Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Timed Rest 1.7.0Adds a new command 'Rest for a specific number of turns', initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.4.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. No more creaky door 1.2.5Got rid of the most anoying door creaks. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Skeleton |
Class | Archer |
Level / Exp | 34 / 40% |
Size | big |
Lifes / Deaths | Killed by Gywyn the grave wight at level 34 on the 22nd Dusk 123rd year of Ascendancy at 13:15 / 1 |
Primary Stats
Strength | 68 (base 60) |
Dexterity | 72 (base 60) |
Constitution | 12 (base 10) |
Magic | 25 (base 13) |
Willpower | 18 (base 10) |
Cunning | 37 (base 21) |
Resources
Life | -32/868 |
Mana | 293/338 |
Stamina | 4/244 |
Healing Factor | 1.1691526171258 |
Regeneration | 16.660424794043 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
See Invisible | 6 |
Offense: Mainhand
Damage | 142 |
Accuracy | 53 |
Crit Chance | 26% |
APR | 38 |
Speed | 0.91 |
Offense: Spell
Spellpower | 22 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Nature | +7% |
Mind | +12% |
Fire | +21% |
All | 0% |
Offense: Damage Penetration
Lightning | +32% |
Blight | +27% |
Mind | +27% |
Fire | +32% |
All | +17% |
Defense: Base
Armour (hardiness) | 30 (69.687909656376%) |
Defense | 62 |
Ranged Defense | 62 |
Fatigue | 0 |
Physical Save | 44 |
Spell Save | 34 |
Mental Save | 53 |
Defense: Resistances
Acid | + 27%( 70%) |
Blight | + 10%( 70%) |
Cold | + 16%( 70%) |
All | + 4%( 70%) |
Darkness | + 27%( 70%) |
Light | + 10%( 70%) |
Temporal | + 36%( 70%) |
Mind | + 21%( 70%) |
Fire | + 20%( 70%) |
Nature | + 18%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 69% |
Bleed Resistance | 100% |
Confusion Resistance | 86% |
Fear Resistance | 100% |
Stun Resistance | 29% |
Poison Resistance | 100% |
Pinning Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 351 damage for 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 130 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 521 damage for 3 turns. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Technique / Sniper | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Archery prowess | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Poisons | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Marksmanship | 1.42 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 4/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You failed to protect the injured seer from death by Emawen the giant ice ant. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by skeleton archer. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Emith the crimson ooze. Escort: lost warrior (level 3 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the temporal explorer from death by war hound. Escort: temporal explorer (level 3 of Scintillating Caves) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 344. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed sandworm tooth. * You've found the needed vial of squid ink. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed giant spider spinneret. * You've found the needed vial of greater demon bile. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Ce'Niritira' (0 def, 3 armour) pair of hardened leather boots 'Ce'Niritira' (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Psionic While equipped: Stats +8 Cun +7 Wil dps ---------- Crit.mult +10.00% Mind.pwr +20 (+9 eff.) Mov.spd +25% Melee Ret 4 mind ----- def ----- Armour +3 Phys.save +18 (+6 eff.) Spell.save +15 (+7 eff.) Mind.save +17 (+6 eff.) ---------- misc Hate/m.crit +4.00 A pair of boots made of leather. |
