









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Female |
Race | Skeleton |
Class | Doombringer |
Level / Exp | 28 / 88% |
Size | medium |
Lifes / Deaths | Killed by Bill the Stone Troll at level 6 on the 17th Dusk 122nd year of Ascendancy at 12:01 / 125Killed by The Shade at level 7 on the 21st Dusk 122nd year of Ascendancy at 07:44 Killed by The Shade at level 7 on the 21st Dusk 122nd year of Ascendancy at 08:29 Killed by The Shade at level 7 on the 21st Dusk 122nd year of Ascendancy at 09:31 Killed by Sandworm Queen at level 11 on the 58th Dusk 122nd year of Ascendancy at 03:59 Killed by multi-hued crystal at level 12 on the 63rd Dusk 122nd year of Ascendancy at 21:39 Killed by white crystal at level 13 on the 64th Dusk 122nd year of Ascendancy at 21:04 Killed by corrupted plasmic disruptor at level 13 on the 66th Dusk 122nd year of Ascendancy at 06:00 Killed by Velora the Blightborn at level 13 on the 66th Dusk 122nd year of Ascendancy at 07:55 Killed by Velora the Blightborn at level 13 on the 66th Dusk 122nd year of Ascendancy at 08:58 Killed by corrupted plasmic disruptor at level 13 on the 66th Dusk 122nd year of Ascendancy at 22:24 Killed by dredgling at level 14 on the 67th Dusk 122nd year of Ascendancy at 09:45 Killed by entrenched horror at level 15 on the 69th Dusk 122nd year of Ascendancy at 08:08 Killed by gwelgoroth at level 15 on the 71st Dusk 122nd year of Ascendancy at 20:01 Killed by Rsie the krog at level 15 on the 79th Dusk 122nd year of Ascendancy at 19:47 Killed by cold drake at level 15 on the 1st Time of Equilibrium 122nd year of Ascendancy at 07:12 Killed by snow giant boulder thrower at level 16 on the 1st Haze 122nd year of Ascendancy at 10:43 Killed by snow giant thunderer at level 16 on the 1st Haze 122nd year of Ascendancy at 13:12 Killed by Rantha the Worm at level 16 on the 2nd Haze 122nd year of Ascendancy at 01:00 Killed by dredge at level 17 on the 3rd Haze 122nd year of Ascendancy at 10:05 Killed by dredgling at level 17 on the 3rd Haze 122nd year of Ascendancy at 13:06 Killed by Chronolith Twin at level 17 on the 3rd Haze 122nd year of Ascendancy at 19:26 Killed by Chronolith Clone at level 17 on the 3rd Haze 122nd year of Ascendancy at 21:05 Killed by Aldormwi the halfling at level 18 on the 19th Haze 122nd year of Ascendancy at 17:39 Killed by Glymikira the Blightborn at level 18 on the 20th Haze 122nd year of Ascendancy at 23:45 Killed by Glymikira the Blightborn at level 18 on the 21st Haze 122nd year of Ascendancy at 00:16 Killed by Glymikira the Blightborn at level 18 on the 21st Haze 122nd year of Ascendancy at 00:41 Killed by Glymikira the Blightborn at level 18 on the 21st Haze 122nd year of Ascendancy at 01:01 Killed by Grand Corruptor at level 18 on the 21st Haze 122nd year of Ascendancy at 06:45 Killed by Grand Corruptor at level 18 on the 21st Haze 122nd year of Ascendancy at 07:38 Killed by Grand Corruptor at level 18 on the 21st Haze 122nd year of Ascendancy at 08:23 Killed by Grand Corruptor at level 18 on the 21st Haze 122nd year of Ascendancy at 08:42 Killed by skeleton master archer at level 18 on the 25th Haze 122nd year of Ascendancy at 08:08 Killed by skeleton mage at level 18 on the 25th Haze 122nd year of Ascendancy at 22:38 Killed by naga myrmidon at level 19 on the 26th Haze 122nd year of Ascendancy at 01:26 Killed by skeleton warrior at level 19 on the 26th Haze 122nd year of Ascendancy at 02:59 Killed by skeleton archer at level 20 on the 31st Haze 122nd year of Ascendancy at 08:09 Killed by skeleton warrior at level 21 on the 32nd Haze 122nd year of Ascendancy at 00:22 Killed by master vampire at level 21 on the 32nd Haze 122nd year of Ascendancy at 05:57 Killed by The Master at level 21 on the 33rd Haze 122nd year of Ascendancy at 05:15 Killed by The Master at level 21 on the 33rd Haze 122nd year of Ascendancy at 08:25 Killed by skeleton master archer at level 21 on the 33rd Haze 122nd year of Ascendancy at 10:59 Killed by Celia at level 23 on the 54th Haze 122nd year of Ascendancy at 08:05 Killed by Betheldatha the ghoul at level 23 on the 54th Haze 122nd year of Ascendancy at 08:28 Killed by Isulrawe the bone giant at level 23 on the 54th Haze 122nd year of Ascendancy at 