










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 32 / 88% |
| Size | medium |
| Lifes / Deaths | Killed by orc necromancer at level 32 on the 30th Regrowth 123rd year of Ascendancy at 00:51 / 1 |
Primary Stats
| Strength | 22 (base 16) |
| Dexterity | 94 (base 57) |
| Constitution | 40 (base 23) |
| Magic | 63 (base 48) |
| Willpower | 42 (base 14) |
| Cunning | 41 (base 10) |
Resources
| Life | -118/986 |
| Mana | 0/446 |
| Paradox | 327 |
| Positive | 0/143 |
| Healing Factor | 1.3347899159664 |
| Regeneration | 7.9420000000003 |
Speed
| Mental | -30.000000000002% |
| Attack | -30.000000000002% |
| Movement | +10% |
| Spell | -30.000000000002% |
| Global | +79.365079365079% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 45.103719880642 |
| See Invisible | 45.103719880642 |
Offense: Mainhand
| Damage | 130 |
| Accuracy | 77 |
| Crit Chance | 52% |
| APR | 18 |
| Speed | 1.14 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 37% |
| Speed | 1.4285714285715 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 33% |
| Speed | 1.4285714285715 |
Offense: Damage Bonus
| Nature | +18% |
| Light | +5% |
| Temporal | +19% |
| Fire | +12% |
| Physical | +14% |
| Mind | +7% |
| All | 0% |
Offense: Damage Penetration
| Physical | +14% |
| Nature | +10% |
| Temporal | +11% |
Defense: Base
| Armour (hardiness) | 21 (49.309173272933%) |
| Defense | 53 |
| Ranged Defense | 59 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 30 |
| Mental Save | 38 |
Defense: Resistances
| Nature | -27%( 70%) |
| Light | -26%( 70%) |
| Temporal | -27%( 70%) |
| Blight | -64%( 70%) |
| Cold | -26%( 70%) |
| Fire | -28%( 70%) |
| All | -37%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (142% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 259 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 415 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Bow Threading | 1.60 |
| 2/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Chronomancy / Stasis | 1.10 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Weapon Folding |
| talent | Contingency |
| talent | Temporal Hounds |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 2.71 nature damage per turn and decreasing all heals received by 23%. Insidious Poison |
| detrimental effect | The target is cursed, reducing all resistances by 24%. Curse of Vulnerability |
| detrimental effect | The target is confused, acting randomly (chance 40%), unable to perform complex actions and takes 37.99 darkness damage per turn. Bane of Confusion |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | The time distortion has created a restoration field, healing the target for 39 each turn. Temporal Restoration Field |
| beneficial effect | The target is recovering 26 life each turn. Recovery |
| detrimental effect | The target takes 25% more damage from necrotic minions. Rigor Mortis |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
| detrimental effect | Reduces global action speed by 26%. Slow |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Constitution by +2. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
| On feet | Hygolach the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +6 Dex +4 Wil +3 Cun +12 Lck dps ---------- Acc +6 (+1 eff.) Apr +4 ----- def ----- Armour +5 Fatigue +5% Stealth +9 Die.at -80.00 life A pair of boots made of leather. |
| Quiver | Lightningraven the quiver of elven-wood arrows (19/20, 45.5-63.7 power, 14 apr)3.0 T4 arrow ammo [Rare] Master Power 45.5 - 63.7 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 20 Ranged+ +8 lightning +16 fire +9 bleed On Hit.r1 +20 fire On Crit.r2 +4 lightning On Hit: * 40% chance to daze at end of turn On Crit: * wounds the target for 7 turns: 14 bleeding, 55% reduced healing Arrows are used with bows to pierce your foes to death. |
