Durbeho the level 10 Cornac Archmage by vault52

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp10 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity12 (base 10)
Constitution12 (base 12)
Magic33 (base 30)
Willpower30 (base 25)
Cunning14 (base 12)

Resources

Life165/165
Mana158/158
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite0
Infravision6

Offense: Mainhand

Damage13
Accuracy6
Crit Chance9%
APR3
Speed1.00

Offense: Spell

Spellpower35
Crit Chance16%
Speed1

Offense: Mind

Mindpower25
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)8.6227457108385 (30%)
Defense2
Ranged Defense2
Fatigue1
Physical Save7
Spell Save26
Mental Save25

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Aether1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.40
2/5
2/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
3/5
2/5
2/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Cunning / Survival0.90
2/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

active
done
done
active
done
done
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Durbeho the Cornac Archmage level 10
7th Mirth 122nd year of Ascendancy at 00:28
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Durbeho the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 08:51
see stats
The Arena Unlocked Arena mode.
By Durbeho the Cornac Archmage level 10
8th Mirth 122nd year of Ascendancy at 17:24
see stats

Log

Durbeho picks up (j.): spiked cured leather armour of lightning resistance (2 def, 4 armour).
Durbeho picks up (s.):
scorching brass lantern of clarity.
Talent Manathrust is ready to use.

Resting starts...

Talent Chain Lightning is ready to use.
Rested for 32 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


You gain 2.87 gold from the transmogrification of
scorching brass lantern of clarity.
You gain 1.62 gold from the transmogrification of
scorching brass lantern.
You gain 3.55 gold from the transmogrification of
plaguebringer's quiver of elm arrows (17/17, 13.5-18.9 power, 5 apr).
You gain 4.47 gold from the transmogrification of
corrosive steel shield (6 def, 2 armour, 37.5 block).
You gain 1.68 gold from the transmogrification of
spiked cured leather armour of lightning resistance (2 def, 4 armour).
You gain 2.54 gold from the transmogrification of
searing steel mail armour (2 def, 6 armour).
You gain 2.02 gold from the transmogrification of
impenetrable steel mail armour of spell shielding (2 def, 12 armour).
You gain 4.26 gold from the transmogrification of
scouring rough leather gloves (0 def, 1 armour).
You gain 2.21 gold from the transmogrification of
thought-forged steel longsword of massacre (20-28 power, 3 apr).
You gain 4.13 gold from the transmogrification of
balanced iron greatsword of purging (17.5-28 power, 1 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.

There is a A mysterious hole in the beach here (press '' or right click to use).

There is a ladder to worldmap here (press '' or right click to use).
Durbeho deactivates Stone Skin.

Durbeho deactivates Arcane Shield.

Durbeho deactivates Arcane Power.

Durbeho deactivates Shielding.