Ggggg the level 8 Orc Gunslinger by sonit

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.5
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceOrc
ClassGunslinger
Level / Exp8 / 85%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity30 (base 29)
Constitution14 (base 11)
Magic11 (base 10)
Willpower11 (base 10)
Cunning18 (base 17)

Resources

Life200/200
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage18
Accuracy38
Crit Chance6%
APR1
Speed1.00

Offense: Offhand

Damage18
Accuracy38
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower11
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance3%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)6 (30%)
Defense17
Ranged Defense17
Fatigue7
Physical Save27
Spell Save7
Mental Save16

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance20%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
1/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
1/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
0/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
3/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
active
active

Equipment

Quiver
Light source
On head
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Ran for 2 turns (stop reason: at exit).

Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

Ggggg wears:
copper ring of corrosion (+20%).

You gain 3.08 gold from the melting of
psychokinetic quiver of elm arrows of vileness (12/12, 14.5-20.3 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.12 gold from the melting of
iron mail armour of acid resistance (2 def, 4 armour).
You gain 0.60 gold from the melting of
rough leather hat of dexterity (+2) (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.57 gold from the melting of
iron steamsaw of cold resistance (+16%) (11-16.5 power, 0 apr).
You gain 0.25 gold from the melting of
rough leather sling.
You gain 1.11 gold from the melting of
elm longbow of acid.
You collect a new ingredient:
lump of iron (1).
You gain 0.91 gold from the melting of
flaming iron dagger (9.5-12.35 power, 5 apr).
There is a Entrance to the Yeti Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Ggggg tessellates his cloak!