Wit the level 7 Cornac Wanderer by Triple Chaos

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassWanderer
Level / Exp7 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 12)
Dexterity26 (base 18)
Constitution13 (base 12)
Magic16 (base 16)
Willpower20 (base 20)
Cunning21 (base 15)

Resources

Life229/229
Psi100/100
Stamina143/143
Equilibrium0
Healing Factor1.1283363011315
Regeneration0.28208407528288

Speed

Mental0%
Attack0%
Movement+28.727128731229%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage17
Accuracy42
Crit Chance15%
APR4
Speed1.00

Offense: Offhand

Damage14
Accuracy42
Crit Chance3%
APR25
Speed1.00

Offense: Spell

Spellpower16
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Offense: Damage Bonus

Blight+8%
Lightning+10%
Light+10%
Cold+10%

Defense: Base

Armour (hardiness)9 (44.574340358689%)
Defense30
Ranged Defense30
Fatigue0
Physical Save11
Spell Save18
Mental Save14

Defense: Resistances

Lightning+ 20%( 70%)
Light+ 30%( 70%)
Cold+ 26%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance0%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Runes

Class Talents

Technique / Archery prowess1.00
0/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.00
4/5
1/5
0/5
0/5
Chronomancy / Threaded Combat1.00
0/5
0/5
0/5
0/5
Technique / Dual techniques1.00
5/5
3/5
0/5
0/5

Generic Talents

Psionic / Augmented mobility1.00
2/5
1/5
0/5
0/5
Chronomancy / Fate Weaving1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
2/5
2/5
0/5
1/5

Effects

talent

Quests

done
done
active

Equipment

On feet
Light source
On head
On fingers
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Wit wears (replacing
iron dagger (11-14 power, 5 apr)): Unerring Scalpel (15-20 power, 25 apr).

You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 24 block).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 2.75 gold from the transmogrification of
thought-forged iron waraxe of erosion (11-15 power, 2 apr).
You gain 1.21 gold from the transmogrification of
iron mace of erosion (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (12-19 power, 1 apr).
You gain 3.23 gold from the transmogrification of
balanced iron battleaxe of massacre (25-38 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

You cannot use items on the world map.

There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

You have no more inscription slots.

You are now inscribed with Infusion: Movement.

Resting starts...

Talent Infusion: Movement is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Wit deactivates
Skate.
Wit activates
Skate.