













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.6.7Official Expansion!Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Prodigious Progress 1.6.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game FlexSpec Respec Limitation Relaxer 1.5.5Ashes of Urh'Rok 1.6.7Official Expansion!Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Rogue |
| Level / Exp | 50 / 3519% |
| Size | small |
| Lifes / Deaths | Killed by Beler at level 49 on the 49th Dusk 123rd year of Ascendancy at 01:20 3 / 5Killed by Isoriabeth the Fozen Terror at level 50 on the 67th Haze 123rd year of Ascendancy at 13:29 Killed by Yvuyawen the Flame Terror at level 50 on the 67th Haze 123rd year of Ascendancy at 20:56 Killed by Argoniel at level 50 on the 3rd Regrowth 124th year of Ascendancy at 14:30 Killed by Beler at level 50 on the 3rd Regrowth 124th year of Ascendancy at 18:18 |
Primary Stats
| Strength | 33 (base 18) |
| Dexterity | 113 (base 61) |
| Constitution | 95 (base 61) |
| Magic | 56 (base 10) |
| Willpower | 63 (base 29) |
| Cunning | 115 (base 60) |
Resources
| Life | 1092/1240 |
| Stamina | 221/330 |
| Healing Factor | 1.6711320754716 |
| Regeneration | 53.894009433961 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | -994.85357345549 |
| Infravision | 11 |
| See Stealth | 52.375532111357 |
| See Invisible | 52.375532111357 |
Offense: Mainhand
| Damage | 142 |
| Accuracy | 63 |
| Crit Chance | 117% |
| APR | 72 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 71 |
| Accuracy | 63 |
| Crit Chance | 117% |
| APR | 72 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +41% |
| Arcane | +38% |
| Mind | +38% |
| All | +29% |
| Lightning | +62% |
| Light | +50% |
| Physical | +38% |
| Darkness | +56% |
| Fire | +35% |
| Nature | +104% |
Offense: Damage Penetration
| Physical | +34% |
| Acid | +5% |
| Light | +20% |
| Nature | +30% |
| Darkness | +11% |
| Arcane | +15% |
| Lightning | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 4.1742043999289 (99.309173272933%) |
| Defense | 80 |
| Ranged Defense | 80 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 30 |
| Mental Save | 55 |
Defense: Resistances
| Lightning | + 64%( 70%) |
| Light | + 76%( 80%) |
| Darkness | + 62%( 70%) |
| Nature | + 70%( 70%) |
| Physical | + 52%( 70%) |
| Mind | + 58%( 70%) |
| All | + 45%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 77% |
| Silence Resistance | 84% |
| Confusion Resistance | 100% |
| Stun Resistance | 100% |
| Pinning Resistance | 46% |
| Poison Resistance | 44% |
| Knockback Resistance | 40% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 783 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 842% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 80 up to 7 times. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cunning / Artifice | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.50 |
| 5/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 2.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Cunning / Poisons | 2.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Quickdraw |
| talent | Apply Poison |
| talent | Trained Reactions |
| talent | Numbing Poison |
| talent | Volatile Poison |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
| detrimental effect | The target is hexed, granting it 46% chance each turn to be dazed for 3 turns. Pacification Hex |
| beneficial effect | Gain 15% all damage and 10% all res. Empowered by the shadows |
| beneficial effect | Has 2 throwing knives prepared: 2 KnivesRange: 7 Net Damage: 167 - 233 Accuracy: 80 (knife) APR: 75 Crit Chance: +130% Crit mult: 289% Uses Stats: 50% Cun, 70% Dex |
| detrimental effect | The target has been splashed with acid, taking 36.23 acid damage per turn, reducing armour by 64 and attack by 56. Acid Splash |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Beler. Escort: lone alchemist (level 3 of Old Forest) | failed |
You failed to protect the lost warrior from death by Beler. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by Velilaith the fire drake hatchling. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by Isuressra the ghoul. Escort: repented thief (level 5 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove at leastg one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2785. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed xorn fragment. * You've found the needed vial of fire wyrm saliva. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Bubar the pair of voratun boots (13 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +15 Dex dps ---------- Phys.crit +7.0% Phys.pwr +30 (+7 eff.) Spell.pwr +10 (+3 eff.) Apr +10 ----- def ----- Armour +5 Defense +13 (+2 eff.) Fatigue +4% Silence- +38% Confus- +37% Stun/Frz- +50% ---------- misc Stam/turn +3.13 Mana/s.crit +2.09 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
| On head | Maharasus the Strikemalice (7 def, 13 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +1 Mag +5 Wil +1 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +18% lightning ----- def ----- Armour +13 Defense +7 (+1 eff.) Fatigue +5% Resists +12% physical +24% mind +7% all Phys.save +16 (+5 eff.) Mind.save +30 (+8 eff.) Confus- +35% ---------- misc Infravis +3 A cap made of leather. |
