











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 13 / 10% |
| Size | medium |
| Lifes / Deaths | Killed by guardian of reality at level 13 on the 23rd Dusk 122nd year of Ascendancy at 12:26 / 1 |
Primary Stats
| Strength | 19 (base 12) |
| Dexterity | 31 (base 30) |
| Constitution | 15 (base 10) |
| Magic | 36 (base 34) |
| Willpower | 20 (base 12) |
| Cunning | 12 (base 10) |
Resources
| Life | -459/426 |
| Paradox | 300 |
| Healing Factor | 1.0460311219418 |
| Regeneration | 0.26150778048546 |
Speed
| Mental | +6.1340430109869% |
| Attack | +6.1340430109869% |
| Movement | 0% |
| Spell | +6.1340430109869% |
| Global | +103% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
| See Stealth | 9.7002400239124 |
| See Invisible | 9.7002400239124 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 43 |
| Crit Chance | 5% |
| APR | 5 |
| Speed | 0.94 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 5% |
| Speed | 0.9422047550723 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 5% |
| Speed | 0.9422047550723 |
Offense: Damage Bonus
| Acid | +3% |
| Blight | +17% |
| Physical | +10% |
| Cold | +11% |
| All | 0% |
| Lightning | +9% |
| Light | +3% |
| Temporal | +12% |
| Darkness | +12% |
| Nature | +3% |
Offense: Damage Penetration
| Acid | +15% |
| Light | +5% |
| Darkness | +20% |
| Cold | +5% |
| Fire | +11% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 25 (38.594633868923%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 1.9238052216851 |
| Physical Save | 21 |
| Spell Save | 25 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Blight | + 14%( 70%) |
| Physical | + 1%( 70%) |
| Cold | + 22%( 70%) |
| All | 0%( 70%) |
| Lightning | + 11%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 21%( 70%) |
| Mind | + 12%( 70%) |
| Darkness | + 6%( 70%) |
| Fire | + 9%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 157 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 201 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.41 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You have explored the Rhaloren camp and killed the Inquisitor. | active |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Gluna the Morningwedge (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +5% lightning / +6% temporal / +12% mind Changes resistances penetration: +5% light Changes damage: +3% light A pair of boots made of leather. |
| Quiver | Gunuhell the Morbusnull (12/12, 15-21 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.0 - 21.0 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +8 Armour Penetration: +5 Crit. chance: +1.0% Capacity: 12 On weapon hit: * 20% chance to slow global speed by 37% Damage (Ranged): +8 lightning Damage (radius 1) on hit: +8 nature Damage (radius 2) on crit: +4 nature Arrows are used with bows to pierce your foes to death. |
| Light source | Ce'Newyn the EbonyschismPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 26% Damage when hit (Melee): 11 fire Changes resistances: +9% acid / +6% fire Changes resistances penetration: +15% acid Changes damage: +3% acid / +3% nature / +12% darkness Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+6 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Eliyalaith the Obsidianlord (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +6 Changes stats: +1 Str Changes resistances: +3% light / +1% physical Changes resistances penetration: +5% darkness Reduces incoming crit damage: 15.00% Stun/Freeze immunity: +10% Maximum life: +40.00 Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | warrior's copper ring of frost (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +22% cold Changes damage: +11% cold Rings make your fingers look great! |
| On fingers | BlackkillerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Cun / +1 Wil Changes resistances: +11% blight / +6% darkness Changes resistances penetration: +15% darkness Changes damage: +11% blight Reduces incoming crit damage: 5.00% Rings make your fingers look great! |
| Around waist | rough leather belt 'Cinderwither'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 4 fire Changes resistances: +6% lightning / +15% temporal / +3% fire Changes damage: +9% temporal Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A belt that goes around your waist. |
| In main hand | blazebringer's elm longbow of recursionRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 When this weapon hits: Shoot (10% chance level 1). Damage (radius 2) on crit: +23 fire When wielded/worn: Changes resistances penetration: +11% fire Global speed: +3% Longbows are used to shoot arrows at your foes. |
| On hands | heroic rough leather gloves (0 def, 4 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +4 Mental save: +5 (+2 eff.) Maximum life: +46.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Boltmark (3 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% Changes resistances: +6% nature Changes damage: +9% lightning Maximum life: +20.00 A suit of armour made of leather. |
| Cloak | linen cloak 'Rimestrider' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 16 Changes resistances: +3% blight Changes resistances penetration: +5% cold Changes damage: +6% blight / +3% temporal Maximum life: +30.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet of mastery (0.11 Chronomancy / Temporal Guardian)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.11 Chronomancy / Temporal Guardian Amulets make your neck look great! |
Inventory
Emeluravea =DAM SHIELD=Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 2 blight Changes stats: +2 Con Changes damage: +9% temporal Critical mult.: +5.00% Mental save: +7 (+3 eff.) Mana each turn: +0.16 Mindpower: +4 (+3 eff.) Damage Shield penetration: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A belt that goes around your waist. |
GenneInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Physical power: +20 (+9 eff.) Damage when hit (Melee): 4 physical Changes stats: +5 Dex Changes resistances penetration: +5% physical Maximum life: +31.00 A belt that goes around your waist. |
