Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Doombringer |
| Level / Exp | 31 / 27% |
| Size | medium |
| Lifes / Deaths | Killed by dúathedlen at level 2 on the 75th Pyre 122nd year of Ascendancy at 08:45 / 103Killed by dúathedlen at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:10 Killed by white crystal at level 6 on the 78th Pyre 122nd year of Ascendancy at 17:04 Killed by mucus ooze at level 8 on the 10th Mirth 122nd year of Ascendancy at 13:31 Killed by Mayowe the thief at level 8 on the 1st Flare 122nd year of Ascendancy at 22:32 Killed by Mayowe the thief at level 8 on the 1st Flare 122nd year of Ascendancy at 23:04 Killed by Mayowe the thief at level 8 on the 1st Flare 122nd year of Ascendancy at 23:35 Killed by devourer at level 8 on the 2nd Flare 122nd year of Ascendancy at 00:30 Killed by devourer at level 8 on the 2nd Flare 122nd year of Ascendancy at 00:39 Killed by devourer at level 8 on the 2nd Flare 122nd year of Ascendancy at 00:48 Killed by devourer at level 8 on the 2nd Flare 122nd year of Ascendancy at 00:57 Killed by devourer at level 8 on the 2nd Flare 122nd year of Ascendancy at 01:10 Killed by devourer at level 8 on the 2nd Flare 122nd year of Ascendancy at 01:21 Killed by devourer at level 8 on the 2nd Flare 122nd year of Ascendancy at 01:33 Killed by skeleton warrior at level 9 on the 2nd Flare 122nd year of Ascendancy at 10:17 Killed by skeleton warrior at level 9 on the 2nd Flare 122nd year of Ascendancy at 10:27 Killed by skeleton assassin at level 9 on the 2nd Flare 122nd year of Ascendancy at 18:01 Killed by skeleton assassin at level 9 on the 2nd Flare 122nd year of Ascendancy at 18:17 Killed by skeleton assassin at level 9 on the 2nd Flare 122nd year of Ascendancy at 18:30 Killed by skeleton assassin at level 9 on the 2nd Flare 122nd year of Ascendancy at 18:44 Killed by skeleton assassin at level 9 on the 2nd Flare 122nd year of Ascendancy at 18:55 Killed by poison ooze at level 9 on the 2nd Flare 122nd year of Ascendancy at 19:13 Killed by multi-hued drake hatchling at level 9 on the 2nd Flare 122nd year of Ascendancy at 20:04 Killed by multi-hued drake hatchling at level 9 on the 2nd Flare 122nd year of Ascendancy at 20:14 Killed by armoured skeleton warrior at level 9 on the 2nd Flare 122nd year of Ascendancy at 20:21 Killed by armoured skeleton warrior at level 9 on the 2nd Flare 122nd year of Ascendancy at 20:35 Killed by multi-hued drake hatchling at level 9 on the 2nd Flare 122nd year of Ascendancy at 21:03 Killed by spire dragon at level 9 on the 2nd Flare 122nd year of Ascendancy at 21:39 Killed by spire dragon at level 9 on the 2nd Flare 122nd year of Ascendancy at 21:50 Killed by spire dragon at level 9 on the 2nd Flare 122nd year of Ascendancy at 22:01 Killed by spire dragon at level 9 on the 2nd Flare 122nd year of Ascendancy at 22:11 Killed by spire dragon at level 9 on the 2nd Flare 122nd year of Ascendancy at 22:29 Killed by spire dragon at level 9 on the 2nd Flare 122nd year of Ascendancy at 22:42 Killed by spire dragon at level 9 on the 2nd Flare 122nd year of Ascendancy at 22:56 Killed by spire dragon at level 9 on the 2nd Flare 122nd year of Ascendancy at 23:08 Killed by orc elite fighter at level 9 on the 2nd Flare 122nd year of Ascendancy at 23:51 Killed by orc elite fighter at level 9 on the 3rd Flare 122nd year of Ascendancy at 00:04 Killed by orc elite fighter at level 9 on the 3rd Flare 122nd year of Ascendancy at 00:20 Killed by orc elite fighter at level 9 on the 3rd Flare 122nd year of Ascendancy at 00:39 Killed by Death at level 11 on the 5th Dusk 122nd year of Ascendancy at 20:35 Killed by Urkis, the High Tempest at level 15 on the 42nd Dusk 122nd year of Ascendancy at 02:48 Killed by Urkis, the High Tempest at level 15 on the 42nd Dusk 122nd year of Ascendancy at 03:13 Killed by Death at level 16 on the 47th Dusk 122nd year of Ascendancy at 04:48 Killed by Death at level 16 on the 47th Dusk 122nd year of Ascendancy at 18:56 Killed by Death at level 16 on the 47th Dusk 122nd year of Ascendancy at 19:52 Killed by Death at level 16 on the 48th Dusk 122nd year of Ascendancy at 16:47 Killed by greater multi-hued wyrm at level 18 on the 7th Haze 122nd year of Ascendancy at 09:26 Killed by greater multi-hued wyrm at level 18 on the 7th Haze 122nd year of Ascendancy at 09:37 Killed by multi-hued drake at level 18 on the 7th Haze 122nd year of Ascendancy at 10:46 Killed by greater multi-hued wyrm at level 18 on the 7th Haze 122nd year of Ascendancy at 10:55 Killed by greater multi-hued wyrm at level 18 on the 7th Haze 122nd year of Ascendancy at 11:12 Killed by Borfast the Broken at level 18 on the 9th Haze 122nd year of Ascendancy at 05:25 Killed by Borfast the Broken at level 18 on the 9th Haze 122nd year of Ascendancy at 06:48 Killed by Borfast the Broken at level 18 on the 9th Haze 122nd year of Ascendancy at 07:43 Killed by Borfast the Broken at level 18 on the 9th Haze 122nd year of Ascendancy at 08:40 Killed by skeleton archer at level 19 on the 12nd Haze 122nd year of Ascendancy at 16:29 Killed by venom wyrm at level 20 on the 14th Haze 122nd year of Ascendancy at 10:46 Killed by venom wyrm at level 20 on the 14th Haze 122nd year of Ascendancy at 11:03 Killed by venom wyrm at level 20 on the 14th Haze 122nd year of Ascendancy at 12:10 Killed by daelach at level 