










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 28 / 54% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 22 (base 12) |
| Magic | 78 (base 60) |
| Willpower | 74 (base 48) |
| Cunning | 22 (base 16) |
Resources
| Life | 555/696 |
| Mana | 502/502 |
| Paradox | 749 |
| Healing Factor | 1.21375 |
| Regeneration | 3.0950624999999 |
Speed
| Mental | -1.7896795156958E-11% |
| Attack | -1.7896795156958E-11% |
| Movement | +79.72902271436% |
| Spell | -1.7896795156958E-11% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Invisible | 14 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 7 |
| Crit Chance | 10% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 14% |
| Speed | 1.0000000000002 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 4% |
| Speed | 1.0000000000002 |
Offense: Damage Bonus
| Lightning | +6% |
| Fire | +20% |
| Temporal | +7% |
| Cold | +15% |
| Arcane | +5% |
| Mind | +6% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 35.356247795316 (30%) |
| Defense | 29 |
| Ranged Defense | 33 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 41 |
| Mental Save | 49 |
Defense: Resistances
| Nature | + 18%( 70%) |
| Lightning | + 8%( 70%) |
| Darkness | + 18%( 70%) |
| Temporal | + 3%( 70%) |
| Blight | + 5%( 70%) |
| Cold | + 46%( 70%) |
| Mind | + 12%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 33% |
| Bleed Resistance | 33% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 216 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 113 with a minimum range of 15. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 475 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Chronomancy / Matter | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Generic Talents
| Chronomancy / Energy | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Effects
| talent | Energy Decomposition |
| talent | Reality Smearing |
| talent | Chant of Fortitude |
| talent | Matter Weaving |
| talent | Premonition |
| talent | Contingency |
| talent | Gravity Locus |
| beneficial effect | The target is moving is 59% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by Noshe. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by skeleton master archer. Escort: lost anorithil (level 7 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by Noshe. Escort: lost anorithil (level 8 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the repented thief from death by Noshe's temporal clone. Escort: repented thief (level 4 of Old Forest) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Equipment
| On feet | wanderer's pair of hardened leather boots of speed (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +2 Con dps ---------- Mov.spd +20% ----- def ----- Armour +3 Fatigue +3% Phys.save +12 (+6 eff.) Mind.save +13 (+4 eff.) A pair of boots made of leather. |
| Light source | Zydobers the Nimbusbreaker2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Phys.crit +3.0% Crit.mult +3.00% Dmg.mod +6% mind On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +9 (+4 eff.) Rng.Def +9 (+5 eff.) Max.HP +30.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego+] Psionic While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
| Tool | Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 20.06 cold and 17.44 physical damage (based on Willpower) each turn and knocking opponents back. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| On fingers | conjurer's gold ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +10 (+3 eff.) Rings can have magical properties. |
| Around waist | rough leather belt 'Xerileda'1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +3% temporal +3% cold +9% nature +3% darkness Max.HP +30.00 A belt that goes around your waist. |
| In main hand | infernal yew vilestaff of blasting (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +21.00% Spell.pwr +20 (+6 eff.) Melee+ 18 fire Dmg.mod +20% fire ---------- misc See.Invis +8 Talents +1 Command Staff Unleash an elemental blastwave, dealing 29.88 to 35.85 fire damage in a radius 4 around the user Puts all charms on 10 cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves of magic (+4) (0 def, 2 armour)1.0 T3 hands armor [Ego] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +5% arcane ----- def ----- Armour +2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | dreamer's cashmere robe of life (2 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +5% blight +12% mind +15% darkness Phys.save +12 (+6 eff.) Spell.save +11 (+4 eff.) Mind.save +23 (+7 eff.) Max.HP +40.00 HP.reg +2.30 Heal.mod +12% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Xanuwe the Cloudburst (2 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Dex +5 Mag +4 Wil dps ---------- Dmg.mod +6% lightning ----- def ----- Armour +8 Defense +2 (+1 eff.) Fatigue -6% Resists +9% lightning +18% cold ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.30 Max.mana +20.00 Amulets can have magical properties. |
Inventory
copper ring of power0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +5 (+5 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+2 eff.) Rings can have magical properties. |
