











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Shalore | 
| Class | Demonologist | 
| Level / Exp | 21 / 73% | 
| Size | big | 
| Lifes / Deaths | Killed by Layolle the black jelly at level 21 on the 36th Haze 122nd year of Ascendancy at 05:39  / 1 | 
Primary Stats
| Strength | 53 (base 45) | 
| Dexterity | 27 (base 10) | 
| Constitution | 18 (base 12) | 
| Magic | 48 (base 45) | 
| Willpower | 26 (base 10) | 
| Cunning | 26 (base 10) | 
Resources
| Life | -172/469 | 
| Stamina | 19/240 | 
| Vim | 18/298 | 
| Healing Factor | 1.0711363549268 | 
| Regeneration | 4.5523295084389 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +12.5% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 7 | 
| Infravision | 5 | 
| See Stealth | 34.602579952692 | 
| See Invisible | 34.602579952692 | 
Offense: Mainhand
| Damage | 66 | 
| Accuracy | 47 | 
| Crit Chance | 13% | 
| APR | 15 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 34 | 
| Crit Chance | 9% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 31 | 
| Crit Chance | 9% | 
| Speed | 1 | 
Offense: Damage Bonus
| Temporal | +6% | 
| Nature | +6% | 
| Mind | +12% | 
| All | 0% | 
Offense: Damage Penetration
| Blight | +5% | 
| Physical | +20% | 
| Fire | +10% | 
Defense: Base
| Armour (hardiness) | 25.551211628464 (73.607947236566%) | 
| Defense | 14 | 
| Ranged Defense | 14 | 
| Fatigue | 37 | 
| Physical Save | 29 | 
| Spell Save | 30 | 
| Mental Save | 24 | 
Defense: Resistances
| Acid | + 26%( 70%) | 
| Blight | + 7%( 70%) | 
| Arcane | + 10%( 70%) | 
| Cold | + 6%( 70%) | 
| All | 0%( 70%) | 
| Lightning | + 6%( 70%) | 
| Light | + 12%( 70%) | 
| Temporal | + 3%( 70%) | 
| Physical | + 8%( 70%) | 
| Fire | + 12%( 70%) | 
| Nature | + 11%( 70%) | 
Defense: Immunities
| Stun Resistance | 21% | 
| Confusion Resistance | 45% | 
| Instadeath Resistance | 100% | 
| Disarm Resistance | 43% | 
| Poison Resistance | 10% | 
| Knockback Resistance | 20% | 
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 197 damage for 4 turns. Its effects scale with your Willpower stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 371 life over 5 turns. Its effects scale with your Strength stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 633% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 343 life over 5 turns. Its effects scale with your Strength stat.  | 
Class Talents
| Technique / Combat techniques | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Infernal combat | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat veteran | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Shadowflame | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
| Corruption / Doom shield | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Shield offense | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Corruption / Demonic pact | 1.30 | 
  | 4/5 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
Generic Talents
| Corruption / Black-magic | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 0/5 | 
  | 3/5 | 
  | 0/5 | 
  | 3/5 | 
  | 5/5 | 
  | 0/5 | 
| Race / Shalore | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Corruption / Torment | 1.30 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
You do not remember much of your life before you were on this burning continent, floating in the void between worlds.  You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now!  | done | 
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor.  | done | 
You successfully escorted the lost tinker to the recall portal on level 2 of Scintillating Caves. Escort: lost tinker (level 2 of Scintillating Caves)As a reward you improved Dexterity by +5.  | done | 
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Strength by +5.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained!  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed snow giant kidney. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed sandworm tooth.  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died.  | done | 
Equipment
| On feet |  The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +12% ----- def ----- Armour +1 Defense +2 (+2 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world."  | 
| Light source | 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 22 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 82.08 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 82.08 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light.  | 
| On head |  Kindlehunger (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con dps ---------- Res.pen +5% blight +20% physical ----- def ----- Armour +3 Fatigue +5% Spell.save +6 (+3 eff.) ---------- misc Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
| On hands |  Stokewild (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Master While equipped: Stats +7 Dex +3 Cun +2 Con dps ---------- Dmg.mod +6% temporal Res.pen +10% fire Acc +15 (+5 eff.) Apr +6 ----- def ----- Armour +2 Resists +3% fire Phys.save +15 (+8 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Disarm- +22% Def/telep +10 Res/telep +10% Dur/telep +10% Unarmed combat: Power 115% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +9 Crit +9.0% Atk.spd 100% Melee+ +7 physical On Hit: 10% Juggernaut 1 On Hit: 15% Perfect Strike 3 Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Tool |  elm wand of lightning storm 'Aryblek' [power 116]  (13 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +1 Cun ----- def ----- Resists +3% temporal +5% arcane +6% nature Confus- +20% Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 13 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
