Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Timed Rest 1.7.0Adds a new command 'Rest for a specific number of turns', initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.4.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. No more creaky door 1.2.5Got rid of the most anoying door creaks. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Skeleton |
Class | Archer |
Level / Exp | 50 / 2120% |
Size | medium |
Lifes / Deaths | Killed by Eloma the giant spider at level 41 on the 72nd Pyre 123rd year of Ascendancy at 08:23 / 1 |
Primary Stats
Strength | 112 (base 63) |
Dexterity | 107 (base 60) |
Constitution | 44 (base 32) |
Magic | 59 (base 17) |
Willpower | 76 (base 12) |
Cunning | 99 (base 60) |
Resources
Life | 1544/1544 |
Mana | 778/803 |
Stamina | 411/411 |
Healing Factor | 1.2455007465519 |
Regeneration | 11.520881905605 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 13 |
Lite | 17 |
Infravision | 10 |
See Stealth | 65.698633710524 |
See Invisible | 57.698633710524 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 238 |
Accuracy | 100 |
Crit Chance | 96% |
APR | 109 |
Speed | 1.11 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 37% |
Speed | 1 |
Offense: Mind
Mindpower | 53 |
Crit Chance | 31% |
Speed | 1 |
Offense: Damage Bonus
Acid | +19% |
Blight | +22% |
Arcane | +16% |
Cold | +16% |
All | +7% |
Darkness | +25% |
Light | +27% |
Physical | +50% |
Lightning | +55% |
Mind | +13% |
Nature | +16% |
Offense: Damage Penetration
Darkness | +99% |
Acid | +83% |
Nature | +68% |
Physical | +160% |
Fire | +88% |
All | +63% |
Defense: Base
Armour (hardiness) | 34 (69.687909656376%) |
Defense | 90 |
Ranged Defense | 90 |
Fatigue | 0 |
Physical Save | 55 |
Spell Save | 44 |
Mental Save | 56 |
Defense: Resistances
Acid | + 29%( 70%) |
Blight | + 45%( 70%) |
Arcane | + 30%( 70%) |
Cold | + 61%( 70%) |
All | + 22%( 70%) |
Physical | + 29%( 70%) |
Lightning | + 59%( 70%) |
Light | + 34%( 70%) |
Temporal | + 31%( 70%) |
Mind | + 59%( 70%) |
Darkness | + 66%( 70%) |
Fire | + 58%( 70%) |
Nature | + 27%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 44% |
Silence Resistance | 25% |
Bleed Resistance | 100% |
Teleport Resistance | 20% |
Disarm Resistance | 98% |
Pinning Resistance | 50% |
Instadeath Resistance | 100% |
Knockback Resistance | 48% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 43 up to 8 times. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 148 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 26 up to 7 times. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 779 damage for 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Technique / Sniper | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Archery prowess | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Cunning / Poisons | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Undead / Skeleton | 1.10 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Aim |
talent | Intuitive Shots |
talent | Trained Reactions |
talent | Concealment |
talent | Apply Poison |
talent | Precise Strikes |
talent | Chant of Fortitude |
talent | Numbing Poison |
talent | Crippling Poison |
beneficial effect | The target is concealed, increasing sight and attack range by 3 and chance to avoid damage by 48%. Concealment |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You failed to protect the injured seer from death by Ce'Naba the honey tree. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by Xanereta the stone troll. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by barrow wight. Escort: lost warrior (level 3 of Dreadfell) | failed |
You abandoned temporal explorer, to death. Escort: temporal explorer (level 5 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Glorylle the skeleton warrior. Escort: temporal explorer (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3296. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Zanykalthosantir' (0 def, 4 armour) pair of hardened leather boots 'Zanykalthosantir' (0 def, 4 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex +2 Con dps ---------- Res.pen +5% physical Acc +10 (+2 eff.) ----- def ----- Armour +4 Fatigue -5% Phys.save +6 (+2 eff.) Silence- +25% Confus- +24% Stun/Frz- +30% ---------- misc Max.enc +22 Max.stam +10.00 Infravis +1 A pair of boots made of leather. |
