









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3More Experience with High(er) Level Enemy 1.5.5If your level is lower than the target's, you will get more experience. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
No Race-based Exp Penalties 1.0.4Removes all race-based exp penalties from the game. (Does not affect yeeks' bonus.) Could possibly cause issues with other addons which modify existing races. Please let me know should any issues arise. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ghouls Dont Breathe 1.3.1This belt removes breathing because it makes you undead but ghouls still breathe?! Howgash! GHOULS DONT BREATHE!! Conveyance Reward 1.5.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Items Vault 1.6.0Donators/Buyers bonus! Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 22 / 14% |
| Size | medium |
| Lifes / Deaths | Killed by Bethavea the thief at level 22 on the 20th Haze 122nd year of Ascendancy at 02:45 / 1 |
Primary Stats
| Strength | 59 (base 50) |
| Dexterity | 17 (base 11) |
| Constitution | 55 (base 41) |
| Magic | 12 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 25 (base 13) |
Resources
| Life | -181/1003 |
| Stamina | 109/150 |
| Steam | 0/100 |
| Healing Factor | 1.6 |
| Regeneration | 143.96930665232 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 71 |
| Accuracy | 35 |
| Crit Chance | 86% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +24% |
| Nature | +9% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +5% |
| Mind | +5% |
| Physical | +9% |
| Fire | +5% |
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 33.317011280365 (73.452380952381%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 10 |
| Physical Save | 30 |
| Spell Save | 12 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Blight | + 17%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 39%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 24%( 70%) |
| Light | + 20%( 70%) |
| Physical | + 11%( 70%) |
| Mind | + 22%( 70%) |
| Darkness | + 15%( 70%) |
| Fire | + 24%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 56% |
| Teleport Resistance | 20% |
| Disarm Resistance | 74% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 56% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 1 each turn for 10 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 151 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Bloodthirst | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.43 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target is attuned to the wild, increasing all damage affinity by 14% and reducing a random debuff duration by 1%. Primal Attunement |
| beneficial effect | A flow of life spins around the target, regenerating 15.50 life per turn. Regeneration |
| beneficial effect | Increases critical hit chance by 53%. Berserker Rage |
| detrimental effect | Huge cut that bleeds, doing 17.10 physical damage per turn. Bleeding |
| beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 29.18, and stamina regeneration by 5.84. Bloodbath |
| beneficial effect | The target has 45 increased life regeneration. Recovery |
| beneficial effect | Increases the effectiveness of all healing the target receives by 30%. Empowered Healing |
| detrimental effect | The target is poisoned, taking 107.65 nature damage per turn. Damage dealt is reduced by 11%. Deadly Poison |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. * You have been sent to commune with the Tree of Ages for wisdom about these strange happening. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
| On feet | [vs. Salovena the Flashtaint (6 def, 1 armour) (On feet)]Salovena the Flashtaint (6 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +6 (+3 eff.) (-) Changes resistances: +6%(-) cold / +7%(-) fire Changes damage: +12%(-) lightning Mana each turn: +0.04 (-) Only die when reaching: -80.00 life (-) Maximum life: +40.00 (-) Maximum mana: +60.00 (-) A pair of boots made of leather. |
| Quiver | [vs. pouch of steel shots 'Skyrock' (18/18, 28.5-34.2 power, 2 apr) (Quiver)]pouch of steel shots 'Skyrock' (18/18, 28.5-34.2 power, 2 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Base power: 28.5 - 34.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +5 (-) Armour Penetration: +2 (-) Crit. chance: +11.5% (-) Capacity: 18 (-) On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 192 physical damage On weapon crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% (-) Damage (Ranged): +8(-) lightning Damage (radius 1) on hit: +4(-) mind Damage (radius 2) on crit: +12(-) lightning Shots are used with slings to pummel your foes to death. |