| On hands | Drutar the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +9 Cun +7 Dex dps ---------- Phys.crit +17.0% Spell.crit +19% Mind.crit +20% Crit.mult +25.00% Melee+ 19 darkness Dmg.mod +9% mind +9% darkness Acc +7 (+2 eff.) Apr +14 ----- def ----- Armour +3 Fatigue +5% Resists +15% darkness ---------- misc Hate/m.crit +4.00 Unarmed combat: Power 151% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +10 Apr +24 Crit +20.0% Atk.spd 83% On Hit: 20% Moonlight Ray 5 On Hit: 15% Perfect Strike 5 On Crit: 20% Cripple 5 On Hit: * 12% chance to reduce damage dealt by 25% Steady Shot: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron pickaxe 'Breezerazor' (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +3% light Res.pen +25% nature On Hit (Melee): * 10% chance to slow global speed by 58% * 10% chance to reduce damage dealt by 25% ----- def ----- Resists +3% nature ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Falydan the Boltflash0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% lightning +9% arcane +14% nature Res.pen +20% lightning Melee Ret 4 mind 2 arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 31 ----- def ----- Resists +28% nature Max.HP +149.00 HP.reg +20.00 Heal.mod +19% Disarm- +47% Pinning- +46% Knockbk- +40% Rings can have magical properties. |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +16 Mag +8 Wil +7 Cun dps ---------- Spell.pwr +29 (+8 eff.) Dmg.mod +12% nature +12% lightning Res.pen +5% nature +5% light ----- def ----- Resists +9% lightning +6% nature HP.reg +8.00 Stun/Frz- +50% ---------- misc Light +3 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | stralite amulet 'Furnacewyrd'0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Dex +4 Mag +7 Cun +7 Con dps ---------- Phys.pwr +9 (+2 eff.) Mov.spd +10% Phys.spd +10% Dmg.mod +12% blight +6% fire +9% physical Melee Ret 4 arcane ----- def ----- Fatigue -8% Resists +25% lightning HP.reg +4.00 Stun/Frz- +31% ---------- misc Stam/turn +0.80 Amulets can have magical properties. |
| In main hand | Lightning's kiss the voratun dagger (144% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 145% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 arcane On Hit.r1 +12 lightning While equipped: Stats +5 Str +7 Dex +11 Mag +5 Wil +9 Cun +16 Con dps ---------- Phys.pwr +14 (+3 eff.) Res.pen +15% arcane +24% physical Acc +20 (+5 eff.) Apr +10 Melee Ret 4 arcane ----- def ----- Disarm- +30% Sharp, short and deadly. |
| Around waist | Glitterdeath the drakeskin leather belt1.0 T5 belt armor [Random Unique] Master While equipped: Stats +5 Cun +6 Dex dps ---------- Phys.crit +18.0% Mind.crit +11% Crit.mult +14.00% Phys.pwr +5 (+1 eff.) Dmg.mod +9% light Res.pen +5% acid +5% light ----- def ----- Defense +23 (+4 eff.) Resists +18% light Stealth +12 ---------- misc Light +1 A belt that goes around your waist. |
| In off hand | voratun dagger 'Glareglamour' (145% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 146% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +14 blight On Hit.r1 +8 arcane On Hit: 20% Epidemic 5 On Hit: * 17% chance to reduce strength, dexterity, and constitution by 28 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Cun +2 Con dps ---------- Phys.crit +29.0% Crit.mult +27.00% Dmg.mod +9% light Res.pen +10% light Apr +13 ----- def ----- Resists +9% light Disease- +31% Sharp, short and deadly. |
| Cloak | elven-silk cloak 'Mayota' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Mag dps ---------- Crit.mult +35.00% S.pwr/crit +8 Dmg.mod +18% darkness Res.pen +11% darkness Acc +13 (+3 eff.) Apr +12 Melee Ret 6 arcane ----- def ----- Defense +3 (+0 eff.) Resists +16% darkness Stealth +31 Max.HP +51.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | silk robe 'Emiyawe' (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +13 Con dps ---------- Crit.mult +5.00% Phys.pwr +5 (+1 eff.) Spell.pwr +17 (+5 eff.) Dmg.mod +49% nature +14% all Res.pen +10% physical Acc +10 (+2 eff.) ----- def ----- Resists +37% nature +13% all Poison- +44% Disease- +40% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
heroism infusion of the duelist (die at -731; dur 7; cd 32)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -731 life. The duration and life will increase by 1% for every 1% life you have lost (currently 818 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 745%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 745% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 699%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 699% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 980%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 980% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 607; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 607 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 527; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 527 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 39%; mental, physical; dur 2; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 39% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 28%; mental, physical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 28% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the wizard (absorb 114; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 114 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 661; dur 6; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 661 damage for 6 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 440; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 440 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 70; blocks 6; dur 4; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 70 up to 6 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 52; blocks 6; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 52 up to 6 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Emelirita the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex dps ---------- Melee Ret 10 mind ----- def ----- Resists +6% light +6% temporal Crit.dmg- 15.00% Heal.mod +20% Blind- +20% Poison- +20% Amulets can have magical properties. |
