









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Doombringer |
| Level / Exp | 20 / 82% |
| Size | small |
| Lifes / Deaths | Killed by Qwefegar the quasit squad leader at level 20 on the 9th Haze 122nd year of Ascendancy at 00:47 / 2Killed by Qwefegar the quasit squad leader at level 20 on the 9th Haze 122nd year of Ascendancy at 03:43 |
Primary Stats
| Strength | 60 (base 48) |
| Dexterity | 13 (base 10) |
| Constitution | 19 (base 15) |
| Magic | 53 (base 38) |
| Willpower | 21 (base 10) |
| Cunning | 22 (base 11) |
Resources
| Life | -8/760 |
| Mana | 174/174 |
| Stamina | 38/195 |
| Vim | 30/174 |
| Healing Factor | 1.0714285714285 |
| Regeneration | 1.5535714285714 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -80% |
| Spell | 0% |
| Global | +90.909090909091% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 23.702532784305 |
| See Invisible | 23.702532784305 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 21 |
| Crit Chance | 16% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Nature | +12% |
| Physical | +3% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 56.812421605777 (93.924050632911%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 9 |
| Physical Save | 24 |
| Spell Save | 30 |
| Mental Save | 23 |
Defense: Resistances
| Darkness | + 8%( 70%) |
| Nature | + 29%( 70%) |
| Fire | + 3%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Disarm Resistance | 43% |
| Confusion Resistance | 20% |
| Silence Resistance | 22% |
| Stun Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 60% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 840% for 10 turns and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 264 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Corruption / Torture | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 3/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Horrifying Blows |
| talent | Premonition |
| talent | Abyssal Shield |
| detrimental effect | The target is on fire, taking 19.50 fire damage per turn. Burning |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | The target's spellpower has been increased by 21. Spellsurge |
| detrimental effect | The target is on fire, taking 22.44 fire damage per turn, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While flameshocked talents do not cooldown. Burning Shock |
| detrimental effect | The target is burning, taking 115 damage per turn, split among it and burning foes in radius 2. Blazing Rebirth |
| detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
| detrimental effect | The target is losing faith that it can defeat you, reducing its damage by 19% and slowing it by -10% Overwhelming Fear |
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by Wrathroot. Escort: repented thief (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * Find a way back to Eyal. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
Equipment
| On feet | undeterred pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane While equipped: dps ---------- Mov.spd +20% ----- def ----- Armour +1 Fatigue +1% Silence- +22% Confus- +20% Stun/Frz- +23% A pair of boots made of leather. |
| Light source | Forestfoe the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +2 Str +8 Mag dps ---------- Res.pen +25% nature Melee Ret 8 nature ----- def ----- Max.HP +45.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | bladed dwarven-steel helm of strength (+4) (0 def, 4 armour)3.0 T3 head armor [Ego+] Master While equipped: Stats +4 Str dps ---------- Melee Ret 6 physical ----- def ----- Armour +4 Fatigue +4% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 45.8 Physical damage. If the attack hits, the target is confused (27% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Unralahad the steel torque of thermal psionic shield [power 55] (3/20 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Cun +5 Wil ----- def ----- Fatigue -8% ---------- misc Infravis +3 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 55 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Biromivor the Airzephyr0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Resists +3% fire +6% cold +9% darkness +6% nature Max.HP +24.00 Disarm- +21% Pinning- +21% Knockbk- +20% Rings can have magical properties. |
| On fingers | gold ring 'Lightshear'0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +12% nature ----- def ----- Armour +6 Resists +24% nature Max.HP +40.00 ---------- misc Stam/turn +0.40 Light +3 Rings can have magical properties. |
| Around waist | Mighty Girdle1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | plaguebringer's steel greatmaul of crippling (29-43.5 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego++] Arcane/Master Power 29.0 - 43.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +9 blight On Hit: 10% Epidemic 2 On Hit: * 9% chance to disease On Crit: * cripple the target While equipped: dps ---------- Phys.crit +7.0% ----- def ----- Disease- +15% Massive two-handed mauls. |
