+12 eff.) Spell save: +40 (+10 eff.) Blindness immunity: +25% Disarm immunity: +47% Confusion immunity: +45% Pinning immunity: +50% Knockback immunity: +50% Maximum life: +47.00 Rings can have magical properties. |
voratun ring of warding voratun ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +30% acid / +30% fire / +30% lightning / +30% cold Rings can have magical properties. |
warrior's gold ring of speed warrior's gold ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+1 eff.) Armour: +14 Defense: +11 (+3 eff.) Changes stats: +7 Str Movement speed: +19% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 4.8 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 44% for 5 turns. Rings can have magical properties. |
Storm Fury Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When wielded/worn: Ranged Defense: +15 (+3 eff.) Damage (Ranged): 75 lightning Changes stats: +5 Dex / +7 Mag Changes resistances: +20% lightning Changes damage: +20% lightning Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air Spellpower: +20 (+5 eff.) Movement speed: +10% Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
dragonbone longbow 'Brightdare' dragonbone longbow 'Brightdare'Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon hit: * 40% chance to blind Damage (Ranged): +24 fire When wielded/worn: Changes stats: +8 Cun / +3 Mag Changes resistances penetration: +15% light Changes damage: +9% light / +27% fire Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Puswreath' dragonbone longbow 'Puswreath'Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). Travel speed: +200% Damage (Ranged): +30 cold When wielded/worn: Changes resistances: +5% arcane Changes damage: +9% arcane / +32% cold Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +1.00 Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +10 Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Silorianne' dragonbone longbow 'Silorianne'Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Arcane Vortex (20% chance level 6). Damage (Ranged): +30 fire When wielded/worn: Changes stats: +20 Mag / +3 Wil / +2 Cun Changes resistances penetration: +10% mind Changes damage: +38% arcane / +30% fire Equilibrium when hit: +0.16 Spellpower: +44 (+11 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +2% Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Xanibeth' dragonbone longbow 'Xanibeth'Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon hit: * 23% chance to daze at end of turn Damage (Ranged): +23 cold When wielded/worn: Accuracy: +25 (+3 eff.) Armour penetration: +3 Physical crit. chance: +9.0% Armour: +18 Changes stats: +9 Str / +6 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances penetration: +14% lightning / +23% cold Grants telepathy: Demon/Minor Demon/Major Maximum encumbrance: +30 Longbows are used to shoot arrows at your foes. |
mighty dragonbone longbow of true flight mighty dragonbone longbow of true flightRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +23 (+3 eff.) Physical crit. chance: +20.0% Physical power: +23 (+3 eff.) Changes stats: +11 Str Longbows are used to shoot arrows at your foes. |
penetrating elven-wood longbow of true flight penetrating elven-wood longbow of true flightRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +20 (+2 eff.) Physical crit. chance: +20.0% Changes resistances penetration: +26% physical Damage Shield penetration: +54% Longbows are used to shoot arrows at your foes. |
steady dragonbone longbow of nature steady dragonbone longbow of natureRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +41 nature When wielded/worn: Accuracy: +23 (+3 eff.) Physical crit. chance: +9.0% Changes resistances: +14% all Changes resistances penetration: +14% nature Longbows are used to shoot arrows at your foes. |
Brightserpent the drakeskin leather belt Brightserpent the drakeskin leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Changes resistances penetration: +15% light Changes damage: +15% blight / +12% arcane Critical mult.: +15.00% Spell save: +68 (+17 eff.) Mana each turn: +0.20 Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +12 It can be used to create a temporary shield that absorbs 320 damage, putting all charms on cooldown for 27 turns. A belt that goes around your waist. |
Curesaw CuresawInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +6 (+0 eff.) Physical power: +6 (+1 eff.) Armour: +10 Changes stats: +11 Wil / +12 Cun / +2 Con Changes resistances: +9% blight / +15% temporal Changes resistances penetration: +35% physical Changes damage: +9% nature / +18% mind Spell save: +9 (+2 eff.) Mental save: +7 (+2 eff.) Only die when reaching: -60.00 life Mindpower: +5 (+1 eff.) A belt that goes around your waist. |
Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 27 power out of 30/30) : Effective talent level: 4.8 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 41% chance to evade melee and ranged attacks and 77 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+3 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+4 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 240, based on Magic) for 10 turns, costing 18 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
drakeskin leather belt 'Glintzephyr' drakeskin leather belt 'Glintzephyr'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Physical power: +12 (+2 eff.) Effects on melee hit: * Slows global speed by 30% * 45% chance to inflict 15% damage reduction Damage when hit (Melee): 16 darkness Changes stats: +6 Dex / +6 Cun / +6 Con Changes resistances: +10% arcane / +12% cold Changes resistances penetration: +20% light Changes damage: +21% lightning Spell save: +13 (+3 eff.) Mental save: +15 (+4 eff.) Mindpower: +9 (+2 eff.) Mental crit. chance: +15% Light radius: +6 Size category: +1 A belt that goes around your waist. |