22 on the 19th Haze 122nd year of Ascendancy at 07:27 Killed by luminous horror at level 22 on the 19th Haze 122nd year of Ascendancy at 07:34 Killed by daelach at level 22 on the 19th Haze 122nd year of Ascendancy at 07:46 Killed by luminous horror at level 22 on the 19th Haze 122nd year of Ascendancy at 09:55 Killed by elven guard at level 24 on the 38th Haze 122nd year of Ascendancy at 06:02 Killed by Ivoraba the mean looking elven guard at level 24 on the 38th Haze 122nd year of Ascendancy at 06:24 Killed by Ivoraba the mean looking elven guard at level 24 on the 38th Haze 122nd year of Ascendancy at 07:05 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 39th Haze 122nd year of Ascendancy at 13:11 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 39th Haze 122nd year of Ascendancy at 13:50 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 39th Haze 122nd year of Ascendancy at 14:58 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 39th Haze 122nd year of Ascendancy at 16:10 Killed by elven corruptor at level 25 on the 40th Haze 122nd year of Ascendancy at 12:54 Killed by elven corruptor at level 25 on the 44th Haze 122nd year of Ascendancy at 14:58 Killed by Celia at level 26 on the 51st Haze 122nd year of Ascendancy at 07:38 Killed by ultimate telugoroth at level 27 on the 67th Haze 122nd year of Ascendancy at 22:44 Killed by Silemita the ultimate telugoroth at level 27 on the 68th Haze 122nd year of Ascendancy at 01:05 Killed by Silemita the ultimate telugoroth at level 27 on the 68th Haze 122nd year of Ascendancy at 01:20 Killed by Chronolith Twin at level 28 on the 69th Haze 122nd year of Ascendancy at 18:05 Killed by ultimate teluvorta at level 28 on the 69th Haze 122nd year of Ascendancy at 19:02 Killed by Chronolith Clone at level 28 on the 69th Haze 122nd year of Ascendancy at 19:17 Killed by Chronolith Clone at level 28 on the 69th Haze 122nd year of Ascendancy at 20:47 Killed by Chronolith Twin at level 28 on the 69th Haze 122nd year of Ascendancy at 21:23 Killed by war hound at level 30 on the 29th Regrowth 123rd year of Ascendancy at 21:16 Killed by shadow at level 30 on the 30th Regrowth 123rd year of Ascendancy at 01:22 Killed by shadow at level 30 on the 30th Regrowth 123rd year of Ascendancy at 02:18 Killed by Bethywen the slimy ooze at level 30 on the 30th Regrowth 123rd year of Ascendancy at 02:52 Killed by shadow at level 30 on the 30th Regrowth 123rd year of Ascendancy at 03:19 Killed by shadow at level 30 on the 30th Regrowth 123rd year of Ascendancy at 03:31 Killed by shadow at level 30 on the 30th Regrowth 123rd year of Ascendancy at 04:08 Killed by Emelalenn the poison ooze at level 30 on the 30th Regrowth 123rd year of Ascendancy at 04:21 Killed by Emelalenn the poison ooze at level 30 on the 30th Regrowth 123rd year of Ascendancy at 05:24 Killed by Eilinyrille the crimson ooze at level 30 on the 30th Regrowth 123rd year of Ascendancy at 07:36 Killed by Emelalenn the poison ooze at level 30 on the 30th Regrowth 123rd year of Ascendancy at 07:57 Killed by Porynn the poison ooze at level 30 on the 30th Regrowth 123rd year of Ascendancy at 10:03 Killed by minotaur at level 31 on the 30th Regrowth 123rd year of Ascendancy at 12:16 Killed by Zubowyn the poison ooze at level 31 on the 31st Regrowth 123rd year of Ascendancy at 01:18 Killed by Xosessra the brittle clear ooze at level 31 on the 31st Regrowth 123rd year of Ascendancy at 04:19 Killed by mucus ooze at level 31 on the 33rd Regrowth 123rd year of Ascendancy at 11:56 Killed by Layona the slimy ooze at level 31 on the 33rd Regrowth 123rd year of Ascendancy at 13:50 Killed by war hound at level 31 on the 33rd Regrowth 123rd year of Ascendancy at 14:56 Killed by mucus ooze at level 31 on the 33rd Regrowth 123rd year of Ascendancy at 16:03 Killed by Elamina the brittle clear ooze at level 31 on the 33rd Regrowth 123rd year of Ascendancy at 17:16 Killed by nightshade trap at level 31 on the 33rd Regrowth 123rd year of Ascendancy at 18:15 Killed by Emelareta the slimy ooze at level 31 on the 33rd Regrowth 123rd year of Ascendancy at 21:08 |
Primary Stats
| Strength | 115 (base 60) |
| Dexterity | 72 (base 60) |
| Constitution | 66 (base 60) |
| Magic | 60 (base 60) |
| Willpower | 64 (base 60) |
| Cunning | 69 (base 60) |
Resources
| Mana | 0/550 |
| Equilibrium | 200 |
| Vim | 184/265 |
| Life | -46/1287 |
| Positive | 0/140 |
| Stamina | 335/335 |
| Healing Factor | 1.3 |
| Regeneration | 22.336211830917 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +66.666666666667% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 10 |
| See Stealth | 10 |
| See Invisible | 10 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 318 |
| Accuracy | 74 |
| Crit Chance | 170% |
| APR | 36 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 58 (100%) |
| Defense | 58 |
| Ranged Defense | 58 |
| Fatigue | 0 |
| Physical Save | 77 |
| Spell Save | 73 |
| Mental Save | 65 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Knockback Resistance | 15% |
