Ndrum the level 8 Drem Writhing One by pandaflex

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDrem
ClassWrithing One
Level / Exp8 / 66%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 18)
Dexterity11 (base 10)
Constitution14 (base 13)
Magic36 (base 32)
Willpower12 (base 10)
Cunning12 (base 10)

Resources

Life338/369
Insanity0/100
Healing Factor1.1426086956522
Regeneration0.28565217391304

Speed

Mental0%
Attack0%
Movement+22.60995032651%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth17.649482394541
See Invisible17.649482394541

Offense: Mainhand

Damage32
Accuracy28
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance2%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+5%
All0%

Defense: Base

Armour (hardiness)28.413408721348 (66.666666666667%)
Defense3
Ranged Defense3
Fatigue18
Physical Save15
Spell Save19
Mental Save8

Defense: Resistances

Cold+ 5%( 70%)
Fire+ 15%( 70%)
Nature+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Runes

Class Talents

Demented / Horrific body1.30
1/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
2/5
0/5
0/5
0/5
Demented / Tentacles1.30
3/5
1/5
1/5
0/5
Demented / Path of horror1.30
2/5
0/5
0/5
0/5
Demented / Disfigured face1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
1/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
1/5
1/5
1/5
0/5
Race / Drem1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
3/5
2/5
0/5

Effects

talent

Quests

done
done
active
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

The Arena (Roguelike) Unlocked Arena mode.
By Ndrum the Drem Writhing One level 5
20th Voratun 122nd year of Ascendancy at 15:27
see stats

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Ndrum deactivates Chaos Orbs.

Ndrum activates Chaos Orbs.

Resting starts...

Talent Anarchic Walk is ready to use.
Talent Disjointed Mind is ready to use.
Talent Tendrils Eruption is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Space around you starts to dissolve...


You are yanked out of this place!


Ndrum wears:
resilient linen cloak (1 def, 0 armour).

Ndrum wears (replacing
iron mail armour (2 def, 4 armour)): spiked iron mail armour (2 def, 4 armour).

You gain 1.13 gold from the transmogrification of
stabilizing iron helm of strength (+3) (0 def, 3 armour).
You gain 2.03 gold from the transmogrification of
iron dagger of vileness (10.5-13.65 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Ndrum deactivates Chaos Orbs.