LightsOut the level 1 Halfling Solipsist by suslik

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHalfling
ClassSolipsist
Level / Exp1 / 67%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic10 (base 10)
Willpower18 (base 18)
Cunning17 (base 14)

Resources

Life-1/93
Psi91/117
Psi_feedback57/100
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage4
Accuracy14
Crit Chance26%
APR12
Speed1.00

Offense: Offhand

Damage3
Accuracy14
Crit Chance26%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance24%
Speed1

Offense: Mind

Mindpower21.2
Crit Chance26%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense3.05
Ranged Defense3.05
Fatigue0
Physical Save23.466267573785
Spell Save25.216267573785
Mental Save26.441267573785

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.30
1/5
0/5
0/5
0/5
Psionic / Dream Smith1.30
0/5
0/5
0/5
0/5
Psionic / Solipsism1.30
1/5
0/5
0/5
0/5
Psionic / Slumber1.30
0/5
0/5
0/5
0/5
Psionic / Thought-Forms1.30
1/5
0/5
0/5
0/5
Psionic / Distortion1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Psionic / Feedback1.30
0/5
0/5
0/5
0/5
Psionic / Mentalism1.30
1/5
0/5
0/5
0/5
Psionic / Dreaming1.30
1/5
0/5
0/5
0/5

Effects

beneficial effect
detrimental effect
detrimental effect
beneficial effect
beneficial effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Resting starts...
Talent Mind Sear is ready to use.
Rested for 34 turns (stop reason: all resources and life at maximum).


LightsOut picks up (c.):
ametrine.
Ran for 2 turns (stop reason: hostile spotted to the south (thief)).


Thief deactivates Stealth.

LightsOut is poisoned!

LightsOut converts some damage to Psi!
Thief hits LightsOut for 4 to psi, 18 physical, 1 to psi, 4 acid, 2 to psi, 7 physical, 1 to psi, 5 nature, 1 to psi, 3 darkness, 1 to psi, 4 temporal (50 total damage).

LightsOut converts some damage to Psi!
Numbing Poison from Thief hits
LightsOut for 2 to psi, 9 nature (11 total damage).
LightsOut uses Infusion: Wild.

LightsOut is no longer poisoned.

LightsOut is cured!

LightsOut lessens the pain.

LightsOut uses Infusion: Regeneration.

LightsOut starts regenerating health quickly.

LightsOut is poisoned!

LightsOut converts some damage to Psi!
Thief hits LightsOut for 3 to psi, 13 physical, 1 to psi, 3 acid, 2 to psi, 7 physical, 1 to psi, 4 nature, 1 to psi, 3 darkness, 1 to psi, 3 temporal (41 total damage).

LightsOut converts some damage to Psi!
Numbing Poison from Thief hits
LightsOut for 2 to psi, 8 nature (10 total damage).
LightsOut uses Luck of the Little Folk.

LightsOut seems more aware.

LightsOut uses Mind Sear.

Saving game...