| Disarm Resistance | 40% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 35% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 406.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Heart of Fire | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Torture | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Fearfire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Wrath | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Brutality | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Corruption / Demonic strength | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Oppression | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Thalore | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Chants | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Hexes | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Light | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| beneficial effect | Immune to physical effects. Spine of the World |
| detrimental effect | Slowed by 50% and taking 136 crushing damage per turn. Imploding (slow) |
| beneficial effect | Next 1 melee attacks are certain to critically strike, and this unit has 38% more critical power. Voracious Blade |
| beneficial effect | The target's combat attack and crit chance are improved by 27 and 14%, respectively. Perfect control |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by snow giant. Escort: lost anorithil (level 2 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by skeleton master archer. Escort: repented thief (level 7 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You have explored the Heart of the Gloom and slain the Withering Thing. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed sandworm tooth. * You've found the needed ice ant stinger. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed black mamba head. * You've found the needed wretchling eyeball. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed multi-hued wyrm scale. * You've found the needed vial of greater demon bile. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed bloated horror heart. * You've found the needed pouch of luminous horror dust. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Mayyretha' (17 def, 3 armour) pair of hardened leather boots 'Mayyretha' (17 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +2 Armour: +3 Defense: +17 (+4 eff.) Fatigue: -4% Changes stats: +8 Lck / +5 Dex Changes resistances: +6% mind Reduces incoming crit damage: 5.00% Stealth bonus: +8 Maximum encumbrance: +35 Physical save: +10 (+2 eff.) Life regen: +0.60 Stamina each turn: +0.20 Maximum stamina: +10.00 It can be used to activate talent Evasion, placing all other charms into a 17 cooldown : Effective talent level: 5.2 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 35% chance to completely evade them and granting you 44 defense for 12 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Quiver | Xanibressra the Phoenixwitch (16/16, 38.5-53.9 power, 10 apr) Xanibressra the Phoenixwitch (16/16, 38.5-53.9 power, 10 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 38.5 - 53.9 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 16 Damage (Ranged): +16 fire Burst (radius 1) on hit: +20 fire Arrows are used with bows to pierce your foes to death. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (121 power, based on Willpower), costing 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / -4 Lck / +5 Con Physical save: +0 (+0 eff.) Spell save: +0 (+0 eff.) Mental save: +0 (+0 eff.) It can be used to activate talent Warshout (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
| Tool | Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | rogue's gold ring of life rogue's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +4 Cun Life regen: +0.80 Maximum life: +58.00 Healing mod.: +10% Rings can have magical properties. |
| On fingers | mule's copper ring of clarity mule's copper ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +20 Mental save: +6 (+1 eff.) Confusion immunity: +20% Rings can have magical properties. |
| Around waist | Eclipsemight the hardened leather belt Eclipsemight the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +13 (+3 eff.) Changes stats: +2 Dex Changes resistances: +3% darkness Stealth bonus: +7 Physical save: +20 (+4 eff.) Stamina each turn: +0.20 A belt that goes around your waist. |
| In main hand | Falatar the stralite greatsword (74.5-119.2 power, 3 apr) Falatar the stralite greatsword (74.5-119.2 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 74.5 - 119.2 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +12 arcane When wielded/worn: Armour penetration: +17 Physical crit. chance: +15.0% Critical mult.: +23.00% Physical save: +20 (+4 eff.) Only die when reaching: -20.00 life Massive two-handed swords. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) When used to modify unarmed attacks: Base power: 25.0 - 35.0 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 87% When this weapon hits: Implode (5% chance level 1). When this weapon hits: Perfect Control (5% chance level 1). When this weapon hits: Quick as Thought (5% chance level 3). When this weapon hits: Poisonous Bite (20% chance level 3). It can be used to activate talent Mindhook (costing 9 power out of 24/24) : Effective talent level: 4.0 Power cost: 9 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Main armor | stralite plate armour 'Velekira' (7 def, 13 armour) stralite plate armour 'Velekira' (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Changes resistances: +8% mind / +20% cold Changes resistances penetration: +15% blight Spell save: +25 (+6 eff.) Mental save: +22 (+5 eff.) Life regen: +5.60 Stamina each turn: +1.40 Spell crit. chance: +4% A suit of armour made of metal plates. |
