Hex the level 8 Cornac Archmage by H3xenmeist3r

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArchmage
Level / Exp8 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic32 (base 27)
Willpower19 (base 19)
Cunning11 (base 11)

Resources

Life-17/141
Mana8/114
Healing Factor1
Regeneration20.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision4
See Stealth9.0917488171826
See Invisible12.185781744672

Offense: Mainhand

Damage12
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance14%
Speed1

Offense: Mind

Mindpower17
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+6%
Fire+6%
Acid+6%
Arcane+19%
Cold+6%
Nature+6%

Defense: Base

Armour (hardiness)7 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save7
Spell Save21
Mental Save10

Defense: Resistances

Cold+ 18%( 70%)
Mind+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.50
4/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
3/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5

Effects

talent
talent
detrimental effect
beneficial effect

Quests

active
active
active
done
active
done

Equipment

Tool
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By Hex the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 19:31
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Hex the Cornac Archmage level 5
77th Pyre 122nd year of Ascendancy at 00:44
see stats

Log

Talent Flame is ready to use.

Burning from Hex hits Bill the Stone Troll for
28 fire damage.
Bill the Stone Troll resists the knockback!

Hex's prismatic repulsion area effect hits Bill the Stone Troll for
4 light, 5 darkness (9 total damage).
Bill the Stone Troll stops burning.


Hex casts
Flame.
Bill the Stone Troll is on fire!

Hex hits Bill the Stone Troll for 84 fire damage.

Burning from Hex hits Bill the Stone Troll for
28 fire damage.
Hex casts
Manathrust.
Hex's spell attains critical power!
Hex hits Bill the Stone Troll for 198 arcane damage.
Bill the Stone Troll hits Hex for 54 physical damage.

Burning from Hex hits Bill the Stone Troll for
28 fire damage.
Hex's armour is more intact.

Talent Flame is ready to use.

Burning from Hex hits Bill the Stone Troll for
28 fire damage.
Bill the Stone Troll stops burning.

Talent Infusion: Regeneration is ready to use.
Talent Manathrust is ready to use.

Talent Infusion: Wild is ready to use.

Hex uses
Infusion: Regeneration.
Hex starts regenerating health quickly.