Karnak the level 12 Cornac Archer by azazelnightstar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArcher
Level / Exp12 / 65%
Sizebig
Lifes / Deaths

Primary Stats

Strength22 (base 19)
Dexterity32 (base 29)
Constitution17 (base 17)
Magic12 (base 10)
Willpower13 (base 10)
Cunning24 (base 20)

Resources

Life315/315
Stamina132/132
Healing Factor1
Regeneration0.25

Speed

Mental-7.5471698113208%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision8

Offense: Mainhand

Damage46
Accuracy53
Crit Chance27%
APR22
Speed0.87

Offense: Spell

Spellpower16
Crit Chance5%
Speed1

Offense: Mind

Mindpower20
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)18 (30%)
Defense20
Ranged Defense20
Fatigue2
Physical Save20
Spell Save20
Mental Save12

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Disarm Resistance25%
Pinning Resistance22%
Blind Resistance20%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
3/5
1/5
1/5
0/5
Technique / Combat veteran0.90
1/5
0/5
0/5
0/5
Technique / Archery excellence1.30
1/5
0/5
0/5
0/5
Technique / Archery prowess1.30
3/5
1/5
1/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.20
2/5
0/5
0/5
0/5
Technique / Archery training1.30
4/5
1/5
0/5
0/5

Generic Talents

Technique / Field control1.00
4/5
0/5
0/5
0/5
Cunning / Survival1.00
4/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
4/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

active
done
done
done
done
active
done
active
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Karnak the Cornac Archer level 10
2nd Flare 122nd year of Ascendancy at 15:58
see stats
The Arena Unlocked Arena mode.
By Karnak the Cornac Archer level 9
2nd Summertide 122nd year of Ascendancy at 11:56
see stats

Log

Saving game...
Insidious Poison from Worm that walks killed Karnak!
Saving done.


Resting starts...

Talent Aim is ready to use.
Talent Infusion: Healing is ready to use.
Talent Deadly Poison is ready to use.
Talent Numbing Poison is ready to use.
Talent Disengage is ready to use.
Talent Chant of Fortitude is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Heroism is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


Karnak activates Numbing Poison.

Karnak activates Deadly Poison.

Karnak activates Chant of Fortitude.

Karnak activates Aim.


Resting starts...

Rested for 21 turns (stop reason: all resources and life at maximum).


There is a A path into the Old Forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Karnak deactivates Chant of Fortitude.

Karnak deactivates Deadly Poison.

Karnak deactivates Numbing Poison.

Karnak deactivates Aim.