Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.3Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Infinite |
Mode | Normal Roguelike |
Sex | Male |
Race | Higher |
Class | Berserker |
Level / Exp | 15 / 17% |
Size | big |
Lifes / Deaths | Killed by Xywyn the elven tempest at level 15 on the 8th Flare 122nd year of Ascendancy at 06:17 / 1 |
Primary Stats
Strength | 40 (base 34) |
Dexterity | 16 (base 14) |
Constitution | 31 (base 28) |
Magic | 15 (base 10) |
Willpower | 13 (base 10) |
Cunning | 19 (base 18) |
Resources
Life | -4/501 |
Stamina | 29/120 |
Equilibrium | 20 |
Healing Factor | 1.1567164179104 |
Regeneration | 21.582599807674 |
Speed
Mental | -10% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 1 |
Offense: Mainhand
Damage | 46 |
Accuracy | 40 |
Crit Chance | 16% |
APR | 2 |
Speed | 1.11 |
Offense: Spell
Spellpower | 7.5 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 16 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 42.317011280365 (73.452380952381%) |
Defense | 7 |
Ranged Defense | 7 |
Fatigue | 18 |
Physical Save | 23 |
Spell Save | 34 |
Mental Save | 16 |
Defense: Resistances
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Silence Resistance | 22% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 116 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat veteran | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
talent | Precise Strikes |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
detrimental effect | The target is poisoned, taking 52.36 nature damage per turn. Deadly Poison |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
detrimental effect | Huge cut that bleeds, doing 5.83 physical damage per turn. Bleeding |
Quests
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 10) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 8) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 12) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 3) | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | [vs. Ebonyrace the pair of iron boots (0 def, 13 armour) (On feet)] Ebonyrace the pair of iron boots (0 def, 13 armour)Ebonyrace the pair of iron boots (0 def, 13 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +13 (-) Fatigue: +2% (-) Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage (Melee): 0(-15) item darkness numbing Changes resistances penetration: +15%(-) physical Physical save: +3 (+1 eff.) (-) Stamina each turn: +0.20 (-) Infravision radius: +1 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | [vs. bright brass lantern of health (Light source)] bright brass lantern of healthbright brass lantern of health Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 (-) Light radius: +4 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. Eilinalerida the Forestseam (1 def, 0 armour) (On head)] Eilinalerida the Forestseam (1 def, 0 armour)Eilinalerida the Forestseam (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Effects on melee hit: * Slows global speed by 30% Damage (Melee): 0(-30) item nature slow Damage when hit (Melee): 12(-) darkness Changes resistances: +16%(-) lightning / +3%(-) nature Changes damage: +11%(-) lightning A pointy cloth hat, very wizardly... |
Tool | [vs. Zemagen the Strikeburst [power 37] (20 cooldown) (Tool)] Zemagen the Strikeburst [power 37] (20 cooldown)Zemagen the Strikeburst [power 37] (20 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Changes resistances: +5%(-) arcane / +9%(-) lightning Maximum wards: +3(-) acid / +3(-) nature / +1(-) light Changes damage: +9%(-) arcane Talents cooldown: Rushing Claws (-1(-) turn) Talents granted: +1.00(-) Ward +2.00(-) Rushing Claws It can be used to harden the skin for 7 turns increasing armour by 37 and armour hardiness by 50%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 6 equilibrium. Natural totems are made by powerful wilders to store nature power. |
On fingers | [vs. warrior's copper ring (On fingers, 1 of 2)] warrior's copper ringwarrior's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 (-) Changes stats: +2(-) Str Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | [vs. warrior's copper ring (On fingers, 1 of 2)] warrior's copper ring of arcana(+0.12/turn)warrior's copper ring of arcana(+0.12/turn) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 (+2) Changes stats: +3(+1) Str Silence immunity: +22% Mana each turn: +0.12 Rings can have magical properties. Tap to cycle through comparison choices |
