Dasz the level 6 Cornac Arcane Blade by araccun

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArcane Blade
Level / Exp6 / 64%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 18)
Dexterity10 (base 10)
Constitution12 (base 12)
Magic22 (base 18)
Willpower15 (base 11)
Cunning18 (base 18)

Resources

Life180/180
Mana75/75
Stamina108/108
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage22
Accuracy24
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower22.935
Crit Chance5%
Speed1

Offense: Mind

Mindpower17.7
Crit Chance5%
Speed1

Offense: Damage Bonus

Fire+3%

Defense: Base

Armour (hardiness)7 (30%)
Defense10
Ranged Defense10
Fatigue6
Physical Save12.425
Spell Save18.825
Mental Save12.425

Defense: Resistances

Cold+ 22%( 70%)
Fire+ 25%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
2/5
1/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
2/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
0/5
0/5
0/5
Spell / Enhancement1.20
3/5
1/5
0/5
0/5
Spell / Air1.20
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.10
2/5
1/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
0/5
2/5
1/5
0/5

Effects

talent
talent
talent

Quests

active
done
done
done
active

Equipment

Tool
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log


You are have no more inscription slots.

You are now inscribed with Infusion: Regeneration.

Space around you starts to dissolve...


Dasz deactivates Arcane Combat.

Dasz activates Arcane Combat.

Dasz deactivates Fiery Hands.

Dasz activates Fiery Hands.

Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Shielding is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Earthen Barrier is ready to use.
Talent Rush is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


Dasz activates Shielding.


Resting starts...

You are yanked out of this place!

Rested for 4 turns (stop reason: all resources and life at maximum).


You gain 12.50 gold from the transmogrification of
Silk Current (12 def, 0 armour).
You gain 1.30 gold from the transmogrification of
vined mindstar of life (5.5-6.05 power, 18 apr, nature damage).
You gain 1.50 gold from the transmogrification of
sneak's wild infusion (resist 12%; cure magical).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.