Carud the level 50 Lich Necromancer by double

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceLich
ClassNecromancer
Level / Exp50 / 1319%
Sizemedium
Lifes / Deaths

Primary Stats

Strength40 (base 10)
Dexterity33 (base 10)
Constitution92 (base 60)
Magic118 (base 60)
Willpower116 (base 60)
Cunning86 (base 44)

Resources

Mana589/589
Equilibrium0
Steam100/100
Life1463/1463
Positive0/197
Negative197/197
Soul18/18
Healing Factor2.0194656488549
Regeneration11.611927480916

Speed

Mental0%
Attack0%
Movement+19%
Spell0%
Global+109%

Vision

Sight10
Lite2
Infravision22
See Stealth40.47767260862
See Invisible56.47767260862
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Mainhand

Damage63
Accuracy37
Crit Chance32%
APR5
Speed1.00

Offense: Spell

Spellpower69
Crit Chance39%
Speed1

Offense: Mind

Mindpower69
Crit Chance23%
Speed1

Offense: Damage Bonus

Blight+61%
Arcane+37%
Mind+40%
All+22%
Darkness+110%
Light+44%
Temporal+56%
Fire+28%
Physical+29%

Offense: Damage Penetration

Physical+27%
Fire+37%
All+17%

Defense: Base

Armour (hardiness)43 (44.670658682635%)
Defense50
Ranged Defense58
Fatigue4.8510638297872
Physical Save66
Spell Save68
Mental Save77

Defense: Resistances

Blight+ 27%( 85%)
Arcane+ 25%( 85%)
Cold+ 54%( 85%)
All+ 15%( 85%)
Lightning+ 15%( 85%)
Light+ 25%( 85%)
Temporal+ 25%( 85%)
Darkness+ 72%( 85%)
Fire+ 40%( 85%)
Nature+ 32%( 85%)

Defense: Immunities

Stun Resistance100%
Confusion Resistance25%
Fear Resistance100%
Poison Resistance100%
Blind Resistance10%
Silence Resistance30%
Bleed Resistance100%
Instadeath Resistance100%
Teleport Resistance0%

Inscriptions (5/5)

Implants
Implants
Runes
Runes
Runes

Class Talents

Spell / Animus1.30
3/5
4/5
1/5
3/5
Spell / Necrosis1.50
1/5
1/5
1/5
5/5
Celestial / Star fury1.30
5/5
1/5
2/5
3/5
Spell / Grave1.30
5/5
2/5
1/5
5/5
Spell / Necrotic minions1.30
5/5
5/5
1/5
2/5
Spell / Nightfall1.50
5/5
1/5
4/5
2/5

