Mandy the level 10 Cornac Necromancer by celethang

Character

GameTales of Maj'Eyal: Age of Ascendancy 0.9.43
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassNecromancer
Level / Exp10 / 93%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity10 (base 10)
Constitution18 (base 18)
Magic33 (base 33)
Willpower17 (base 17)
Cunning13 (base 11)

Resources

Life201/201
Mana158/158
Positive0/77
Souls8/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Invisible2

Offense: Mainhand

Damage18
Accuracy4
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower32
Crit Chance10%
Speed1

Offense: Mind

Mindpower17.1
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+10%
Blight+10%
Darkness+10%
Fire+10%
Cold+10%

Offense: Damage Penetration

Cold+8%
Acid+10%

Defense: Base

Armour (hardiness)11 (30%)
Defense17
Ranged Defense17
Fatigue0
Physical Save10.5
Spell Save21.75
Mental Save16.5

Defense: Resistances

Cold+ 25%( 70%)

Defense: Immunities

Silence Resistance25%

Inscriptions (3/3)

Infusion
Infusion
Rune

Class Talents

Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
1/5
1/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
2/5
0/5
0/5

Generic Talents

Celestial / Light0.80
2/5
1/5
1/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
4/5
0/5
0/5
0/5
Cunning / Survival0.90
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active
done
active

Equipment

On fingers
On fingers
Around waist
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Mandy the Cornac Necromancer level 10
3rd Summertide 122nd year of Ascendancy at 06:55
see stats

Log

Talent Invoke Darkness is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).

Red crystal casts Phase Door.

Ran for 3 turns (stop reason: hostile spotted (red crystal)).

Mandy casts Invoke Darkness.

Mandy's spell attains critical power!
You collect a new ingredient:
red crystal shard.
Mandy hits red crystal for
236 darkness damage.
Mandy killed red crystal!
Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).

Mandy picks up (d.):
ranger's elm longbow.
There is a ladder to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).

Space around you starts to dissolve...

You are yanked out of this place!

You gain 2.00 gold from the transmogrification of
steel waraxe of phasing (11.5-16.1 power, 9 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (6-8.4 power, 2 apr).
You gain 1.50 gold from the transmogrification of
mighty rough leather sling.
You gain 1.05 gold from the transmogrification of
ranger's elm longbow.
You gain 0.25 gold from the transmogrification of
iron greatsword (11-17.6 power, 1 apr).
You gain 1.21 gold from the transmogrification of
iron greatmaul of projection (11-16.5 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
Saving done.

There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...