hardened leather belt 'Emelyta' hardened leather belt 'Emelyta'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Armour: +8 Defense: +17 (+4 eff.) Changes stats: +5 Mag Changes resistances: +12% lightning Changes damage: +15% physical Reduces incoming crit damage: 30.00% Stealth bonus: +11 Mental save: +40 (+10 eff.) Equilibrium when hit: +0.12 Maximum life: +40.00 Maximum stamina: +30.00 Maximum hate: +20.00 Healing mod.: +40% A belt that goes around your waist. |
Blindtooth (8 def, 10 armour) Blindtooth (8 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +8 (+2 eff.) Damage when hit (Melee): 4 darkness Changes resistances: +6% acid / +20% light / +3% darkness / +19% blight / +25% fire / +17% nature / +30% cold Changes damage: +15% darkness Stealth bonus: +15 Blindness immunity: +15% Cut immunity: +15% Silence immunity: +20% Life regen: +3.00 Healing mod.: +21% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bokolach the Skybraze (2 def, 0 armour) Bokolach the Skybraze (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 45% chance to daze at end of turn Changes stats: +4 Str / +2 Wil / +4 Con Changes resistances: +9% lightning Changes resistances penetration: +20% mind / +20% lightning Changes damage: +12% light / +15% lightning Critical mult.: +25.00% Physical save: +11 (+2 eff.) Mental save: +40 (+10 eff.) Psi when hit: +0.12 Maximum life: +70.00 Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +40 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gybrenor the cashmere cloak (2 def, 2 armour) Gybrenor the cashmere cloak (2 def, 2 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Armour: +2 Defense: +2 (+1 eff.) Changes stats: +3 Str / +5 Dex / +3 Cun / +3 Con Changes resistances: +8% acid / +6% fire / +7% lightning / +6% cold Physical save: +8 (+2 eff.) Maximum life: +74.00 Damage Shield penetration: +40% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureblek (2 def, 0 armour) Ureblek (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +4 (+0 eff.) Armour penetration: +6 Defense: +2 (+1 eff.) Changes stats: +3 Dex / +3 Wil / +4 Cun / +4 Con Changes resistances: +5% arcane Changes damage: +3% arcane Physical save: +7 (+1 eff.) Mental save: +8 (+2 eff.) Only die when reaching: -50.00 life Maximum life: +38.00 Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wind's Whisper (4 def, 0 armour) Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% Activating this item is instant. It can be used to activate talent Evasion (costing 44 power out of 50/50) : Effective talent level: 2.4 Power cost: 44 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 40% chance to evade melee and ranged attacks and 46 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
battlemaster's cashmere cloak of the hunter (2 def, 0 armour) battlemaster's cashmere cloak of the hunter (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +27 (+3 eff.) Defense: +2 (+1 eff.) Fatigue: -8% Changes stats: +4 Str / +4 Dex / +4 Con Talent mastery: +0.40 Technique / Combat training Spell save: -22 (-7 eff.) Stamina each turn: +1.10 Mana each turn: -0.37 Maximum life: +82.00 Maximum stamina: +28.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled elven-silk cloak of backstabbing (3 def, 0 armour) spellcowled elven-silk cloak of backstabbing (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +12 (+1 eff.) Armour penetration: +9 Defense: +3 (+1 eff.) Changes stats: +4 Mag / +5 Wil Critical mult.: +30.00% Stealth bonus: +10 Spell save: +12 (+3 eff.) Maximum mana: +78.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled elven-silk cloak of the hunter (3 def, 0 armour) spellcowled elven-silk cloak of the hunter (3 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +35 (+5 eff.) Defense: +3 (+1 eff.) Fatigue: -10% Changes stats: +6 Mag / +6 Wil Spell save: +15 (+4 eff.) Maximum life: +78.00 Maximum mana: +80.00 Maximum stamina: +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chodunasta (5 def, 6 armour) Chodunasta (5 def, 6 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Accuracy: +4 (+0 eff.) Armour penetration: +1 Armour: +6 Defense: +5 (+1 eff.) Changes stats: +8 Str / +2 Dex / +18 Mag / +6 Wil Changes resistances: +13% lightning / +45% cold Changes resistances penetration: +30% temporal / +15% physical Changes damage: +19% lightning / +38% cold / +20% temporal / +35% physical Critical mult.: +6.00% Life regen: +0.40 Stamina each turn: +0.40 Maximum life: +20.00 Reduces paradox anomalies(equivalent to willpower): +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Dimtreason the elven-silk robe (5 def, 0 armour) Dimtreason the elven-silk robe (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Damage when hit (Melee): 16 darkness / 8 temporal Changes stats: +10 Cun / +10 Mag Changes resistances: +9% mind Changes resistances penetration: +14% temporal / +5% mind / +15% physical Changes damage: +28% temporal / +17% darkness / +20% physical / +9% mind / +12% light Critical mult.: +17.00% Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +10% Reduces paradox anomalies(equivalent to willpower): +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glotha (3 def, 0 armour) Glotha (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +9% lightning / +10% darkness / +7% cold / +25% blight / +9% fire / +6% mind / +10% light Changes damage: +15% blight / +14% arcane Physical save: +18 (+4 eff.) Spell save: +38 (+10 eff.) Mental save: +15 (+4 eff.) Pinning immunity: +15% Knockback immunity: +15% Maximum mana: +53.00 Maximum hate: +4.00 Maximum psi: +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ivedhethra the Ravensever (3 def, 0 armour) Ivedhethra the Ravensever (3 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour penetration: +2 Defense: +3 (+1 eff.) Changes stats: +10 Str / +7 Mag / +6 Wil / +3 Con Changes resistances: +34% lightning / +7% cold / +6% darkness / +10% blight Changes damage: +32% lightning / +13% physical / +13% cold Critical mult.: +3.00% Life regen: +3.50 Maximum life: +59.00 Healing mod.: +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Murkpunish the silk robe (3 def, 0 armour) Murkpunish the silk robe (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +1 Cun Changes resistances: +22% blight / +14% mind Changes resistances penetration: +15% darkness Changes damage: +20% mind Critical mult.: +5.00% Mental save: +20 (+5 eff.) Life regen: +9.00 Hate when firing a critical mind attack: +3.00 Maximum life: +103.00 Healing mod.: +38% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe of power (5 def, 0 armour) dreamer's elven-silk robe of power (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances: +30% mind / +21% darkness Changes damage: +20% all Physical save: +20 (+5 eff.) Spell save: +20 (+5 eff.) Mental save: +40 (+10 eff.) Spellpower: +18 (+4 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe of alchemy (5 def, 0 armour) fearwoven elven-silk robe of alchemy (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances: +16% acid / +17% physical / +14% fire / +16% cold Changes resistances penetration: +20% darkness / +8% physical Changes damage: +12% acid / +33% physical / +18% darkness / +8% cold / +15% fire Talent cooldown: Refit Golem (-5 turns) Maximum hate: +15.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed elven-silk robe of Angolwen (11 def, 8 armour) sunsealed elven-silk robe of Angolwen (11 def, 8 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +8 Defense: +11 (+3 eff.) Changes stats: +16 Mag / +6 Wil Changes resistances: +13% light / +14% darkness Changes damage: +19% light Silence immunity: +48% Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +62.00 Spellpower: +19 (+5 eff.) Light radius: +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aerigorn the pair of drakeskin leather boots (0 def, 5 armour) Aerigorn the pair of drakeskin leather boots (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Wil Changes resistances: +6% acid / +14% fire / +11% cold Mental save: +18 (+5 eff.) Silence immunity: +27% Disarm immunity: +5% Confusion immunity: +50% Stun/Freeze immunity: +49% Spellpower: +5 (+1 eff.) A pair of boots made of leather. |
Belukan the Helltickler (10 def, 15 armour) Belukan the Helltickler (10 def, 15 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +2 (+0 eff.) Armour penetration: +3 Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Armour: +15 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: -15% Changes resistances: +5% arcane / +3% physical Changes damage: +15% physical / +3% fire Physical save: +3 (+0 eff.) Stamina each turn: +1.70 Maximum life: +120.00 Movement speed: +20% Healing mod.: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gidhetira the pair of hardened leather boots (7 def, 3 armour) Gidhetira the pair of hardened leather boots (7 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +3 Physical power: +8 (+1 eff.) Armour: +3 Defense: +7 (+2 eff.) Ranged Defense: +7 (+1 eff.) Fatigue: +3% Changes stats: +3 Str / +10 Dex Changes resistances: +8% arcane Changes damage: +9% physical Grants telepathy: Humanoid/Orc Critical mult.: +35.00% Hate when firing a critical mind attack: +4.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% A pair of boots made of leather. |
blood-soaked pair of drakeskin leather boots of invasion (0 def, 5 armour) blood-soaked pair of drakeskin leather boots of invasion (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +11 Physical crit. chance: +10.0% Physical power: +12 (+2 eff.) Armour: +5 Fatigue: +5% Changes resistances penetration: +15% physical A pair of boots made of leather. |
blood-soaked pair of hardened leather boots of massiveness (0 def, 3 armour) blood-soaked pair of hardened leather boots of massiveness (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +8 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +7 Str / +6 Con Changes damage: +8% physical Size category: +1 It can be used to activate talent Heave, placing all other charms into a 9 cooldown : Effective talent level: 3.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
dreamer's pair of drakeskin leather boots of invasion (0 def, 5 armour) dreamer's pair of drakeskin leather boots of invasion (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +5% Changes resistances penetration: +14% physical Physical save: +15 (+3 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+4 eff.) A pair of boots made of leather. |
pair of drakeskin leather boots 'Khelydin' (32 def, 9 armour) pair of drakeskin leather boots 'Khelydin' (32 def, 9 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +7.0% Physical power: +5 (+1 eff.) Armour: +9 Defense: +32 (+8 eff.) Ranged Defense: +9 (+2 eff.) Fatigue: -3% Changes stats: +8 Mag Changes damage: +9% acid / +7% blight Grants telepathy: Dragon Disease immunity: +47% Spellpower: +9 (+2 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 4.8 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 41% chance to evade melee and ranged attacks and 77 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of evasion (17 def, 5 armour) undeterred pair of drakeskin leather boots of evasion (17 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +17 (+4 eff.) Fatigue: +5% Silence immunity: +49% Confusion immunity: +50% Stun/Freeze immunity: +44% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 4.8 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 41% chance to evade melee and ranged attacks and 77 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
