Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
Addons | Items Vault 1.4.8Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.0Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Infinite |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Dwarf |
Class | Brawler |
Level / Exp | 8 / 54% |
Size | medium |
Lifes / Deaths | Killed by elven blood mage at level 8 on the 24th Voratun 122nd year of Ascendancy at 18:01 / 1 |
Primary Stats
Strength | 22 (base 13) |
Dexterity | 26 (base 28) |
Constitution | 19 (base 10) |
Magic | 10 (base 10) |
Willpower | 15 (base 10) |
Cunning | 28 (base 28) |
Resources
Life | -51/276 |
Stamina | 144/144 |
Healing Factor | 1.1714285714286 |
Regeneration | 18.030949519439 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +83.333333333333% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 25.549391208114 |
See Invisible | 25.549391208114 |
Offense: Barehand
Damage | 31 |
Accuracy | 36 |
Crit Chance | 8% |
APR | 6 |
Speed | 0.80 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 6% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 25.784547960018 (45.178571428571%) |
Defense | 9 |
Ranged Defense | 9 |
Fatigue | 14 |
Physical Save | 14 |
Spell Save | 14 |
Mental Save | 18 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Tactical | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
talent | Striking Stance |
detrimental effect | Reduces global action speed by 20%. Slow |
detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
beneficial effect | Countering melee attacks: Has a 33% chance to get an automatic counter attack when avoiding a melee attack. (1.4 counters remaining) Counter Attacking |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
detrimental effect | On death will restore to the source up to 1 times the vim's worth. Bleak Outcome |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 3)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Tool | [vs. Spiderriver the elm totem of thorny skin [power 15] (20 cooldown) (Tool)] Spiderriver the elm totem of thorny skin [power 15] (20 cooldown)Spiderriver the elm totem of thorny skin [power 15] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage (Melee): 0(-30) item nature slow Changes resistances: +3%(-) acid Changes damage: +6%(-) nature It can be used to harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 2 stamina. Natural totems are made by powerful wilders to store nature power. |
On fingers | [vs. copper ring 'Beloldarin' (On fingers)] copper ring 'Beloldarin'copper ring 'Beloldarin' Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +2 (+1 eff.) (-) Physical crit. chance: +2.0% (-) Changes stats: +1(-) Str Changes resistances: +20%(-) lightning Changes damage: +10%(-) lightning Stamina each turn: +0.80 (-) Rings can have magical properties. |
On feet | [vs. pair of iron boots 'Goralabers' (0 def, 7 armour) (On feet)] pair of iron boots 'Goralabers' (0 def, 7 armour)pair of iron boots 'Goralabers' (0 def, 7 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 (-) Fatigue: +2% (-) Effects on melee hit: * 15% chance to corrode armour by 30% Damage (Melee): 0(-15) item acid corrode Critical mult.: +10.00% (-) Mental save: +3 (+3 eff.) (-) Infravision radius: +1 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Main armor | [vs. radiant iron mail armour of lightning resistance (2 def, 4 armour) (Main armor)] radiant iron mail armour of lightning resistance (2 def, 4 armour)radiant iron mail armour of lightning resistance (2 def, 4 armour) Requires: - Strength 14 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (+2 eff.) (-) Fatigue: +12% (-) Damage when hit (Melee): 5(-) light Changes stats: +1(-) Wil Changes resistances: +11%(-) blight / +11%(-) darkness / +15%(-) lightning Light radius: +1 (-) A suit of armour made of mail. |
On hands | [vs. rough leather gloves 'Elikira' (0 def, 6 armour) (On hands)] rough leather gloves 'Elikira' (0 def, 6 armour)rough leather gloves 'Elikira' (0 def, 6 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) (-) Armour: +6 (-) Damage (Melee): 5(-) physical Changes damage: +6%(-) physical Healing mod.: +10% (-) When used to modify unarmed attacks: Power: 95% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-) Crit. chance: +1.0% (-) Attack speed: 167% (-) When this weapon hits: Sand Breath (10% chance level 1). Burst (radius 1) on hit: +14(-) physical Burst (radius 2) on crit: +5(-) physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | [vs. brass lantern 'Aryrakan' (Light source)] brass lantern 'Aryrakan'brass lantern 'Aryrakan' Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +5 (-) Physical power: +4 (+2 eff.) (-) Armour: +2 (-) Damage when hit (Melee): 12(-) fire Changes resistances: +6%(-) fire Maximum stamina: +10.00 (-) Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | [vs. thick linen cloak of the Shaloren (1 def, 5 armour) (Cloak)] thick linen cloak of the Shaloren (1 def, 5 armour)thick linen cloak of the Shaloren (1 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 (-) Defense: +1 (+1 eff.) (-) Changes stats: +1(-) Wil / +2(-) Mag Changes resistances: +10%(-) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