Generic Talents

Cunning / Survival0.90
1/5
1/5
1/5
1/5
Technique / Combat training1.00
3/5
1/5
2/5
0/5
0/5
0/5
Steamtech / Physics1.00
5/5
5/5
5/5
0/5
Steamtech / Chemistry1.00
5/5
5/5
5/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
1/5
Spell / Conveyance1.20
1/5
1/5
1/5
0/5
Race / Orc1.00
1/5
1/5
1/5
4/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Nightmare (Roguelike) difficulty) Buy an item from an AAA.
By Carud the Orc Necromancer level 25
29th Revenge 124th year of Ascendancy at 22:56
see stats
Across the Narrow Sea (Nightmare (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Carud the Orc Necromancer level 12
30th Retaking 124th year of Ascendancy at 13:56
see stats
Bookception! (Nightmare (Roguelike) difficulty) Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".
By Carud the Lich Necromancer level 50
9th Retaking 125th year of Ascendancy at 10:51
see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty) Killed Borius in the Bearscape.
By Carud the Lich Necromancer level 43
42nd Destruction 124th year of Ascendancy at 19:57
see stats
Demonic Invasion (Nightmare (Roguelike) difficulty) Stopped a demonic invasion by closing their portal.
By Carud the Lich Necromancer level 40
18th Destruction 124th year of Ascendancy at 01:36
see stats
Do not go gentle into that good night (Nightmare (Roguelike) difficulty) Trapped John.
By Carud the Lich Necromancer level 39
46th Loss 124th year of Ascendancy at 17:34
see stats
Exterminator (Nightmare (Roguelike) difficulty) Killed 1000 creatures.
By Carud the Lich Necromancer level 29
38th Pain 124th year of Ascendancy at 14:38
see stats
For a Few Gold More (Nightmare (Roguelike) difficulty) Completely deplete an AAA's stock.
By Carud the Lich Necromancer level 29
33rd Pain 124th year of Ascendancy at 09:47
see stats
Imp'ing Away (Nightmare (Roguelike) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Carud the Lich Necromancer level 50
20th Retaking 125th year of Ascendancy at 22:15
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Carud the Orc Necromancer level 10
18th Retaking 124th year of Ascendancy at 18:23
see stats
Level 20 (Nightmare (Roguelike) difficulty) Got a character to level 20.
By Carud the Orc Necromancer level 20
17th Revenge 124th year of Ascendancy at 20:14
see stats
Level 30 (Nightmare (Roguelike) difficulty) Got a character to level 30.
By Carud the Lich Necromancer level 30
38th Pain 124th year of Ascendancy at 21:07
see stats
Level 40 (Nightmare (Roguelike) difficulty) Got a character to level 40.
By Carud the Lich Necromancer level 40
6th Destruction 124th year of Ascendancy at 21:42
see stats
Level 50 (Nightmare (Roguelike) difficulty) Got a character to level 50.
By Carud the Lich Necromancer level 50
1st Retaking 125th year of Ascendancy at 18:07
see stats
Lichform (Nightmare (Roguelike) difficulty) Achieved your wild dreams of power and eternal life: you turned into a Lich!
By Carud the Orc Necromancer level 26
35th Revenge 124th year of Ascendancy at 12:46
see stats
One Ill Turn Deserves Another (Nightmare (Roguelike) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Carud the Lich Necromancer level 50
2nd Retaking 125th year of Ascendancy at 06:29
see stats
Reclaiming Garkul's Heritage (Nightmare (Roguelike) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Carud the Lich Necromancer level 33
4th Dearth 124th year of Ascendancy at 03:25
see stats
Size is everything (Nightmare (Roguelike) difficulty) Did over 1500 damage in one attack.
By Carud the Lich Necromancer level 50
20th Retaking 125th year of Ascendancy at 09:20
see stats
Size matters (Nightmare (Roguelike) difficulty) Did over 600 damage in one attack.
By Carud the Lich Necromancer level 33
45th Dearth 124th year of Ascendancy at 10:19
see stats
Sufficiently Advanced Technology (Nightmare (Roguelike) difficulty) Put five points into each of the tinker-crafting talents as any mage class.
By Carud the Lich Necromancer level 49
52nd Remembrance 125th year of Ascendancy at 03:45
see stats
The Dead God Rests (Nightmare (Roguelike) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Carud the Lich Necromancer level 50
20th Retaking 125th year of Ascendancy at 15:47
see stats
The High Lady's Destiny (Finale) (Nightmare (Roguelike) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Carud the Lich Necromancer level 37
39th Loss 124th year of Ascendancy at 11:11
see stats
This will make a big Omelette! (Nightmare (Roguelike) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Carud the Orc Necromancer level 20
18th Revenge 124th year of Ascendancy at 17:27
see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty) Amassed 3000 gold pieces.
By Carud the Lich Necromancer level 50
2nd Retaking 125th year of Ascendancy at 08:55
see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) Amassed 1000 gold pieces.
By Carud the Orc Necromancer level 16
48th Retaking 124th year of Ascendancy at 10:53
see stats
You were not supposed to see that! (Nightmare (Roguelike) difficulty) Read a Forbidden Tome.
By Carud the Lich Necromancer level 50
8th Retaking 125th year of Ascendancy at 10:27
see stats

Log


Skeleton mage decays into a pile of ash!
Skeleton mage decays into a pile of ash!

Saving done.


Ran for 3 turns (stop reason: interesting terrain).


Ran for 2 turns (stop reason: interesting terrain).


There is a way into a strange cave here (press '' or right click to use).

There is a way up here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...


Saving done.


Carud deactivates Vampiric Gift.

Carud deactivates Blurred Mortality.

Carud deactivates Premonition.

Carud deactivates Necrotic Aura.

Carud deactivates Will o' the Wisp.

Carud deactivates Through The Crowd.

Forge-giant deactivates Through The Crowd.

Forge-giant deactivates Wildfire.

Forge-giant deactivates Burning Wake.

Will o' the wisp deactivates Through The Crowd.