Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Dwarf |
Class | Berserker |
Level / Exp | 20 / 21% |
Size | medium |
Lifes / Deaths | Killed by slumbering giant venus flytrap at level 11 on the 38th Profit 122nd year of Ascendancy at 18:18 / 55Killed by ritch flamespitter at level 11 on the 39th Profit 122nd year of Ascendancy at 14:57 Killed by Ce'Nathra the skeleton warrior at level 14 on the 4th Wealth 122nd year of Ascendancy at 02:57 Killed by skeleton mage at level 14 on the 4th Wealth 122nd year of Ascendancy at 03:39 Killed by Ce'Nathra the skeleton warrior at level 14 on the 4th Wealth 122nd year of Ascendancy at 04:40 Killed by Ce'Nathra the skeleton warrior at level 14 on the 4th Wealth 122nd year of Ascendancy at 05:36 Killed by Ce'Nathra the skeleton warrior at level 14 on the 4th Wealth 122nd year of Ascendancy at 07:16 Killed by Ce'Nathra the skeleton warrior at level 14 on the 4th Wealth 122nd year of Ascendancy at 08:54 Killed by Ce'Nathra the skeleton warrior at level 14 on the 4th Wealth 122nd year of Ascendancy at 10:27 Killed by Ce'Nathra the skeleton warrior at level 18 on the 1st Shortage 122nd year of Ascendancy at 11:43 Killed by Ce'Nathra the skeleton warrior at level 18 on the 1st Shortage 122nd year of Ascendancy at 13:44 Killed by red crystal at level 18 on the 13rd Shortage 122nd year of Ascendancy at 10:37 Killed by elven cultist at level 19 on the 17th Shortage 122nd year of Ascendancy at 14:37 Killed by armoured skeleton warrior at level 19 on the 26th Shortage 122nd year of Ascendancy at 22:41 Killed by dread at level 19 on the 27th Shortage 122nd year of Ascendancy at 06:53 Killed by luminous horror at level 19 on the 27th Shortage 122nd year of Ascendancy at 07:45 Killed by armoured skeleton warrior at level 19 on the 28th Shortage 122nd year of Ascendancy at 06:48 Killed by dread at level 19 on the 28th Shortage 122nd year of Ascendancy at 07:32 Killed by armoured skeleton warrior at level 19 on the 28th Shortage 122nd year of Ascendancy at 08:05 Killed by Xeronor the orc blood mage at level 19 on the 28th Shortage 122nd year of Ascendancy at 09:54 Killed by Xeronor the orc blood mage at level 19 on the 28th Shortage 122nd year of Ascendancy at 10:44 Killed by dread at level 19 on the 28th Shortage 122nd year of Ascendancy at 11:23 Killed by dread at level 19 on the 28th Shortage 122nd year of Ascendancy at 12:24 Killed by Gywyn the vampire lord at level 19 on the 29th Shortage 122nd year of Ascendancy at 04:34 Killed by Gywyn the vampire lord at level 19 on the 29th Shortage 122nd year of Ascendancy at 05:16 Killed by ghoul at level 19 on the 29th Shortage 122nd year of Ascendancy at 07:12 Killed by ghoul at level 19 on the 29th Shortage 122nd year of Ascendancy at 07:49 Killed by Gywyn the vampire lord at level 19 on the 29th Shortage 122nd year of Ascendancy at 08:41 Killed by Gywyn the vampire lord at level 19 on the 29th Shortage 122nd year of Ascendancy at 09:16 Killed by ghoul at level 19 on the 29th Shortage 122nd year of Ascendancy at 10:03 Killed by worm that walks at level 20 on the 23rd Iron 123rd year of Ascendancy at 23:28 Killed by blade horror at level 20 on the 24th Iron 123rd year of Ascendancy at 04:52 Killed by devourer at level 20 on the 24th Iron 123rd year of Ascendancy at 05:34 Killed by devourer at level 20 on the 24th Iron 123rd year of Ascendancy at 11:48 Killed by devourer at level 20 on the 24th Iron 123rd year of Ascendancy at 12:52 Killed by luminous horror at level 20 on the 24th Iron 123rd year of Ascendancy at 14:52 Killed by dreaming horror at level 20 on the 24th Iron 123rd year of Ascendancy at 16:51 Killed by dreaming horror at level 20 on the 24th Iron 123rd year of Ascendancy at 17:41 Killed by dreaming horror at level 20 on the 24th Iron 123rd year of Ascendancy at 18:50 Killed by dream seed at level 20 on the 24th Iron 123rd year of Ascendancy at 19:34 Killed by dreaming horror at