| On fingers |  Lisiwen 0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.crit +2.0% Phys.pwr +10 (+3 eff.) Mind.pwr +5 (+3 eff.) Apr +2 ----- def ----- Resists +5% nature +7% blight Mind.save +6 (+3 eff.) Poison- +10% Disease- +12% Confus- +25% ---------- misc Vim/melee +1.00 Max.stam +20.00 Rings make your fingers look great!  | 
| On fingers |  Wildshear the steel ring 0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Phys.pwr +10 (+3 eff.) Melee+ 14 physical Ranged+ 5 physical Dmg.mod +6% nature Apr +4 Melee Ret 2 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 21 On Hit (Ranged): * 12% chance to reduce all saves and defense by 21 ----- def ----- Resists +2% physical ---------- misc Vim/melee +3.00 Hate/m.crit +2.00 Max.stam +20.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great!  | 
| Around neck |  Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see...  | 
| In main hand |  Dourblur (105% power, 3 apr) 3.0 T2 longsword 1H weapon [Rare] Psionic Power 106% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +12 darkness On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +6 Wil dps ---------- Dmg.mod +6% mind On Hit (Melee): * 20% chance to reduce damage dealt by 17% ---------- misc Light +3 Talents +3 Doom Tendrils Sharp, long, and deadly.  | 
| Around waist |  Flowerhash1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +5 (+3 eff.) Dmg.mod +6% mind On Hit (Melee): * 20% chance to slow global speed by 47% ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Max.psi +10.00 Size +1 A belt that goes around your waist.  | 
| In off hand |  swashbuckler's steel shield of acid resistance (+17%) (0 def, 4 armour, 110% power, 42 block) 7.0 T2 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 110% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 While equipped: Stats +2 Str +4 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Armour +4 Fatigue +8% Resists +17% acid ---------- misc Talents +2 Hexed Shield +1 Block Handheld deflection devices.  | 
| Cloak |  Isyma (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Mag +1 Con ----- def ----- Defense +1 (+1 eff.) Resists +6% light +3% fire Die.at -40.00 life Max.HP +72.00 HP.reg +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Tulaledor (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +3 Str ----- def ----- Armour +7 Fatigue +22% Resists +9% acid +6% physical +6% light +6% lightning +6% cold +5% arcane +6% fire Disarm- +21% Stun/Frz- +21% Knockbk- +20% ---------- misc Psi/ret +0.16 Talents +2 Acidic Bath Cooldown Rush -5 A suit of armour made of metal plates.  | 
Inventory
 healing infusion of the wizard (heal 136; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 136 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 movement infusion of the sneak (speed 546%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 546% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shatter afflictions rune of the sneak (absorb 110; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 110 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 teleportation rune of the duelist (range 68; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 68 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 wanderer's steel amulet of strength (+5)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Str +4 Dex +3 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great!  | 
 copper ring 'Pyrehunt'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Str +4 Dex +2 Wil dps ---------- Res.pen +5% fire ----- def ----- Mind.save +4 (+2 eff.) ---------- misc Light +3 Infravis +1 Rings make your fingers look great!  | 
 titan's steel ring0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Rings make your fingers look great!  | 
 acidic dwarven-steel battleaxe of massacre (152% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Arcane/Master Power 152% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 98 damage over 5 turns and reducing armor and accuracy by 13 Massive two-handed battleaxes.  | 
 dwarven-steel battleaxe of crippling (138% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 139% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Massive two-handed battleaxes.  | 
 slime-covered dwarven-steel battleaxe (141% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Disrupt Power 142% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * 12% chance to slow global speed by 47% Massive two-handed battleaxes.  | 
 Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+10 eff.) Phys.save +15 (+8 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.  | 
 truestriking dwarven-steel dagger of enduring (116% power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Nature/Master Power 116% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +7 Con +7 Wil dps ---------- Res.pen +6% physical Acc +11 (+3 eff.) Apr +9 ----- def ----- Max.HP +48.00 Sharp, short and deadly.  | 