On head | [vs. linen wizard hat 'Drildir' (1 def, 0 armour) (On head)] linen wizard hat 'Drildir' (1 def, 0 armour)linen wizard hat 'Drildir' (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes resistances: +16%(-) fire / +9%(-) cold Changes damage: +11%(-) fire Spell save: +6 (+6 eff.) (-) Disarm immunity: +20% (-) A pointy cloth hat, very wizardly... |
Inventory
This item will automatically be transmogrified when you leave the level. sun infusion of the sneak (rad 5; power 36; turns 4; dispels darkness)sun infusion of the sneak (rad 5; power 36; turns 4; dispels darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 18). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 36) for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the titan (range 40)teleportation rune of the titan (range 40) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 40 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. arcing steel battleaxe of massacre (138% power, 2 apr)arcing steel battleaxe of massacre (138% power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 139% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. steel battleaxe (125% power, 2 apr)steel battleaxe (125% power, 2 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 125% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Neretira the iron dagger (111% power, 5 apr)Neretira the iron dagger (111% power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 111% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Armour: +6 Changes resistances: +1% physical Changes resistances penetration: +15% blight Life regen: +0.20 Mana each turn: +0.04 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. iron dagger (100% power, 5 apr)iron dagger (100% power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 100% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced iron longsword (102% power, 2 apr)balanced iron longsword (102% power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 102% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+3 eff.) Defense: +6 (+6 eff.) Disarm immunity: +20% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. mossy mindstar (77% power, 12 apr, nature damage)mossy mindstar (77% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% Range: 1.1x Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mossy mindstar (75% power, 12 apr, mind damage)mossy mindstar (75% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% Range: 1.1x Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. OlirimOlirim Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 On weapon hit: * 40% chance to corrode armour by 30% Damage (Ranged): +5 fire When wielded/worn: Changes resistances penetration: +5% mind Changes damage: +12% mind / +8% fire Mental crit. chance: +1% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Beyrotar the elm starstaff (100% power, 2 apr, physical element)Beyrotar the elm starstaff (100% power, 2 apr, physical element) Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20 arcane resource burn * 20% chance to cause random gloom When wielded/worn: Physical crit. chance: +7.0% Effects on melee hit: * Slows global speed by 15% Changes resistances: +6% mind / +3% lightning Changes damage: +10% physical Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +3 (+3 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. iron waraxe 'Grinimnir' (117% power, 2 apr)iron waraxe 'Grinimnir' (117% power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 117% Range: 1.4x Uses stat: 100% Str Damage type: Light Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +2% physical / +12% cold Silence immunity: +5% Stun/Freeze immunity: +5% One-handed war axes. |