Samelathabar the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Wil ----- def ----- Resists +9% darkness +5% arcane +3% light +12% mind Max.HP +40.00 Confus- +20% Amulets can have magical properties. |
Shadowrot0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Phys.pwr +20 (+5 eff.) Dmg.mod +9% darkness Res.pen +25% physical +25% temporal ----- def ----- Armour +4 Fatigue -6% Phys.save +9 (+3 eff.) HP.reg +3.00 Amulets can have magical properties. |
Silonn0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +1 Cun +3 Mag dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Resists +3% temporal Amulets can have magical properties. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+3 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
gold amulet 'Tempestwisp'0.1 T3 amulet jewelry [Rare] Master While equipped: ----- def ----- Armour +12 Fatigue -7% Resists +15% lightning +6% blight +9% light +6% nature Die.at -80.00 life HP.reg +4.00 Confus- +20% Stun/Frz- +20% Amulets can have magical properties. |
steel amulet 'Shadelace'0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +5 Cun +6 Con dps ---------- Mov.spd +10% On Hit (Melee): * 20% chance to slow global speed by 58% * 20% chance to reduce damage dealt by 25% ----- def ----- Fatigue -6% Resists +3% acid +9% blight +5% arcane +12% nature HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
Adamina the Cobrawarden0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +5 Wil dps ---------- Crit.mult +10.00% Spell.pwr +30 (+8 eff.) Dmg.mod +14% acid +15% nature +9% blight Res.pen +15% blight ----- def ----- Resists +28% acid Spell.save +12 (+6 eff.) ---------- misc Mana/s.crit +2.00 Rings can have magical properties. |
Aeradhenor the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Cun +1 Dex dps ---------- Dmg.mod +11% blight +3% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 31 ----- def ----- Defense +26 (+5 eff.) Resists +11% blight HP.reg +2.00 Stun/Frz- +22% ---------- misc Max.stam +10.00 Rings can have magical properties. |
Berutir the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +6 Cun +1 Mag dps ---------- Crit.mult +5.00% Phys.pwr +6 (+1 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +3% mind ----- def ----- Crit.dmg- 15.00% ---------- misc Infravis +2 Rings can have magical properties. |
Glorutira the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Wil ----- def ----- Resists +3% lightning +9% temporal Die.at -20.00 life HP.reg +2.00 Silence- +10% Stun/Frz- +23% ---------- misc Hate/m.crit +1.00 Rings can have magical properties. |
Ivyma the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Mind.save +6 (+2 eff.) HP.reg +4.00 Heal.mod +5% Confus- +20% Rings can have magical properties. |
Korudunadil0.1 T3 ring jewelry [Rare] Master While equipped: Stats +8 Dex +5 Mag +3 Wil +3 Con ----- def ----- Resists +9% acid +5% arcane HP.reg +6.00 Stun/Frz- +37% ---------- misc Light +3 Rings can have magical properties. |
Pitchtrail0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Phys.pwr +17 (+4 eff.) Spell.pwr +15 (+4 eff.) Mind.pwr +14 (+4 eff.) Dmg.mod +12% fire +6% darkness +8% all Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +18% fire Max.HP +74.00 HP.reg +19.00 Heal.mod +15% Blind- +48% ---------- misc Infravis +6 See.Stealth +14 See.Invis +25 Rings can have magical properties. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Salugath the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +6 Dex dps ---------- Crit.mult +20.00% Phys.pwr +11 (+3 eff.) Spell.pwr +11 (+3 eff.) Mind.pwr +11 (+3 eff.) Dmg.mod +12% physical ----- def ----- Armour +4 Defense +15 (+3 eff.) Resists +4% physical ---------- misc Stam/turn +3.00 Max.psi +30.00 Rings can have magical properties. |
Shimmerripper the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning +15% cold Res.pen +10% lightning +10% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 31 ----- def ----- Resists +15% mind HP.reg +4.00 Stun/Frz- +34% Rings can have magical properties. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 20.94 cold and 22.40 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 53 power out of 60/60 This azure ring seems to be always moist to the touch. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Zubedhenn the Miresteel0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +3% temporal Acc +26 (+6 eff.) Apr +12 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +8 (+1 eff.) Resists +12% nature HP.reg +6.00 Stun/Frz- +41% Def/telep +5 Res/telep +5% Dur/telep +5% Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
copper ring 'Nightkiss'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +1 Cun +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Res.pen +20% darkness Melee Ret 4 darkness ---------- misc Light +1 Rings can have magical properties. |
gladiator's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +7 (+2 eff.) Rings can have magical properties. |
mule's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +1.00 Stun/Frz- +20% ---------- misc Max.enc +22 Rings can have magical properties. |
titan's steel ring of perseverance0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) HP.reg +3.00 Stun/Frz- +22% Rings can have magical properties. |
wizard's steel ring of speed0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Mag dps ---------- Mov.spd +13% Acc +7 (+2 eff.) ----- def ----- Defense +7 (+1 eff.) Spell.save +8 (+4 eff.) Blinding Speed: Puts all charms on 35 cooldown Level 2.6 Pwr.cost 35 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 28% for 5 turns. Rings can have magical properties. |