09:12 Killed by Eilinykira the master vampire at level 23 on the 54th Haze 122nd year of Ascendancy at 09:52 Killed by bloated horror at level 23 on the 54th Haze 122nd year of Ascendancy at 10:16 Killed by bloated horror at level 23 on the 54th Haze 122nd year of Ascendancy at 10:31 Killed by Silelle the bone giant at level 23 on the 54th Haze 122nd year of Ascendancy at 10:52 Killed by Silelle the bone giant at level 23 on the 54th Haze 122nd year of Ascendancy at 11:11 Killed by Eilinykira the master vampire at level 23 on the 54th Haze 122nd year of Ascendancy at 11:30 Killed by Aerymira the lich at level 23 on the 54th Haze 122nd year of Ascendancy at 11:49 Killed by Eilinykira the master vampire at level 23 on the 54th Haze 122nd year of Ascendancy at 12:10 Killed by Xanybrerin the umber hulk at level 24 on the 62nd Haze 122nd year of Ascendancy at 06:33 Killed by Xanybrerin the umber hulk at level 24 on the 62nd Haze 122nd year of Ascendancy at 06:56 Killed by Xanybrerin the umber hulk at level 24 on the 62nd Haze 122nd year of Ascendancy at 07:23 Killed by orc soldier at level 24 on the 63rd Haze 122nd year of Ascendancy at 23:10 Killed by Golbug the Destroyer at level 24 on the 64th Haze 122nd year of Ascendancy at 03:52 Killed by orc necromancer at level 26 on the 5th Allure 123rd year of Ascendancy at 06:43 Killed by orc corruptor at level 26 on the 5th Allure 123rd year of Ascendancy at 06:51 Killed by bloated horror at level 26 on the 5th Allure 123rd year of Ascendancy at 07:05 Killed by bloated horror at level 26 on the 5th Allure 123rd year of Ascendancy at 07:13 Killed by bloated horror at level 26 on the 5th Allure 123rd year of Ascendancy at 07:23 Killed by Layinne the orc necromancer at level 26 on the 5th Allure 123rd year of Ascendancy at 07:37 Killed by orc corruptor at level 26 on the 5th Allure 123rd year of Ascendancy at 10:11 Killed by orc necromancer at level 26 on the 5th Allure 123rd year of Ascendancy at 12:40 Killed by orc soldier at level 26 on the 5th Allure 123rd year of Ascendancy at 14:42 Killed by orc blood mage at level 26 on the 6th Allure 123rd year of Ascendancy at 01:34 Killed by Betylle the orc necromancer at level 26 on the 6th Allure 123rd year of Ascendancy at 06:36 Killed by Kra'Tor the Gluttonous at level 26 on the 6th Allure 123rd year of Ascendancy at 10:02 Killed by Kra'Tor the Gluttonous at level 26 on the 6th Allure 123rd year of Ascendancy at 10:12 Killed by orc necromancer at level 26 on the 6th Allure 123rd year of Ascendancy at 10:22 Killed by Kra'Tor the Gluttonous at level 26 on the 6th Allure 123rd year of Ascendancy at 10:35 Killed by Kra'Tor the Gluttonous at level 26 on the 6th Allure 123rd year of Ascendancy at 10:48 Killed by Kra'Tor the Gluttonous at level 26 on the 6th Allure 123rd year of Ascendancy at 11:00 Killed by Kra'Tor the Gluttonous at level 26 on the 6th Allure 123rd year of Ascendancy at 11:13 Killed by skeleton magus at level 26 on the 6th Allure 123rd year of Ascendancy at 11:25 Killed by skeleton warrior at level 26 on the 6th Allure 123rd year of Ascendancy at 11:40 Killed by bone giant at level 26 on the 6th Allure 123rd year of Ascendancy at 12:01 Killed by orc archer at level 26 on the 6th Allure 123rd year of Ascendancy at 12:23 Killed by runed bone giant at level 27 on the 6th Allure 123rd year of Ascendancy at 13:42 Killed by runed bone giant at level 27 on the 6th Allure 123rd year of Ascendancy at 14:13 Killed by orc necromancer at level 27 on the 6th Allure 123rd year of Ascendancy at 14:32 Killed by bone horror at level 27 on the 6th Allure 123rd year of Ascendancy at 15:56 Killed by oozing horror at level 27 on the 6th Allure 123rd year of Ascendancy at 16:48 Killed by skeleton master archer at level 27 on the 6th Allure 123rd year of Ascendancy at 17:46 Killed by dredge at level 27 on the 7th Allure 123rd year of Ascendancy at 00:44 Killed by dredge at level 27 on the 7th Allure 123rd year of Ascendancy at 01:03 Killed by dredge at level 27 on the 7th Allure 123rd year of Ascendancy at 01:29 Killed by oozing horror at level 27 on the 7th Allure 123rd year of Ascendancy at 06:20 Killed by radiant horror at level 27 on the 7th Allure 123rd year of Ascendancy at 