undeterred pair of voratun boots of void walking (0 def, 5 armour) undeterred pair of voratun boots of void walking (0 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes resistances: +30% darkness / +30% temporal Changes resistances penetration: +20% darkness / +19% temporal Silence immunity: +39% Confusion immunity: +50% Stun/Freeze immunity: +50% Defense after a teleport: +30 Resist all after a teleport: +20% New effects duration reduction after a teleport: +23% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
brawler's drakeskin leather gloves of war-making (0 def, 3 armour) brawler's drakeskin leather gloves of war-making (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Armour: +3 Changes stats: +5 Str / +4 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Critical mult.: +12.00% Physical save: +11 (+2 eff.) Spell crit. chance: +15% Mental crit. chance: +20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral hardened leather gloves of dispersion (0 def, 2 armour) umbral hardened leather gloves of dispersion (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 13 arcane / 14 darkness Changes stats: +5 Mag / +5 Wil Changes resistances: +8% arcane / +11% darkness Changes damage: +8% darkness It can be used to activate talent Disperse Magic, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aralrassra (12 def, 0 armour) Aralrassra (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Ranged Defense: +9 (+2 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +10 Mag / +10 Con Changes damage: +15% temporal / +11% light / +15% physical / +20% arcane / +15% darkness Physical save: +9 (+2 eff.) Spell save: +30 (+8 eff.) Disease immunity: +10% Knockback immunity: +15% Mana each turn: +0.39 Spellpower: +5 (+1 eff.) Spell crit. chance: +6% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 9 cooldown : Effective talent level: 5.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Brenikan (9 def, 0 armour) Brenikan (9 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +12 (+2 eff.) Defense: +9 (+2 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +5 Dex / +2 Wil / +4 Cun / +2 Con Changes resistances: +21% acid / +3% physical Changes damage: +14% acid Hate when firing a critical mind attack: +4.00 Only die when reaching: -60.00 life A pointy cloth hat, very wizardly... |
Emelykira the elven-silk wizard hat (3 def, 0 armour) Emelykira the elven-silk wizard hat (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +3 Defense: +3 (+1 eff.) Changes stats: +4 Str / +3 Dex / +3 Con Changes resistances: +10% arcane / +12% temporal / +30% nature / +3% physical Changes resistances penetration: +25% physical Changes damage: +20% nature Reduces incoming crit damage: 20.00% Physical save: +24 (+6 eff.) Stamina each turn: +0.80 Only die when reaching: -165.00 life A pointy cloth hat, very wizardly... |
Flashtrail (3 def, 6 armour) Flashtrail (3 def, 6 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Damage when hit (Melee): 12 acid Changes stats: +10 Cun Changes resistances: +13% physical / +9% fire Changes damage: +9% lightning Physical save: +40 (+9 eff.) Mental save: +51 (+13 eff.) Blindness immunity: +15% Stun/Freeze immunity: +30% Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
Saluldanor the hardened leather cap (0 def, 3 armour) Saluldanor the hardened leather cap (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 16 mind Changes resistances: +11% nature Changes resistances penetration: +25% arcane / +10% blight Changes damage: +12% blight / +9% arcane Critical mult.: +40.00% Spell save: +34 (+9 eff.) Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +74.00 Maximum mana: +80.00 Spellpower: +6 (+1 eff.) Healing mod.: +22% A cap made of leather. |
drakeskin leather cap 'Hatherig' (0 def, 5 armour) drakeskin leather cap 'Hatherig' (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +12 (+2 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 4 acid / 8 physical Changes stats: +12 Str / +16 Dex / +7 Wil / +5 Cun / +5 Con Changes resistances: +15% physical / -28% light / +6% blight / +9% arcane / +24% darkness Changes resistances penetration: +25% arcane / +40% blight Physical save: +35 (+8 eff.) Life regen: +7.10 Only die when reaching: -60.00 life Infravision radius: +8 A cap made of leather. |
mindwoven elven-silk wizard hat of the Brotherhood (3 def, 0 armour) mindwoven elven-silk wizard hat of the Brotherhood (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +9 Mag / +5 Con Changes damage: +12% arcane Psi each turn: +0.19 Mindpower: +5 (+1 eff.) Mental crit. chance: +3% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 9 cooldown : Effective talent level: 5.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Falirath the reinforced leather armour (16 def, 11 armour) Falirath the reinforced leather armour (16 def, 11 armour)Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +11 Defense: +16 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +8% Changes stats: +7 Wil Changes resistances: +26% lightning / +6% acid Grants telepathy: All Mental save: +9 (+3 eff.) Cut immunity: +20% Pinning immunity: +35% Stun/Freeze immunity: +5% Psi when hit: +0.04 Hate when firing a critical mind attack: +3.00 See invisible: +12 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A suit of armour made of leather. |
Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+4 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+4 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 11 power out of 16/16) : Effective talent level: 4.0 Power cost: 11 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 138.46 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Poritta (5 def, 8 armour) Poritta (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Damage (Melee): 7 darkness Damage (Ranged): 9 darkness Changes resistances: +24% temporal / +23% darkness / +27% fire Spell save: +6 (+2 eff.) Vim when firing critical spell: +5.00 Maximum vim: +40.00 Combat speed: +15% Casting speed: +15% Mental speed: +15% Defense after a teleport: +30 Resist all after a teleport: +26% New effects duration reduction after a teleport: +23% It can be used to blink to a nearby random location (rad 14), putting all charms on cooldown for 22 turns. A suit of armour made of leather. |
marauder's drakeskin leather armour of thunder (15 def, 8 armour) marauder's drakeskin leather armour of thunder (15 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +19 (+3 eff.) Armour: +8 Defense: +15 (+4 eff.) Fatigue: +8% Changes stats: +17 Str / +10 Dex / +9 Mag / +10 Wil Changes resistances: +19% lightning Physical save: +20 (+5 eff.) Spellpower: +25 (+6 eff.) Spell crit. chance: +10% Mindpower: +25 (+6 eff.) Mental crit. chance: +10% A suit of armour made of leather. |
searing drakeskin leather armour of thunder (5 def, 8 armour) searing drakeskin leather armour of thunder (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +22 (+3 eff.) Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Damage (Melee): 23 acid / 18 fire Damage when hit (Melee): 16 acid / 16 fire Changes stats: +10 Str / +10 Mag / +7 Wil Changes resistances: +30% acid / +30% fire / +17% lightning Spellpower: +25 (+6 eff.) Spell crit. chance: +9% Mindpower: +25 (+6 eff.) Mental crit. chance: +9% A suit of armour made of leather. |
volcanic drakeskin leather armour of delving (5 def, 21 armour) volcanic drakeskin leather armour of delving (5 def, 21 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +21 Defense: +5 (+1 eff.) Fatigue: +8% Damage (Melee): 10 fire Damage (Ranged): 10 fire Changes stats: +9 Str Changes resistances: +30% fire / +20% darkness / +45% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.4 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 44 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
volcanic reinforced leather armour of alacrity (4 def, 20 armour) volcanic reinforced leather armour of alacrity (4 def, 20 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +20 Defense: +4 (+1 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage (Ranged): 9 fire Changes resistances: +26% fire / +18% physical Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
Mardezilalin the Thunderwreath (23/23, 63-88.2 power, 21 apr) Mardezilalin the Thunderwreath (23/23, 63-88.2 power, 21 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 63.0 - 88.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Crit. chance: +13.0% Capacity: 23 Travel speed: +300% Damage (Ranged): +44 lightning / +20 physical Burst (radius 1) on hit: +36 physical / +33 fire Burst (radius 2) on crit: +16 physical When wielded/worn: Ammo reloads per turn: +3 Arrows are used with bows to pierce your foes to death. |
Nerima (22/22, 72-100.8 power, 20 apr) Nerima (22/22, 72-100.8 power, 20 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 72.0 - 100.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Crit. chance: +8.0% Capacity: 22 On weapon crit: * splashes the target with acid Travel speed: +200% Damage (Ranged): +45 acid When wielded/worn: Ammo reloads per turn: +1 Arrows are used with bows to pierce your foes to death. |
The Titan's Quiver (18/18, 62-86.8 power, 20 apr) The Titan's Quiver (18/18, 62-86.8 power, 20 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 70% Str, 50% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
Yarydig (22/22, 53-74.2 power, 18 apr) Yarydig (22/22, 53-74.2 power, 18 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 53.0 - 74.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +26.0% Capacity: 22 On weapon hit: * 20% chance to disease * 10% chance to stun, blind, pin, or confuse the target On weapon crit: * cripple the target Damage (Ranged): +12 physical / +28 temporal / +44 cold Burst (radius 1) on hit: +16 blight / +4 temporal Burst (radius 2) on crit: +4 blight / +23 cold Arrows are used with bows to pierce your foes to death. |
elemental quiver of dragonbone arrows of crippling (21/21, 52-72.8 power, 18 apr) elemental quiver of dragonbone arrows of crippling (21/21, 52-72.8 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 52.0 - 72.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +21.0% Capacity: 21 On weapon hit: * Random elemental explosion On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
hateful quiver of dragonbone arrows of annihilation (22/22, 67-93.8 power, 29 apr) hateful quiver of dragonbone arrows of annihilation (22/22, 67-93.8 power, 29 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 67.0 - 93.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +29 Crit. chance: +17.0% Capacity: 22 Travel speed: +200% Damage (Ranged): +45 darkness Damage against: +17% Living Arrows are used with bows to pierce your foes to death. |
hateful quiver of dragonbone arrows of crippling (20/20, 52.5-73.5 power, 18 apr) hateful quiver of dragonbone arrows of crippling (20/20, 52.5-73.5 power, 18 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 52.5 - 73.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +26.0% Capacity: 20 On weapon crit: * cripple the target Damage (Ranged): +45 darkness Damage against: +30% Living Arrows are used with bows to pierce your foes to death. |