Quiver | Giliregorion the quiver of elven-wood arrows (20/20, 60-83 power, 14 apr) Giliregorion the quiver of elven-wood arrows (20/20, 60-83 power, 14 apr)3.0 T4 arrow ammo [Random Unique] Nature/Master/Psionic Power 59.5 - 83.3 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +16.5% Capacity 20 Proj.spd +200% Ranged+ +8 mind +26 darkness Against +17% Living On Hit: * 20 arcane resource burn * 10% chance to slow global speed by 48% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 150 physical damage On Crit: * Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | Amirodur the Brandkiller Amirodur the Brandkiller1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +9% fire Res.pen +8% all Apr +5 ----- def ----- Defense +7 (+2 eff.) Crit.chn- 15.00% Phys.save +20 (+7 eff.) Spell.save +13 (+6 eff.) Mind.save +12 (+4 eff.) Heal.mod +10% ---------- misc Light +6 See.Invis +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | mindcaging rough leather cap (0 def, 1 armour) mindcaging rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego+] Psionic While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +12% mind Mind.save +14 (+5 eff.) Confus- +22% A cap made of leather. |
Tool | Woewrither the dwarven-steel pickaxe (dig speed 30 turns) Woewrither the dwarven-steel pickaxe (dig speed 30 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +7% nature +12% fire On Hit (Melee): * 20% chance to reduce armor by 23% * 20% chance to reduce damage dealt by 18% ----- def ----- Resists +12% nature +12% acid While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Glowwild Glowwild0.1 T3 ring jewelry [Rare] Master While equipped: Stats +1 Cun dps ---------- Mind.crit +5% Res.pen +10% blight +10% mind Melee Ret 10 mind ----- def ----- Resists +6% light +6% blight Mind.save +3 (+1 eff.) HP.reg +6.00 Stun/Frz- +29% Rings make your fingers look great! |
On fingers | steel ring 'Stokeusher' steel ring 'Stokeusher'0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +15% fire Melee Ret 8 fire ----- def ----- Armour +8 Crit.chn- 5.00% Mind.save +18 (+6 eff.) Heal.mod +5% Confus- +44% Rings make your fingers look great! |
Around waist | Belayanor Belayanor1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +12% cold Spell.save +6 (+3 eff.) Mind.save +3 (+1 eff.) Max.HP +40.00 HP.reg +2.00 ---------- misc Size +1 A belt that goes around your waist. |
In main hand | swiftstrike dragonbone longbow of piercing swiftstrike dragonbone longbow of piercing4.0 T5 longbow 2H weapon [Ego++] Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Proj.spd +200% While equipped: Stats +6 Cun dps ---------- Phys.spd +10% Res.pen +9% all Acc +9 (+2 eff.) Apr +17 Longbows are used to shoot arrows at your foes. |
On hands | drakeskin leather gloves 'Sparkfoe' (0 def, 8 armour) drakeskin leather gloves 'Sparkfoe' (0 def, 8 armour)1.0 T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +1 Cun +1 Wil dps ---------- Dmg.mod +12% mind Res.pen +15% lightning Acc +6 (+2 eff.) ----- def ----- Armour +8 Phys.save +7 (+2 eff.) Mind.save +15 (+5 eff.) Max.HP +61.00 HP.reg +4.00 Disarm- +49% ---------- misc Stam/turn +1.20 Equi/ret +0.08 Max.stam +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | searing drakeskin leather armour of the void (20 def, 8 armour) searing drakeskin leather armour of the void (20 def, 8 armour)9.0 T5 light armor [Ego++] Arcane While equipped: dps ---------- Melee+ 8 acid 16 fire 7 darkness Ranged+ 8 darkness Melee Ret 11 acid 15 fire ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +12% acid +17% fire +18% darkness +24% temporal Def/telep +18 Res/telep +18% Dur/telep +17% Blink to a nearby random location (rad 9) Puts all charms on 25 cooldown A suit of armour made of leather. |
Cloak | Adolaith the linen cloak (1 def, 2 armour) Adolaith the linen cloak (1 def, 2 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.crit +1.0% Apr +1 ----- def ----- Armour +2 Defense +1 (+0 eff.) Resists +6% darkness +9% temporal Max.HP +35.00 HP.reg +2.00 Confus- +20% Pinning- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Eremugrim Eremugrim0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Apr +1 ----- def ----- Resists +6% mind +3% nature Die.at -20.00 life Disarm- +20% ---------- misc Stam/turn +2.00 Masteries +0.12 Technique/Marksmanship Amulets make your neck look great! |
Inventory