06:53 Killed by radiant horror at level 27 on the 7th Allure 123rd year of Ascendancy at 09:43 Killed by Animated Sword at level 27 on the 7th Allure 123rd year of Ascendancy at 10:49 Killed by radiant horror at level 27 on the 7th Allure 123rd year of Ascendancy at 11:45 Killed by radiant horror at level 27 on the 7th Allure 123rd year of Ascendancy at 12:50 Killed by Animated Sword at level 27 on the 7th Allure 123rd year of Ascendancy at 13:13 Killed by radiant horror at level 27 on the 7th Allure 123rd year of Ascendancy at 13:43 Killed by Animated Sword at level 27 on the 7th Allure 123rd year of Ascendancy at 15:15 Killed by radiant horror at level 27 on the 7th Allure 123rd year of Ascendancy at 17:11 Killed by radiant horror at level 27 on the 7th Allure 123rd year of Ascendancy at 18:56 Killed by Animated Sword at level 27 on the 7th Allure 123rd year of Ascendancy at 19:46 Killed by radiant horror at level 27 on the 7th Allure 123rd year of Ascendancy at 20:14 Killed by Animated Sword at level 27 on the 7th Allure 123rd year of Ascendancy at 20:30 Killed by radiant horror at level 27 on the 7th Allure 123rd year of Ascendancy at 20:53 Killed by radiant horror at level 27 on the 7th Allure 123rd year of Ascendancy at 21:18 Killed by Animated Sword at level 27 on the 7th Allure 123rd year of Ascendancy at 21:34 Killed by radiant horror at level 27 on the 7th Allure 123rd year of Ascendancy at 22:06 Killed by radiant horror at level 27 on the 7th Allure 123rd year of Ascendancy at 22:31 Killed by Animated Sword at level 27 on the 7th Allure 123rd year of Ascendancy at 22:51 Killed by Animated Sword at level 27 on the 7th Allure 123rd year of Ascendancy at 23:08 Killed by radiant horror at level 27 on the 7th Allure 123rd year of Ascendancy at 23:46 Killed by Animated Sword at level 27 on the 8th Allure 123rd year of Ascendancy at 01:05 Killed by Animated Sword at level 27 on the 8th Allure 123rd year of Ascendancy at 01:45 Killed by Animated Sword at level 27 on the 8th Allure 123rd year of Ascendancy at 02:16 Killed by multi-hued drake at level 27 on the 10th Allure 123rd year of Ascendancy at 15:31 Killed by orc grand master assassin at level 27 on the 10th Allure 123rd year of Ascendancy at 23:15 Killed by Belodheth the orc grand summoner at level 27 on the 1st Regrowth 123rd year of Ascendancy at 05:44 Killed by stone golem at level 27 on the 1st Regrowth 123rd year of Ascendancy at 06:21 Killed by greater multi-hued wyrm at level 27 on the 2nd Regrowth 123rd year of Ascendancy at 00:58 Killed by greater multi-hued wyrm at level 28 on the 3rd Regrowth 123rd year of Ascendancy at 02:25 Killed by greater multi-hued wyrm at level 28 on the 3rd Regrowth 123rd year of Ascendancy at 02:57 Killed by greater multi-hued wyrm at level 28 on the 3rd Regrowth 123rd year of Ascendancy at 03:11 Killed by greater multi-hued wyrm at level 28 on the 3rd Regrowth 123rd year of Ascendancy at 03:25 Killed by greater multi-hued wyrm at level 28 on the 3rd Regrowth 123rd year of Ascendancy at 03:39 Killed by greater multi-hued wyrm at level 28 on the 3rd Regrowth 123rd year of Ascendancy at 03:53 |
Primary Stats
Strength | 61 (base 24) |
Dexterity | 44 (base 16) |
Constitution | 53 (base 45) |
Magic | 60 (base 38) |
Willpower | 18 (base 11) |
Cunning | 34 (base 19) |
Resources
Life | 929/929 |
Mana | 0/302 |
Stamina | 201/201 |
Vim | 4/216 |
Healing Factor | 1.4892376681614 |
Regeneration | 18.784141661659 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
See Stealth | 24 |
See Invisible | 24 |
Offense: Mainhand
Damage | 114 |
Accuracy | 49 |
Crit Chance | 43% |
APR | 44 |
Speed | 1.00 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Nature | +8% |
Lightning | +12% |
Cold | +15% |
Temporal | +12% |
Blight | +27% |
Physical | +20% |
Fire | +8% |
All | 0% |
Offense: Damage Penetration
Lightning | -10% |
Light | -15% |
Blight | -10% |
Physical | -5% |
All | -20% |
Defense: Base
Armour (hardiness) | 69.235359554753 (98.681318681319%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 15 |
Physical Save | 43 |
Spell Save | 60 |
Mental Save | 30 |
Defense: Resistances
Blight | + 13%( 70%) |
Physical | + 13%( 70%) |
Cold | + 38%( 70%) |
All | + 4%( 70%) |
