Milrail the level 22 Higher Wyrmic by linchpin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassWyrmic
Level / Exp22 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength54 (base 51)
Dexterity19 (base 10)
Constitution21 (base 11)
Magic12 (base 10)
Willpower65 (base 46)
Cunning18 (base 10)

Resources

Life586/586
Equilibrium33
Healing Factor1
Regeneration0.25000000000001

Speed

Mental0%
Attack0%
Movement+12.075717971749%
Spell0%
Global+100%

Vision

Sight11
Lite6
Infravision3
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Mainhand

Damage77
Accuracy42
Crit Chance12%
APR44
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower55.995595825405
Crit Chance14%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)50.3 (86.666666666667%)
Defense31.075
Ranged Defense36.075
Fatigue46
Physical Save37.625
Spell Save26.975
Mental Save31.525

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance5%
Confusion Resistance12%
Disarm Resistance44%
Knockback Resistance40%
Instadeath Resistance100%
Blind Resistance33%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Wild-gift / Cold drake aspect1.40
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.40
1/5
1/5
5/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.40
1/5
1/5
1/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.40
1/5
5/5
5/5
0/5
Wild-gift / Venom drake aspect1.40
5/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
1/5
1/5
1/5
1/5
Wild-gift / Mindstar mastery1.20
4/5
0/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
5/5
0/5
Wild-gift / Call of the wild1.20
1/5
5/5
1/5
0/5
Wild-gift / Harmony1.10
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active
done
done
done
done
done
active
done
done
done
active
active
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Milrail the Higher Wyrmic level 16
37th Dusk 122nd year of Ascendancy at 04:31
see stats
Earth Master Killed Harkor'Zun and unlocked Stone magic.
By Milrail the Higher Wyrmic level 18
47th Haze 122nd year of Ascendancy at 11:26
see stats
Exterminator Killed 1000 creatures.
By Milrail the Higher Wyrmic level 15
23rd Dusk 122nd year of Ascendancy at 21:37
see stats
Eye of the storm Freed Derth from the onslaught of the mad Tempest, Urkis.
By Milrail the Higher Wyrmic level 18
47th Haze 122nd year of Ascendancy at 17:26
see stats
Level 10 Got a character to level 10.
By Milrail the Higher Wyrmic level 10
4th Flare 122nd year of Ascendancy at 05:59
see stats
Level 20 Got a character to level 20.
By Milrail the Higher Wyrmic level 20
54th Haze 122nd year of Ascendancy at 13:43
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Milrail the Higher Wyrmic level 18
40th Haze 122nd year of Ascendancy at 07:34
see stats
The Arena Unlocked Arena mode.
By Milrail the Higher Wyrmic level 9
3rd Summertide 122nd year of Ascendancy at 17:52
see stats
The secret city Discovered the truth about mages.
By Milrail the Higher Wyrmic level 11
8th Dusk 122nd year of Ascendancy at 04:24
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Milrail the Higher Wyrmic level 20
70th Haze 122nd year of Ascendancy at 15:49
see stats

Log

There is a Zigur (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...


Saving done.


The shopkeeper spends a great deal of time going over the finer details of channeling energy through mindstars with you.


Sold: 3
agate for 12.00 gold.
Sold: 9
aquamarine for 45.00 gold.
Sold: 4
ametrine for 16.00 gold.

The shopkeeper spends a great deal of time going over the finer details of channeling energy through mindstars with you, and teaches you enhanced mental discipline needed to maintain powerful energy fields.

Milrail deactivates Wild Growth.

Milrail activates Wild Growth.

You switch your weapons to: .


Milrail wears:
Eye of the Wyrm (16-17.6 power, 24 apr, physical damage).

Resting starts...

Talent Psiblades is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


Milrail activates Psiblades.


Milrail wears:
Titanic (20 def, 18 armour, 48-57.6 power, 320 block).

Milrail deactivates Wild Growth.

Milrail deactivates Psiblades.