Diz the level 7 Thalore Summoner by Zengura

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassSummoner
Level / Exp7 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity14 (base 11)
Constitution17 (base 16)
Magic8 (base 10)
Willpower32 (base 25)
Cunning32 (base 18)

Resources

Life210/210
Equilibrium0
Healing Factor1.182941519274
Regeneration1.1237944433103

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision9
See Stealth53.717374627478
See Invisible53.717374627478

Offense: Mainhand

Damage9
Accuracy23
Crit Chance9%
APR12
Speed1.00

Offense: Offhand

Damage10
Accuracy23
Crit Chance9%
APR12
Speed1.00

Offense: Spell

Spellpower8
Crit Chance8%
Speed1

Offense: Mind

Mindpower30
Crit Chance10%
Speed1

Offense: Damage Bonus

Nature+7%

Defense: Base

Armour (hardiness)4 (30%)
Defense5
Ranged Defense5
Fatigue7
Physical Save10
Spell Save16
Mental Save21

Defense: Resistances

Blight+ 3%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
4/5
3/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
2/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
5/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
failed
done
active
done

Equipment

On feet
On hands
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

You gain 0.45 gold from the transmogrification of reinforced iron shield (0 def, 4 armour, 51.5 block).
You gain 0.67 gold from the transmogrification of
iron plate armour of clarity (0 def, 7 armour).
You gain 2.95 gold from the transmogrification of
linen wizard hat of the Brotherhood (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.90 gold from the transmogrification of
ranger's rough leather sling.
You gain 0.75 gold from the transmogrification of
acidic iron greatsword (14-22 power, 1 apr).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the wizard (heal 87; 14 cd).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

There is a Shatur (Town) here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.


Ran for 5 turns (stop reason: didn't move).


Resting starts...

Rested for 129 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).