 truestriking dwarven-steel dagger of evisceration (118% power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Master Power 118% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Wound the target dealing 218 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +6 (+2 eff.) Res.pen +7% physical Acc +8 (+2 eff.) Apr +5 Sharp, short and deadly.  | 
 Tundralore (166% power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Arcane/Master Power 166% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit.r1 +8 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 59 damage While equipped: dps ---------- Dmg.mod +6% blight +12% cold Res.pen +10% physical Acc +21 (+7 eff.) Apr +10 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 19 Massive two-handed mauls.  | 
 dwarven-steel greatsword of massacre (160% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Master Power 160% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords.  | 
 steel greatsword of rage (123% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Master Power 123% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Dmg.mod +10% physical Acc +10 (+3 eff.) Massive two-handed swords.  | 
 Merkul's Second Eye4.0 T3 longbow 2H weapon Reqs Shoot [Unique] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.  | 
 ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Normal] Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Longbows are used to shoot arrows at your foes.  | 
 steel longsword 'Aerybremira' (123% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Master Power 123% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +6 fire On Crit: * Splash the target with acid dealing 98 damage over 5 turns and reducing armor and accuracy by 13 While equipped: ----- def ----- Resists +5% arcane Spell.save +9 (+5 eff.) ---------- misc Mana/s.crit +1.00 Vim/s.crit +1.00 Sharp, long, and deadly.  | 
 truestriking dwarven-steel longsword (125% power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Master Power 125% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +8% physical Acc +5 (+1 eff.) Apr +8 Sharp, long, and deadly.  | 
 epiphanous thorny mindstar (94% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +9 (+5 eff.) Dmg.mod +8% mind ---------- misc Psi/m.crit +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 nature's thorny mindstar of life (97% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 97% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +5% nature ----- def ----- Resists +4% blight Max.HP +23.00 HP.reg +0.90 Disease- +12% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 thorny mindstar (94% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Normal] Nature Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 vined mindstar of clarity (87% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Mind.save +2 (+1 eff.) ---------- misc Max.psi +20.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 hardened leather sling 'Floespike'4.0 T3 sling 1H weapon Reqs Shoot [Rare] Disrupt Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Proj.spd +200% Ranged+ +20 cold While equipped: Stats +4 Cun +3 Wil dps ---------- Phys.pwr +10 (+3 eff.) Mind.pwr +7 (+4 eff.) Res.pen +5% physical Apr +2 On Hit (Ranged): * 10 arcane resource burn ---------- misc Reload +4 Masteries +0.20 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes.  | 
 mighty hardened leather sling of fire4.0 T3 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +8 fire While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +14% fire Slings are used to hurl stones or metal shots at your foes.  | 
 earthen yew magestaff of might (120% power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Ego] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +9 (+4 eff.) Dmg.mod +20% lightning ----- def ----- Armour +2 Hardiness +5% Phys.save +2 (+1 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 balanced steel steamsaw of rage (114% power, 0 apr)3.0 T2 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Power 114% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +23 Uses 1.0 Steam While equipped: Stats +2 Str dps ---------- Dmg.mod +7% physical Acc +17 (+5 eff.) ----- def ----- Armour +3 Defense +10 (+8 eff.) Fatigue +6% Disarm- +20% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm!  | 
 windwalling dwarven-steel steamsaw (65% power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Steam Pool [Ego+] Psionic/Steamtech Power 123% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +50 Uses 1.0 Steam When used to Attack: Melee+ +16 physical While equipped: Stats +2 Wil ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +8% Resists +10% physical Shield.near.proj +39 Proj.slow +18% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm!  | 
 Durulagen the steel waraxe (110% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Psionic Power 110% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +25 mind On Hit: * 17% chance to reduce all saves and defense by 21 While equipped: Stats +2 Cun +6 Wil dps ---------- Crit.mult +10.00% On Hit (Melee): * 10% chance to reduce armor by 29% ----- def ----- Resists +3% darkness +12% cold One-handed war axes.  | 
 Glitterdeath (115% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 115% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit.r2 +8 light On Hit: 20% Curse of Impotence 2 On Hit: 20% Curse of Vulnerability 2 While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Resists +6% light One-handed war axes.  | 