high-capacity quiver of dragonbone arrows of crippling (63/63, 50-70 power, 18 apr) high-capacity quiver of dragonbone arrows of crippling (63/63, 50-70 power, 18 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 50.0 - 70.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +23.0% Capacity: 63 On weapon crit: * cripple the target When wielded/worn: Ammo reloads per turn: +8 Arrows are used with bows to pierce your foes to death. |
plaguebringer's quiver of dragonbone arrows of annihilation (21/21, 71-99.4 power, 27 apr) plaguebringer's quiver of dragonbone arrows of annihilation (21/21, 71-99.4 power, 27 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 71.0 - 99.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +27 Crit. chance: +15.0% Capacity: 21 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to disease Travel speed: +200% Damage (Ranged): +26 blight Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Armidig' (20/20, 54.5-76.3 power, 19 apr) quiver of dragonbone arrows 'Armidig' (20/20, 54.5-76.3 power, 19 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 54.5 - 76.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Crit. chance: +3.0% Capacity: 20 On weapon hit: * 23% chance to gain 10% of a turn (3/turn limit) * Random elemental explosion * 25% chance to put talents on cooldown Damage (Ranged): +21 temporal / +12 physical Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +12 mind / +12 physical When wielded/worn: Ammo reloads per turn: +1 Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Serpentstrider' (0/20, 90.5-126.7 power, 30 apr) quiver of dragonbone arrows 'Serpentstrider' (0/20, 90.5-126.7 power, 30 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 90.5 - 126.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Crit. chance: +21.0% Capacity: 20 On weapon hit: * Slows global speed by 40% * 20% chance to torment the target Travel speed: +200% Damage (Ranged): +30 darkness / +48 nature / +4 blight / +26 mind / +12 arcane Burst (radius 1) on hit: +8 arcane / +8 nature Burst (radius 2) on crit: +8 nature / +16 mind Arrows are used with bows to pierce your foes to death. |
sentry's quiver of elven-wood arrows of annihilation (38/38, 58-81.2 power, 34 apr) sentry's quiver of elven-wood arrows of annihilation (38/38, 58-81.2 power, 34 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 58.0 - 81.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +34 Crit. chance: +11.5% Capacity: 38 Turns elapse between self-loadings: 3 Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
sentry's quiver of elven-wood arrows of crippling (42/42, 51-71.4 power, 25 apr) sentry's quiver of elven-wood arrows of crippling (42/42, 51-71.4 power, 25 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 51.0 - 71.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +16.5% Capacity: 42 Turns elapse between self-loadings: 4 On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
2 Windborne Azurite 2 Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
bloodhexed voratun pickaxe (dig speed 18 turns) bloodhexed voratun pickaxe (dig speed 18 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Changes stats: +13 Str / +8 Wil Mental crit. chance: +13% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Duathelsorrow' (dig speed 11 turns) voratun pickaxe 'Duathelsorrow' (dig speed 11 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +12 Physical power: +9 (+1 eff.) Damage when hit (Melee): 16 darkness Changes stats: +9 Str / +5 Dex Changes resistances: +9% cold / +3% physical Physical save: +6 (+1 eff.) Blindness immunity: +15% Infravision radius: +2 Movement speed: +10% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 23 cooldown : Effective talent level: 4.8 Power cost: 23 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +97 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Searimmortal' (dig speed 7 turns) voratun pickaxe 'Searimmortal' (dig speed 7 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +22 Physical power: +10 (+2 eff.) Effects on melee hit: * 30% chance to disease Damage when hit (Melee): 4 acid Changes stats: +9 Str Changes resistances: +6% blight / +6% fire Changes resistances penetration: +10% blight / +25% fire / +15% acid Changes damage: +15% acid / +6% fire / +6% blight Critical mult.: +20.00% Physical save: +15 (+3 eff.) Spell save: +15 (+4 eff.) Mental save: +12 (+3 eff.) Maximum life: +90.00 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 23 cooldown : Effective talent level: 2.4 Power cost: 23 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +64 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Balisadas the Pitchbile Balisadas the PitchbileInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +3 Con Changes resistances: +9% acid / +6% darkness / +15% blight / +9% nature / +6% lightning Changes damage: +3% darkness Life regen: +1.10 Light radius: +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Lelimas the Smolderbliss Lelimas the SmolderblissInfused by nature 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Damage when hit (Melee): 16 mind Changes stats: +4 Wil Changes resistances: +15% mind Changes resistances penetration: +5% fire Critical mult.: +13.00% Physical save: +7 (+1 eff.) Maximum life: +46.00 Light radius: +3 Healing mod.: +21% A normal brass lantern, enhanced by alchemy to make it brighter. |
Nerinne the dwarven lantern Nerinne the dwarven lanternPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Changes stats: +7 Str / +9 Dex / +10 Mag Changes resistances penetration: +20% blight Changes damage: +12% blight Physical save: +18 (+4 eff.) Spell save: +19 (+5 eff.) Mental save: +34 (+9 eff.) Spellpower: +17 (+4 eff.) Spell crit. chance: +3% Light radius: +6 See stealth: +21 See invisible: +22 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Olugovor the alchemist's lamp Olugovor the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Armour: +14 Effects on melee hit: * 50% chance to corrode armour by 30% Damage when hit (Melee): 20 physical Changes damage: +9% acid Grants telepathy: Dragon Spell save: +30 (+8 eff.) Confusion immunity: +20% Stun/Freeze immunity: +15% Knockback immunity: +20% Hate when firing a critical mind attack: +4.00 Maximum life: +64.00 Maximum hate: +8.00 Light radius: +3 Heals friendly targets nearby when you use a nature summon: +50 A normal brass lantern, enhanced by alchemy to make it brighter. |