Darkness | + 9%( 70%) |
Light | + 9%( 70%) |
Temporal | + 9%( 70%) |
Fire | + 20%( 70%) |
Nature | + 23%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Confusion Resistance | 14% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Silence Resistance | 0% |
Bleed Resistance | 100% |
Stun Resistance | 64% |
Instadeath Resistance | 100% |
Knockback Resistance | 39% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 43.20 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 248.64 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Corruption / Heart of Fire | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Combat veteran | 1.60 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.40 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.60 |
| 1/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by red crystal. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You abandoned lost warrior to death. Escort: lost warrior (level 3 of Dreadfell) | failed |
You failed to protect the repented thief from death by thief. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Cunning by +1. | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Cunning by +1. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 191. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed bloated horror heart. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed faerlhing fang. * You've found the needed vial of wight ectoplasm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
On feet | ![]() Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
On hands | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+3 eff.) Spell crit. chance: +10% It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.8 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 62.00 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
On head | ![]() Requires: - Magic 16 - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +8 Defense: +4 (+2 eff.) Fatigue: +6% Changes stats: +5 Mag / +3 Wil / +4 Cun Changes resistances: +10% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.10 Corruption / Vim Disease immunity: +40% See stealth: +12 See invisible: +12 It can be used to activate talent Vimsense (costing 25 power out of 32/32) : Effective talent level: 3.3 Power cost: 25 out of 32/32. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 23%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Tool | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+6 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.2 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Grappling +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Unarmed training +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Archery prowess +0.30 Technique / Archery excellence +0.30 Technique / Combat techniques +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Shield offense +0.30 Technique / Superiority +0.30 Technique / Pugilism +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Around neck | ![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +13 Changes resistances: +6% light / +17% fire / +6% darkness / +16% cold Changes resistances penetration: +5% light Changes damage: +7% blight / +8% fire Critical mult.: +26.00% Spellpower: +8 (+2 eff.) Light radius: +3 Amulets can have magical properties. |
Main armor | ![]() Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+4 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+6 eff.) Silence immunity: +0% Confusion immunity: +14% Pinning immunity: +0% Stun/Freeze immunity: +64% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
In main hand | ![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target for 7 turns: 17 bleeding, 60% reduced healing Damage (Melee): +17 lightning Burst (radius 1) on hit: +13 fire When wielded/worn: Physical crit. chance: +16.0% Physical power: +13 (+3 eff.) Changes resistances: +6% temporal Changes resistances penetration: +10% lightning Changes damage: +12% lightning / +12% temporal Massive two-handed battleaxes. |
