Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Brawler |
| Level / Exp | 50 / 910% |
| Size | medium |
| Lifes / Deaths | Killed by Risreleus at level 13 on the 33rd Dusk 122nd year of Ascendancy at 05:57 1 / 6Killed by snow giant thunderer at level 16 on the 1st Regrowth 123rd year of Ascendancy at 17:20 Killed by orc high cryomancer at level 32 on the 68th Pyre 123rd year of Ascendancy at 13:09 Killed by Risreleus at level 44 on the 54th Haze 123rd year of Ascendancy at 17:48 Killed by forge-giant at level 50 on the 11st Regrowth 124th year of Ascendancy at 11:40 Killed by Atamathon the Giant Golem at level 50 on the 14th Regrowth 124th year of Ascendancy at 12:28 |
| Antimagic | Follower |
Primary Stats
| Strength | 93 (base 50) |
| Dexterity | 105 (base 63) |
| Constitution | 73 (base 20) |
| Magic | 24 (base 10) |
| Willpower | 56 (base 34) |
| Cunning | 96 (base 60) |
Resources
| Life | 1606/1606 |
| Stamina | 332/332 |
| Equilibrium | 15 |
| Healing Factor | 1 |
| Regeneration | 10.031018902125 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 4 |
| See Stealth | 24 |
| See Invisible | 19 |
Offense: Barehand
| Damage | 179 |
| Accuracy | 74 |
| Crit Chance | 84% |
| APR | 30 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 7.5 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50.866666666667 |
| Crit Chance | 53% |
| Speed | 1 |
Offense: Damage Bonus
| All | +14% |
Defense: Base
| Armour (hardiness) | 20 (64.2%) |
| Defense | 68.196538461538 |
| Ranged Defense | 69.196538461538 |
| Fatigue | 12 |
| Physical Save | 59.591666666667 |
| Spell Save | 61.16875 |
| Mental Save | 65.21875 |
Defense: Resistances
| All | + 26%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 15% |
| Stun Resistance | 100% |
| Pinning Resistance | 35% |
| Poison Resistance | 30% |
| Blind Resistance | 20% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 393 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 606 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 713% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 11 turns. While Heroism is active, you will only die when reaching -746 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Pugilism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.10 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Technique / Conditioning | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.70 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Wild Growth |
| talent | Striking Stance |
| beneficial effect | Countering melee attacks: Has a 43% chance to get an automatic counter attack when avoiding a melee attack. (2.2 counters remaining) Counter Attacking |
| beneficial effect | Has a 34% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (2.2 throws remaining) Grappling Defensively |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved Willpower by +2. | done |
You failed to protect the lost sun paladin from death by storm drake hatchling. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 863. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Hathofast the Rotpython (0 def, 5 armour) Hathofast the Rotpython (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +2 Armour penetration: +2 Armour: +5 Fatigue: +4% Effects on melee hit: * Slows global speed by 42% Damage when hit (Melee): 8 physical Changes stats: +4 Cun / +6 Con Changes resistances: +3% darkness / +1% physical Critical mult.: +3.00% Physical save: +25 Mental save: +25 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Liar's Fist. (0 def, 3 armour) Liar's Fist. (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Armour: +3 Damage (Melee): 15 fire Effects when hit in melee: * 34 arcane resource burn * 32% chance to reduce powers by 20% Damage when hit (Melee): 8 nature Changes stats: +3 Con Changes resistances: +9% acid / +18% fire / +5% arcane Changes damage: +10% fire Critical mult.: +15.00% Spell save: +29 Life regen: +4.00 Stamina each turn: +1.30 Psi each turn: +0.36 Spell crit. chance: +20% Mental crit. chance: +20% When used to modify unarmed attacks: Base power: 37.0 - 51.8 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +24.0% Attack speed: 83% When this weapon hits: Second Wind (10% chance level 1). When this weapon hits: Fire Breath (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). On weapon hit: * 35% chance to reduce powers by 20% * 31 arcane resource burn Burst (radius 2) on crit: +15 fire Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Durysahek the Noonstreak (2 def, 0 armour) Durysahek the Noonstreak (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * Slows global speed by 30% Changes resistances: +3% temporal / +12% mind / +6% nature Changes damage: +12% mind A pointy cloth hat, very wizardly... |
| Tool | voratun torque of psychoportation 'Sparkseam' [power 101] (44 cooldown) voratun torque of psychoportation 'Sparkseam' [power 101] (44 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 8 blight Changes resistances: +3% lightning / +5% arcane Changes damage: +3% arcane It can be used to teleport randomly (rad 101), placing all other charms into a 44 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Liar's Dance Liar's DanceInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +13 Armour: +4 Defense: +17 Changes resistances: +160% acid / +32% fire / +6% lightning Changes damage: +40% acid / +16% fire Blindness immunity: +20% Pinning immunity: +35% Teleport immunity: +10% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | painweaver's voratun ring of speed painweaver's voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 Physical power: +13 Defense: +11 Changes damage: +7% all Spellpower: +16 Mindpower: +15 Movement speed: +15% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.4 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. Rings can have magical properties. |
| Around neck | Glitterhacker the voratun amulet Glitterhacker the voratun amuletInfused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +4 Ranged Defense: +4 Changes stats: +6 Dex Changes resistances: +18% nature / +24% blight Changes resistances penetration: +5% light Talent mastery: +0.40 Technique / Unarmed training Poison immunity: +30% Disease immunity: +29% Disarm immunity: +10% Confusion immunity: +15% Stamina each turn: +0.40 Amulets can have magical properties. |
