Gorn the level 3 Ogre Necromancer by Cyrion

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceOgre
ClassNecromancer
Level / Exp3 / 27%
Sizehuge
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity9 (base 10)
Constitution17 (base 10)
Magic26 (base 24)
Willpower11 (base 13)
Cunning13 (base 11)

Resources

Life58/58
Mana150/150
Soul10/11
Healing Factor1.062941519274
Regeneration0.26573537981849

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth16.54677130326
See Invisible16.54677130326

Offense: Mainhand

Damage12
Accuracy3
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance3%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)9 (30%)
Defense5
Ranged Defense5
Fatigue0
Physical Save10
Spell Save17
Mental Save8

Defense: Resistances

Cold+ 22%( 70%)
Fire+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
2/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
3/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
2/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
active

Equipment

Around waist
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log


Gorn picks up (a.):
shimmering elm vilestaff of warding (10-12 power, 2 apr, fire element).

Gorn casts
Invoke Darkness.
Gorn hits Something for 78 darkness damage.

Talent Invoke Darkness is ready to use.

There is a ladder to the previous level here (press '' or right click to use).

Gorn wears (replacing
elm magestaff (10-12 power, 2 apr, arcane element)): shimmering elm vilestaff of warding (10-12 power, 2 apr, fire element).

You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
There is a ladder to the next level here (press '' or right click to use).
Resting starts...

Talent Command Staff is ready to use.
Your hiemal shield regenerates to full!
Talent Ward is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 38 turns (stop reason: at exit).


There is a Entrance to the Scintillating Caves here (press '' or right click to use).