| Light source | void-walker's alchemist's lamp of focus1.0 T3 lite [Ego+] Arcane/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +7% mind ----- def ----- Resists +7% temporal +8% cold Def/telep +10 Res/telep +14% Dur/telep +13% ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | voratun helm 'Ashwisp' (0 def, 5 armour)3.0 T5 head armor [Rare] Master While equipped: Stats +4 Str +4 Dex +5 Con dps ---------- Dmg.mod +6% fire ----- def ----- Armour +5 Fatigue -5% Phys.save +16 (+7 eff.) ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +2 Con +4 Wil dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | Balirion the Filthbolt0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Cun +4 Dex dps ---------- Melee+ 20 light Ranged+ 23 light Dmg.mod +18% nature +6% fire Res.pen +10% nature Acc +7 (+1 eff.) On Hit (Melee): * 15% chance to blind On Hit (Ranged): * 15% chance to blind ----- def ----- Resists +27% nature +6% fire Rings can have magical properties. |
| On fingers | solipsist's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +7 (+3 eff.) ----- def ----- Max.HP +42.00 HP.reg +0.50 Heal.mod +14% Rings can have magical properties. |
| Around waist | Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 44 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | warden's elven-wood longbow of true flight4.0 T4 longbow 2H weapon [Ego++] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: Stats +6 Mag dps ---------- Phys.crit +18.0% Dmg.mod +14% physical +12% temporal Res.pen +14% physical +11% temporal Acc +14 (+3 eff.) ---------- misc Reload +5 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
| On hands | Sepsisflash the dwarven-steel gauntlets (0 def, 7 armour)1.5 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +3 Wil dps ---------- Melee+ 8 light Dmg.mod +5% light Acc +16 (+3 eff.) Melee Ret 16 nature ----- def ----- Armour +7 Resists +8% light Mind.save +9 (+3 eff.) Max.HP +49.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | troll-hide cured leather armour of Eyal (2 def, 4 armour)9.0 T2 light armor [Ego++] Nature While equipped: ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +7% Max.HP +86.00 HP.reg +4.90 Heal.mod +22% A suit of armour made of leather. |
| Cloak | marshal's cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Str +4 Mag +3 Wil +3 Con dps ---------- Spell.crit +4% ----- def ----- Defense +2 (+0 eff.) Phys.save +8 (+4 eff.) Max.HP +69.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's gold amulet of magic (+4)0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +4 Dex +3 Mag +6 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +0.30 ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
Inventory
Primal Infusion (affinity 14%; cure magical, physical, mental)0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 14% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
heroism infusion of the duelist (+18 for 8 turns, die at -684)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 8 turns. While Heroism is active, you will only die when reaching -684 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
nightruned hardened leather belt of burglary1.0 T3 belt armor [Ego+] Arcane/Master While equipped: Stats +5 Dex +5 Cun +5 Lck ----- def ----- Resists +7% light +7% darkness Stealth +5 ---------- misc T.Disarm +10 Infravis +4 A belt that goes around your waist. |
79 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Emelayawyn the voratun pickaxe (dig speed 12 turns)3.0 T5 digger tool [Rare] Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +13% mind +10% fire ----- def ----- Resists +9% blight +9% temporal +6% darkness +6% acid Spell.save +19 (+9 eff.) Mind.save +9 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Arari the Shalore Temporal Warden level 30
6th Regrowth 123rd year of Ascendancy at 23:19 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Arari the Shalore Temporal Warden level 29
3rd Regrowth 123rd year of Ascendancy at 17:11 see stats
Anti-Antimagic! (Roguelike)
Destroyed the Ziguranth camp with your Rhaloren allies.By Arari the Shalore Temporal Warden level 22
49th Haze 122nd year of Ascendancy at 16:12 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Arari the Shalore Temporal Warden level 32
25th Regrowth 123rd year of Ascendancy at 11:05 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Arari the Shalore Temporal Warden level 31
21st Regrowth 123rd year of Ascendancy at 21:20 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Arari the Shalore Temporal Warden level 21
