Jake the level 9 Cornac Wanderer by Lleerk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassWanderer
Level / Exp9 / 8%
Sizebig
Lifes / Deaths

Primary Stats

Strength30 (base 24)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic23 (base 23)
Willpower12 (base 12)
Cunning16 (base 16)

Resources

Life227/227
Mana158/158
Equilibrium0
Vim139/139
Healing Factor1.1191526171258
Regeneration0.27978815428144

Speed

Mental0%
Attack0%
Movement-4.4408920985006E-14%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage49
Accuracy26
Crit Chance12%
APR7
Speed1.00

Offense: Spell

Spellpower24
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance3%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)4 (30%)
Defense5
Ranged Defense5
Fatigue7
Physical Save14
Spell Save18
Mental Save9

Defense: Resistances

Temporal+ 16%( 70%)
Lightning+ 10%( 70%)
Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Spell / Energy alchemy1.00
0/5
0/5
0/5
0/5
Chronomancy / Speed Control1.00
5/5
1/5
0/5
0/5
Spell / Temporal1.00
5/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.00
1/5
0/5
0/5
0/5

Generic Talents

Corruption / Demonic strength1.20
3/5
1/5
1/5
0/5
Cursed / Gestures1.20
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
2/5
1/5
0/5

Effects

Quests

done
done
active
done

Equipment

On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

That was close Killed your target while having only 1 life left.
By Jake the Cornac Wanderer level 7
1st Mirth 122nd year of Ascendancy at 11:52
see stats

Log


Jake picks up (j.):
potent elm magestaff (104% power, 2 apr, cold element).
There is a previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 1.20 gold from the transmogrification of
high-capacity pouch of iron shots of accuracy (50/50, 111% power, 1 apr).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 6.08 gold from the transmogrification of
Singespiker (0 def, 7 armour).
You gain 2.42 gold from the transmogrification of
cinder iron gauntlets of strength (+3) (0 def, 1 armour).
You gain 22.50 gold from the transmogrification of
Spellhunt Remnants (1 def, 2 armour).
You gain 0.65 gold from the transmogrification of
spellwoven linen robe (0 def, 0 armour).
You gain 0.58 gold from the transmogrification of
cleansing rough leather belt.
You gain 5.92 gold from the transmogrification of
Flamemire (114% power, 2 apr).
You gain 1.20 gold from the transmogrification of
potent elm magestaff (104% power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
elm starstaff (100% power, 2 apr, light element).
You gain 1.15 gold from the transmogrification of
flaming iron mace of massacre (114% power, 2 apr).
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 13).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.