Around waist | [vs. rough leather belt of the giants (Around waist)] rough leather belt of the giantsrough leather belt of the giants Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) (-) Spell save: +5 (+2 eff.) (-) Size category: +1 (-) A belt that goes around your waist. |
In main hand | [vs. steel battleaxe of the leech (124% power, 2 apr) (In main hand, 1 of 2)] steel battleaxe of the leech (124% power, 2 apr)steel battleaxe of the leech (124% power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 124% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon hit: * Slows global speed by 7% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 12(-) nature slow Massive two-handed battleaxes. Tap to cycle through comparison choices |
On hands | [vs. Storm Bringer's Gauntlets (0 def, 3 armour) (On hands)] Storm Bringer's Gauntlets (0 def, 3 armour)Storm Bringer's Gauntlets (0 def, 3 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 (-) Changes stats: +4(-) Mag Changes resistances: +15%(-) lightning Changes resistances cap: +5%(-) lightning Changes damage: +10%(-) lightning Critical mult.: +20.00% (-) Spell crit. chance: +5% (-) It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 5.87 to 17.62 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Main armor | [vs. spiked dwarven-steel mail armour of acid resistance (3 def, 8 armour) (Main armor)] spiked dwarven-steel mail armour of acid resistance (3 def, 8 armour)spiked dwarven-steel mail armour of acid resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 (-) Defense: +3 (+3 eff.) (-) Fatigue: +16% (-) Damage when hit (Melee): 10(-) physical Changes resistances: +16%(-) acid A suit of armour made of mail. |
Cloak | [vs. regal linen cloak of Eldoral (1 def, 0 armour) (Cloak)] regal linen cloak of Eldoral (1 def, 0 armour)regal linen cloak of Eldoral (1 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +1(-) Dex / +2(-) Wil / +1(-) Cun Mental save: +5 (+5 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | [vs. grounding copper amulet of constitution (+3) (Around neck)] grounding copper amulet of constitution (+3)grounding copper amulet of constitution (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3(-) Con Changes resistances: +11%(-) lightning Stun/Freeze immunity: +20% (-) Amulets can have magical properties. |
Inventory
[vs. Infusion: Healing [healing infusion of the warrior (heal 92)] (on body)] healing infusion (heal 50)healing infusion (heal 50) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50(-66) and cleanse 1 wound and 1 poison effect. Its effects scale with your -Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. grounding copper amulet of constitution (+3) (Around neck)] copper amulet of constitution (+2)copper amulet of constitution (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2(-1) Con Changes resistances: +0%(-11%) lightning Stun/Freeze immunity: +0% (-20%) Amulets can have magical properties. |
[vs. steel battleaxe of the leech (124% power, 2 apr) (In main hand, 1 of 2)] insidious steel battleaxe of erosion (124% power, 2 apr)insidious steel battleaxe of erosion (124% power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 124% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon hit: * Slows global speed by 0% (-7%) - leeches stamina from the target Damage (Melee): +26 insidious poison / +9 temporal / +7 nature When wielded/worn: Damage when hit (Melee): 0(-12) nature slow Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. steel battleaxe of the leech (124% power, 2 apr) (In main hand, 1 of 2)] balanced iron greatsword of the leech (112% power, 1 apr)balanced iron greatsword of the leech (112% power, 1 apr) Requires: - Strength 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 112% (-12%) Range: 1.6x (+0.1x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 (-1) Crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) On weapon hit: * Slows global speed by 7% * leeches stamina from the target When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +9 (+9 eff.) Damage when hit (Melee): 9(-3) nature slow Disarm immunity: +29% Massive two-handed swords. Tap to cycle through comparison choices |