Jetquill the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 11% Changes damage: +6% arcane / +3% darkness Spell save: +12 (+6 eff.) Maximum life: +32.00 Spellpower: +10 (+5 eff.) A belt that goes around your waist. |
Getalerak (1 def, 0 armour) =TELEPORT=Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Cun / +1 Dex Changes resistances: +3% acid / +12% temporal Changes damage: +3% acid Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Runerathel (1 def, 0 armour) =STR=Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Str / +3 Mag / +1 Wil / +2 Con Spell save: +6 (+3 eff.) Maximum mana: +40.00 See invisible: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Voryvea' (1 def, 0 armour) =MAG=Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +6 Mag / +1 Wil / +2 Con Changes resistances penetration: +10% acid Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots 'Ce'Nuna' (0 def, 7 armour) =CON=Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) Armour: +7 Fatigue: +2% Changes stats: +3 Wil / +3 Cun / +3 Con Changes resistances: +3% blight Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Poison immunity: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Blindwar' (0 def, 1 armour) =CON=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 20% chance to reduce armor by 26% Damage when hit (Melee): 2 acid Changes stats: +3 Str / +1 Dex / +3 Con Changes resistances: +3% acid / +3% light Changes damage: +12% acid Infravision radius: +1 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Aretha (0 def, 1 armour) =STR=Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Armour: +1 Changes stats: +3 Str / +4 Wil Changes resistances penetration: +5% temporal Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +5 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Earoyadin (1 def, 0 armour) =CUN=Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Str / +2 Mag / +4 Cun Changes resistances penetration: +5% mind Changes damage: +3% physical Spell save: +7 (+4 eff.) Stamina each turn: +3.00 Hate when firing a critical mind attack: +2.00 A pointy cloth hat, very wizardly... |
Glorymissra (1 def, 4 armour) =STUN=Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Armour: +4 Defense: +1 (+1 eff.) Changes resistances: +15% light / +6% mind Changes damage: +10% light Stun/Freeze immunity: +20% Stamina each turn: +1.00 A pointy cloth hat, very wizardly... |
Lisuramira (0 def, 3 armour) =SHIELD PEN=Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 4 arcane Changes stats: +2 Dex Changes resistances: +1% physical / +11% light / +11% darkness Physical save: +9 (+5 eff.) Damage Shield penetration: +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Lisirialle' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 37% Changes resistances: +5% lightning / +5% temporal / +6% nature Changes resistances penetration: +5% acid A pointy cloth hat, very wizardly... |
rough leather armour 'Hailwedge' (3 def, 4 armour) =WATER=Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +4 Defense: +3 (+2 eff.) Fatigue: +6% Effects on melee hit: * 20% chance to slow global speed by 37% Changes resistances: +6% acid / +9% cold Changes damage: +3% nature / +15% cold Allows you to breathe in: water Light radius: +1 A suit of armour made of leather. |
quiver of elm arrows of wind (15/15, 15-21 power, 5 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.0 - 21.0 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 15 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 98 physical damage Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
133 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Prismjam' (dig speed 38 turns) =STR=Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str Changes resistances: +3% blight / +5% arcane Changes damage: +18% light When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Salebrevea' (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Str / +1 Dex / +3 Mag / +2 Wil / +2 Con Changes resistances: +3% temporal When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (0/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 147/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of clear mind [power 1] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Mion the Shalore Temporal Warden level 10
10th Flare 122nd year of Ascendancy at 02:26 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Mion the Shalore Temporal Warden level 6
79th Pyre 122nd year of Ascendancy at 08:17 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Mion the Shalore Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 21:09 see stats
Log
Guardian of reality casts Dust to Dust.
Guardian of reality hits Something for 364 temporal, 715 physical (1079 total damage).
Guardian of reality retunes the fabric of spacetime.
Guardian of reality casts Dust to Dust.
Guardian of reality hits Monstrous losgoroth for 361 temporal damage.
Talent Rune: Shielding is ready to use.
Guardian of reality retunes the fabric of spacetime.
Resting starts...
Something hits Monstrous losgoroth for 651 temporal, 710 physical (1361 total damage).
Rested for 14 turns.
Space around you starts to dissolve...
Guardian of reality casts Dust to Dust.
Guardian of reality hits Monstrous losgoroth for 651 temporal, 710 physical (1361 total damage).
Resting starts...
Guardian of reality retunes the fabric of spacetime.
Monstrous losgoroth casts Void Blast.
Monstrous losgoroth's Void Blast hits Guardian of reality for 15 arcane damage.
Guardian of reality casts Dust to Dust.
Rested for 2 turns (stop reason: taken damage).
Mion shares damage with his guardian!
Guardian of reality hits Mion for (118 shared), 413 temporal, 472 physical (885 total damage).
Guardian of reality hits Monstrous losgoroth for 656 temporal, 549 physical (1205 total damage).
Guardian of reality hits Mion's temporal clone for (59 shared) damage.
Mion the level 13 shalore temporal warden was stabbed to death by a guardian of reality on level 1 of Point Zero.
Space restabilizes around you.








































