| Cloak | cashmere cloak 'Ravenshear' (11 def, 8 armour) cashmere cloak 'Ravenshear' (11 def, 8 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Armour: +8 Defense: +11 (+3 eff.) Changes resistances: +13% acid / +6% fire / +8% cold / +7% lightning Changes resistances penetration: +10% darkness Critical mult.: +22.00% Stealth bonus: +7 Physical save: +13 (+3 eff.) Spell save: +16 (+4 eff.) Mental save: +15 (+4 eff.) Confusion immunity: +15% Knockback immunity: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 56)healing infusion (heal 56) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 56 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (31 nature damage, 20% healing reduction)insidious poison infusion (31 nature damage, 20% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 31.29 nature damage per turn for 7 turns, and reducing the target's healing received by 20%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 6; power 21; turns 3; dispells darkness)sun infusion (rad 6; power 21; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 3 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 20; turns 5; dispells darkness)sun infusion (rad 7; power 20; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Blood of LifeBlood of Life Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Elixir of Brawn Elixir of BrawnInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your strength and constitution by three. A vial of sluggish tan fluid. |
This item will automatically be transmogrified when you leave the level. biting gale rune (72 cold damage; 21 apply power)biting gale rune (72 cold damage; 21 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 72.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 21. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 7)controlled phase door rune (range 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 7. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 8)controlled phase door rune (range 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the sneak (188 fire damage)heat beam rune of the sneak (188 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 188.20 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 8; power 20; dur 5)phase door rune (range 8; power 20; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 12; dur 25; see dragon)vision rune (radius 12; dur 25; see dragon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 13) for 25 turns. Your mind will become more receptive for 25 turns, allowing you to sense any dragon around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Camibers the copper amulet Camibers the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +13% temporal Changes resistances penetration: +15% physical Critical mult.: +3.00% Physical save: +9 (+2 eff.) Pinning immunity: +21% Knockback immunity: +26% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. ChizilastaChizilasta Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Damage (Melee): 13 light / 13 darkness Effects when hit in melee: * 11% chance to blind * 13% chance to inflict damage reduction Changes stats: +1 Cun Changes resistances: +19% cold / +26% fire Changes damage: +10% light / +12% darkness Grants telepathy: Dragon Mental save: +20 (+5 eff.) Life regen: +1.80 Equilibrium when hit: +0.12 Maximum hate: +2.00 Amulets can have magical properties. |
Emebeth the gold amulet Emebeth the gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +12% lightning / +9% cold / +6% darkness Talent masteries: +0.28 Corruption / Oppression +0.28 Corruption / Brutality Spell save: +25 (+6 eff.) Amulets can have magical properties. |
Emotira the Bilewrest Emotira the BilewrestInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +8 Con Changes resistances: +3% nature Changes damage: +3% nature Grants telepathy: Demon/Minor Demon/Major Mindpower: +2 (+0 eff.) Heals friendly targets nearby when you use a nature summon: +40 Amulets can have magical properties. |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 270 strength, based on Magic) for 5 turns, costing 13 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
This item will automatically be transmogrified when you leave the level. Polagana the BlindweeperPolagana the Blindweeper Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +7 Cun Changes resistances: +6% mind / +9% fire Changes damage: +6% mind Spell save: +3 (+1 eff.) Light radius: +3 Amulets can have magical properties. |
Spellblaze Echoes Spellblaze EchoesPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 (+3 eff.) Spell crit. chance: +6% It can be used to unleash a destructive wail, destroying terrain and dealing 485.90 physical damage (based on Magic) in a radius of 3, costing 33 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 33 power out of 60/60) : Effective talent level: 2.2 Power cost: 33 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
gold amulet 'Radhimnir' gold amulet 'Radhimnir'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +3 Mag Changes resistances: +6% mind / +5% arcane Changes damage: +6% acid / +6% cold / +6% fire / +3% arcane / +6% lightning Spellpower: +5 (+2 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