 flaming steel waraxe of paradox (111% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 111% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 temporal On Hit.r1 +6 fire While equipped: ----- def ----- Resists +6% temporal One-handed war axes.  | 
 thought-forged steel waraxe of erosion (111% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Nature/Psionic Power 111% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +12 mind +7 nature On Hit: * 10% chance to reduce all saves and defense by 21 While equipped: Stats +1 Cun +1 Wil One-handed war axes.  | 
 Aduratha the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Melee Ret 6 mind ----- def ----- Resists +15% mind Mind.save +6 (+3 eff.) Max.HP +39.00 A belt that goes around your waist.  | 
 Glorybreta1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Str +4 Dex +3 Cun +3 Con +6 Lck dps ---------- Phys.crit +4.0% ----- def ----- Defense +5 (+5 eff.) Resists +3% acid Stealth +6 ---------- misc T.Disarm +8 Infravis +3 A belt that goes around your waist.  | 
 Prismpeal1.0 T1 belt armor [Rare] Arcane While equipped: Stats +4 Str +1 Dex +1 Mag +3 Wil dps ---------- Dmg.mod +6% light ----- def ----- Fatigue -5% ---------- misc Max.enc +24 A belt that goes around your waist.  | 
 hardened leather belt1.0 T3 belt armor [Normal] A belt that goes around your waist.  | 
 Glowhunter the linen cloak (1 def, 0 armour) =3STR, 4DEX, 5CON=2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Str +4 Dex +5 Con ----- def ----- Defense +1 (+1 eff.) Resists +3% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Shockmaster (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Res.pen +5% lightning ----- def ----- Defense +1 (+1 eff.) Resists +6% light Max.HP +60.00 Confus- +20% Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 cashmere cloak 'Blazetrencher' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +6 Cun +3 Dex dps ---------- Mind.crit +4% Dmg.mod +6% lightning Acc +3 (+1 eff.) Apr +6 ----- def ----- Defense +2 (+2 eff.) Resists +15% lightning ---------- misc Max.hate +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 shimmering woollen robe of power (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +12 (+6 eff.) Dmg.mod +16% arcane +5% all ----- def ----- Resists +9% all ---------- misc Max.mana +28.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Ragetogund the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Cun +3 Con dps ---------- Mind.crit +4% Crit.mult +5.00% Dmg.mod +15% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 21 ----- def ----- Armour +3 Phys.save +14 (+7 eff.) Mind.save +24 (+12 eff.) A pair of boots made of leather.  | 
 pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +3% ---------- misc Stam/turn +0.40 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 pair of hardened leather boots of phasing (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: Stats +4 Mag +2 Wil ----- def ----- Armour +3 Blink to a nearby random location (rad 9) Puts all charms on 22 cooldown A pair of boots made of leather.  | 
 Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 89% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 39.81 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.  | 
 corrosive iron gauntlets of magic (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Nature While equipped: Stats +2 Mag dps ---------- Melee+ 5 acid Dmg.mod +4% arcane +3% acid ----- def ----- Armour +1 Fatigue +1% Resists +6% acid Unarmed combat: Power 106% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% Melee+ +4 arcane On Crit.r2 +5 arcane +6 acid On Hit: 10% Corrosive Breath 1 Metal gloves protecting the hands up to the middle of the lower arm.  | 
 naturalist's drakeskin leather gloves of dexterity (+3) (0 def, 3 armour)1.0 T4 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 8 nature Dmg.mod +3% nature Acc +15 (+5 eff.) ----- def ----- Armour +3 Resists +7% nature Unarmed combat: Power 132% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +5 Crit +12.0% Atk.spd 100% On Crit.r2 +8 nature On Hit: 10% Venomous Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Falugorn the Morningroar (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +5 Str +4 Wil dps ---------- Phys.pwr +8 (+3 eff.) Mind.pwr +30 (+13 eff.) Res.pen +10% mind ----- def ----- Armour +3 Fatigue +3% Resists +9% light +8% physical Phys.save +7 (+4 eff.) ---------- misc Equi/ret +0.20 Hate/m.crit +2.00 A cap made of leather.  | 
 Xanovena (0 def, 5 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +6 Dex dps ---------- Crit.mult +20.00% Dmg.mod +9% mind ----- def ----- Armour +5 Fatigue +3% Die.at -40.00 life ---------- misc Psi/ret +0.04 A cap made of leather.  | 
 clarifying cashmere wizard hat of frost (+18%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature/Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +12% cold ----- def ----- Defense +2 (+2 eff.) Resists +18% cold Mind.save +7 (+3 eff.) A pointy cloth hat, very wizardly...  | 