Moon (100% power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 100% Range: 1.3x Uses 20% Cun, 20% Dex Dmg Darkness Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Murktyphoon the stralite dagger (138% power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane/Master Power 138% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +13 blight +12 darkness On Hit: 20% Curse of Vulnerability 4 On Hit: * 15% chance to reduce strength, dexterity, and constitution by 28 While equipped: Stats +3 Str dps ---------- Dmg.mod +12% mind +11% physical Res.pen +5% darkness Acc +19 (+5 eff.) ----- def ----- Resists +15% lightning Sharp, short and deadly. |
Serpentwyrd (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 146% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +12 nature On Crit: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +11 Mag +9 Wil dps ---------- Phys.crit +26.0% Crit.mult +21.00% Phys.pwr +14 (+3 eff.) Spell.pwr +11 (+3 eff.) Dmg.mod +3% lightning Res.pen +20% nature Apr +12 On Hit (Melee): * 21% chance to slow global speed by 58% Sharp, short and deadly. |
Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex, 0% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Shockknave (146% power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Arcane Power 147% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +19.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 165 damage over 5 turns and reducing armor and accuracy by 21 While equipped: dps ---------- Crit.mult +27.20% Res.pen +20% lightning +34% mind ----- def ----- Armour +22 Die.at -80.00 life ---------- misc Stam/turn +4.00 Max.hate +13.60 Sharp, short and deadly. |
Snowkarma the voratun dagger (149% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 149% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +17 blight +12 cold On Crit.r2 +20 cold On Hit: * 24% chance to reduce strength, dexterity, and constitution by 28 * Create an explosion dealing 99 fire damage (1/turn) While equipped: dps ---------- Phys.crit +13.0% Crit.mult +28.00% Dmg.mod +12% lightning +25% fire Res.pen +15% cold +14% fire Apr +13 Sharp, short and deadly. |
Umbral Razor (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 129% Range: 1.3x Uses 45% Cun, 45% Dex, 10% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 18 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a bolt of darkness, doing 233.05 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
acidic dwarven-steel dagger of rage (119% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane/Master Power 120% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 165 damage over 5 turns and reducing armor and accuracy by 21 While equipped: Stats +5 Str dps ---------- Dmg.mod +10% physical Acc +17 (+4 eff.) Sharp, short and deadly. |
caustic stralite dagger of crippling (133% power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 134% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +15 acid +30 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Res.pen +13% acid +13% nature Apr +8 Sharp, short and deadly. |
chilling voratun dagger of corruption (146% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane Power 146% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +30 cold On Hit: 20% Curse of Defenselessness 5 Sharp, short and deadly. |
hateful voratun dagger (147% power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Psionic Power 147% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 darkness Against +19% Living Sharp, short and deadly. |
voratun dagger 'Blazemortal' (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 147% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +18 nature +19 darkness Against +17% Living On Crit.r2 +16 acid +12 light While equipped: dps ---------- Phys.crit +13.0% Crit.mult +26.00% Dmg.mod +3% acid Res.pen +5% light +20% acid Apr +8 Sharp, short and deadly. |
voratun dagger 'Furnaceoath' (148% power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Arcane Power 149% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +17 temporal While equipped: dps ---------- Res.pen +15% mind ----- def ----- Armour +14 Defense +35 (+7 eff.) Resists +5% physical +21% fire +24% darkness +20% temporal Max.HP +60.00 Heal.mod +27% Blind- +27% Def/telep +20 Res/telep +20% Dur/telep +20% Sharp, short and deadly. |
voratun dagger 'Muckwarden' (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 146% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +17 blight +12 nature On Hit: 20% Epidemic 5 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 28 * Create an explosion dealing 99 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +18% cold Res.pen +25% cold +25% nature +10% all Acc +20 (+5 eff.) Apr +13 On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Resists +3% cold Disease- +27% Sharp, short and deadly. |
balanced voratun longsword of enduring (153% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Nature/Master Power 153% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +15 Con +15 Wil dps ---------- Acc +15 (+4 eff.) ----- def ----- Defense +15 (+3 eff.) Max.HP +82.00 Disarm- +35% Sharp, long, and deadly. |
flaming voratun longsword of corruption (153% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane Power 153% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +17 fire On Hit: 20% Curse of Death 5 Sharp, long, and deadly. |
