





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Egress Artifact Rolling 1.7.4Immediately gives you 3 appropriate artifacts upon entering the egress instead of having to brute-force combinations. |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 20 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 20 (base 16) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 15 (base 15) |
Willpower | 10 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | 391/391 |
Hate | 100/100 |
Healing Factor | 0.51915261712575 |
Regeneration | 0.51915261712575 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +11.09386761032% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 15 |
Accuracy | 39 |
Crit Chance | 5% |
APR | 3 |
Speed | 1.25 |
Offense: Offhand
Damage | 9 |
Accuracy | 39 |
Crit Chance | 5% |
APR | 3 |
Speed | 1.25 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 2% |
Speed | 1.25 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Light | -49% |
All | -60% |
Defense: Base
Armour (hardiness) | 13.5 (43.579428603723%) |
Defense | 9 |
Ranged Defense | 9 |
Fatigue | 12 |
Physical Save | 15 |
Spell Save | 12 |
Mental Save | 10 |
Defense: Resistances
Acid | +100%(100%) |
Light | + 34%(100%) |
Blight | +100%(100%) |
Nature | + 43%(100%) |
Fire | -26%(100%) |
All | + 16%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Worm that Walks Link |
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Arcane talents fail 10% of the time and arcane sustains have a 1.0% chance to deactivate each turn. Antimagic Disruption |
beneficial effect | Linked to their horror ally gaining 16% all damage resistance. Shared Insanity |
Quests
Equipment
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) Changes stats: +3 Cun Changes resistances: +22% light Changes damage: +11% light Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Armour: +8 Changes stats: +4 Str Spellpower: +6 (+1 eff.) Mindpower: +6 (+4 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
Around waist | ![]() 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Main armor | ![]() Requires: - Heavy armour training - Strength 14 Infused by arcane disrupting forces 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +11% nature / +11% blight A suit of armour made of mail. |
In off hand | ![]() Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% One-handed war axes. |
In main hand | ![]() Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% One-handed war axes. |
Inventory
Achievements
Log
Welcome to level 12 [Worm that walks (servant of Dalex)].
Worm that walks (servant of Dalex) has 21 stat point(s), 6 class talent point(s), 3 generic talent point(s) to spend. Select worm that walks (servant of Dalex) in the party list and press G to use them.
Welcome to level 13 [Worm that walks (servant of Dalex)].
Worm that walks (servant of Dalex) has 23 stat point(s), 6 class talent point(s), 3 generic talent point(s) to spend. Select worm that walks (servant of Dalex) in the party list and press G to use them.
Welcome to level 14 [Worm that walks (servant of Dalex)].
Worm that walks (servant of Dalex) has 25 stat point(s), 7 class talent point(s), 3 generic talent point(s) to spend. Select worm that walks (servant of Dalex) in the party list and press G to use them.
Welcome to level 15 [Worm that walks (servant of Dalex)].
Worm that walks (servant of Dalex) has 27 stat point(s), 7 class talent point(s), 3 generic talent point(s) to spend. Select worm that walks (servant of Dalex) in the party list and press G to use them.
Welcome to level 16 [Worm that walks (servant of Dalex)].
Worm that walks (servant of Dalex) has 29 stat point(s), 8 class talent point(s), 4 generic talent point(s) to spend. Select worm that walks (servant of Dalex) in the party list and press G to use them.
Welcome to level 17 [Worm that walks (servant of Dalex)].
Worm that walks (servant of Dalex) has 31 stat point(s), 8 class talent point(s), 4 generic talent point(s) to spend. Select worm that walks (servant of Dalex) in the party list and press G to use them.
Welcome to level 18 [Worm that walks (servant of Dalex)].
Worm that walks (servant of Dalex) has 33 stat point(s), 9 class talent point(s), 4 generic talent point(s) to spend. Select worm that walks (servant of Dalex) in the party list and press G to use them.
Welcome to level 19 [Worm that walks (servant of Dalex)].
Worm that walks (servant of Dalex) has 35 stat point(s), 9 class talent point(s), 4 generic talent point(s) to spend. Select worm that walks (servant of Dalex) in the party list and press G to use them.
Welcome to level 20 [Worm that walks (servant of Dalex)].
Worm that walks (servant of Dalex) has 37 stat point(s), 10 class talent point(s), 5 generic talent point(s) to spend. Select worm that walks (servant of Dalex) in the party list and press G to use them.
Character control switched to worm that walks (servant of Dalex).
Dalex links closer to his ally!
Worm that walks (servant of Dalex) links closer to his ally!
Worm that walks (servant of Dalex) activates Worm that Walks Link.
Character control switched to Dalex.
Character control switched to worm that walks (servant of Dalex).
Character control switched to Dalex.
Character control switched to worm that walks (servant of Dalex).
You give psionicist's copper ring of arcana (+0.13/turn) to Dalex.