 grounding dwarven-steel helm of might (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +2 Str +3 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +8% lightning +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 hardened leather cap 'Lightningzeal' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% lightning +6% nature ----- def ----- Armour +3 Fatigue +3% Resists +6% light +8% fire +9% darkness +11% cold A cap made of leather.  | 
 cleansing dwarven-steel mail armour of lightning resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +12% blight +12% nature +18% lightning A suit of armour made of mail.  | 
 steel mail armour of implacability (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +11 Defense +2 (+2 eff.) Fatigue +6% Phys.save +6 (+3 eff.) A suit of armour made of mail.  | 
 cleansing hardened leather armour of Toknor (9 def, 6 armour)9.0 T3 light armor [Ego+] Disrupt/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +6 (+2 eff.) ----- def ----- Armour +6 Defense +9 (+7 eff.) Fatigue +8% Resists +13% nature +11% blight A suit of armour made of leather.  | 
 hardened leather armour of stability (9 def, 6 armour)9.0 T3 light armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +9 (+7 eff.) Fatigue +8% Resists +6% physical Phys.save +12 (+6 eff.) A suit of armour made of leather.  | 
 rejuvenating cured leather armour of stability (6 def, 4 armour)9.0 T2 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +5% physical Phys.save +13 (+7 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.90 A suit of armour made of leather.  | 
 rejuvenating hardened leather armour of the deep (9 def, 9 armour)9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +9 Defense +9 (+7 eff.) Fatigue +8% Resists +8% acid +7% cold HP.reg +5.10 ---------- misc Stam/turn +0.70 Breathe water A suit of armour made of leather.  | 
 impenetrable steel plate armour of fire resistance (0 def, 14 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +14 Fatigue +22% Resists +16% fire A suit of armour made of metal plates.  | 
 dwarven-steel shield of acid resistance (+15%) (0 def, 6 armour, 137% power, 80.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 137% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +80 While equipped: ----- def ----- Armour +6 Fatigue +8% Resists +15% acid ---------- misc Talents +1 Block Handheld deflection devices.  | 
 exposing steel shield of the stars (0 def, 4 armour, 103% power, 37.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Arcane/Psionic When used to Attack: Power 104% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +38 Melee+ +12 light +12 darkness While equipped: Stats +1 Cun +3 Mag dps ---------- Dmg.mod +12% light +12% darkness On Hit (Melee): * 7% chance to reduce all saves and defense by 21 On Melee Ret: * 12% chance to reduce all saves and defense by 21 ----- def ----- Armour +4 Fatigue +8% Resists +13% light +12% darkness ---------- misc Talents +1 Block Handheld deflection devices.  | 
 demon seed [daelach] (20, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +55% Demon status: alive (19% life). The seed of a demon.  | 
 demon seed [dolleg] (18, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Blighted Path Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [dúathedlen] (15, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Shadowmeld Demon status: alive (94% life). The seed of a demon.  | 
 demon seed [fire imp] (16, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Fiery Cleansing Demon status: alive (52% life). The seed of a demon.  | 
 demon seed [onilug] (14, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +45% Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [quasit] (15, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Overpower Demon status: alive (17% life). The seed of a demon.  | 
 demon seed [uruivellas] (21, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +14% Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [water imp] (27, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blackice Demon status: alive (0% life). The seed of a demon.  | 
 demon seed [wretch titan] (23, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.chn- 22.00% Demon status: alive (44% life). The seed of a demon.  | 
 demon seed [dolleg] (15, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [fire imp] (16, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [quasit] (8, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: dead (can not be summoned). The seed of a demon.  | 
 demon seed [water imp] (12, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (17% life). The seed of a demon.  | 
 demon seed [wretchling] (17, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (11% life). The seed of a demon.  | 
 demon seed [dolleg] (23, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 3 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [fire imp] (24, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Flame Bolts Demon status: alive (3% life). The seed of a demon.  | 
 demon seed [quasit] (22, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Farstrike Demon status: alive (37% life). The seed of a demon.  | 
 demon seed [water imp] (12, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Frost Grab Demon status: alive (47% life). The seed of a demon.  | 
 demon seed [wretch titan] (24, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Cone Demon status: alive (0% life). The seed of a demon.  | 