Quiver | Frozenoracle the quiver of dragonbone arrows (22/22, 72-101 power, 18 apr) Frozenoracle the quiver of dragonbone arrows (22/22, 72-101 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master/Psionic Power 72.0 - 100.8 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +18.0% Capacity 22 Phasing +30% Ranged+ +12 blight +12 cold +26 light +8 arcane Against +39% Undead On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 331 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | dwarven lantern 'Torotar' dwarven lantern 'Torotar'0.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +4 Cun +8 Mag dps ---------- Spell.pwr +17 (+6 eff.) Dmg.mod +11% light Res.pen +15% all Apr +11 Melee Ret 23 fire ----- def ----- Resists +12% lightning +13% fire +15% darkness +6% mind Affinity +5% light Phys.save +3 (+1 eff.) Disarm- +20% ---------- misc Max.psi +40.00 Light +12 Sun Flare: Puts all charms on 23 cooldown Level 3.0 Pwr.cost 23 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 166.55 light damage. At talent level 3 you gain 26% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | drakeskin leather cap 'Maledentir' (0 def, 5 armour) = = drakeskin leather cap 'Maledentir' (0 def, 5 armour) = =2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +5 Wil dps ---------- Phys.pwr +28 (+5 eff.) Phasing +30% ----- def ----- Armour +5 Fatigue +5% Resists +20% mind +9% physical Phys.save +26 (+8 eff.) Mind.save +24 (+7 eff.) Die.at -80.00 life Confus- +50% ---------- misc Vim/s.crit +2.00 A cap made of leather. |
Tool | Daimigen the Scabshear (dig speed 22 turns) Daimigen the Scabshear (dig speed 22 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +6% physical +9% cold Res.pen +25% physical Apr +7 Melee Ret 6 nature 6 physical ----- def ----- Die.at -60.00 life While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | Gorudubar the Singestoker Gorudubar the Singestoker0.1 T5 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +35 (+6 eff.) Dmg.mod +15% blight +18% physical +9% light Res.pen +15% fire +15% physical ----- def ----- Resists +15% fire Max.HP +46.00 Disarm- +43% Pinning- +50% Knockbk- +48% ---------- misc Max.stam +30.00 Rings make your fingers look great! |
On fingers | Wheel of Fate Wheel of Fate0.1 T4 ring jewelry [Unique] Arcane While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +9% nature +18% darkness Res.pen +26% darkness +5% nature ----- def ----- HP.reg +7.00 Blind- +44% Stun/Frz- +38% ---------- misc Infravis +6 See.Stealth +21 See.Invis +13 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | Delyneg Delyneg1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +11 Mag +21 Wil +8 Cun dps ---------- Phys.crit +2.0% Spell.crit +6% Phys.pwr +10 (+2 eff.) Dmg.mod +19% physical Res.pen +16% physical Against +45% Summoned ----- def ----- D.Red.from +45% Summoned Anom.red +20 Die.at -60.00 life Max.HP +130.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +79.00 Max.stam +89.50 Max.hate +18.00 Max.psi +37.00 Max.vim +74.00 Max.P.En +40.00 Max.N.En +34.00 A belt that goes around your waist. |
In main hand | Beeharagrim the Stoketerror = = Beeharagrim the Stoketerror = =4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +50 lightning On Hit.r1 +16 fire While equipped: dps ---------- Phys.crit +11.0% Dmg.mod +48% lightning Res.pen +36% physical +10% fire +23% all Acc +59 (+10 eff.) Apr +21 Melee Ret 8 fire Longbows are used to shoot arrows at your foes. |
