Teret the level 7 Doomelf Adventurer by pazneria12

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceDoomelf
ClassAdventurer
Level / Exp7 / 32%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity15 (base 12)
Constitution18 (base 17)
Magic20 (base 17)
Willpower25 (base 23)
Cunning12 (base 12)

Resources

Mana211/211
Psi95/95
Life197/197
Paradox301
Steam100/100
Healing Factor1.063829787234
Regeneration0.26595744680851

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy31
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance3%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%
Darkness+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)1 (30%)
Defense13
Ranged Defense13
Fatigue0
Physical Save9
Spell Save15
Mental Save12

Defense: Resistances

Cold+ 20%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Runes
Implants

Class Talents

Spell / Inanimation1.00
2/5
0/5
0/5
0/5
Spell / High magic1.00
0/5
0/5
0/5
0/5
Spell / Fire1.20
1/5
0/5
0/5
0/5
Chronomancy / Timetravel1.20
3/5
0/5
0/5
0/5
Psionic / Thought-Forms1.00
5/5
1/5
0/5
0/5

Generic Talents

Race / Doomelf1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
2/5
0/5
0/5

Effects

talent

Quests

done
active
failed

Equipment

Around waist
Main armor
Quiver
Light source
On hands
In main hand

Inventory

Achievements

Hell has no fury like a demon scorned! (Exploration mode) Escaped the Searing Halls.
By Teret the Doomelf Adventurer level 5
1st Mirth 122nd year of Ascendancy at 01:42
see stats

Log


Resting starts...

You are yanked out of this place!

Rested for 38 turns (stop reason: dialog is displayed).


You gain 0.30 gold from the melting of
quick elm wand of conjuration [power 73] (8 cooldown).
You gain 0.10 gold from the melting of
quiver of elm arrows (15/15, 17-23.8 power, 5 apr).
You gain 0.93 gold from the melting of
insulating rough leather hat of strength (+2) (0 def, 1 armour).
You gain 1.35 gold from the melting of
clarifying linen wizard hat of fire (+15%) (1 def, 0 armour).
You gain 2.92 gold from the melting of
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 15.00 gold from the melting of
Overcutter (13-19.5 power, 12 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.80 gold from the melting of
sparking iron ritual blade (9-11.7 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (15-24 power, 1 apr).
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 4.00 gold from the melting of
schematic: Magnetic Shell.
You gain 2.07 gold from the melting of
steam generator implant of the wizard (steam 6).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...


Resting starts...

Saving done.

Rested for 159 turns (stop reason: all resources and life at maximum).


Teret deactivates Thought-Form: Warrior.