| Light source | [vs. Treeguile the brass lantern (Light source)]Treeguile the brass lantern Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2(-) Wil Changes resistances: +6%(-) light / +3%(-) acid Changes damage: +9%(-) nature Critical mult.: +5.00% (-) Maximum life: +43.00 (-) Maximum psi: +10.00 (-) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Toreleg (9 def, 3 armour) (On head)]Toreleg (9 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Defense: +9 (+4 eff.) (-) Fatigue: +5% (-) Changes stats: +3(-) Dex / +3(-) Mag Changes resistances: +6%(-) light / +6%(-) cold Maximum life: +60.00 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) (-) Changes stats: +5(-) Lck Trap disarming bonus: +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. mule's copper ring of pilfering (On fingers, 1 of 2)]mule's copper ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+4 eff.) (-) Armour penetration: +8 (-) Defense: +8 (+4 eff.) (-) Fatigue: -4% (-) Maximum encumbrance: +21 (-) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 119% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. mule's copper ring of pilfering (On fingers, 1 of 2)]Coalgore Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-8 (-4 eff.)) Armour penetration: +0 (-8) Defense: +6 (+3 eff.) (-2 (-1 eff.)) Fatigue: +0% (+4%) Damage when hit (Melee): 6 darkness Changes stats: +3 Cun Changes resistances: +9% mind / +6% darkness Changes resistances penetration: +5% darkness / +5% lightning Changes damage: +3% lightning Maximum encumbrance: +0 (-21) Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt 'Tarrudan' (Around waist)]rough leather belt 'Tarrudan' Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) (-) Fatigue: -4% (-) Changes stats: +3(-) Con Changes resistances: +9%(-) cold / +6%(-) fire Changes resistances penetration: +5%(-) mind Maximum encumbrance: +10 (-) Teleport immunity: +20% (-) Only die when reaching: -60.00 life (-) A belt that goes around your waist. |
| In main hand | [vs. Earogahir (23-34.5 power, 2 apr) (In main hand, 1 of 2)]Earogahir (23-34.5 power, 2 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 23.0 - 34.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On weapon crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +7.0% (-) Physical power: +14 (+3 eff.) (-) Changes stats: +1(-) Mag / +4(-) Cun / +3(-) Con Changes resistances: +5%(-) arcane Changes resistances penetration: +9%(-) physical Disarm immunity: +14% (-) Massive two-handed battleaxes. Tap to cycle through comparison choices |
| On hands | [vs. iron gauntlets 'Nimbusthorn' (0 def, 1 armour) (On hands)]iron gauntlets 'Nimbusthorn' (0 def, 1 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) (-) Armour: +1 (-) Fatigue: +1% (-) Damage when hit (Melee): 4(-) lightning Changes stats: +3(-) Str / +1(-) Wil Changes resistances: +3%(-) fire Changes damage: +9%(-) lightning Talents granted: +1.00(-) Iron Grip Disarm immunity: +60% (-) Light radius: +3 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. Neruth the Smearripper (2 def, 6 armour) (Main armor)]Neruth the Smearripper (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) (-) Armour: +6 (-) Defense: +2 (+1 eff.) (-) Fatigue: +12% (-) Effects on melee hit: * 10% chance to slow global speed by 41% Damage (Melee): 0(-10) item nature slow Changes stats: +3(-) Str / +3(-) Con Changes resistances: +16%(-) lightning / +2%(-) physical / +5%(-) mind Mental save: +14 (+7 eff.) (-) Maximum life: +38.00 (-) A suit of armour made of mail. |
| Cloak | [vs. Vorunne (1 def, 14 armour) (Cloak)]Vorunne (1 def, 14 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +3 (+2 eff.) (-) Physical power: +4 (+1 eff.) (-) Armour: +14 (-) Defense: +1 (+0 eff.) (-) Changes stats: +1(-) Str / +4(-) Con Changes resistances: +11%(-) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Burnwar (Around neck)]Burnwar Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +5(-) Cun / +2(-) Wil Changes resistances: +6%(-) nature Changes resistances penetration: +5%(-) fire Talent masteries: +0.13(-) Technique / Conditioning Mental save: +6 (+3 eff.) (-) Mental crit. chance: +3% (-) Amulets can have magical properties. |
Inventory
[vs. Infusion: Healing [healing infusion of the titan (heal 77; cd 10)] (on body)]healing infusion of the titan (heal 152; cd 11) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13(+1) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 152(+1) then cleanse 1 wound, poison and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Healing [healing infusion of the titan (heal 77; cd 10)] (on body)]healing infusion of the warrior (heal 165; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15(+3) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 165(+14) then cleanse 1 wound, poison and disease effect. Its effects scale with your -Constitution, +Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 261; 15 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 261 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 101; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 101 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Earogahir (23-34.5 power, 2 apr) (In main hand, 1 of 2)]Tirakai's Maul (32-41.6 power, 6 apr) Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6(+9.0 - +7.1) Uses stats: 10% Mag, 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 (+4) Crit. chance: +8.0% (+3.0%) Attack speed: 100% (-) On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On weapon crit: - Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +24 dazing lightning When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Physical power: +0 (+0 eff.) (-14 (-3 eff.)) Armour: +2 Changes stats: +4 Dex / +4(+3) Mag / +4(-) Cun / +0(-3) Con Changes resistances: +0%(-5%) arcane / +2% all Changes resistances penetration: +0%(-9%) physical Changes damage: +8% lightning Disarm immunity: +0% (-14%) Aquamarine: Lightning It can be used to imbue the hammer with a gem of your choice Activation costs 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. Tap to cycle through comparison choices |
