Hex the level 8 Cornac Doombringer by H3xenmeist3r

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassDoombringer
Level / Exp8 / 52%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 22)
Dexterity10 (base 10)
Constitution20 (base 20)
Magic20 (base 20)
Willpower10 (base 10)
Cunning16 (base 11)

Resources

Life-5/271
Stamina75/121
Vim106/108
Healing Factor1.0870588855781
Regeneration0.27176472139452

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage38
Accuracy35
Crit Chance20%
APR6
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower3
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)13.522593642275 (62.32946707186%)
Defense10
Ranged Defense10
Fatigue19
Physical Save23
Spell Save10
Mental Save9

Defense: Resistances

Physical+ 5%( 70%)
Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Torture1.30
2/5
1/5
0/5
0/5
Corruption / Shadowflame1.30
0/5
0/5
0/5
0/5
Corruption / Heart of Fire1.30
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
5/5
0/5
0/5
0/5
Technique / Combat techniques1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
0/5
0/5
0/5
0/5
Corruption / Oppression1.30
2/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
3/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
3/5
1/5
0/5

Effects

talent
detrimental effect
detrimental effect
detrimental effect

Quests

done
done
active

Equipment

On feet
Around neck
Main armor
Light source
On head
In main hand

Inventory

Achievements

Hell has no fury like a demon scorned! (Roguelike) Escaped the Searing Halls.
By Hex the Cornac Doombringer level 5
78th Pyre 122nd year of Ascendancy at 03:30
see stats

Log

Sick cave bear misses Hex.
Hex stops regenerating health quickly.

Hex seems more focused.

Hex stops bleeding.

Agony from Sick dire wolf hits
Hex for 5 mind damage.
Sick dire wolf uses
Agony.
Sick wolf misses Hex.
Xerumira the gloomy white wolf hits Hex for 26 physical damage.

Bleeding from Sick giant white rat hits Sick giant white rat for
1 physical damage.
Sick giant white rat hits Hex for 3 physical damage.
Talent Draining Assault is ready to use.
Talent Rush is ready to use.
Agony from Sick dire wolf hits
Hex for 2 mind damage.
Xerumira the gloomy white wolf hits Hex for 27 physical damage.
Bleeding from Sick giant white rat hits Sick giant white rat for
1 physical damage.
Sick wolf hits Hex for 5 physical damage.
Xerumira the gloomy white wolf hits Hex for 30 physical damage.
Agony from Sick dire wolf hits
Hex for 5 mind damage.
Sick dire wolf uses
Agony.
Sick giant white rat stops bleeding.


Sick giant white rat hits Hex for 2 physical damage.
Sick wolf hits Hex for 4 physical damage.
Xerumira the gloomy white wolf hits Hex for 27 physical damage.
Hex is not stunned anymore.

Talent Abduction is ready to use.
Agony from Sick dire wolf hits
Hex for 1 mind damage.
Sick dire wolf uses
Agony.
Sick wolf uses
Reproach.