| Main armor | Ce'Nemima (14 def, 8 armour) Ce'Nemima (14 def, 8 armour)Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +14 Fatigue: +8% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 16 physical Changes stats: +10 Str / +10 Dex / +8 Wil / +8 Cun Changes damage: +6% arcane Physical save: +12 Spell save: +25 Mental save: +25 Mana each turn: +0.08 Spell crit. chance: +3% A suit of armour made of leather. |
| Light source | Liar's Light Liar's LightInfused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 Damage when hit (Melee): 8 nature Changes stats: +1 Str / +1 Con Changes resistances: +3% temporal / +12% nature / +6% all Physical save: +20 Spell save: +29 Mental save: +34 Light radius: +4 See stealth: +24 See invisible: +19 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | Poxqueller (1 def, 0 armour) Poxqueller (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Effects on melee hit: * Slows global speed by 30% Changes resistances penetration: +5% nature Changes damage: +3% acid Maximum life: +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Silotha the hardened leather belt Silotha the hardened leather beltCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +9 Changes stats: +5 Dex / +5 Cun / +6 Lck Changes resistances: +5% arcane Changes resistances penetration: +5% arcane Critical mult.: +8.00% Trap disarming bonus: +14 Stealth bonus: +6 Spell save: +10 Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
Inventory
Elixir of Invulnerability Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
gladiator's voratun ring of pilfering gladiator's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 Armour penetration: +13 Physical power: +11 Defense: +13 Changes stats: +7 Str / +7 Con Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
rogue's gold ring of life rogue's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 Changes stats: +4 Cun Life regen: +1.10 Maximum life: +43.00 Healing mod.: +16% Rings can have magical properties. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
invigorating pair of dwarven-steel boots of evasion (15 def, 4 armour) invigorating pair of dwarven-steel boots of evasion (15 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +15 Fatigue: -4% Stamina each turn: +0.50 Maximum life: +42.00 Movement speed: +10% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 36% chance to completely evade them and granting you 38 defense for 11 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
134 alchemist agate 134 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 37 turns) iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
alchemist's lamp 'Ulfolen' alchemist's lamp 'Ulfolen'Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +3 Grants telepathy: Dragon Mindpower: +6 Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
preserving dwarven lantern of the zealot preserving dwarven lantern of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +4 Con Changes resistances: +14% blight / +3% all Spell save: +13 Life regen: +6.30 Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 bloodstone 4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick steel torque of psychoportation [power 22] (19 cooldown) quick steel torque of psychoportation [power 22] (19 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 22), placing all other charms into a 19 cooldown. Torques are made by powerful psionics to store psionic powers. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
9 moonstone 9 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
7 pearl 7 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Risreleus the Halfling Brawler level 27
15th Pyre 123rd year of Ascendancy at 05:45 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Risreleus the Halfling Brawler level 46
65th Haze 123rd year of Ascendancy at 05:54 see stats
Against all odds
Killed Ukruk in the ambush.By Risreleus the Halfling Brawler level 27
13rd Pyre 123rd year of Ascendancy at 10:56 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Risreleus the Halfling Brawler level 14
71st Haze 122nd year of Ascendancy at 13:48 see stats
Arachnophobia
Destroyed the spydric menace.By Risreleus the Halfling Brawler level 32
64th Pyre 123rd year of Ascendancy at 16:20 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Risreleus the Halfling Brawler level 33
69th Pyre 123rd year of Ascendancy at 19:00 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Risreleus the Halfling Brawler level 44
58th Haze 123rd year of Ascendancy at 23:10 see stats
Brave new world
Went to the Far East and took part in the war.By Risreleus the Halfling Brawler level 30
31st Pyre 123rd year of Ascendancy at 22:08 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Risreleus the Halfling Brawler level 37
36th Dusk 123rd year of Ascendancy at 16:13 see stats
Clone War
Destroyed your own Shade.By Risreleus the Halfling Brawler level 33
1st Mirth 123rd year of Ascendancy at 17:02 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Risreleus the Halfling Brawler level 15
4th Decay 122nd year of Ascendancy at 16:29 see stats
Destroyer of the creation
Killed Slasul.By Risreleus the Halfling Brawler level 31
59th Pyre 123rd year of Ascendancy at 04:34 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Risreleus the Halfling Brawler level 29
24th Pyre 123rd year of Ascendancy at 03:53 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Risreleus the Halfling Brawler level 21
65th Regrowth 123rd year of Ascendancy at 13:16 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Risreleus the Halfling Brawler level 50
11st Regrowth 124th year of Ascendancy at 13:42 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Risreleus the Halfling Brawler level 46
8th Decay 123rd year of Ascendancy at 03:01 see stats
Exterminator
Killed 1000 creatures.By Risreleus the Halfling Brawler level 17
2nd Regrowth 123rd year of Ascendancy at 05:42 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Risreleus the Halfling Brawler level 21
65th Regrowth 123rd year of Ascendancy at 05:48 see stats
Fear me not!