On hands | Chamystir the drakeskin leather gloves (0 def, 3 armour) Chamystir the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +7 Str +5 Dex +12 Mag +20 Wil +5 Con dps ---------- Phys.crit +1.0% Spell.pwr +16 (+6 eff.) Melee+ 9 acid 10 cold 8 fire 19 arcane 9 lightning Dmg.mod +9% arcane Acc +25 (+4 eff.) ----- def ----- Armour +3 Resists +12% temporal +10% arcane +9% light Spell.save +6 (+2 eff.) HP.reg +2.00 Disarm- +35% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Vim/s.crit +1.00 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Brodaldil (34 def, 10 armour) = = Brodaldil (34 def, 10 armour) = =9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +6 Wil dps ---------- Phys.crit +10.0% Apr +20 ----- def ----- Armour +10 Defense +34 (+7 eff.) Fatigue +8% Resists +29% blight +42% darkness +6% nature +24% lightning Confus- +20% Teleport- +20% ---------- misc Stam/turn +1.10 Light +1 Second Wind: (Instant) Puts all charms on 27 cooldown Level 3.0 Pwr.cost 27 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 181 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Cloak | Deepsrain (15 def, 12 armour) Deepsrain (15 def, 12 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Crit.mult +30.00% Dmg.mod +12% acid +6% mind Res.pen +10% darkness +20% acid Acc +25 (+4 eff.) Apr +25 ----- def ----- Armour +12 Defense +15 (+3 eff.) Resists +9% acid +30% cold +9% mind Phys.save +11 (+4 eff.) Stealth +11 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | steel amulet 'Ulfogorn' = = steel amulet 'Ulfogorn' = =0.1 T2 amulet jewelry [Random Unique] Nature While equipped: ----- def ----- Resists +12% lightning +6% light +20% cold +12% mind +18% fire Spell.save +3 (+1 eff.) Confus- +21% Stun/Frz- +21% Amulets make your neck look great! |
Inventory
Rune of the Rift (454.00 temporal damage, removed from time 4 turns) Rune of the Rift (454.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 485.78 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 9; phase 31; cd 16) blink rune of the duelist (range 9; phase 31; cd 16)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of Uttercold Tome of Uttercold0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
Amudor the Pusstoker Amudor the Pusstoker0.1 T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +6 Mag dps ---------- Spell.crit +6% Crit.mult +20.00% Spell.pwr +21 (+7 eff.) Dmg.mod +8% temporal +8% light +8% physical +12% blight +21% fire +6% nature +8% darkness ----- def ----- Resists +15% physical +25% light +12% fire +18% nature +30% darkness Blind- +48% ---------- misc Stam/turn +1.10 Amulets make your neck look great! |
Duskknight Duskknight0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +20 Lck +6 Wil dps ---------- Phys.pwr +5 (+1 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +6% darkness Acc +20 (+3 eff.) Melee Ret 6 light 6 physical ----- def ----- Armour +8 Defense +32 (+6 eff.) Resists +24% light +33% darkness Res.Cap +7% all Phys.save +30 (+9 eff.) Mind.save +11 (+3 eff.) Unseen.red 17% Blind- +50% Confus- +25% ---------- misc Max.stam +35.50 Amulets make your neck look great! |
The Far-Hand =10 con= The Far-Hand =10 con=0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 28 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (150). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
clarifying voratun amulet of strength (+9) clarifying voratun amulet of strength (+9)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +9 Str ----- def ----- Resists +30% mind Confus- +50% Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Armirehir the gold ring Armirehir the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +12 Con dps ---------- Dmg.mod +16% lightning ----- def ----- Defense +20 (+4 eff.) Resists +32% lightning +6% acid Crit.chn- 15.00% Spell.save +9 (+3 eff.) ---------- misc See.Invis +15 Rings make your fingers look great! |
Chargesear the stralite ring = = Chargesear the stralite ring = =0.1 T4 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +18% lightning +6% cold +18% light +6% blight Max.HP +60.00 HP.reg +7.00 Disease- +20% Cut- +20% Silence- +20% Stun/Frz- +40% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