greater yew magestaff of protection (120% power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +18 (+5 eff.) Dmg.mod +20% lightning +20% cold +20% arcane +20% fire ----- def ----- Resists +10% lightning +10% cold +10% arcane +10% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +40.00% Spell.pwr +25 (+7 eff.) Melee+ 34 fire Dmg.mod +30% arcane ---------- misc See.Invis +20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
balanced voratun waraxe of crippling (150% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% Acc +15 (+4 eff.) ----- def ----- Defense +15 (+3 eff.) Disarm- +44% One-handed war axes. |
voratun waraxe of crippling (151% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% One-handed war axes. |
balancing drakeskin leather belt of resilience1.0 T5 belt armor [Ego+] Nature/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Phys.crit +15.0% Mind.crit +14% ----- def ----- Max.HP +70.00 A belt that goes around your waist. |
cashmere cloak 'Floesaw' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +11 Str +5 Wil +4 Cun +9 Con dps ---------- Mind.crit +7% Phys.pwr +10 (+2 eff.) Res.pen +20% cold Melee Ret 6 cold ----- def ----- Defense +2 (+0 eff.) Resists +3% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+2 eff.) Resists +25% nature +13% all Phys.save +15 (+5 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+4 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 14 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
ancient elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +7 Mag dps ---------- Spell.crit +15% Spell.pwr +30 (+8 eff.) Dmg.mod +29% temporal +28% physical Res.pen +11% temporal +15% physical ----- def ----- Resists +15% all Anom.red +16 ---------- misc Mana/turn +0.39 Max.mana +100.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Flareenvy' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +9 Con dps ---------- Crit.mult +5.00% Spell.pwr +20 (+5 eff.) Dmg.mod +26% acid +30% nature +17% all Res.pen +15% acid Phasing +32% Melee Ret 2 arcane 2 fire ----- def ----- Resists +57% acid +15% all Poison- +44% Disease- +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Flowerstrike' (15 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +1 Dex +5 Mag +4 Wil dps ---------- Dmg.mod +6% mind +6% nature ----- def ----- Defense +15 (+3 eff.) Resists +2% physical +7% all Phys.save +9 (+3 eff.) ---------- misc Stam/turn +2.00 Mana/turn +0.14 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Balanceoath the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Str +2 Con dps ---------- Acc +15 (+4 eff.) ----- def ----- Armour +1 Resists +1% physical Die.at -80.00 life Rush: Puts all charms on 22 cooldown Level 2.6 Pwr.cost 22 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Bogmaim the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Rare] Arcane While equipped: Stats +2 Wil dps ---------- Mov.spd +25% Dmg.mod +30% nature Res.pen +10% nature ----- def ----- Armour +4 Fatigue +3% Resists +20% darkness ---------- misc Infravis +3 See.Invis +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 28 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Buvon the Winterarc (15 def, 19 armour)2.0 T5 feet armor [Rare] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Spell.pwr +20 (+5 eff.) Res.pen +15% acid Melee Ret 12 cold ----- def ----- Armour +19 Defense +15 (+3 eff.) Resists +9% lightning +18% temporal +9% light +18% nature Crit.dmg- 15.00% Phys.save +14 (+4 eff.) Spell.save +15 (+8 eff.) Mind.save +14 (+4 eff.) ---------- misc Max.mana +120.00 A pair of boots made of leather. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 44 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Emelama (10 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex dps ---------- Crit.mult +5.00% Res.pen +15% physical Acc +15 (+4 eff.) Apr +1 ----- def ----- Armour +1 Defense +10 (+2 eff.) Phys.save +6 (+2 eff.) Stealth +6 A pair of boots made of leather. |
Fulurand (12 def, 5 armour)3.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Str +13 Dex dps ---------- Dmg.mod +21% acid Melee Ret 4 acid ----- def ----- Armour +5 Defense +12 (+2 eff.) Fatigue +4% Resists +14% cold +15% fire Phys.save +6 (+2 eff.) HP.reg +11.00 Heal.mod +18% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Glarepassion the pair of rough leather boots (10 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: ----- def ----- Armour +1 Defense +10 (+2 eff.) Resists +3% light Crit.dmg- 5.00% Spell.save +15 (+8 eff.) Silence- +21% Confus- +21% Stun/Frz- +24% Def/telep +5 Res/telep +5% Dur/telep +5% A pair of boots made of leather. |
Hailsquall the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +2 Mag +4 Con dps ---------- S.pwr/crit +6 Mov.spd +35% Dmg.mod +15% blight Phasing +20% ----- def ----- Armour +5 Fatigue -4% Resists +6% cold Max.HP +55.00 ---------- misc Stam/turn +0.90 Vim/s.crit +1.00 Rush: Puts all charms on 22 cooldown Level 1.3 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Xerudamina (0 def, 5 armour)3.0 T5 feet armor [Rare] Master While equipped: Stats +8 Str +4 Dex +4 Cun dps ---------- Phys.pwr +41 (+10 eff.) Dmg.mod +18% mind Res.pen +34% mind +30% physical Acc +25 (+6 eff.) On Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Armour +5 Fatigue +4% Resists +20% mind ---------- misc Stam/turn +4.08 Disengage: Puts all charms on 14 cooldown Level 3.9 Pwr.cost 14 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 185% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Normal] While equipped: ----- def ----- Armour +5 A pair of boots made of leather. |