40th Haze 122nd year of Ascendancy at 01:45 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Arari the Shalore Temporal Warden level 30
17th Regrowth 123rd year of Ascendancy at 10:16 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Arari the Shalore Temporal Warden level 17
1st Haze 122nd year of Ascendancy at 04:21 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Arari the Shalore Temporal Warden level 25
80th Haze 122nd year of Ascendancy at 08:19 see stats
Guiding Hand (Roguelike)
Saved all escorted adventurers.By Arari the Shalore Temporal Warden level 30
10th Regrowth 123rd year of Ascendancy at 23:58 see stats
Impossible Death (Roguelike)
Got killed by your future self.By Arari the Shalore Temporal Warden level 17
2nd Haze 122nd year of Ascendancy at 02:26 see stats
Level 10 (Roguelike)
Got a character to level 10.By Arari the Shalore Temporal Warden level 10
15th Dusk 122nd year of Ascendancy at 02:48 see stats
Level 20 (Roguelike)
Got a character to level 20.By Arari the Shalore Temporal Warden level 20
21st Haze 122nd year of Ascendancy at 14:45 see stats
Level 30 (Roguelike)
Got a character to level 30.By Arari the Shalore Temporal Warden level 30
3rd Regrowth 123rd year of Ascendancy at 17:15 see stats
Paradoxology (Roguelike)
Both killed your future self and got killed by your future self.By Arari the Shalore Temporal Warden level 17
2nd Haze 122nd year of Ascendancy at 02:26 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Arari the Shalore Temporal Warden level 31
17th Regrowth 123rd year of Ascendancy at 11:55 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Arari the Shalore Temporal Warden level 25
78th Haze 122nd year of Ascendancy at 22:40 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Arari the Shalore Temporal Warden level 25
68th Haze 122nd year of Ascendancy at 05:26 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Arari the Shalore Temporal Warden level 16
75th Dusk 122nd year of Ascendancy at 11:39 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Arari the Shalore Temporal Warden level 28
2nd Regrowth 123rd year of Ascendancy at 12:59 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike)
Killed the weaver queen and the temporal defiler.By Arari the Shalore Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 16:11 see stats
Log
Orc blood mage enters a state of bloodlust.
Xibeth the orc necromancer leeches life from Arari!
Xibeth the orc necromancer leeches life from Skeleton warrior!
Xibeth the orc necromancer leeches life from Skeleton warrior!
Xibeth the orc necromancer receives 16 healing from Skeleton warrior.
Xibeth the orc necromancer receives 19 healing from Arari.
Xibeth the orc necromancer receives 16 healing from Skeleton warrior.
Xibeth the orc necromancer hits Temporal hound for 339 fire damage.
Xibeth the orc necromancer hits Arari for 483 fire damage.
Xibeth the orc necromancer hits Skeleton warrior for 375 fire damage.
Xibeth the orc necromancer hits Degenerated skeleton warrior for 343 fire damage.
Xibeth the orc necromancer hits Skeleton warrior for 375 fire damage.
Xibeth the orc necromancer hits Skeleton archer for 329 fire damage.
Xibeth the orc necromancer hits Skeleton archer for 375 fire damage.
Xibeth the orc necromancer hits Skeleton warrior for 375 fire damage.
Xibeth the orc necromancer hits Skeleton archer for 337 fire damage.
Temporal hound stops regenerating health quickly.
Temporal hound slows down.
Temporal hound is no longer out of phase.
Temporal hound stops regenerating health quickly.
Temporal hound slows down.
Temporal hound is no longer out of phase.
Temporal hound slows down.
Temporal hound stops regenerating health quickly.
Temporal hound is no longer out of phase.
Temporal hound hits Skeleton warrior for 48 temporal, 46 physical (94 total damage).
Temporal hound performs a melee critical strike against Orc corruptor!
Temporal hound hits Orc corruptor for (45 shifted), 0 temporal (0 total damage).
Orc necromancer roars triumphantly.
Saving game...













































