| On hands | restful iron gauntlets of the iron hand (0 def, 1 armour)1.5 T1 hands armor [Ego+] Master/Psionic While equipped: Stats +3 Str +2 Wil +2 Con ----- def ----- Armour +1 HP.reg +1.20 Disarm- +22% ---------- misc Stam/turn +0.50 Max.stam +11.00 Masteries +0.20 Technique/Grappling Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | steel plate armour 'Eremuhor' (4 def, 11 armour)17.0 T2 massive armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Str +4 Wil +5 Cun dps ---------- Dmg.mod +3% physical Melee Ret 20 physical ----- def ----- Armour +11 Defense +4 (+0 eff.) Fatigue +22% Resists +5% arcane Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) Max.HP +30.00 A suit of armour made of metal plates. |
| Cloak | resilient cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego] Nature/Master While equipped: Stats +2 Str +1 Con ----- def ----- Defense +2 (+0 eff.) Max.HP +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Hygen the steel amulet0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +14 (+4 eff.) S.pwr/crit +7 Dmg.mod +6% mind ----- def ----- Spell.save +3 (+2 eff.) ---------- misc Mana/turn +0.24 Max.mana +25.00 Amulets can have magical properties. |
Inventory
warrior's steel ring of nature (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% nature ----- def ----- Armour +6 Resists +22% nature Rings can have magical properties. |
Xerubeth (21-31.5 power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Master/Psionic Power 21.0 - 31.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +10 mind On Hit: * 14% chance to cause random gloom * 10 arcane resource burn * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * cripple the target While equipped: Stats +2 Cun +2 Wil dps ---------- Phys.crit +9.0% On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +6% darkness Spell.save +3 (+2 eff.) Massive two-handed battleaxes. |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +1 (+0 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enlightening steel mail armour of Eyal (2 def, 6 armour)14.0 T2 heavy armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +3 Wil ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +14% Mind.save +12 (+6 eff.) Max.HP +54.00 HP.reg +1.50 Heal.mod +14% A suit of armour made of mail. |
61 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Getorab2.0 T1 lite [Rare] Nature While equipped: Stats +2 Cun ----- def ----- Resists +6% fire Max.HP +44.00 Heal/summ +40 Blind- +10% Pinning- +25% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Roguelike)
Killed 1000 creatures.By Ritri the Halfling Doombringer level 18
5th Haze 122nd year of Ascendancy at 00:25 see stats
Hell has no fury like a demon scorned! (Roguelike)
Escaped the Searing Halls.By Ritri the Halfling Doombringer level 5
77th Pyre 122nd year of Ascendancy at 23:45 see stats
Level 10 (Roguelike)
Got a character to level 10.By Ritri the Halfling Doombringer level 10
3rd Summertide 122nd year of Ascendancy at 07:50 see stats
Level 20 (Roguelike)
Got a character to level 20.By Ritri the Halfling Doombringer level 20
7th Haze 122nd year of Ascendancy at 00:46 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Ritri the Halfling Doombringer level 17
73rd Dusk 122nd year of Ascendancy at 20:57 see stats
Unstoppable (Roguelike)
Returned from the dead.By Ritri the Halfling Doombringer level 20
9th Haze 122nd year of Ascendancy at 00:47 see stats
Log
Burning Shock from Qwefegar the quasit squad leader hits Ritri for 13 fire damage.
Qwefegar the quasit squad leader's is no longer blazing.
Qwefegar the quasit squad leader uses Block.
Qwefegar the quasit squad leader receives 113 healing.
Ritri receives 1 healing from Devouring flames from Ritri.
--------------------------------
Ritri misses Qwefegar the quasit squad leader.
Ritri loses 116 health to the soulburn.
Burning from Qwefegar the quasit squad leader hits Ritri for 8 fire damage.
Burning Shock from Qwefegar the quasit squad leader hits Ritri for 13 fire damage.
Ritri shrugs off the effect 'Curse of Impotence'!
Ritri hits Qwefegar the quasit squad leader for (3 turned into osmosis), 3 blight, (6 blocked), 0 physical, (2 turned into osmosis), 2 nature, (3 turned into osmosis), 3 fire (10 total damage).
Qwefegar the quasit squad leader hits Ritri for 17 physical, 11 light, 2 fire, 3 fire, 23 fire (58 total damage).
Qwefegar the quasit squad leader receives 115 healing.
--------------------------------
Ritri shrugs off the effect 'Curse of Impotence'!
Qwefegar the quasit squad leader is on fire!
Qwefegar the quasit squad leader's is surrounded with an all-consuming flame!
Ritri hits Qwefegar the quasit squad leader for (14 blocked), 0 physical, (2 turned into osmosis), 2 blight, (3 turned into osmosis), 3 fire (6 total damage).
Ritri loses 58 health to the soulburn.
The protective shield of Ritri disappears.
Ritri is not disabled anymore.
Ritri hits Qwefegar the quasit squad leader for (13 turned into osmosis), 13 fire (14 total damage).
Burning from Qwefegar the quasit squad leader hits Ritri for 11 fire damage.
Burning Shock from Qwefegar the quasit squad leader hits Ritri for 13 fire damage.
Qwefegar the quasit squad leader activates Chant of Resistance.
Qwefegar the quasit squad leader deactivates Chant of Fortress.
Saving game...


















































