gold amulet 'Shockqueen' gold amulet 'Shockqueen'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 12 lightning Changes stats: +4 Str Changes damage: +9% lightning Amulets can have magical properties. |
gold amulet 'Zanazilafang' gold amulet 'Zanazilafang'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +2 Cun / +1 Con Changes resistances: +3% acid Grants telepathy: Humanoid/Orc Life regen: +1.40 Amulets can have magical properties. |
steel amulet 'Emelyda' steel amulet 'Emelyda'Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% blight / +6% temporal / +10% nature Poison immunity: +21% Disease immunity: +23% Knockback immunity: +10% Amulets can have magical properties. |
steel amulet 'Urogarach' steel amulet 'Urogarach'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 4 acid Changes resistances: +16% cold / +17% fire Changes resistances penetration: +5% mind Changes damage: +18% acid Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite amulet 'Anyhad'stralite amulet 'Anyhad' Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 4 blight Changes resistances: +3% blight / +5% arcane Changes damage: +9% arcane Talent mastery: +0.33 Corruption / Heart of Fire Teleport immunity: +100% It can be used to teleport you randomly (rad 118), putting all charms on cooldown for 9 turns. Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite amulet 'Chaluladin'stralite amulet 'Chaluladin' Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes stats: +5 Wil Changes resistances: +41% light / +6% nature / +6% fire / +5% arcane / +36% darkness Critical mult.: +5.00% Mental save: +13 (+3 eff.) Blindness immunity: +55% Confusion immunity: +16% Mindpower: +9 (+2 eff.) Amulets can have magical properties. |
stralite amulet 'Erelesus' stralite amulet 'Erelesus'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +5 Physical crit. chance: +6.0% Fatigue: -10% Changes stats: +9 Dex / +3 Mag / +7 Cun / +7 Con Changes resistances penetration: +5% acid Changes damage: +6% physical / +7% temporal / +5% light / +6% darkness Critical mult.: +18.00% Life regen: +1.30 Stamina each turn: +1.00 Only die when reaching: -20.00 life Spellpower: +6 (+2 eff.) Spell crit. chance: +5% Movement speed: +10% Amulets can have magical properties. |
stralite amulet 'Zubelrana' stralite amulet 'Zubelrana'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Changes stats: +6 Dex / +2 Wil / +7 Cun / +7 Con Changes resistances: +14% cold / +19% fire Critical mult.: +5.00% Physical save: +16 (+3 eff.) Spell save: +11 (+3 eff.) Mental save: +18 (+4 eff.) Life regen: +1.10 Stamina each turn: +0.90 Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +20.00 Movement speed: +10% Amulets can have magical properties. |
Beturiavena BeturiavenaPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 16 mind / 8 acid Changes resistances: +17% acid / +20% fire / +16% cold / +22% lightning Changes damage: +18% mind Mental save: +9 (+2 eff.) Silence immunity: +33% Confusion immunity: +20% Mana each turn: +0.16 Rings can have magical properties. |
Blazestreaker BlazestreakerInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Damage when hit (Melee): 4 fire Changes stats: +7 Str / +5 Con Changes resistances: +34% lightning / +2% physical / +9% mind / +6% blight Changes damage: +17% lightning Silence immunity: +10% Life regen: +1.50 Maximum life: +63.00 Healing mod.: +18% Rings can have magical properties. |
Brenimanarildir the Searvenom Brenimanarildir the SearvenomInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +34% nature / +3% fire Changes damage: +14% nature / +12% fire Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Ce'Nyth the stralite ringCe'Nyth the stralite ring Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 20 blight Changes stats: +6 Dex / +5 Mag / +6 Cun Changes resistances: +3% temporal Changes resistances penetration: +10% blight Blindness immunity: +40% Spellpower: +12 (+4 eff.) Infravision radius: +5 See stealth: +11 See invisible: +21 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. DeepsstrikeDeepsstrike Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Damage when hit (Melee): 8 darkness Changes stats: +6 Str / +4 Mag / +4 Cun / +7 Con Changes resistances: +18% darkness Changes resistances penetration: +10% darkness Changes damage: +3% mind Disarm immunity: +28% Pinning immunity: +29% Knockback immunity: +31% Maximum life: +29.00 Spellpower: +9 (+3 eff.) Rings can have magical properties. |
Glarespar the gold ring Glarespar the gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 mind Changes stats: +1 Cun Changes resistances: +30% nature Changes damage: +15% nature Critical mult.: +5.00% Maximum psi: +30.00 Heals friendly targets nearby when you use a nature summon: +20 Rings can have magical properties. |
Glintbane GlintbaneCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +14 Damage when hit (Melee): 8 acid Changes stats: +7 Str Changes resistances: +12% acid Changes damage: +12% acid / +3% light Light radius: +2 Rings can have magical properties. |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Phoenixbait the copper ring Phoenixbait the copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +4 Str / +1 Dex / +2 Con Changes resistances: +12% mind Changes damage: +12% mind / +3% fire Rings can have magical properties. |
