Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 29 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 48 (base 40) |
| Dexterity | 26 (base 14) |
| Constitution | 28 (base 22) |
| Magic | 36 (base 28) |
| Willpower | 16 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | 421/717 |
| Mana | 242/242 |
| Stamina | 198/199 |
| Healing Factor | 1.5 |
| Regeneration | 86.231267962576 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 107 |
| Accuracy | 57 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | +25% |
Defense: Base
| Armour (hardiness) | 27.38 (100%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 24 |
| Physical Save | 28 |
| Spell Save | 22 |
| Mental Save | 23 |
Defense: Resistances
| All | + 21%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 142.75 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 41. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: InvisibilityUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 8) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 5 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 171.61 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 355 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Golem / Arcane | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| beneficial effect | Improves/gives invisibility (power 8), reducing damage dealt by 40%. Invisibility |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is supercharged, increasing life regen by 56.24 and damage done by 20%. Supercharge Golem |
Quests
Equipment
| Socketed Gems | onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
| In main hand | Hellsun the stralite greatmaul (54-81 power, 3 apr) Hellsun the stralite greatmaul (54-81 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.0 - 81.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 111% Damage (Melee): +7 cold Burst (radius 1) on hit: +12 fire When wielded/worn: Accuracy: +13 (+3 eff.) Changes stats: +6 Dex Changes resistances: +12% acid / +6% all Changes resistances penetration: +19% nature / +5% fire Changes damage: +3% acid / +6% fire Massive two-handed mauls. |
| Main armor | This item will automatically be transmogrified when you leave the level. Delagen (5 def, 11 armour)Delagen (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+5 eff.) Fatigue: +24% Changes resistances: +24% lightning / +3% temporal / +6% nature / +5% arcane Mental save: +10 (+5 eff.) A suit of armour made of metal plates. |
Inventory
heat beam rune of the wizard (163 fire damage) heat beam rune of the wizard (163 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 163.49 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
steel battleaxe 'Skywarden' (19-28.5 power, 2 apr) steel battleaxe 'Skywarden' (19-28.5 power, 2 apr)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.0 - 28.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to daze Damage (Melee): +12 darkness Burst (radius 2) on crit: +4 mind Damage against: +12% Living When wielded/worn: Effects on melee hit: * 15% chance to daze Changes resistances: +6% lightning Psi when hit: +0.08 Mental crit. chance: +3% Massive two-handed battleaxes. |
Glitterraze the stralite greatmaul (56-84 power, 3 apr) Glitterraze the stralite greatmaul (56-84 power, 3 apr)Requires: - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +20 nature / +19 temporal Burst (radius 1) on hit: +4 physical When wielded/worn: Physical power: +8 (+3 eff.) Life regen: +0.20 Light radius: +2 Massive two-handed mauls. |
Ololin (28.5-42.75 power, 2 apr) Ololin (28.5-42.75 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown Damage (Melee): +10 lightning Burst (radius 1) on hit: +7 fire When wielded/worn: Damage when hit (Melee): 8 blight Changes damage: +3% blight Critical mult.: +5.00% Spellpower: +2 (+1 eff.) Massive two-handed mauls. |
caustic stralite greatmaul of the leech (52.5-78.75 power, 3 apr) caustic stralite greatmaul of the leech (52.5-78.75 power, 3 apr)Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 52.5 - 78.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 7% chance to corrode armour * Slows global speed by 19% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 12 nature slow Changes resistances penetration: +10% acid Life regen: +2.00 Massive two-handed mauls. |
Genocide (42-67.2 power, 4 apr) Genocide (42-67.2 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Blood-Letter (33-46.2 power, 4.5 apr) Blood-Letter (33-46.2 power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Relgevon the steel waraxe (15-21 power, 3 apr) Relgevon the steel waraxe (15-21 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 mind / +16 cold When wielded/worn: Psi when hit: +0.04 Hate when firing a critical mind attack: +1.00 Mindpower: +8 (+5 eff.) It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. One-handed war axes. |
glacial dwarven-steel waraxe of purging (20-28 power, 4 apr) glacial dwarven-steel waraxe of purging (20-28 power, 4 apr)Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +7 nature Burst (radius 2) on crit: +5 ice When wielded/worn: Armour: +8 Changes resistances penetration: +7% cold One-handed war axes. |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+8 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+3 eff.) It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Black Mesh (8 def, 2 armour, 101 block) Black Mesh (8 def, 2 armour, 101 block)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+8 eff.) Ranged Defense: +8 (+8 eff.) Fatigue: +12% Changes resistances: +15% blight / +30% darkness Talent granted: +3 Block Stamina each turn: +2.00 Special effect on block: 30% chance of pulling in the attacker Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Achievements
Log
Skeleton master archer receives 29 healing from Ghoulking's purging blight area effect.
Ghoulking's purging blight area effect hits Alec111 for 19 blight damage.
Skeleton warrior receives 29 healing from Ghoulking's purging blight area effect.
Will o' the wisp receives 29 healing from Ghoulking's purging blight area effect.
Ghoulking receives 29 healing from Ghoulking's purging blight area effect.
Ghoulking's purging blight area effect hits Golem (servant of Alec111) for 15 blight damage.
Skeleton warrior receives 29 healing from Ghoulking's purging blight area effect.
Skeleton warrior misses Alec111.
Golem (servant of Alec111) hits The Master for 8 fire damage.
Golem (servant of Alec111) hits Skeleton warrior for (125 absorbed), 0 acid, (5 absorbed), 0 cold, (9 absorbed), 0 fire (0 total damage).
Golem (servant of Alec111) hits Will o' the wisp for 6 fire damage.
Ghoulking hits Alec111 for 14 physical damage.
Alec111 hits Ghoulking for 17 blight damage.
The Master casts Manathrust.
Character control switched to golem (servant of Alec111).
Will o' the wisp briefly catches sight of you!
Will o' the wisp explodes! golem (servant of Alec111) is enveloped in frost.
The Master hits Alec111 for 162 arcane damage.
Will o' the wisp hits golem (servant of Alec111) for 176 cold damage.
The Master killed Alec111!
The Master receives 29 healing from Ghoulking's purging blight area effect.
Armoured skeleton warrior receives 29 healing from Ghoulking's purging blight area effect.
Skeleton master archer receives 29 healing from Ghoulking's purging blight area effect.
Skeleton warrior receives 29 healing from Ghoulking's purging blight area effect.
Skeleton warrior receives 29 healing from Ghoulking's purging blight area effect.
Ghoulking's purging blight area effect hits golem (servant of Alec111) for 15 blight damage.
Ghoulking receives 29 healing from Ghoulking's purging blight area effect.
Golem (servant of Alec111) is no longer invisible.
Golem (servant of Alec111) seems less dangerous.