Cloak | ![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 166 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +5 (+2 eff.) Effects on melee hit: * 30% chance to blind Changes stats: +4 Dex / +1 Mag / +8 Lck Changes resistances: +10% fire / +13% cold Changes resistances penetration: +5% arcane Changes damage: +9% light Light radius: +1 Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +20% light Changes damage: +10% light Mental save: +4 (+2 eff.) Rings can have magical properties. |
![]() Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.0 - 33.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * 12% chance to disease Damage (Melee): +19 blight / +16 light Burst (radius 1) on hit: +8 nature / +13 fire Damage against: +17% Undead When wielded/worn: Damage when hit (Melee): 12 darkness Changes resistances: +3% blight / +5% arcane Massive two-handed battleaxes. |
![]() Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 (+6 eff.) Pinning immunity: +100% Knockback immunity: +100% It can be used to activate talent Fearless Cleave (costing 18 power out of 18/18) : Effective talent level: 3.9 Power cost: 18 out of 18/18. Range: melee/personal Travel Speed: instantaneous Description: Take a step toward your foes using the momentum to cleave all creatures in a 3 wide arc in front of you for 167% weapon damage. If you failed to move the damage is instead 83%. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
![]() truestriking stralite mace of massacre (45-63 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Changes resistances penetration: +5% physical Blunt and deadly. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Mindpower: +6 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 38 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 198.09 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
![]() Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects when hit in melee: * 16% chance to reduce effective powers by 20% * 15 arcane resource burn Spell save: +9 (+3 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 35.89 to 107.68 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
![]() Requires: - Cunning 25 - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 (+3 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
![]() Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Effects when hit in melee: * 23% chance to disease * 28% chance to inflict 15% damage reduction Changes stats: +2 Str / +2 Con Changes resistances: +7% acid / +7% physical / +14% light / +12% darkness / +23% cold / +7% lightning / +8% fire Changes resistances penetration: +25% mind Changes damage: +6% mind Talent cooldown: Rush (-5 turns) Disarm immunity: +20% Stun/Freeze immunity: +23% Knockback immunity: +23% A suit of armour made of metal plates. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Physical power: +2 (+0 eff.) Damage when hit (Melee): 12 arcane Changes stats: +1 Dex Changes resistances: +10% blight Talent cooldown: Rushing Claws (-1 turn) Talent granted: +2 Rushing Claws Stamina each turn: +0.40 It can be used to harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 4 equilibrium. Natural totems are made by powerful wilders to store nature power. It was hardened by the digestive sack. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Orc mage-hunter hits Daem for 0 arcane, 10 physical, 6 mind (16 total damage).
Deep Wound from Daem hits Orc mage-hunter for 18 physical damage.
Burning from Daem hits Orc mage-hunter for (3 antimagic), 0 fire (0 total damage).
Daem receives 5 healing from Devouring flames from Daem.
Daem performs a melee critical strike against Orc mage-hunter!
You collect a new ingredient: orc heart (1).
Daem's weapon surges with fire!
Daem's spell attains critical power!
Daem hits Orc mage-hunter for 257 physical damage.
Orc mage-hunter hits Daem for 9 nature, 10 physical (20 total damage).
Daem killed Orc mage-hunter!
Resting starts...
Talent Incinerating Blows is ready to use.
Talent Burning Sacrifice is ready to use.
Daem's is no longer blazing.
Rested for 17 turns (stop reason: all resources and life at maximum).
You pickup 0.80 gold pieces.
You pickup 0.80 gold pieces.
You pickup 0.40 gold pieces.
You pickup 0.85 gold pieces.
Daem picks up (i.): truestriking stralite mace of massacre (45-63 power, 5 apr).
You pickup 0.90 gold pieces.
You pickup 0.65 gold pieces.
Ran for 7 turns (stop reason: at door).
Saving game...
Saving done.