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (222.00 temporal damage, removed from time 4 turns) Rune of the Rift (222.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 222.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 10; blocks 5; dur 4; cd 13) stormshield rune (threshold 10; blocks 5; dur 4; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 10 up to 5 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Aeribrevea the Coaloracle Aeribrevea the Coaloracle0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% fire +6% nature +30% darkness Res.pen +15% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Resists +9% fire Max.HP +22.00 Disarm- +25% Pinning- +24% Knockbk- +24% Rings make your fingers look great! |
Nightsong Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+5 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
psionicist's copper ring psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Rings make your fingers look great! |
rogue's copper ring of clarity rogue's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Cun ----- def ----- Defense +6 (+1 eff.) Mind.save +5 (+2 eff.) Confus- +20% Rings make your fingers look great! |
steel ring 'Dourwish' steel ring 'Dourwish'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +15% darkness Melee Ret 4 darkness ----- def ----- Armour +8 Crit.chn- 15.00% Die.at -80.00 life Max.HP +60.00 Rings make your fingers look great! |
stralite ring 'Glotira' =9 con= stralite ring 'Glotira' =9 con=0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +2 Dex +5 Mag +5 Cun +9 Con dps ---------- Phys.pwr +13 (+5 eff.) Spell.pwr +8 (+4 eff.) Dmg.mod +10% light Melee Ret 6 physical ----- def ----- Defense +15 (+4 eff.) Resists +20% light +1% physical ---------- misc Max.stam +10.00 Rings make your fingers look great! |
Ashnull the yew longbow =9 con= Ashnull the yew longbow =9 con=4.0 T3 longbow 2H weapon [Rare] Nature Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 On Crit.r2 +4 mind +16 fire While equipped: Stats +8 Str +11 Dex +9 Mag +10 Wil +9 Cun +9 Con dps ---------- Dmg.mod +6% acid On Hit (Ranged): * 20% chance to reduce armor by 23% Longbows are used to shoot arrows at your foes. |
Velith Velith4.0 T1 longbow 2H weapon [Rare] Nature Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 On Crit.r2 +8 lightning +12 cold On Hit: * 20% chance to reduce all saves and defense by 22 While equipped: dps ---------- Mov.spd +32% Res.pen +8% lightning +8% cold ----- def ----- Resists +3% blight +3% darkness +5% arcane Longbows are used to shoot arrows at your foes. |
enhanced elm longbow of enduring =14 con= enhanced elm longbow of enduring =14 con=4.0 T1 longbow 2H weapon [Ego++] Nature Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 While equipped: Stats +6 Str +5 Dex +8 Mag +17 Wil +6 Cun +14 Con ----- def ----- Max.HP +15.00 Longbows are used to shoot arrows at your foes. |
steady elm longbow steady elm longbow4.0 T1 longbow 2H weapon [Ego] Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 While equipped: dps ---------- Phys.crit +2.0% Acc +8 (+2 eff.) Longbows are used to shoot arrows at your foes. |
rough leather belt 'Bogdare' rough leather belt 'Bogdare'1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Str +3 Cun +4 Con dps ---------- Crit.mult +10.00% Phys.pwr +7 (+3 eff.) Dmg.mod +12% nature Res.pen +15% mind ----- def ----- Phys.save +6 (+2 eff.) ---------- misc Max.psi +30.00 Size +1 A belt that goes around your waist. |
rough leather belt 'Sewerswift' rough leather belt 'Sewerswift'1.0 T1 belt armor [Rare] Master While equipped: Stats +6 Cun +9 Mag dps ---------- Phys.crit +4.0% Crit.mult +7.00% Phys.pwr +4 (+2 eff.) Melee Ret 8 nature ---------- misc See.Invis +6 A belt that goes around your waist. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Salelrath the Magmafury (0 def, 3 armour) Salelrath the Magmafury (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Str +6 Con dps ---------- Phys.crit +2.0% Phys.pwr +3 (+1 eff.) Dmg.mod +3% cold +7% physical Res.pen +9% physical ----- def ----- Armour +3 Resists +10% lightning +5% temporal +9% cold +18% fire ---------- misc Size +1 A pair of boots made of leather. |