Radiancewedge RadiancewedgeInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +2 (+1 eff.) Changes stats: +1 Str / +6 Wil / +6 Cun Changes resistances: +4% physical Changes damage: +6% light Mindpower: +9 (+2 eff.) Healing mod.: +5% Rings can have magical properties. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Scaldradiance ScaldradiancePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 15 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 19 bleed Changes stats: +17 Cun / +5 Mag Changes resistances: +14% temporal Changes resistances penetration: +10% fire Changes damage: +14% temporal Grants telepathy: Humanoid/Orc Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 Spellpower: +9 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 11 cooldown : Effective talent level: 3.0 Power cost: 11 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
Sootspike the gold ring Sootspike the gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +1 Str / +2 Con Changes resistances: +30% fire Changes damage: +6% darkness / +15% fire Reduces incoming crit damage: 15.00% See invisible: +6 Rings can have magical properties. |
Ulusastir the Bogwinnow Ulusastir the BogwinnowInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 12 nature Changes resistances: +28% acid Changes resistances penetration: +5% nature Changes damage: +14% acid Equilibrium when hit: +0.16 Mindpower: +4 (+1 eff.) Mental crit. chance: +1% Rings can have magical properties. |
Velytira VelytiraInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +4 (+1 eff.) Defense: +12 (+3 eff.) Fatigue: -2% Damage when hit (Melee): 12 blight Changes stats: +6 Cun / +5 Wil Changes resistances: +10% nature / +10% blight Critical mult.: +5.00% Mental save: +10 (+2 eff.) Poison immunity: +17% Disease immunity: +16% Maximum stamina: +15.00 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
Xanodama the stralite ring Xanodama the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Con Changes resistances: +2% physical Changes resistances penetration: +10% acid Changes damage: +3% physical Physical save: +10 (+2 eff.) Stun/Freeze immunity: +35% Life regen: +3.40 Rings can have magical properties. |
Xerybeth the Darkrigor Xerybeth the DarkrigorInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 12 mind / 4 darkness Changes stats: +7 Wil Changes resistances: +9% mind Changes resistances penetration: +5% mind Changes damage: +3% mind Mental save: +14 (+3 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. gladiator's gold ring of miserygladiator's gold ring of misery Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 5 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 7 bleed Changes stats: +6 Str / +6 Cun / +8 Con Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 11 cooldown : Effective talent level: 4.0 Power cost: 11 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
gold ring 'Treesorrow' gold ring 'Treesorrow'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +9% nature Changes resistances penetration: +5% fire Mental save: +6 (+1 eff.) Confusion immunity: +28% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. pixie's stralite ringpixie's stralite ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +5 Mag Spellpower: +13 (+4 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. pixie's stralite ring of tenacitypixie's stralite ring of tenacity Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +4 Mag Disarm immunity: +34% Pinning immunity: +32% Knockback immunity: +24% Maximum life: +36.00 Spellpower: +10 (+3 eff.) Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
steel ring 'Airbreaker' steel ring 'Airbreaker'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour * 40% chance to daze Damage when hit (Melee): 4 lightning Changes stats: +5 Con Changes resistances penetration: +10% lightning Physical save: +10 (+2 eff.) Rings can have magical properties. |
stralite ring 'Poxhunter' stralite ring 'Poxhunter'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +1 Wil Changes damage: +6% nature Critical mult.: +10.00% Mental save: +32 (+8 eff.) Confusion immunity: +39% Equilibrium when hit: +0.12 Mindpower: +4 (+1 eff.) Rings can have magical properties. |
voratun ring 'Daybait' voratun ring 'Daybait'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Damage when hit (Melee): 4 temporal Changes stats: +6 Dex / +6 Mag / +5 Wil Changes resistances: +6% light Changes resistances penetration: +10% temporal Changes damage: +6% light / +3% temporal Mental save: +12 (+3 eff.) Confusion immunity: +46% Spellpower: +12 (+4 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Erelyfang the Duathelstreak (33-49.5 power, 2 apr)Erelyfang the Duathelstreak (33-49.5 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.0 - 49.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +19 nature / +14 temporal When wielded/worn: Effects on melee hit: * 40% chance to inflict damage reduction Damage when hit (Melee): 8 darkness Changes resistances: +6% mind Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Stormfront (20-30 power, 2 apr)Stormfront (20-30 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.0 - 30.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +10 lightning / +10 cold When wielded/worn: Changes damage: +10% lightning / +10% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