[vs. radiant iron mail armour of lightning resistance (2 def, 4 armour) (Main armor)] linen robe (0 def, 0 armour)This item will automatically be transmogrified when you leave the level. linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-4) Defense: +0 (+0 eff.) (-2 (-2 eff.)) Fatigue: +0% (-12%) Damage when hit (Melee): 0(-5) light Changes stats: +0(-1) Wil Changes resistances: +0%(-11%) blight / +0%(-11%) darkness / +0%(-15%) lightning Light radius: +0 (-1) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. radiant iron mail armour of lightning resistance (2 def, 4 armour) (Main armor)] mindwoven linen robe of protection (2 def, 2 armour)This item will automatically be transmogrified when you leave the level. mindwoven linen robe of protection (2 def, 2 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +2 (-2) Defense: +2 (+2 eff.) (-) Fatigue: +0% (-12%) Damage when hit (Melee): 0(-5) light Changes stats: +0(-1) Wil Changes resistances: +0%(-11%) blight / +0%(-11%) darkness / +0%(-15%) lightning Physical save: +16 (+11 eff.) Mental save: +17 (+9 eff.) Mindpower: +3 (+2 eff.) Mental crit. chance: +2% Light radius: +0 (-1) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. pair of iron boots 'Goralabers' (0 def, 7 armour) (On feet)] insulating pair of rough leather boots of tirelessness (0 def, 1 armour)insulating pair of rough leather boots of tirelessness (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-6) Fatigue: +1% (-1%) Damage (Melee): 0(-15) item acid corrode Changes resistances: +5% cold / +5% fire Critical mult.: +0.00% (-10.00%) Mental save: +0 (+0 eff.) (-3 (-3 eff.)) Stamina each turn: +0.40 Maximum stamina: +10.00 Infravision radius: +0 (-1) A pair of boots made of leather. |
[vs. pair of iron boots 'Goralabers' (0 def, 7 armour) (On feet)] miner's pair of drakeskin leather boots (0 def, 10 armour)This item will automatically be transmogrified when you leave the level. miner's pair of drakeskin leather boots (0 def, 10 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +10 (+3) Fatigue: +5% (+3%) Damage (Melee): 0(-15) item acid corrode Critical mult.: +0.00% (-10.00%) Mental save: +0 (+0 eff.) (-3 (-3 eff.)) Infravision radius: +1 (-) A pair of boots made of leather. |
[vs. pair of iron boots 'Goralabers' (0 def, 7 armour) (On feet)] traveler's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)This item will automatically be transmogrified when you leave the level. traveler's pair of drakeskin leather boots of tirelessness (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 (-2) Fatigue: -1% (-3%) Damage (Melee): 0(-15) item acid corrode Critical mult.: +0.00% (-10.00%) Maximum encumbrance: +20 Physical save: +5 (+5 eff.) Mental save: +0 (+0 eff.) (-3 (-3 eff.)) Stamina each turn: +0.50 Maximum stamina: +15.00 Infravision radius: +0 (-1) A pair of boots made of leather. |
[vs. rough leather gloves 'Elikira' (0 def, 6 armour) (On hands)] iron gauntlets (0 def, 1 armour)iron gauntlets (0 def, 1 armour) Requires: - Talent Heavy Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-2 (-1 eff.)) Armour: +1 (-5) Damage (Melee): 0(-5) physical Changes damage: +0%(-6%) physical Healing mod.: +0% (-10%) When used to modify unarmed attacks: Power: 104% (+9%) Range: 1.4x (+0.3x) Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (+2) Crit. chance: +2.0% (+1.0%) Attack speed: 125% (-42%) When this weapon hits: Sand Breath (10% chance level 1). Burst (radius 1) on hit: +0(-14) physical Burst (radius 2) on crit: +0(-5) physical Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. rough leather gloves 'Elikira' (0 def, 6 armour) (On hands)] rough leather gloves (0 def, 1 armour)rough leather gloves (0 def, 1 armour) 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-2 (-1 eff.)) Armour: +1 (-5) Damage (Melee): 0(-5) physical Changes damage: +0%(-6%) physical Healing mod.: +0% (-10%) When used to modify unarmed attacks: Power: 95% Range: 1.1x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-) Crit. chance: +1.0% (-) Attack speed: 167% (-) When this weapon hits: Sand Breath (10% chance level 1). Burst (radius 1) on hit: +0(-14) physical Burst (radius 2) on crit: +0(-5) physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. rough leather gloves 'Elikira' (0 def, 6 armour) (On hands)] rough leather gloves 'Stokequeen' (0 def, 6 armour)rough leather gloves 'Stokequeen' (0 def, 6 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-2 (-1 eff.)) Armour: +6 (-) Damage (Melee): 6(1) physical Damage when hit (Melee): 4 mind Changes resistances: +3% fire Changes damage: +3%(-3%) physical Psi when hit: +0.12 Maximum psi: +40.00 Healing mod.: +0% (-10%) When used to modify unarmed attacks: Power: 92% (-3%) Range: 1.1x (+0.0x) Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-) Crit. chance: +1.0% (-) Attack speed: 167% (-) When this weapon hits: Sand Breath (10% chance level 1). Burst (radius 1) on hit: +6(-8) physical Burst (radius 2) on crit: +7(+2) physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. rough leather gloves 'Elikira' (0 def, 6 armour) (On hands)] rough leather gloves of strength (+3) (0 def, 1 armour)rough leather gloves of strength (+3) (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) (+4 (+1 eff.)) Armour: +1 (-5) Damage (Melee): 0(-5) physical Changes stats: +3 Str Changes damage: +0%(-6%) physical Healing mod.: +0% (-10%) When used to modify