voratun ring 'Heatclamor' = = voratun ring 'Heatclamor' = =0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Dex +2 Mag +3 Con dps ---------- Mov.spd +22% Res.pen +15% mind Acc +30 (+5 eff.) ----- def ----- Defense +11 (+2 eff.) Resists +15% blight +6% fire +12% nature +9% mind Mind.save +14 (+4 eff.) Poison- +28% Disease- +30% Confus- +41% ---------- misc Infravis +4 Blinding Speed: Puts all charms on 31 cooldown Level 2.0 Pwr.cost 31 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
stormbringer's voratun battleaxe of enduring (56-83 power, 4 apr) stormbringer's voratun battleaxe of enduring (56-83 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature Power 55.5 - 83.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +47 lightning +62 cold While equipped: Stats +20 Con +20 Wil dps ---------- Mov.spd +70% Res.pen +35% lightning +35% cold ----- def ----- Max.HP +152.00 Massive two-handed battleaxes. |
acidic voratun dagger (36-47 power, 9 apr) acidic voratun dagger (36-47 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Arcane Power 36.5 - 47.5 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 143 damage over 5 turns and reducing armor and accuracy by 18 Sharp, short and deadly. |
truestriking voratun dagger of shearing (38-49 power, 9 apr) truestriking voratun dagger of shearing (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +15% physical +15% all Acc +44 (+7 eff.) Apr +30 Sharp, short and deadly. |
voratun greatmaul of enduring (68-102 power, 4 apr) voratun greatmaul of enduring (68-102 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Nature Power 68.0 - 102.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: Stats +21 Con +16 Wil ----- def ----- Max.HP +101.00 Massive two-handed mauls. |
caustic voratun greatsword (60-96 power, 4 apr) caustic voratun greatsword (60-96 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature Power 60.0 - 96.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +45 acid +59 nature While equipped: dps ---------- Res.pen +35% acid +35% nature Apr +14 Massive two-handed swords. |
mighty dragonbone longbow of recursion mighty dragonbone longbow of recursion4.0 T5 longbow 2H weapon [Ego+] Arcane/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Shoot 1 While equipped: Stats +11 Str dps ---------- Phys.pwr +21 (+4 eff.) Longbows are used to shoot arrows at your foes. |
stormbringer's elven-wood longbow of enduring =14 con= stormbringer's elven-wood longbow of enduring =14 con=4.0 T4 longbow 2H weapon [Ego++] Nature Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 On Crit.r2 +56 lightning +29 cold While equipped: Stats +14 Con +8 Wil dps ---------- Mov.spd +38% Res.pen +20% lightning +20% cold ----- def ----- Max.HP +39.00 Longbows are used to shoot arrows at your foes. |
Dawn's Blade (50-70 power, 7 apr) Dawn's Blade (50-70 power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 50.0 - 70.0 Light Uses 25% Mag, 80% Str Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+4 eff.) Dmg.mod +20% light Res.pen +25% light ---------- misc Light +2 Cooldown Healing Light -3 Barrier -5 Providence -10 Bathe in Light -5 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 245.11 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 27 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
Awakened Staff of Absorption (60-72 power, 60 apr, cold element) Awakened Staff of Absorption (60-72 power, 60 apr, cold element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+15 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 152 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
earthen dragonbone magestaff of breaching (30-36 power, 6 apr, cold element) earthen dragonbone magestaff of breaching (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) Dmg.mod +30% cold Res.pen +15% cold ----- def ----- Armour +12 Hardiness +12% Phys.save +9 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker's dragonbone vilestaff of warding (30-36 power, 6 apr, acid element) void walker's dragonbone vilestaff of warding (30-36 power, 6 apr, acid element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) Dmg.mod +30% acid ----- def ----- Armour +8 Defense +8 (+1 eff.) Resists +13% darkness +15% temporal Def/telep +25 Res/telep +16% Dur/telep +25% ---------- misc Wards +2 acid Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