This item will automatically be transmogrified when you leave the level. The Gaping Maw (72-108 power, 4 apr)The Gaping Maw (72-108 power, 4 apr) Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Talents cooldown: Ice Claw (-1 turn) Mana Clash (-2 turns) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
This item will automatically be transmogrified when you leave the level. Turagosus (44-66 power, 3 apr)Turagosus (44-66 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.0 - 66.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 19% chance to disease On weapon crit: * wounds the target reducing their healing Damage (Melee): +19 blight / +41 insidious poison When wielded/worn: Armour penetration: +1 Physical crit. chance: +14.0% Physical power: +14 (+3 eff.) Changes stats: +3 Wil Changes damage: +6% physical Disease immunity: +39% Hate when firing a critical mind attack: +2.00 Mindpower: +10 (+2 eff.) Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of evisceration (40.5-60.75 power, 3 apr)stralite battleaxe of evisceration (40.5-60.75 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 40.5 - 60.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +13.0% Physical power: +9 (+2 eff.) Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. thunderous stralite battleaxe of erosion (40.5-60.75 power, 3 apr)thunderous stralite battleaxe of erosion (40.5-60.75 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 40.5 - 60.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 7% chance to daze Damage (Melee): +10 nature / +14 temporal When wielded/worn: Changes stats: +3 Str / +3 Dex / +5 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +13% lightning Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. thunderous stralite battleaxe of torment (43.5-65.25 power, 3 apr)thunderous stralite battleaxe of torment (43.5-65.25 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.5 - 65.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 28% chance to daze * 20% chance to torment the target When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +2 Wil / +3 Cun / +3 Con Changes resistances penetration: +13% lightning / +13% mind / +10% darkness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe 'Arekor' (56-84 power, 4 apr)voratun battleaxe 'Arekor' (56-84 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 23% chance to disease On weapon crit: * cripple the target Damage (Melee): +27 blight / +24 darkness Damage against: +16% Living When wielded/worn: Physical crit. chance: +17.0% Changes resistances: +9% blight Disease immunity: +36% Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +40 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Mercy (35-45.5 power, 9 apr)Mercy (35-45.5 power, 9 apr) Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 30% Wil, 55% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals physical damage equal to 3% of the target's missing health When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
This item will automatically be transmogrified when you leave the level. Orc Feller (45-58.5 power, 11 apr)Orc Feller (45-58.5 power, 11 apr) Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 30% Wil, 35% Str, 50% Mag, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +8% light / +10% physical Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
This item will automatically be transmogrified when you leave the level. Shantiz the Stormblade (15-19.5 power, 20 apr)Shantiz the Stormblade (15-19.5 power, 20 apr) Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 30% Wil, 50% Mag, 100% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel dagger of evisceration (16.5-21.45 power, 7 apr)balanced dwarven-steel dagger of evisceration (16.5-21.45 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 16.5 - 21.4 Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Defense: +5 (+1 eff.) Disarm immunity: +26% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite dagger (29-37.7 power, 9 apr)blazebringer's stralite dagger (29-37.7 power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 2) on crit: +12 fire When wielded/worn: Changes resistances penetration: +8% fire Global speed: +2% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite dagger of projection (28.5-37.05 power, 9 apr)blazebringer's stralite dagger of projection (28.5-37.05 power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +8 mind Burst (radius 2) on crit: +8 fire When wielded/worn: Changes resistances penetration: +8% fire Global speed: +2% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 4 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. caustic stralite dagger of ruin (27-35.1 power, 9 apr)caustic stralite dagger of ruin (27-35.1 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 12% chance to corrode armour When wielded/worn: Armour penetration: +4 Physical crit. chance: +8.0% Changes resistances penetration: +6% acid Critical mult.: +12.00% Life regen: +2.