unarmed attacks: Power: 99% (+4%) Range: 1.1x (+0.0x) Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-) Crit. chance: +1.0% (-) Attack speed: 167% (-) When this weapon hits: Sand Breath (10% chance level 1). Burst (radius 1) on hit: +0(-14) physical Burst (radius 2) on crit: +0(-5) physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. linen wizard hat 'Drildir' (1 def, 0 armour) (On head)] linen wizard hat of nature (+15%) (1 def, 0 armour)linen wizard hat of nature (+15%) (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes resistances: +0%(-9%) cold / +15% nature / +0%(-16%) fire Changes damage: +10% nature / +0%(-11%) fire Spell save: +0 (+0 eff.) (-6 (-6 eff.)) Disarm immunity: +0% (-20%) A pointy cloth hat, very wizardly... |
[vs. linen wizard hat 'Drildir' (1 def, 0 armour) (On head)] shielding linen wizard hat (1 def, 0 armour)This item will automatically be transmogrified when you leave the level. shielding linen wizard hat (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +2 Mag Changes resistances: +0%(-16%) fire / +0%(-9%) cold Changes damage: +0%(-11%) fire Spell save: +5 (+5 eff.) (-1 (-1 eff.)) Disarm immunity: +0% (-20%) A pointy cloth hat, very wizardly... |
[vs. radiant iron mail armour of lightning resistance (2 def, 4 armour) (Main armor)] rough leather armour (1 def, 2 armour)rough leather armour (1 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-2) Defense: +1 (+1 eff.) (-1 (-1 eff.)) Fatigue: +6% (-6%) Damage when hit (Melee): 0(-5) light Changes stats: +0(-1) Wil Changes resistances: +0%(-11%) blight / +0%(-11%) darkness / +0%(-15%) lightning Light radius: +0 (-1) A suit of armour made of leather. |
[vs. Spiderriver the elm totem of thorny skin [power 15] (20 cooldown) (Tool)] iron pickaxe (dig speed 40 turns)iron pickaxe (dig speed 40 turns) 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage (Melee): 0(-30) item nature slow Changes stats: +1 Str Changes resistances: +0%(-3%) acid Changes damage: +0%(-6%) nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern 'Aryrakan' (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +0 (-5) Physical power: +0 (+0 eff.) (-4 (-2 eff.)) Armour: +0 (-2) Damage when hit (Melee): 0(-12) fire Changes resistances: +0%(-6%) fire Maximum stamina: +0.00 (-10.00) Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. brass lantern 'Aryrakan' (Light source)] bright brass lanternbright brass lantern Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +0 (-5) Physical power: +0 (+0 eff.) (-4 (-2 eff.)) Armour: +0 (-2) Damage when hit (Melee): 0(-12) fire Changes resistances: +0%(-6%) fire Maximum stamina: +0.00 (-10.00) Light radius: +4 (+2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. deadly pouch of iron shots (15/15, 117% power, 1 apr)deadly pouch of iron shots (15/15, 117% power, 1 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 117% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 15 Shots are used with slings to pummel your foes to death. |
[vs. Spiderriver the elm totem of thorny skin [power 15] (20 cooldown) (Tool)] iron torque of kinetic psionic shield [power 25] (20 cooldown)iron torque of kinetic psionic shield [power 25] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Damage (Melee): 0(-30) item nature slow Changes resistances: +0%(-3%) acid Changes damage: +0%(-6%) nature It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. Spiderriver the elm totem of thorny skin [power 15] (20 cooldown) (Tool)] supercharged iron torque of charged psionic shield [power 37] (25 cooldown)This item will automatically be transmogrified when you leave the level. supercharged iron torque of charged psionic shield [power 37] (25 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Damage (Melee): 0(-30) item nature slow Changes resistances: +0%(-3%) acid Changes damage: +0%(-6%) nature It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 37 for 7 turns, putting all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Evzlse is cured!
Evzlse lessens the pain.
Evzlse lashes out with a spinning backhand.
Elven blood mage uses torque!
Evzlse receives 22 healing.
Evzlse stops regenerating health quickly.
Evzlse receives 22 healing.
Evzlse receives 22 healing.
Evzlse receives 22 healing.
Evzlse feels pain again.
Evzlse's skin returns to normal.
Evzlse receives 22 healing.
Elven blood mage casts Timeless.
Evzlse has finished recovering.
Talent Infusion: Regeneration is ready to use.
Elven blood mage casts Blood Boil.
Elven blood mage's spell attains critical power!
Evzlse slows down.
Elven blood mage hits Evzlse for (6 resist armour), 162 blight (162 total damage).
Evzlse uses Infusion: Regeneration.
Evzlse starts regenerating health quickly.
Elven blood mage casts Blood Spray.
Saving game...