Tempestream the dwarven lantern Tempestream the dwarven lanternCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 56% chance to blind Damage when hit (Melee): 32 acid / 16 lightning Changes resistances: +33% acid / +12% light / +12% lightning Changes resistances penetration: +30% lightning / +20% acid Changes damage: +18% light / +12% lightning Light radius: +13 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
bright alchemist's lamp of corpselight bright alchemist's lamp of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +11% blight / +9% darkness Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Light radius: +7 Infravision radius: +5 See invisible: +11 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 48 blight damage or heals 72 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker's alchemist's lamp nightwalker's alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+1 eff.) Changes stats: +6 Wil Critical mult.: +16.00% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's alchemist's lamp of health watchleader's alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Blindness immunity: +38% Confusion immunity: +21% Maximum life: +64.00 Light radius: +8 See stealth: +17 See invisible: +17 It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 2.4 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 44 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Bladed Rift Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 14 power out of 25/25) : Effective talent level: 5.0 Power cost: 14 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: -12% all / +15% temporal Reduce damage by fixed amount: +0 all Changes damage: +10% all / +15% temporal Movement speed: -16% Combat speed: +12% Casting speed: +12% Mental speed: +12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards entropy), costing 18 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+1 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 16 power out of 35/35) : Effective talent level: 2.4 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 44 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact), costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 27 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Meleg the stralite torque of clear mind [power 3] (9 cooldown) Meleg the stralite torque of clear mind [power 3] (9 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +3 Cun Changes resistances: +15% mind / +9% acid Maximum wards: +3 physical / +5 mind / +5 darkness Talent granted: +1 Ward Reduces incoming crit damage: 20.00% Mental save: +12 (+3 eff.) Disarm immunity: +35% Pinning immunity: +20% Stun/Freeze immunity: +20% Teleport immunity: +15% Maximum vim: +30.00 Mindpower: +10 (+2 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 9 turns. Torques are made by powerful psionics to store psionic powers. |
Cinderlady the dragonbone totem of thorny skin [power 90] (18 cooldown) Cinderlady the dragonbone totem of thorny skin [power 90] (18 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +2 Wil Changes damage: +9% fire Grants telepathy: Dragon Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle Mental save: +30 (+8 eff.) Hate when firing a critical mind attack: +3.00 Spell crit. chance: +3% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70%, putting all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
Xanubeth the elven-wood totem of thorny skin [power 53] (18 cooldown) Xanubeth the elven-wood totem of thorny skin [power 53] (18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Accuracy: +6 (+0 eff.) Physical power: +8 (+1 eff.) Armour: +11 Damage when hit (Melee): 12 physical Changes stats: +4 Dex / +12 Con Changes resistances: +15% acid / +9% mind / +15% light Changes damage: +21% physical Talent cooldown: Rushing Claws (-1 turn) Talent granted: +5 Rushing Claws Critical mult.: +15.00% It can be used to harden the skin for 7 turns increasing armour by 53 and armour hardiness by 60%, putting all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
Dazzlewilder the elven-wood wand of trap destruction [power 96] (14 cooldown) Dazzlewilder the elven-wood wand of trap destruction [power 96] (14 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +9 Wil Changes resistances: +6% arcane Changes damage: +18% blight / +6% arcane / +12% light Spell save: +38 (+10 eff.) Spellpower: +8 (+2 eff.) It can be used to disarm traps (96 bonus disarm power, based on Magic) along a range 3 line, putting all charms on cooldown for 14 turns. When used: 100% chance to regenerate 8 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Lightbringer's Wand Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+4 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 118 light damage (based on your Magic and Strength) to your foes within radius 5 each turn, costing 31 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
Zeradur [power 59] (14 cooldown) Zeradur [power 59] (14 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 3 When wielded/worn: Armour penetration: +3 Changes stats: +4 Con Maximum wards: +4 lightning / +5 temporal / +2 blight / +5 fire / +5 cold Changes damage: +6% mind Talents granted: +3 Void Blast +2 Ward Physical save: +30 (+7 eff.) Healing mod.: +5% It can be used to disarm traps (59 bonus disarm power, based on Magic) along a range 3 line, putting all charms on cooldown for 14 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Arigorn the Skeleton Archer level 131