truestriking voratun waraxe (40-56 power, 6 apr) truestriking voratun waraxe (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Res.pen +15% physical Acc +19 (+3 eff.) Apr +15 One-handed war axes. |
truestriking voratun waraxe of crippling (40-56 power, 6 apr) truestriking voratun waraxe of crippling (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Master Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% Res.pen +14% physical Acc +25 (+4 eff.) Apr +14 One-handed war axes. |
Skeletal Claw (55-61 power, 8 apr) Skeletal Claw (55-61 power, 8 apr)3.0 T5 whip 1H weapon [Unique] Arcane Power 55.0 - 60.5 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +8 Crit +9.0% Atk.spd 125% Melee+ +30 bleed On Crit.r2 +50 bleed On Hit: 10% Bone Grab 3 On Hit: 20% Bone Spear 4 While equipped: dps ---------- Spell.pwr +4 (+2 eff.) Phys.spd +10% ----- def ----- Defense +12 (+2 eff.) ---------- misc Masteries +0.25 Corruption/Bone On Spell Hit: 10% Bone Spear 4 Bone Nova: Level 4.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 156.93 physical damage, and inflicting bleeding for another 78.47 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Duathelfist (2 def, 0 armour) Duathelfist (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Dmg.mod +12% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Defense +2 (+0 eff.) Resists +3% light Phys.save +3 (+1 eff.) Max.HP +40.00 Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
verdant elven-silk robe of fire (+30%) (0 def, 0 armour) verdant elven-silk robe of fire (+30%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +9 Con dps ---------- Dmg.mod +30% nature +20% fire ----- def ----- Resists +15% all +30% fire Poison- +49% Disease- +40% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Pusburst the pair of drakeskin leather boots (0 def, 5 armour) Pusburst the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +40% nature +40% blight Res.pen +33% cold ----- def ----- Armour +5 Resists +27% nature Silence- +50% Confus- +47% Stun/Frz- +50% A pair of boots made of leather. |
blood-soaked pair of drakeskin leather boots of phasing (0 def, 5 armour) blood-soaked pair of drakeskin leather boots of phasing (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +4 Wil dps ---------- Phys.crit +6.0% Phys.pwr +6 (+1 eff.) Apr +13 ----- def ----- Armour +5 Blink to a nearby random location (rad 15) Puts all charms on 19 cooldown A pair of boots made of leather. |
insulating pair of voratun boots of tirelessness (0 def, 5 armour) insulating pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +4% Resists +15% fire +14% cold ---------- misc Stam/turn +0.30 Max.stam +39.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of voratun boots of strife (0 def, 5 armour) scholar's pair of voratun boots of strife (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Psionic While equipped: Stats +5 Con +5 Wil dps ---------- Spell.pwr +13 (+5 eff.) Mind.pwr +6 (+2 eff.) Res.pen +10% physical ----- def ----- Armour +5 Fatigue +4% Blindside: Puts all charms on 19 cooldown Level 2.0 Pwr.cost 19 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 27 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sunserpent (3 def, 0 armour) =12 con 16 mag= Sunserpent (3 def, 0 armour) =12 con 16 mag=2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +16 Mag +12 Con dps ---------- Dmg.mod +12% acid +15% lightning +15% fire +50% arcane +8% cold Res.pen +10% acid +25% fire On Hit (Melee): * 20% chance to reduce armor by 35% ----- def ----- Defense +3 (+0 eff.) Resists +12% fire Arcane Eye: (Instant) Puts all charms on 8 cooldown Level 5.0 Pwr.cost 8 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