[vs. steel battleaxe of the leech (124% power, 2 apr) (In main hand, 1 of 2)] steel longsword (109% power, 3 apr)This item will automatically be transmogrified when you leave the level. steel longsword (109% power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 109% (-15%) Range: 1.4x (-0.1x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (+1) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) On weapon hit: * Slows global speed by 0% (-7%) - leeches stamina from the target When wielded/worn: Damage when hit (Melee): 0(-12) nature slow Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. steel battleaxe of the leech (124% power, 2 apr) (In main hand, 1 of 2)] steel mace (110% power, 3 apr)steel mace (110% power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 110% (-14%) Range: 1.4x (-0.1x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (+1) Crit. chance: +1.0% (-4.0%) Attack speed: 100% (-) On weapon hit: * Slows global speed by 0% (-7%) - leeches stamina from the target When wielded/worn: Damage when hit (Melee): 0(-12) nature slow Blunt and deadly. Tap to cycle through comparison choices |
[vs. steel battleaxe of the leech (124% power, 2 apr) (In main hand, 1 of 2)] Earubar the Sulfurbolt (118% power, 3 apr)Earubar the Sulfurbolt (118% power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Power: 118% (-6%) Range: 1.4x (-0.1x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (+1) Crit. chance: +4.0% (-1.0%) Attack speed: 100% (-) On weapon hit: * Slows global speed by 0% (-7%) - leeches stamina from the target Damage (Melee): +14 insidious poison / +5 temporal / +5 nature When wielded/worn: Damage when hit (Melee): 0(-12) nature slow / 8 fire Changes resistances: +3% fire Changes damage: +6% nature One-handed war axes. Tap to cycle through comparison choices |
[vs. steel battleaxe of the leech (124% power, 2 apr) (In main hand, 1 of 2)] Stormlash (115% power, 7 apr)This item will automatically be transmogrified when you leave the level. Stormlash (115% power, 7 apr) Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Power: 115% (-9%) Range: 1.1x (-0.4x) Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 (+5) Crit. chance: +5.0% (-) Attack speed: 125% (+25%) On weapon hit: * Slows global speed by 0% (-7%) - leeches stamina from the target Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 (+3 eff.) Damage when hit (Melee): 0(-12) nature slow Changes damage: +10% lightning It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 5.30 to 15.89 lightning damage (based on Magic and Dexterity), costing 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. Tap to cycle through comparison choices |
[vs. Eilinalerida the Forestseam (1 def, 0 armour) (On head)] Goredash (1 def, 0 armour)Goredash (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Damage (Melee): 0(-30) item nature slow Damage when hit (Melee): 8 mind / 0(-12) darkness Changes resistances: +0%(-16%) lightning / +15%(+12%) nature / +3% mind Changes damage: +0%(-11%) lightning / +16% nature / +15% mind A pointy cloth hat, very wizardly... |
[vs. spiked dwarven-steel mail armour of acid resistance (3 def, 8 armour) (Main armor)] cured leather armour 'Runechak' (2 def, 4 armour)cured leather armour 'Runechak' (2 def, 4 armour) Requires: - Strength 14 Infused by nature Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-4) Defense: +2 (+2 eff.) (-1 (-1 eff.)) Fatigue: +7% (-9%) Damage when hit (Melee): 0(-10) physical Changes resistances: +10% blight / +16% fire / +10% nature / +0%(-16%) acid Changes damage: +6% mind Reduced damage from: +7% Unnatural Life regen: +5.20 Maximum life: +36.00 Mindpower: +2 (+2 eff.) Healing mod.: +10% Heals friendly targets nearby when you use a nature summon: +20 A suit of armour made of leather. |