76th Haze 123rd year of Ascendancy at 10:21 see stats
By Arigorn the Skeleton Archer level 41
20th Haze 122nd year of Ascendancy at 20:24 see stats
By Arigorn the Skeleton Archer level 39
13rd Haze 122nd year of Ascendancy at 11:56 see stats
By Arigorn the Skeleton Archer level 19
23rd Dusk 122nd year of Ascendancy at 19:00 see stats
By Arigorn the Skeleton Archer level 48
50th Haze 122nd year of Ascendancy at 07:54 see stats
By Arigorn the Skeleton Archer level 126
53rd Haze 123rd year of Ascendancy at 11:57 see stats
By Arigorn the Skeleton Archer level 10
3rd Flare 122nd year of Ascendancy at 08:16 see stats
By Arigorn the Skeleton Archer level 75
62nd Regrowth 123rd year of Ascendancy at 09:47 see stats
By Arigorn the Skeleton Archer level 106
37th Dusk 123rd year of Ascendancy at 08:11 see stats
By Arigorn the Skeleton Archer level 18
21st Dusk 122nd year of Ascendancy at 03:55 see stats
By Arigorn the Skeleton Archer level 131
4th Decay 123rd year of Ascendancy at 07:48 see stats
By Arigorn the Skeleton Archer level 25
46th Dusk 122nd year of Ascendancy at 01:08 see stats
By Arigorn the Skeleton Archer level 35
2nd Haze 122nd year of Ascendancy at 07:33 see stats
By Arigorn the Skeleton Archer level 39
15th Haze 122nd year of Ascendancy at 07:32 see stats
By Arigorn the Skeleton Archer level 46
41st Haze 122nd year of Ascendancy at 05:11 see stats
By Arigorn the Skeleton Archer level 55
71st Haze 122nd year of Ascendancy at 19:52 see stats
By Arigorn the Skeleton Archer level 61
5th Allure 123rd year of Ascendancy at 12:37 see stats
By Arigorn the Skeleton Archer level 69
32nd Regrowth 123rd year of Ascendancy at 18:29 see stats
By Arigorn the Skeleton Archer level 10
1st Flare 122nd year of Ascendancy at 03:10 see stats
By Arigorn the Skeleton Archer level 20
23rd Dusk 122nd year of Ascendancy at 20:28 see stats
By Arigorn the Skeleton Archer level 30
63rd Dusk 122nd year of Ascendancy at 14:08 see stats
By Arigorn the Skeleton Archer level 40
15th Haze 122nd year of Ascendancy at 10:51 see stats
By Arigorn the Skeleton Archer level 50
53rd Haze 122nd year of Ascendancy at 15:58 see stats
By Arigorn the Skeleton Archer level 74
53rd Regrowth 123rd year of Ascendancy at 13:10 see stats
By Arigorn the Skeleton Archer level 108
44th Dusk 123rd year of Ascendancy at 19:10 see stats
By Arigorn the Skeleton Archer level 45
35th Haze 122nd year of Ascendancy at 06:51 see stats
By Arigorn the Skeleton Archer level 31
67th Dusk 122nd year of Ascendancy at 12:09 see stats
By Arigorn the Skeleton Archer level 24
42nd Dusk 122nd year of Ascendancy at 04:45 see stats
By Arigorn the Skeleton Archer level 32
70th Dusk 122nd year of Ascendancy at 02:37 see stats
By Arigorn the Skeleton Archer level 28
55th Dusk 122nd year of Ascendancy at 18:54 see stats
By Arigorn the Skeleton Archer level 17
16th Dusk 122nd year of Ascendancy at 09:50 see stats
Log
You gain 1.25 gold from the transmogrification of quiver of dragonbone arrows (22/22, 56-78.4 power, 18 apr).
You gain 7.24 gold from the transmogrification of radiant reinforced leather armour of the deep (4 def, 12 armour).
You gain 8.46 gold from the transmogrification of warlord's hardened leather cap of trickery (0 def, 3 armour).
You gain 0.35 gold from the transmogrification of dwarven-steel helm (0 def, 4 armour).
You gain 4.20 gold from the transmogrification of pair of hardened leather boots of speed (0 def, 3 armour).
You gain 9.95 gold from the transmogrification of blightbringer's pair of dwarven-steel boots of spellbinding (0 def, 4 armour).
You gain 13.97 gold from the transmogrification of stormwoven silk robe of life (3 def, 0 armour).
You gain 6.94 gold from the transmogrification of psion's linen robe (0 def, 0 armour).
You gain 25.00 gold from the transmogrification of voratun waraxe 'Emeletta' (53.5-74.9 power, 6 apr).
You gain 9.66 gold from the transmogrification of greater ash starstaff of invocation (15-18 power, 3 apr, physical element).
You gain 0.25 gold from the transmogrification of elm starstaff (10-12 power, 2 apr, darkness element).
You gain 25.00 gold from the transmogrification of rough leather sling 'Sunpain'.
You gain 5.73 gold from the transmogrification of mighty cured leather sling of true flight.
You gain 6.77 gold from the transmogrification of voratun mace of evisceration (46.5-65.1 power, 6 apr).
You gain 11.26 gold from the transmogrification of elemental voratun longsword of ruin (41.5-58.1 power, 6 apr).
You gain 13.84 gold from the transmogrification of elemental voratun greatmaul of rage (65.5-98.25 power, 4 apr).
You gain 7.87 gold from the transmogrification of truestriking voratun dagger of crippling (37.5-48.75 power, 9 apr).
You gain 4.71 gold from the transmogrification of truestriking stralite dagger of massacre (36.5-47.45 power, 9 apr).
You gain 6.74 gold from the transmogrification of acidic voratun dagger of rage (37-48.1 power, 9 apr).
You gain 25.00 gold from the transmogrification of Singeglory.
You gain 25.00 gold from the transmogrification of Glowzeal.
You gain 10.59 gold from the transmogrification of serendipitous stralite amulet of vision.
You gain 2.90 gold from the transmogrification of lightning rune (486 lightning damage).
You gain 2.34 gold from the transmogrification of acid wave rune (244 acid damage; disarm 5 turns with power 22).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Arigorn deactivates Aim.
Arigorn deactivates Concealment.
Arigorn deactivates Piercing Ammunition.
Arigorn deactivates Intuitive Shots.
Arigorn deactivates Trained Reactions.