Neeyil the level 5 Higher Archmage by xananos

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassArchmage
Level / Exp5 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic25 (base 24)
Willpower18 (base 17)
Cunning13 (base 13)

Resources

Life123/123
Mana168/168
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance8%
Speed1

Offense: Mind

Mindpower17.8
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+6%
Acid+6%
Physical+10%
Arcane+6%
Cold+6%
Fire+6%

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save7.35
Spell Save15.05
Mental Save10.85

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
2/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
3/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

active
active
done

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Neeyil the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 22:46
see stats

Log


Resting starts...

Talent Flame is ready to use.
Neeyil feels pain again.

Talent Phase Door is ready to use.
Talent Infusion: Wild is ready to use.
Talent Teleport is ready to use.
Rested for 46 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Neeyil picks up (b.):
pair of iron boots (0 def, 3 armour).
Neeyil picks up (i.):
pouch of iron shots of accuracy (19/19, 8.5-10.2 power, 1 apr).
Ran for 4 turns (stop reason: taken damage).

Elven tempest casts Lightning.

Elven tempest hits Elven tempest for 10 lightning damage.
Elven tempest hits Neeyil for 10 lightning, 74 lightning (83 total damage).
Elven tempest casts Lightning.

Elven tempest hits Elven tempest for 6 lightning damage.
Elven tempest hits Neeyil for 6 lightning, 76 lightning (82 total damage).
Neeyil the level 5 higher archmage was electrocuted to death by an elven tempest on level 1 of Rhaloren Camp.
You have 2 life(s) left.
Neeyil deactivates Arcane Power.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Elven tempest killed Neeyil!
Saving done.


Saving game...