 demon seed [wretchling] (16, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [Planar Controller] (10, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fearscape Shift Demon status: alive (55% life). The seed of a demon.  | 
 demon seed [daelach] (16, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Fiery Portal Demon status: alive (66% life). The seed of a demon.  | 
 demon seed [dolleg] (16, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Pain Affinity Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [dúathedlen] (21, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [fire imp] (25, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +23% blight +23% fire +23% physical Dmg.red +13 blight +13 fire +13 physical Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [quasit] (17, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +16% acid +16% physical +16% blight Res.pen +9% acid +9% physical +9% blight Demon status: alive (21% life). The seed of a demon.  | 
 demon seed [thaurhereg] (22, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Blood Shield Demon status: dead (can not be summoned). The seed of a demon.  | 
 demon seed [wretch titan] (16, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Acid Burst Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretchling] (21, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +21% acid +21% darkness +21% blight Dmg.red +11 acid +11 darkness +11 blight Demon status: alive (37% life). The seed of a demon.  | 
 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 254 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 iron pickaxe of endurance (dig speed 38 turns) =3 STR=3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Uryhir =SMALL STATS=2.0 T1 lite [Rare] Master While equipped: Stats +1 Dex +2 Mag +2 Wil +2 Cun +1 Con ----- def ----- Resists +9% light Max.HP +20.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 8 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 109.78 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame.  | 
 Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Rod of Recall (0/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 115/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Isurimina the Blizzardwalker [power 1]  (22 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% acid +6% cold Res.pen +10% nature Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers.  | 
 Zubalrata the iron torque of psionic shield [power 25]  (22 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +2.0% Mind.crit +1% Mind.pwr +20 (+10 eff.) Dmg.mod +6% acid ----- def ----- Armour +2 ---------- misc Max.stam +10.00 Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers.  | 
 dwarven-steel torque of mindblast 'Hazespike' [power 250]  (13 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% darkness +6% cold Res.pen +20% cold Blast the opponent's mind dealing 280 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers.  | 
 steel torque of clear mind [power 2]  (22 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers.  | 
 ash totem of healing 'Vorotira' [power 194]  (13 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: ----- def ----- Armour +6 Resists +3% darkness Disarm- +10% Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 13 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power.  | 
 elm totem of thorny skin 'Earikath' [power 17]  (17 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% arcane Res.pen +15% arcane ----- def ----- Phys.save +6 (+3 eff.) Disease- +10% Disarm- +20% ---------- misc Mana/s.crit +2.00 Harden the skin for 7 turns increasing armour by 17 and armour hardiness by 30% Puts all charms on 17 cooldown 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power.  | 
 6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 cleansing yew wand of shielding [power 260]  (17 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a shield absorbing up to 260 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 evasive yew wand of lightning storm [power 236]  (13 cooldown)2.0 T3 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 47 lightning damage and will be dazed for 1 turn (236 total damage) Puts all charms on 13 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Katielogist the Shalore Demonologist level 8
4th Flare 122nd year of Ascendancy at 04:54 see stats
			Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
			Escaped the Searing Halls.By Katielogist the Shalore Demonologist level 6
79th Pyre 122nd year of Ascendancy at 11:55 see stats
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Katielogist the Shalore Demonologist level 10
4th Dusk 122nd year of Ascendancy at 19:59 see stats
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Katielogist the Shalore Demonologist level 20
14th Haze 122nd year of Ascendancy at 15:58 see stats
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Katielogist the Shalore Demonologist level 8
1st Dusk 122nd year of Ascendancy at 17:37 see stats
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Katielogist the Shalore Demonologist level 10
23rd Dusk 122nd year of Ascendancy at 02:36 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Katielogist the Shalore Demonologist level 15
45th Dusk 122nd year of Ascendancy at 12:27 see stats
Log
Doom Tendrils hits Katielogist's Inner Demon for (42 absorbed), 0 fire (0 total damage).