Survived the Fearscape!By Risreleus the Halfling Brawler level 44
50th Haze 123rd year of Ascendancy at 16:25 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Risreleus the Halfling Brawler level 49
2nd Regrowth 124th year of Ascendancy at 03:49 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Risreleus the Halfling Brawler level 31
59th Pyre 123rd year of Ascendancy at 06:08 see stats
Fool of a Took!
Killed oneself as a halfling.By Risreleus the Halfling Brawler level 13
33rd Dusk 122nd year of Ascendancy at 05:57 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Risreleus the Halfling Brawler level 41
11st Haze 123rd year of Ascendancy at 05:53 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Risreleus the Halfling Brawler level 14
33rd Dusk 122nd year of Ascendancy at 12:47 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Risreleus the Halfling Brawler level 45
62nd Haze 123rd year of Ascendancy at 08:45 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Risreleus the Halfling Brawler level 41
8th Haze 123rd year of Ascendancy at 14:36 see stats
Level 10
Got a character to level 10.By Risreleus the Halfling Brawler level 10
7th Dusk 122nd year of Ascendancy at 04:56 see stats
Level 20
Got a character to level 20.By Risreleus the Halfling Brawler level 20
25th Regrowth 123rd year of Ascendancy at 21:15 see stats
Level 30
Got a character to level 30.By Risreleus the Halfling Brawler level 30
24th Pyre 123rd year of Ascendancy at 04:56 see stats
Level 40
Got a character to level 40.By Risreleus the Halfling Brawler level 40
71st Dusk 123rd year of Ascendancy at 10:51 see stats
Level 50
Got a character to level 50.By Risreleus the Halfling Brawler level 50
5th Regrowth 124th year of Ascendancy at 01:46 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Risreleus the Halfling Brawler level 35
5th Dusk 123rd year of Ascendancy at 05:14 see stats
Orcrist
Killed the leaders of the Orc Pride.By Risreleus the Halfling Brawler level 48
1st Regrowth 124th year of Ascendancy at 03:53 see stats
Pest Control
Killed 1000 reproducing vermin.By Risreleus the Halfling Brawler level 49
1st Regrowth 124th year of Ascendancy at 13:49 see stats
Portal ender
Fought the two Sorcerers and closed three invocation portals.By Risreleus the Halfling Brawler level 50
11st Regrowth 124th year of Ascendancy at 13:40 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Risreleus the Halfling Brawler level 43
24th Haze 123rd year of Ascendancy at 04:23 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Risreleus the Halfling Brawler level 14
55th Haze 122nd year of Ascendancy at 23:17 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Risreleus the Halfling Brawler level 35
7th Flare 123rd year of Ascendancy at 15:21 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Risreleus the Halfling Brawler level 44
51st Haze 123rd year of Ascendancy at 04:11 see stats
Size is everything
Did over 1500 damage in one attack.By Risreleus the Halfling Brawler level 30
38th Pyre 123rd year of Ascendancy at 14:18 see stats
Size matters
Did over 600 damage in one attack.By Risreleus the Halfling Brawler level 25
11st Pyre 123rd year of Ascendancy at 02:03 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Risreleus the Halfling Brawler level 30
24th Pyre 123rd year of Ascendancy at 05:20 see stats
That was close
Killed your target while having only 1 life left.By Risreleus the Halfling Brawler level 50
11st Regrowth 124th year of Ascendancy at 09:17 see stats
The Arena
Unlocked Arena mode.By Risreleus the Halfling Brawler level 10
12nd Dusk 122nd year of Ascendancy at 19:21 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Risreleus the Halfling Brawler level 47
9th Decay 123rd year of Ascendancy at 17:59 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Risreleus the Halfling Brawler level 20
29th Regrowth 123rd year of Ascendancy at 01:51 see stats
The bigger the better!
Did over 3000 damage in one attack.By Risreleus the Halfling Brawler level 50
8th Regrowth 124th year of Ascendancy at 12:46 see stats
The secret city
Discovered the truth about mages.By Risreleus the Halfling Brawler level 8
5th Flare 122nd year of Ascendancy at 16:39 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Risreleus the Halfling Brawler level 34
2nd Summertide 123rd year of Ascendancy at 07:31 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Risreleus the Halfling Brawler level 32
62nd Pyre 123rd year of Ascendancy at 23:16 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Risreleus the Halfling Brawler level 20
28th Regrowth 123rd year of Ascendancy at 05:39 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Risreleus the Halfling Brawler level 26
12nd Pyre 123rd year of Ascendancy at 23:54 see stats