insulating voratun helm of blood magic (0 def, 5 armour) insulating voratun helm of blood magic (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +8 Mag +6 Wil dps ---------- Spell.crit +5% Dmg.mod +20% blight +17% arcane ----- def ----- Armour +5 Fatigue +5% Resists +15% fire +14% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
starseer's elven-silk wizard hat of lightning (+28%) (3 def, 0 armour) starseer's elven-silk wizard hat of lightning (+28%) (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane/Nature While equipped: dps ---------- Dmg.mod +19% lightning +15% temporal +15% light +15% physical +15% darkness ----- def ----- Defense +3 (+0 eff.) Resists +28% lightning A pointy cloth hat, very wizardly... |
thaloren drakeskin leather cap of strength (+10) (0 def, 5 armour) thaloren drakeskin leather cap of strength (+10) (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +10 Str +10 Wil ----- def ----- Armour +5 Fatigue +5% Resists +14% blight Mind.save +13 (+4 eff.) A cap made of leather. |
drakeskin leather armour of delving (20 def, 8 armour) drakeskin leather armour of delving (20 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +10 Str ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +19% darkness +14% physical ---------- misc Light +2 Track: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
hardened voratun plate armour of resilience (0 def, 26 armour) hardened voratun plate armour of resilience (0 def, 26 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +26 Fatigue +22% Resists +9% acid +13% physical +13% cold +13% lightning +13% fire Max.HP +52.00 A suit of armour made of metal plates. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1102 alchemist agate 1102 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx 12 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Loregar' (dig speed 19 turns) iron pickaxe 'Loregar' (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +1 Wil dps ---------- Apr +2 ----- def ----- Armour +2 Resists +6% darkness +6% fire ---------- misc See.Invis +12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Bloomtitan' (dig speed 7 turns) voratun pickaxe 'Bloomtitan' (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +5 Cun +3 Str dps ---------- Crit.mult +10.00% Dmg.mod +9% mind Res.pen +5% mind Acc +7 (+1 eff.) Melee Ret 10 nature ----- def ----- Max.HP +35.00 ---------- misc Psi/ret +0.08 Max.stam +23.00 Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 39 turns) woodsman's iron pickaxe (dig speed 39 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
8 emerald 8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Darkrip' brass lantern 'Darkrip'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light +6% darkness Melee Ret 8 darkness On Hit (Melee): * 10% chance to slow global speed by 60% ----- def ----- Resists +6% darkness Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern scorching brass lantern2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +6% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's dwarven lantern watchleader's dwarven lantern1.0 T5 lite [Ego+] Master While equipped: ----- def ----- Blind- +50% Confus- +30% ---------- misc Light +11 See.Stealth +25 See.Invis +25 Track: Puts all charms on 31 cooldown Level 5.0 Pwr.cost 31 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
57 alchemist bloodstone 57 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
13 bloodstone 13 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 fire opal 13 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby 7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 153 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick voratun torque of mindblast [power 310] (9 cooldown) quick voratun torque of mindblast [power 310] (9 cooldown)2.0 T5 torque charm [Ego] Psionic Blast the opponent's mind dealing 350 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown Torques are made by powerful psionics to store psionic powers. |
focusing dragonbone totem of healing [power 560] (12 cooldown) focusing dragonbone totem of healing [power 560] (12 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 12 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 23 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