pair of drakeskin leather boots 'Freezepassion' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +8 Str +8 Wil +16 Con dps ---------- Crit.mult +15.00% Mind.pwr +7 (+2 eff.) Dmg.mod +10% physical Res.pen +15% mind +9% physical ----- def ----- Armour +5 Fatigue -5% Resists +15% cold Phys.save +13 (+4 eff.) ---------- misc Max.enc +50 Hate/m.crit +1.00 Size +1 Blindside: Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of rough leather boots 'Adolemina' (0 def, 5 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +1 Str +3 Mag +2 Wil dps ---------- Phys.pwr +20 (+5 eff.) Res.pen +10% blight ----- def ----- Armour +5 ---------- misc Max.stam +10.00 Blink to a nearby random location (rad 7) Puts all charms on 22 cooldown A pair of boots made of leather. |
pair of voratun boots 'Hellkarma' (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Con dps ---------- Phys.crit +10.0% Phys.pwr +6 (+1 eff.) Dmg.mod +9% fire Res.pen +16% temporal +15% fire +20% darkness +13% physical ----- def ----- Armour +5 Fatigue +4% Resists +23% darkness +27% temporal Phys.save +3 (+1 eff.) HP.reg +7.00 Heal.mod +20% Def/telep +26 Res/telep +16% Dur/telep +26% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +3 Silence- +28% Confus- +26% Stun/Frz- +28% A pair of boots made of leather. |
undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +3 Silence- +30% Confus- +31% Stun/Frz- +35% ---------- misc Stam/turn +0.80 Max.stam +14.00 A pair of boots made of leather. |
Camurig (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane While equipped: Stats +8 Mag +3 Wil dps ---------- Melee+ 9 acid 10 blight 7 fire 6 lightning 6 cold Dmg.mod +8% blight +3% temporal +8% arcane +3% mind Res.pen +20% temporal ----- def ----- Armour +3 Resists +7% blight +6% temporal +3% mind Unarmed combat: Power 132% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +12 ice +20 lightning +18 fire +12 arcane +13 acid On Crit.r2 +11 blight +10 arcane On Hit: 20% Soul Rot 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 145% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Frozenrage the drakeskin leather gloves (0 def, 8 armour)1.0 T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Cun +4 Mag dps ---------- Res.pen +10% darkness +15% cold On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Armour +8 Resists +15% cold +9% light +8% darkness Mind.save +13 (+4 eff.) Max.HP +49.00 HP.reg +8.00 ---------- misc Stam/turn +0.90 Max.stam +27.00 Infravis +2 Unarmed combat: Power 143% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Acc +10 Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +42 light +43 darkness On Hit: 10% Nightmare 5 On Hit: 10% Battle Shout 5 Starfall: Puts all charms on 18 cooldown Level 1.0 Pwr.cost 18 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 106.62 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cyragatira the Rotwire (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +5 Wil +10 Cun dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +5% nature +10% lightning ----- def ----- Defense +2 (+0 eff.) Resists +12% nature Spell.save +5 (+3 eff.) Mind.save +10 (+3 eff.) A pointy cloth hat, very wizardly... |
Haryvor the Nimbusrune (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +6 Wil dps ---------- Dmg.mod +12% darkness Res.pen +34% lightning ----- def ----- Armour +5 Fatigue +5% Resists +30% lightning +12% temporal +15% mind ---------- misc Equi/ret +0.32 Psi/ret +0.20 Hate/m.crit +3.00 Max.hate +13.60 A cap made of leather. |
Phlegmstake (0 def, 5 armour)3.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +11 Str +5 Mag +6 Wil +8 Con dps ---------- Spell.crit +4% Dmg.mod +15% blight +15% arcane +9% light Res.pen +15% nature Melee Ret 6 nature ----- def ----- Armour +5 Fatigue +5% Resists +6% nature +6% light ---------- misc Light +3 Skullcracker: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 218.9 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Torchglamour (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +10% Mind.pwr +12 (+4 eff.) Dmg.mod +14% temporal +35% darkness +12% fire +25% physical +12% light Res.pen +15% fire ----- def ----- Defense +3 (+0 eff.) Resists +18% lightning +18% physical +20% darkness +15% fire ---------- misc Psi/turn +0.31 Max.hate +11.00 A pointy cloth hat, very wizardly... |
defender's drakeskin leather cap (6 def, 13 armour)2.0 T5 head armor [Ego+] Master While equipped: ----- def ----- Armour +13 Defense +6 (+1 eff.) Fatigue +5% Resists +7% all Phys.save +15 (+5 eff.) A cap made of leather. |
eldritch elven-silk wizard hat of fire (+30%) (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane/Nature While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +20% fire ----- def ----- Defense +3 (+0 eff.) Resists +30% fire ---------- misc Mana/turn +3.00 Mana/ret +3.00 Max.mana +109.00 Manaflow: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 12 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Aerumima the voratun mail armour (46 def, 18 armour)14.0 T5 heavy armor Reqs - Heavy armour training Str 48 [Rare] Arcane While equipped: Stats +10 Str +4 Dex +17 Mag +10 Wil dps ---------- Phys.crit +10.0% Spell.crit +9% Mind.crit +10% Crit.mult +20.00% Phys.pwr +23 (+6 eff.) Spell.pwr +16 (+4 eff.) Mind.pwr +45 (+13 eff.) ----- def ----- Armour +18 Defense +46 (+9 eff.) Fatigue +12% Resists +20% lightning +12% fire +12% nature Crit.dmg- 20.40% ---------- misc Psi/ret +0.36 A suit of armour made of mail. |