level 20 on the 25th Iron 123rd year of Ascendancy at 06:00 Killed by dreaming horror at level 20 on the 25th Iron 123rd year of Ascendancy at 07:18 Killed by dreaming horror at level 20 on the 25th Iron 123rd year of Ascendancy at 08:07 Killed by dreaming horror at level 20 on the 25th Iron 123rd year of Ascendancy at 08:54 Killed by dreaming horror at level 20 on the 25th Iron 123rd year of Ascendancy at 09:34 Killed by dreaming horror at level 20 on the 25th Iron 123rd year of Ascendancy at 10:44 Killed by Weirdling Beast at level 20 on the 26th Iron 123rd year of Ascendancy at 00:09 Killed by Weirdling Beast at level 20 on the 26th Iron 123rd year of Ascendancy at 01:24 Killed by Weirdling Beast at level 20 on the 26th Iron 123rd year of Ascendancy at 02:33 Killed by Weirdling Beast at level 20 on the 26th Iron 123rd year of Ascendancy at 05:22 Killed by Weirdling Beast at level 20 on the 26th Iron 123rd year of Ascendancy at 06:40 Killed by Weirdling Beast at level 20 on the 26th Iron 123rd year of Ascendancy at 07:47 Killed by Weirdling Beast at level 20 on the 26th Iron 123rd year of Ascendancy at 08:39 Killed by Weirdling Beast at level 20 on the 26th Iron 123rd year of Ascendancy at 09:36 Killed by Weirdling Beast at level 20 on the 26th Iron 123rd year of Ascendancy at 12:58 |
Primary Stats
Strength | 54 (base 48) |
Dexterity | 9 (base 11) |
Constitution | 46 (base 43) |
Magic | 10 (base 10) |
Willpower | 13 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | 676/676 |
Stamina | 164/164 |
Healing Factor | 1 |
Regeneration | 10.031701408398 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 94 |
Accuracy | 38 |
Crit Chance | 6% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 17.9 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 46.19 (73.452380952381%) |
Defense | 13.65 |
Ranged Defense | 13.65 |
Fatigue | 20 |
Physical Save | 39.718419659735 |
Spell Save | 52.662279773157 |
Mental Save | 28.093419659735 |
Defense: Resistances
All | + 10%( 70%) |
Defense: Immunities
Disarm Resistance | 23% |
Pinning Resistance | 48% |
Blind Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 98% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 267 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Combat veteran | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.20 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Emyrayalaith the dreaming wolf. Escort: injured seer (level 2 of Heart of the Gloom) | failed |
You failed to protect the injured seer from death by wolf. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved spell save by +4. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved spell save by +4. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved physical save by +4. | done |
You failed to protect the lost warrior from death by giant venus flytrap. Escort: lost warrior (level 2 of Norgos Lair) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed vial of elder vampire blood. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed bloated horror heart. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Zubuldakira (0 def, 8 armour) Zubuldakira (0 def, 8 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Fatigue: +3% Changes resistances: +8% fire / +7% cold Blindness immunity: +10% Knockback immunity: +10% Only die when reaching: -40.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | hardened leather cap 'Stormmark' (0 def, 3 armour) hardened leather cap 'Stormmark' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 8 lightning Changes resistances: +6% fire / +6% cold Changes damage: +3% lightning Mental save: +3 Mindpower: +4 Mental crit. chance: +2% A cap made of leather. |
On fingers | copper ring of lightning (+22%) copper ring of lightning (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. |