Doom Tendrils hits Layolle the black jelly for (10 flat reduction), 28 fire (28 total damage).
Layolle the black jelly hits Katielogist for (42 absorbed), 0 acid, (10 absorbed), 0 acid, (3 absorbed), 0 acid, (12 absorbed), 0 acid (0 total damage).
Katielogist's Inner Demon casts Wraithform.
Katielogist's Inner Demon turns into a wraith.
Katielogist's Inner Demon uses Assault.
Katielogist's Inner Demon performs a melee critical strike against Katielogist!
Your shield crumbles under the damage!
The shield around Katielogist crumbles.
Katielogist's Inner Demon performs a melee critical strike against Katielogist!
Katielogist's Inner Demon hits Katielogist for (14 absorbed), 0 physical, (16 absorbed), 0 physical, (8 absorbed), 0 mind, (49 absorbed), (19 turned into osmosis), 87 physical, (8 turned into osmosis), 8 physical, (4 turned into osmosis), 4 mind, (6 turned into osmosis), 6 darkness, (19 turned into osmosis), 46 physical, (8 turned into osmosis), 8 physical, (4 turned into osmosis), 4 mind, (6 turned into osmosis), 6 darkness (169 total damage).
Melee retaliation hits Katielogist's Inner Demon for (2 absorbed), 0 physical, (2 absorbed), 0 physical, (2 absorbed), 0 physical (0 total damage).
Katielogist's Inner Demon uses Block.
Katielogist fails to use Twisted Portal.
Katielogist's Inner Demon uses Shield Pummel.
Katielogist resists the shield bash!
Katielogist's Inner Demon hits Katielogist for (13 turned into osmosis), 13 physical, (14 turned into osmosis), 14 physical, (3 turned into osmosis), 3 mind, (13 turned into osmosis), 13 physical, (14 turned into osmosis), 14 physical, (3 turned into osmosis), 3 mind (60 total damage).
Melee retaliation hits Katielogist's Inner Demon for (2 absorbed), 0 physical, (2 absorbed), 0 physical (0 total damage).
Katielogist's Inner Demon uses Shield Pummel.
Katielogist's Inner Demon casts Domination Hex.
Katielogist is stunned!
Melee retaliation hits Katielogist's Inner Demon for (2 blocked), 0 physical, (2 blocked), 0 physical (0 total damage).
Katielogist's Inner Demon hits Katielogist for (15 turned into osmosis), 15 physical, (14 turned into osmosis), 14 physical, (7 turned into osmosis), 7 mind, (19 turned into osmosis), 23 physical, (16 turned into osmosis), 16 physical, (8 turned into osmosis), 8 mind (81 total damage).
Layolle the black jelly throws two quick punches.
Katielogist is no longer pinned.
Melee retaliation hits Layolle the black jelly for (1 flat reduction), 0 physical, (1 flat reduction), 0 physical (0 total damage).
Layolle the black jelly hits Katielogist for (19 turned into osmosis), 93 acid, (13 turned into osmosis), 13 acid, (7 turned into osmosis), 7 acid, (15 turned into osmosis), 15 acid (128 total damage).
Katielogist the level 21 shalore demonologist was dissolved to death by Layolle the black jelly on level 1 of Sandworm lair.
Space restabilizes around you.











































































































