searing rough leather armour of delving (3 def, 2 armour)9.0 T1 light armor [Ego++] Arcane/Master While equipped: Stats +6 Str dps ---------- Melee+ 11 acid 11 fire Melee Ret 10 acid 10 fire ----- def ----- Armour +2 Defense +3 (+0 eff.) Fatigue +6% Resists +14% acid +14% fire +12% darkness +7% physical ---------- misc Light +2 Track: Puts all charms on 27 cooldown Level 2.6 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 43 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Monolith Armour (40 def, 50 armour)17.0 T5 massive armor Reqs - Massive armour training Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+7 eff.) ----- def ----- Armour +50 Defense +40 (+8 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+11 eff.) Spell.save +35 (+15 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
Lelenarisin the voratun shield (0 def, 21 armour, 248.90588203494 block)7.0 T5 shield armor Reqs - Shield usage training Str 48 [Random Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +21.0% Phys.pwr +13 (+3 eff.) Res.pen +20% physical Acc +15 (+4 eff.) Apr +3 ----- def ----- Armour +21 Fatigue +8% Resists +27% fire Die.at -40.00 life ---------- misc Stam/turn +3.00 Talents +1 Block Handheld deflection devices. |
Samyhor the voratun shield (41 def, 10 armour, 241.40588203494 block)7.0 T5 shield armor Reqs - Shield usage training Str 48 [Rare] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Str dps ---------- Dmg.mod +12% arcane ----- def ----- Armour +10 Defense +41 (+8 eff.) Fatigue +8% Resists +18% mind +7% physical ---------- misc Talents +1 Block Handheld deflection devices. |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1246 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Hyhor the Growqueen (dig speed 22 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +9% light Res.pen +25% temporal Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Phys.save +11 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +9 (+3 eff.) Max.HP +60.00 ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
shattering dwarven-steel pickaxe (dig speed 15 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str dps ---------- Res.pen +16% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Berifast1.0 T3 lite [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +8% all Apr +7 ----- def ----- Max.HP +91.00 ---------- misc Equi/ret +0.12 Hate/m.crit +3.00 Max.psi +30.00 Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Bichak the Smolderradiance1.0 T5 lite [Rare] Arcane While equipped: dps ---------- Res.pen +30% fire Melee Ret 10 acid 30 fire On Hit (Melee): * 27% chance to reduce armor by 38% ----- def ----- Resists +10% fire +7% arcane +21% nature Die.at -80.00 life Max.HP +100.00 Pinning- +27% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blastmoon the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% lightning ----- def ----- Resists +3% lightning +3% fire Die.at -80.00 life Max.HP +45.00 Heal.mod +15% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Gama1.0 T3 lite [Rare] Psionic While equipped: Stats +6 Wil dps ---------- Crit.mult +20.00% Mind.pwr +10 (+3 eff.) Dmg.mod +11% mind ----- def ----- Defense +10 (+2 eff.) Resists +6% light Spell.save +12 (+6 eff.) Die.at -80.00 life Max.HP +100.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 See.Invis +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
Gleamreek the dwarven lantern1.0 T5 lite [Random Unique] Master/Psionic While equipped: Stats +2 Wil dps ---------- Spell.crit +1% Dmg.mod +12% light +6% temporal Res.pen +9% all Phasing +30% Apr +14 ----- def ----- Resists +9% temporal Mind.save +15 (+5 eff.) Blind- +50% Confus- +24% ---------- misc Light +11 See.Stealth +42 See.Invis +35 Track: Puts all charms on 35 cooldown Level 6.5 Pwr.cost 35 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 66 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
survivor's dwarven lantern of the zealot1.0 T5 lite [Ego+] Nature/Disrupt While equipped: ----- def ----- Resists +3% all Phys.save +15 (+5 eff.) Spell.save +13 (+7 eff.) Heal.mod +29% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 18 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.6 Pwr.cost 16 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 43 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
12 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 176 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 864.96 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Betibrelaith [power 194] (14 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +6 Dex dps ---------- Dmg.mod +3% mind Res.pen +10% physical Apr +3 ---------- misc Max.psi +40.00 Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 14 cooldown Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 27 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
15 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Beler the Yeek Rogue level 43
65th Pyre 123rd year of Ascendancy at 05:56 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Beler the Yeek Rogue level 35
58th Regrowth 123rd year of Ascendancy at 05:49 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Beler the Yeek Rogue level 42
55th Pyre 123rd year of Ascendancy at 09:23 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Beler the Yeek Rogue level 50
58th Haze 123rd year of Ascendancy at 20:13 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Beler the Yeek Rogue level 46
78th Pyre 123rd year of Ascendancy at 15:34 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Beler the Yeek Rogue level 12
7th Dusk 122nd year of Ascendancy at 09:06 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Beler the Yeek Rogue level 45
75th Pyre 123rd year of Ascendancy at 05:07 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Beler the Yeek Rogue level 35
45th Regrowth 123rd year of Ascendancy at 11:56 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Beler the Yeek Rogue level 30