greater yew vilestaff of blasting (20-24 power, 4 apr, blight element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +20 (+6 eff.) Dmg.mod +20% blight +20% fire +20% darkness +20% acid ---------- misc Talents +1 Command Staff Unleash an elemental blastwave, dealing 29.88 to 35.85 blight damage in a radius 4 around the user Puts all charms on 10 cooldown Staves designed for wielders of magic, by the greats of the art. |
cashmere cloak 'Blastsquall' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +6% darkness Res.pen +25% lightning Melee Ret 4 darkness On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +2 (+1 eff.) Resists +6% darkness +12% lightning Phys.save +8 (+4 eff.) Max.HP +47.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
traveler's pair of rough leather boots of uncanny dodging (3 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Defense +3 (+1 eff.) Rng.Def +3 (+2 eff.) Fatigue -4% Phys.save +5 (+3 eff.) ---------- misc Max.enc +21 A pair of boots made of leather. |
corrosive rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+6 eff.) Melee+ 5 acid Dmg.mod +3% acid ----- def ----- Armour +1 Resists +6% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
mindwoven linen wizard hat of frost (+18%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +12% cold ----- def ----- Defense +1 (+0 eff.) Resists +18% cold ---------- misc Psi/turn +0.10 A pointy cloth hat, very wizardly... |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Bregudor' (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +17% nature Confus- +15% Stun/Frz- +5% ---------- misc Telepathy Humanoid/Orc While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Noshe the Cornac Paradox Mage level 28
18th Regrowth 123rd year of Ascendancy at 05:44 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Noshe the Cornac Paradox Mage level 28
12nd Regrowth 123rd year of Ascendancy at 20:26 see stats
Anti-Antimagic! (Roguelike)
Destroyed the Ziguranth camp with your Rhaloren allies.By Noshe the Cornac Paradox Mage level 21
77th Dusk 122nd year of Ascendancy at 19:27 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Noshe the Cornac Paradox Mage level 19
42nd Dusk 122nd year of Ascendancy at 17:00 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Noshe the Cornac Paradox Mage level 18
41st Dusk 122nd year of Ascendancy at 14:36 see stats
Level 10 (Roguelike)
Got a character to level 10.By Noshe the Cornac Paradox Mage level 10
3rd Summertide 122nd year of Ascendancy at 13:42 see stats
Level 20 (Roguelike)
Got a character to level 20.By Noshe the Cornac Paradox Mage level 20
43rd Dusk 122nd year of Ascendancy at 09:07 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Noshe the Cornac Paradox Mage level 26
11st Regrowth 123rd year of Ascendancy at 14:16 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Noshe the Cornac Paradox Mage level 20
56th Dusk 122nd year of Ascendancy at 14:59 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Noshe the Cornac Paradox Mage level 26
11st Regrowth 123rd year of Ascendancy at 17:23 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike)
Killed the weaver queen and the temporal defiler.By Noshe the Cornac Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 18:29 see stats
Log
--------------------------------
You gain 0.19 gold from the transmogrification of overpowered yew wand of firewall [power 253] (8 cooldown).
You gain 0.71 gold from the transmogrification of pouch of dwarven-steel shots of crippling (24/24, 34-40.8 power, 3 apr).
You gain 3.50 gold from the transmogrification of troll-hide hardened leather armour of alacrity (3 def, 6 armour).
You gain 3.80 gold from the transmogrification of enlightening reinforced leather armour of Toknor (4 def, 7 armour).
You gain 2.74 gold from the transmogrification of searing dwarven-steel mail armour of Eyal (3 def, 8 armour).
You gain 0.93 gold from the transmogrification of prismatic iron helm of absorption (0 def, 3 armour).
You gain 3.07 gold from the transmogrification of heroic dwarven-steel gauntlets of strength (+3) (0 def, 5 armour).
You gain 2.01 gold from the transmogrification of blood-soaked pair of hardened leather boots of evasion (13 def, 3 armour).
You gain 2.99 gold from the transmogrification of blazebringer's dwarven-steel greatsword of nature (36.5-58.4 power, 2 apr).
You gain 2.06 gold from the transmogrification of truestriking dwarven-steel dagger of projection (19-24.7 power, 7 apr).
You gain 1.59 gold from the transmogrification of acidic iron dagger of crippling (10-13 power, 5 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
--------------------------------
There is a A gate into the old kingdom of Reknor here (press '' or right click to use).
Today is the 21st Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:10.
--------------------------------
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Noshe deactivates Reality Smearing.
Noshe deactivates Gravity Locus.
Noshe deactivates Chant of Fortitude.
Noshe deactivates Contingency.
Noshe deactivates Premonition.
Noshe deactivates Energy Decomposition.
Noshe deactivates Matter Weaving.












































