On fingers | warrior's steel ring of tenacity warrior's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Disarm immunity: +23% Pinning immunity: +22% Knockback immunity: +24% Maximum life: +20.00 Rings can have magical properties. |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | voratun greatsword of projection (61.5-98.4 power, 4 apr) voratun greatsword of projection (61.5-98.4 power, 4 apr)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +10 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed swords. |
On hands | iron gauntlets of magic (+2) (0 def, 1 armour) iron gauntlets of magic (+2) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +3% arcane Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | impenetrable steel mail armour of command (7 def, 18 armour) impenetrable steel mail armour of command (7 def, 18 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +18 Defense: +7 Fatigue: +14% Changes stats: +2 Cun Mental save: +10 A suit of armour made of mail. |
Cloak | enveloping linen cloak (7 def, 0 armour) enveloping linen cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Physical save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Blazesweep the steel amulet Blazesweep the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +3% nature / +13% temporal Changes resistances penetration: +5% fire Pinning immunity: +26% Knockback immunity: +24% Amulets can have magical properties. |
Inventory
wild infusion of the titan (resist 15%; cure magical) wild infusion of the titan (resist 15%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 15% for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
hateful steel greatmaul of massacre (42.5-63.75 power, 2 apr) hateful steel greatmaul of massacre (42.5-63.75 power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +10 darkness Damage against: +9% Living Massive two-handed mauls. |
Charkiller the cured leather armour (8 def, 4 armour) Charkiller the cured leather armour (8 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +8 Ranged Defense: +6 Fatigue: +7% Damage (Melee): 5 lightning Damage (Ranged): 6 lightning Damage when hit (Melee): 12 fire Changes resistances: +15% lightning / +10% cold / +17% acid Changes damage: +6% blight / +9% fire Life regen: +2.60 Stamina each turn: +0.80 A suit of armour made of leather. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
81 alchemist agate 81 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By mini man the Dwarf Berserker level 8
29th Voratun 122nd year of Ascendancy at 11:22 see stats
By mini man the Dwarf Berserker level 18
13rd Shortage 122nd year of Ascendancy at 22:48 see stats
By mini man the Dwarf Berserker level 10
36th Profit 122nd year of Ascendancy at 04:35 see stats
By mini man the Dwarf Berserker level 20
23rd Iron 123rd year of Ascendancy at 19:50 see stats
By mini man the Dwarf Berserker level 15
44th Dearth 122nd year of Ascendancy at 01:36 see stats
By mini man the Dwarf Berserker level 6
21st Voratun 122nd year of Ascendancy at 03:13 see stats
By mini man the Dwarf Berserker level 18
13rd Shortage 122nd year of Ascendancy at 10:34 see stats
By mini man the Dwarf Berserker level 11
43rd Profit 122nd year of Ascendancy at 01:04 see stats
By mini man the Dwarf Berserker level 15
16th Loss 122nd year of Ascendancy at 22:54 see stats
By mini man the Dwarf Berserker level 20
25th Iron 123rd year of Ascendancy at 23:26 see stats
Log
Saving game...
Weirdling Beast killed mini man!
Saving done.
Resting starts...
Talent Death Dance is ready to use.
Talent Fearless Cleave is ready to use.
Talent Execution is ready to use.
Talent Rush is ready to use.
Talent Stunning Blow is ready to use.
Talent Warshout is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
You are sent back to the material plane!
Saving game...
Saving done.
There is a stair back to the lake of Nur here (press '' or right click to use).
Weirdling Beast misses mini man.
There is an entrance to the Sher'Tul ruins here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.