14th Regrowth 123rd year of Ascendancy at 10:32 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Beler the Yeek Rogue level 23
33rd Haze 122nd year of Ascendancy at 09:44 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Beler the Yeek Rogue level 34
33rd Regrowth 123rd year of Ascendancy at 22:04 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Beler the Yeek Rogue level 50
10th Allure 124th year of Ascendancy at 18:13 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Beler the Yeek Rogue level 35
58th Regrowth 123rd year of Ascendancy at 05:21 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Beler the Yeek Rogue level 10
1st Summertide 122nd year of Ascendancy at 18:51 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Beler the Yeek Rogue level 20
57th Dusk 122nd year of Ascendancy at 02:19 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Beler the Yeek Rogue level 30
13rd Regrowth 123rd year of Ascendancy at 20:03 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Beler the Yeek Rogue level 40
50th Pyre 123rd year of Ascendancy at 22:15 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Beler the Yeek Rogue level 50
62nd Dusk 123rd year of Ascendancy at 08:44 see stats
Myths of an age past (Insane (Adventure) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Beler the Yeek Rogue level 35
58th Regrowth 123rd year of Ascendancy at 05:49 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Beler the Yeek Rogue level 50
9th Allure 124th year of Ascendancy at 03:18 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Beler the Yeek Rogue level 48
15th Dusk 123rd year of Ascendancy at 18:26 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Beler the Yeek Rogue level 50
53rd Haze 123rd year of Ascendancy at 12:08 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Beler the Yeek Rogue level 44
73rd Pyre 123rd year of Ascendancy at 05:34 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Beler the Yeek Rogue level 28
11st Regrowth 123rd year of Ascendancy at 21:17 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Beler the Yeek Rogue level 45
75th Pyre 123rd year of Ascendancy at 07:04 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Beler the Yeek Rogue level 50
3rd Regrowth 124th year of Ascendancy at 18:17 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Beler the Yeek Rogue level 35
58th Regrowth 123rd year of Ascendancy at 05:49 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Beler the Yeek Rogue level 9
9th Mirth 122nd year of Ascendancy at 10:10 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Beler the Yeek Rogue level 35
58th Regrowth 123rd year of Ascendancy at 05:49 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Beler the Yeek Rogue level 50
3rd Regrowth 124th year of Ascendancy at 18:18 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Beler the Yeek Rogue level 50
11st Haze 123rd year of Ascendancy at 12:30 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Beler the Yeek Rogue level 12
3rd Flare 122nd year of Ascendancy at 20:43 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Beler the Yeek Rogue level 48
1st Dusk 123rd year of Ascendancy at 22:52 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Beler the Yeek Rogue level 25
38th Haze 122nd year of Ascendancy at 10:59 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Beler the Yeek Rogue level 18
45th Dusk 122nd year of Ascendancy at 11:11 see stats
Triumph of the Way (Insane (Adventure) difficulty)
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Beler the Yeek Rogue level 50
3rd Regrowth 124th year of Ascendancy at 18:18 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Beler the Yeek Rogue level 41
55th Pyre 123rd year of Ascendancy at 04:32 see stats
Log
The shield around Beler crumbles.
Wretchling's acid area effect hits Beler for 10 acid damage.
Wretchling's acid area effect hits High Sun Paladin Aeryn for (14 absorbed), 0 acid (0 total damage).
Wretchling's acid area effect hits Beler for (27 absorbed), 3 acid (3 total damage).
Wretchling's acid area effect hits High Sun Paladin Aeryn for (43 absorbed), 0 acid (0 total damage).
Wretchling's acid area effect hits Beler for 30 acid damage.
Wretchling's acid area effect hits High Sun Paladin Aeryn for (43 absorbed), 0 acid (0 total damage).
Wretchling's acid area effect hits Beler for 22 acid damage.
Wretchling's acid area effect hits High Sun Paladin Aeryn for (31 absorbed), 0 acid (0 total damage).
Wretchling's acid area effect hits Beler for 22 acid damage.
Wretchling's acid area effect hits High Sun Paladin Aeryn for (31 absorbed), 0 acid (0 total damage).
Wretchling's acid area effect hits Beler for 30 acid damage.
Wretchling's acid area effect hits High Sun Paladin Aeryn for (43 absorbed), 0 acid (0 total damage).
Wretchling's acid area effect hits Beler for 30 acid damage.
Wretchling's acid area effect hits High Sun Paladin Aeryn for (43 absorbed), 0 acid (0 total damage).
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Triumph of the Way (Insane (Adventure) difficulty)!
Personal New Achievement: The Sun Still Shines (Insane (Adventure) difficulty)!
Saving game...
Saving done.
Beler deactivates Volatile Poison.
Beler deactivates Quickdraw.
Beler deactivates Numbing Poison.
Beler deactivates Apply Poison.
Beler is free from the hex.
Beler deactivates Trained Reactions.
Beler is free from the acid.
















































































































































































