Solair the level 1 Ghoul Sun Paladin by Volkbert

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.9
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceGhoul
ClassSun Paladin
Level / Exp1 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 15)
Dexterity11 (base 10)
Constitution18 (base 10)
Magic16 (base 16)
Willpower8 (base 10)
Cunning8 (base 10)

Resources

Life-19/130
Positive40/40
Stamina95/95
Healing Factor1.063829787234
Regeneration0.2659574468085

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy5
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance0%
Speed1

Offense: Mind

Mindpower8
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)10.596689338462 (59.10447761194%)
Defense6
Ranged Defense10
Fatigue18
Physical Save13
Spell Save8
Mental Save5

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
1/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Character control switched to Solair.
Character control switched to Solair.
Accepted quest 'The rotting stench of the dead'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.

Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.

Forbidden Cults, the third expansion for Tales of Maj'Eyal, at long last brings in all the horror and tentacly goodness you never knew you wanted!
Play as one of the
two new classes and two new races, find new artifacts to power yourself (in weirdly disturbing ways), die to new terrible horrors, explore new zones and read lore about the ages past. But worry not, you will most likely go insane as is right!

It is now officialy
released and to celebrate I am happy to say I've slipped up a little, writhing, present in your inventory!
Solair activates Weapon of Light.

Necromancer casts Soul Rot.

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.


Necromancer casts Soul Rot.

Necromancer's spell attains critical power!
Talent Block is ready to use.

Solair hits Necromancer for 18 physical, 9 light (28 total damage).
Necromancer's Soul Rot hits
Solair for 84 blight damage.
Necromancer misses Solair.

Solair misses Necromancer.
Necromancer hits Solair for 5 physical damage.

Solair misses Necromancer.
Necromancer misses Solair.

Solair casts Sun Ray.

Solair hits Necromancer for 43 light damage.
Necromancer hits Solair for 5 physical damage.
Necromancer casts Soul Rot.


Necromancer says: 'ARRGGggg... You are alone! You will be destroyed!'

Saving game...