[vs. iron gauntlets 'Nimbusthorn' (0 def, 1 armour) (On hands)]Spellhunt Remnants (1 def, 2 armour) =aa= Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-6 (-1 eff.)) Armour: +2 (+1) Defense: +1 (+1 eff.) Fatigue: +0% (-1%) Damage when hit (Melee): 0(-4) lightning Changes stats: +0(-3) Str / +2(+1) Wil / +2 Cun Changes resistances: +0%(-3%) fire Changes resistances penetration: +5% nature Changes damage: +5% nature / +0%(-9%) lightning Talent granted: +0(+-1) Iron Grip Spell save: +4 (+4 eff.) Disarm immunity: +0% (-60%) Maximum life: +20.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +3% Light radius: +0 (-3) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
[vs. Neruth the Smearripper (2 def, 6 armour) (Main armor)]iron plate armour of the deep (0 def, 8 armour) =water= Requires: - Massive armour training - Strength 22 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Armour: +8 (+2) Defense: +0 (+0 eff.) (-2 (-1 eff.)) Fatigue: +22% (+10%) Damage (Melee): 0(-10) item nature slow Changes stats: +0(-3) Str / +0(-3) Con Changes resistances: +6% acid / +0%(-2%) physical / +6% cold / +0%(-5%) mind / +0%(-16%) lightning Allows you to breathe in: water Mental save: +0 (+0 eff.) (-14 (-7 eff.)) Maximum life: +0.00 (-38.00) A suit of armour made of metal plates. |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. Prox's Lucky Halfling Foot (Tool)]woodsman's iron pickaxe (dig speed 37 turns) =ff= Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-2 eff.)) Changes stats: +1 Str / +0(-5) Lck Changes resistances: +10% nature Changes damage: +5% nature Trap disarming bonus: +0 (-5) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Danwen the Thalore Berserker level 15
9th Flare 122nd year of Ascendancy at 22:52 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Danwen the Thalore Berserker level 10
4th Mirth 122nd year of Ascendancy at 19:00 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Danwen the Thalore Berserker level 20
23rd Dusk 122nd year of Ascendancy at 12:54 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Danwen the Thalore Berserker level 7
1st Mirth 122nd year of Ascendancy at 02:10 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Danwen the Thalore Berserker level 20
26th Dusk 122nd year of Ascendancy at 22:00 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Danwen the Thalore Berserker level 18
15th Dusk 122nd year of Ascendancy at 16:06 see stats
Log
Danwen HEALS from nature damage!
Deep Wound from Danwen killed Bethavea the thief!
Melee retaliation hits Neryna the thief for 3 lightning, 5 darkness, 3 lightning, 5 darkness (15 total damage).
Neryna the thief hits Danwen for 113 physical, 23 healing, 4 nature, 2 healing, 97 physical, 20 healing (214 total damage) [46 healing].
Neryna the thief performs a melee critical strike against Danwen!
Danwen HEALS from physical damage!
Danwen HEALS from nature damage!
Melee retaliation hits Neryna the thief for 3 lightning, 5 darkness, 3 lightning, 5 darkness (15 total damage).
Neryna the thief hits Danwen for 54 physical, 11 healing, 19 physical, 4 healing, 4 nature, 2 healing (77 total damage) [18 healing].
Danwen HEALS from fire damage!
Bethavea the thief's firestorm hits Danwen for 78 fire, 19 healing (78 total damage) [19 healing].
Danwen stops bleeding.
Danwen has recovered!
Danwen HEALS from physical damage!
Danwen HEALS from nature damage!
Deadly Poison from Neryna the thief hits Danwen for 73 nature, 44 healing (73 total damage) [44 healing].
Bleeding from Neryna the thief hits Danwen for 44 physical, 9 healing (44 total damage) [9 healing].
Danwen uses Gift of the Woods.
Danwen starts regenerating health quickly.
Danwen casts Rune: Mirror Image.
Mirror Image is poisoned!
Danwen starts to bleed.
Mirror Image starts to bleed.
Danwen HEALS from physical damage!
Danwen HEALS from nature damage!
Melee retaliation hits Neryna the thief for 3 lightning, 5 darkness, 3 lightning, 5 darkness (15 total damage).
Blade Flurry hits Danwen for 25 physical, 6 healing, 23 physical, 6 healing, 4 nature, 3 healing (53 total damage) [15 healing].
Neryna the thief hits Mirror Image for 25 physical, 27 physical, 4 nature (57 total damage).
Saving game...















































