pair of rough leather boots 'Grineregoleg' (0 def, 1 armour) pair of rough leather boots 'Grineregoleg' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +3 Str +4 Con ----- def ----- Armour +1 Resists +7% lightning +6% temporal Crit.chn- 5.00% ---------- misc Equi/ret +0.04 Psi/ret +0.08 A pair of boots made of leather. |
Darkvengeance the hardened leather gloves (0 def, 2 armour) Darkvengeance the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Con dps ---------- Melee+ 12 darkness Dmg.mod +17% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Armour +2 Resists +5% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
grounding rough leather cap of constitution (+2) (0 def, 1 armour) grounding rough leather cap of constitution (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +5% temporal A cap made of leather. |
cured leather armour 'Hiregolen' (6 def, 10 armour) cured leather armour 'Hiregolen' (6 def, 10 armour)9.0 T2 light armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Crit.mult +15.00% Spell.pwr +30 (+15 eff.) S.pwr/crit +6 Apr +2 ----- def ----- Armour +10 Defense +6 (+1 eff.) Fatigue +7% Resists +3% physical +18% fire A suit of armour made of leather. |
rough leather armour (3 def, 2 armour) rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
rough leather armour 'Hettugrim' (3 def, 2 armour) rough leather armour 'Hettugrim' (3 def, 2 armour)9.0 T1 light armor [Rare] Psionic While equipped: Stats +4 Wil +5 Con ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +5% mind Crit.chn- 5.00% Mind.save +17 (+6 eff.) A suit of armour made of leather. |
rough leather armour of lightning resistance (3 def, 2 armour) rough leather armour of lightning resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +15% lightning A suit of armour made of leather. |
rough leather armour of temporal resistance (3 def, 2 armour) rough leather armour of temporal resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +15% temporal A suit of armour made of leather. |
Filthblow (18/18, 30-41 power, 10 apr) Filthblow (18/18, 30-41 power, 10 apr)3.0 T3 arrow ammo [Random Unique] Nature/Psionic Power 29.5 - 41.3 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 18 Proj.spd +200% Ranged+ +20 nature +24 physical On Hit.r1 +12 nature On Hit: * 20% chance to create vines that bind the target to the ground dealing 132 nature damage and pinning them for 3 turns * 20% chance to knock the target back 3 spaces and deal 132 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 150 physical damage Arrows are used with bows to pierce your foes to death. |
Quiver of the Sun (25/25, 34-48 power, 15 apr) Quiver of the Sun (25/25, 34-48 power, 15 apr)3.0 T4 arrow ammo [Unique] Arcane Power 34.0 - 47.6 Bright light Uses 60% Dex, 20% Mag, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% On Hit: * 25% chance to blind Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
storming quiver of ash arrows (15/15, 20-28 power, 7 apr) storming quiver of ash arrows (15/15, 20-28 power, 7 apr)3.0 T2 arrow ammo [Ego] Nature Power 20.0 - 28.0 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 15 Ranged+ +21 lightning On Crit.r2 +9 lightning Arrows are used with bows to pierce your foes to death. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
497 alchemist agate 497 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Alothel the iron pickaxe (dig speed 31 turns) Alothel the iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Wil +3 Cun dps ---------- Mind.crit +4% Mind.pwr +5 (+3 eff.) ---------- misc Hate/m.crit +2.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cleanseraptor Cleanseraptor2.0 T1 lite [Rare] Nature While equipped: dps ---------- Melee Ret 6 nature ----- def ----- Resists +3% acid +6% cold +5% arcane +6% darkness Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Hychik Hychik2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Crit.mult +5.00% Dmg.mod +6% acid Apr +1 ----- def ----- Max.HP +42.00 ---------- misc Stam/turn +2.00 Max.hate +6.