[vs. spiked dwarven-steel mail armour of acid resistance (3 def, 8 armour) (Main armor)] spiked stralite plate armour of acid resistance (7 def, 13 armour)spiked stralite plate armour of acid resistance (7 def, 13 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 (+5) Defense: +7 (+7 eff.) (+4 (+4 eff.)) Fatigue: +26% (+10%) Damage when hit (Melee): 10(-) physical Changes resistances: +17%(+1%) acid A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+8 eff.) Fatigue: +12% Changes resistances: +10% fire / +15% cold Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
178 alchemist agate 178 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. Zemagen the Strikeburst [power 37] (20 cooldown) (Tool)] iron pickaxe (dig speed 38 turns)iron pickaxe (dig speed 38 turns) 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +0%(-5%) arcane / +0%(-9%) lightning Maximum wards: +0(-3) acid / +0(-3) nature / +0(-1) light Changes damage: +0%(-9%) arcane Talent cooldown: Rushing Claws ((+0(+1) turn) Talents granted: +0(+-1) Ward +0(+-2) Rushing Claws When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Zemagen the Strikeburst [power 37] (20 cooldown) (Tool)] iron torque of thermal psionic shield [power 25] (20 cooldown)iron torque of thermal psionic shield [power 25] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes resistances: +0%(-5%) arcane / +0%(-9%) lightning Maximum wards: +0(-3) acid / +0(-3) nature / +0(-1) light Changes damage: +0%(-9%) arcane Talent cooldown: Rushing Claws ((+0(+1) turn) Talents granted: +0(+-1) Ward +0(+-2) Rushing Claws It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 25 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. Zemagen the Strikeburst [power 37] (20 cooldown) (Tool)] yew wand of clairvoyance 'Suntrencher' [power 11] (6 cooldown)yew wand of clairvoyance 'Suntrencher' [power 11] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +2 Dex Changes resistances: +0%(-5%) arcane / +0%(-9%) lightning Maximum wards: +0(-3) acid / +0(-3) nature / +0(-1) light Changes damage: +0%(-9%) arcane / +6% fire Talent cooldown: Rushing Claws ((+0(+1) turn) Talents granted: +0(+-1) Ward +0(+-2) Rushing Claws Light radius: +3 It can be used to reveal the area around you, dispelling darkness (radius 11, power 41 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Edwul the Higher Berserker level 11
2nd Summertide 122nd year of Ascendancy at 23:48 see stats
By Edwul the Higher Berserker level 10
10th Mirth 122nd year of Ascendancy at 02:56 see stats
Log
Thunderstorm hits Edwul for 4 lightning damage.
Edwul rushes out, claws sharp and ready!
Xywyn the elven tempest is pinned to the ground.
Edwul is suffering less.
Bleeding from Xywyn the elven tempest hits Edwul for 5 physical damage.
Deadly Poison from Xywyn the elven tempest hits Edwul for 28 nature damage.
Xywyn the elven tempest casts Lightning.
Thunderstorm hits Edwul for 6 lightning damage.
Xywyn the elven tempest hits Edwul for 17 lightning damage.
Edwul hits Xywyn the elven tempest for 6 physical damage.
Xywyn the elven tempest hits Edwul for 10 physical damage.
Edwul stops regenerating health quickly.
Bleeding from Xywyn the elven tempest hits Edwul for 5 physical damage.
Deadly Poison from Xywyn the elven tempest hits Edwul for 28 nature damage.
Thunderstorm hits Edwul for 4 lightning damage.
Xywyn the elven tempest strikes Edwul with hidden blades!
Xywyn the elven tempest performs a melee critical strike against Edwul!
Xywyn the elven tempest hits Edwul for 14 physical, 5 acid, 9 physical, 5 acid, 20 physical, 5 acid (59 total damage).
Edwul hits Xywyn the elven tempest for 4 nature, 4 darkness, 3 physical, 4 nature, 4 darkness, 3 physical, 4 nature, 4 darkness, 3 physical (34 total damage).
Bleeding from Xywyn the elven tempest hits Edwul for 6 physical damage.
Deadly Poison from Xywyn the elven tempest hits Edwul for 31 nature damage.
Edwul uses Infusion: Regeneration.
Edwul starts regenerating health quickly.
Thunderstorm hits Edwul for 1 lightning damage.
Xywyn the elven tempest hits Edwul for 14 physical, 5 acid, 9 physical, 5 acid (33 total damage).
Edwul hits Xywyn the elven tempest for 4 nature, 4 darkness, 3 physical, 4 nature, 4 darkness, 3 physical (22 total damage).
Saving game...