11 diamond 11 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone 13 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl 11 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 quartz 10 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine 10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Bone the Skeleton Archer level 38
55th Pyre 123rd year of Ascendancy at 03:59 see stats
By Bone the Skeleton Archer level 50
31st Regrowth 124th year of Ascendancy at 02:19 see stats
By Bone the Skeleton Archer level 38
53rd Pyre 123rd year of Ascendancy at 06:20 see stats
By Bone the Skeleton Archer level 42
74th Pyre 123rd year of Ascendancy at 08:40 see stats
By Bone the Skeleton Archer level 48
24th Haze 123rd year of Ascendancy at 01:47 see stats
By Bone the Skeleton Archer level 41
66th Pyre 123rd year of Ascendancy at 20:17 see stats
By Bone the Skeleton Archer level 31
57th Haze 122nd year of Ascendancy at 08:55 see stats
By Bone the Skeleton Archer level 39
61st Pyre 123rd year of Ascendancy at 14:24 see stats
By Bone the Skeleton Archer level 31
34th Haze 122nd year of Ascendancy at 13:41 see stats
By Bone the Skeleton Archer level 28
28th Haze 122nd year of Ascendancy at 03:51 see stats
By Bone the Skeleton Archer level 50
15th Pyre 124th year of Ascendancy at 07:10 see stats
By Bone the Skeleton Archer level 21
18th Dusk 122nd year of Ascendancy at 03:38 see stats
By Bone the Skeleton Archer level 50
24th Regrowth 124th year of Ascendancy at 17:30 see stats
By Bone the Skeleton Archer level 50
72nd Regrowth 124th year of Ascendancy at 20:47 see stats
By Bone the Skeleton Archer level 26
58th Dusk 122nd year of Ascendancy at 01:37 see stats
By Bone the Skeleton Archer level 10
8th Mirth 122nd year of Ascendancy at 12:59 see stats
By Bone the Skeleton Archer level 20
12nd Dusk 122nd year of Ascendancy at 14:33 see stats
By Bone the Skeleton Archer level 30
31st Haze 122nd year of Ascendancy at 01:26 see stats
By Bone the Skeleton Archer level 40
61st Pyre 123rd year of Ascendancy at 14:24 see stats
By Bone the Skeleton Archer level 50
5th Decay 123rd year of Ascendancy at 07:24 see stats
By Bone the Skeleton Archer level 50
49th Regrowth 124th year of Ascendancy at 20:28 see stats
By Bone the Skeleton Archer level 50
15th Pyre 124th year of Ascendancy at 07:09 see stats
By Bone the Skeleton Archer level 50
3rd Allure 124th year of Ascendancy at 10:14 see stats
By Bone the Skeleton Archer level 33
6th Decay 122nd year of Ascendancy at 07:59 see stats
By Bone the Skeleton Archer level 31
33rd Haze 122nd year of Ascendancy at 21:32 see stats
By Bone the Skeleton Archer level 25
53rd Dusk 122nd year of Ascendancy at 19:12 see stats
By Bone the Skeleton Archer level 40
61st Pyre 123rd year of Ascendancy at 20:54 see stats
By Bone the Skeleton Archer level 9
7th Mirth 122nd year of Ascendancy at 19:21 see stats
By Bone the Skeleton Archer level 50
49th Regrowth 124th year of Ascendancy at 03:56 see stats
By Bone the Skeleton Archer level 18
10th Dusk 122nd year of Ascendancy at 20:27 see stats
By Bone the Skeleton Archer level 33
5th Allure 123rd year of Ascendancy at 21:57 see stats
By Bone the Skeleton Archer level 50
15th Pyre 124th year of Ascendancy at 07:10 see stats
By Bone the Skeleton Archer level 41
71st Pyre 123rd year of Ascendancy at 13:27 see stats
By Bone the Skeleton Archer level 34
21st Pyre 123rd year of Ascendancy at 10:04 see stats
By Bone the Skeleton Archer level 43
5th Dusk 123rd year of Ascendancy at 12:54 see stats
By Bone the Skeleton Archer level 33
5th Allure 123rd year of Ascendancy at 08:46 see stats
By Bone the Skeleton Archer level 21
21st Dusk 122nd year of Ascendancy at 13:31 see stats
By Bone the Skeleton Archer level 15
9th Flare 122nd year of Ascendancy at 11:32 see stats
By Bone the Skeleton Archer level 41
72nd Pyre 123rd year of Ascendancy at 08:23 see stats
By Bone the Skeleton Archer level 37
52nd Pyre 123rd year of Ascendancy at 02:12 see stats