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern survivor's brass lantern2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+2 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Goradin [power 170] (15 cooldown) Goradin [power 170] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +5 Mag dps ---------- Spell.crit +5% S.pwr/crit +6 Res.pen +15% arcane ---------- misc Mana/turn +0.08 Max.mana +80.00 Max.vim +40.00 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 170 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast 'Flarewolf' [power 170] (15 cooldown) steel torque of mindblast 'Flarewolf' [power 170] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Str +9 Mag +2 Wil ----- def ----- Resists +12% fire Blast the opponent's mind dealing 190 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Bone the Skeleton Archer level 22
60th Dusk 122nd year of Ascendancy at 15:01 see stats
By Bone the Skeleton Archer level 31
1st Summertide 123rd year of Ascendancy at 07:12 see stats
By Bone the Skeleton Archer level 20
23rd Dusk 122nd year of Ascendancy at 04:00 see stats
By Bone the Skeleton Archer level 30
48th Regrowth 123rd year of Ascendancy at 23:31 see stats
By Bone the Skeleton Archer level 10
10th Mirth 122nd year of Ascendancy at 12:55 see stats
By Bone the Skeleton Archer level 20
22nd Dusk 122nd year of Ascendancy at 22:08 see stats
By Bone the Skeleton Archer level 30
48th Regrowth 123rd year of Ascendancy at 19:58 see stats
By Bone the Skeleton Archer level 30
68th Regrowth 123rd year of Ascendancy at 21:50 see stats
By Bone the Skeleton Archer level 31
7th Flare 123rd year of Ascendancy at 18:24 see stats
By Bone the Skeleton Archer level 25
63rd Haze 122nd year of Ascendancy at 01:29 see stats
By Bone the Skeleton Archer level 5
4th Mirth 122nd year of Ascendancy at 20:09 see stats
By Bone the Skeleton Archer level 27
11st Regrowth 123rd year of Ascendancy at 10:04 see stats
By Bone the Skeleton Archer level 20
30th Dusk 122nd year of Ascendancy at 13:23 see stats
By Bone the Skeleton Archer level 27
10th Regrowth 123rd year of Ascendancy at 23:56 see stats
By Bone the Skeleton Archer level 21
34th Dusk 122nd year of Ascendancy at 14:08 see stats
By Bone the Skeleton Archer level 17
6th Dusk 122nd year of Ascendancy at 06:14 see stats
Log
The shield around Bone crumbles.
Talent Vital Shot is ready to use.
Talent Concealment is ready to use.
Decrepitude Disease from Gywyn the grave wight hits Bone for 35 blight damage.
Agony from Nerotha the vampire lord hits Bone for (10 absorbed), 24 mind (24 total damage).
Shadow regains their energy.
Melee retaliation hits Gywyn the grave wight for (4 to psi shield), 6 acid, 22 fire, 14 mind (42 total damage).
Gywyn the grave wight's Beyond the Flesh hits Bone for 65 physical, 21 physical (85 total damage).
Barrow wight casts Chain Lightning.
Bone reacts to damage from Barrow wight, mitigating the blow!.
Barrow wight hits Bone for (56 reacted , -5 stam), 112 lightning (112 total damage).
LIFE LOST WARNING!
Gywyn the grave wight casts Drain.
Gywyn the grave wight's spell attains critical power!
Bone reacts to damage from Gywyn the grave wight, mitigating the blow!.
Bone is afflicted by a weakness disease!
You carry too much--you are encumbered!
Drop some of your items.
Nerotha the vampire lord activates Hiemal Shield.
Gywyn the grave wight hits Bone for (69 reacted , -5 stam), 136 blight (136 total damage).
Bone is dazed!
Bone is not dazed anymore.
Decrepitude Disease from Gywyn the grave wight hits Bone for 35 blight damage.
Weakness Disease from Gywyn the grave wight hits Bone for 35 blight damage.
Agony from Nerotha the vampire lord hits Bone for 51 mind damage.
Melee retaliation hits Gywyn the grave wight for (4 to psi shield), 6 acid, 22 fire, 14 mind (42 total damage).
Gywyn the grave wight's Beyond the Flesh hits Bone for 114 physical, 31 physical (144 total damage).
Bone the level 34 skeleton archer was bled to death by Gywyn the grave wight on level 7 of Dreadfell.
You are no longer encumbered.