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial stralite dagger of crippling (28.5-37.05 power, 9 apr)glacial stralite dagger of crippling (28.5-37.05 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 2) on crit: +11 ice When wielded/worn: Physical crit. chance: +8.0% Armour: +8 Changes resistances penetration: +9% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. hateful stralite dagger of evisceration (27.5-35.75 power, 9 apr)hateful stralite dagger of evisceration (27.5-35.75 power, 9 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +7 darkness Damage against: +11% Living When wielded/worn: Physical crit. chance: +8.0% Physical power: +8 (+2 eff.) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel dagger of massacre (20-26 power, 7 apr)insidious dwarven-steel dagger of massacre (20-26 power, 7 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +17 insidious poison Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious stralite dagger of projection (27-35.1 power, 9 apr)insidious stralite dagger of projection (27-35.1 power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +6 mind / +29 insidious poison It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 4 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. iron dagger 'Emukira' (10-13 power, 8 apr)iron dagger 'Emukira' (10-13 power, 8 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +8 mind When wielded/worn: Accuracy: +6 (+2 eff.) Damage when hit (Melee): 12 mind Changes stats: +3 Str Changes damage: +9% mind / +6% physical Stamina when hit: +0.72 Only die when reaching: -60.00 life Healing mod.: +5% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. manaburning voratun dagger of massacre (44.5-57.85 power, 9 apr)manaburning voratun dagger of massacre (44.5-57.85 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 44.5 - 57.9 Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 13 arcane resource burn Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite dagger of evisceration (29.5-38.35 power, 9 apr)quick stralite dagger of evisceration (29.5-38.35 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% On weapon crit: * wounds the target reducing their healing When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +8.0% Physical power: +8 (+2 eff.) Changes stats: +4 Dex Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. steel dagger 'Mirecutter' (18-23.4 power, 6 apr)steel dagger 'Mirecutter' (18-23.4 power, 6 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 18.0 - 23.4 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Mind Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +5 darkness / +6 nature / +4 mind Burst (radius 1) on hit: +8 nature Damage against: +4% Living When wielded/worn: Damage when hit (Melee): 12 mind Changes resistances penetration: +5% mind Changes damage: +3% mind Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous stralite dagger of erosion (26-33.8 power, 9 apr)thunderous stralite dagger of erosion (26-33.8 power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 26.0 - 33.8 Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 6% chance to daze Damage (Melee): +11 nature / +8 temporal When wielded/worn: Changes stats: +1 Str / +2 Dex / +3 Mag / +2 Wil / +2 Cun / +1 Con Changes resistances penetration: +8% lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous stralite dagger of evisceration (27-35.1 power, 9 apr)thunderous stralite dagger of evisceration (27-35.1 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 14% chance to daze On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +8.0% Physical power: +8 (+2 eff.) Changes stats: +2 Str / +3 Dex / +2 Mag / +2 Wil / +3 Cun / +2 Con Changes resistances penetration: +8% lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous stralite dagger of ruin (32-41.6 power, 9 apr)thunderous stralite dagger of ruin (32-41.6 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 32.0 - 41.6 Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 14% chance to daze When wielded/worn: Armour penetration: +8 Physical crit. chance: +10.0% Changes stats: +3 Str / +4 Dex / +2 Mag / +3 Wil / +3 Cun / +2 Con Changes resistances penetration: +7% lightning Critical mult.: +12.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous stralite dagger of the leech (29-37.7 power, 9 apr)thunderous stralite dagger of the leech (29-37.7 power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 9% chance to daze * Slows global speed by 6% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 11 nature slow Changes stats: +1 Str / +3 Dex / +2 Mag / +1 Wil / +2 Cun / +2 Con Changes resistances penetration: +6% lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Cyregakira (55.5-83.25 power, 3 apr)Cyregakira (55.5-83.25 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.5 - 83.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +13 darkness / +26 cold Damage against: +17% Living When wielded/worn: Accuracy: +19 (+5 eff.) Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Changes stats: +5 Str Changes resistances: +3% blight Changes damage: +13% physical Physical save: +9 (+2 eff.) Mental save: +6 (+1 eff.) Stun/Freeze immunity: +5% Stamina when hit: +2.00 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite greatmaul of disruption (51.5-77.25 power, 3 apr)blazebringer's stralite greatmaul of disruption (51.5-77.25 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 51.5 - 77.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Burst (radius 2) on crit: +13 fire Damage against: +13% Unnatural When wielded/worn: Changes resistances penetration: +13% fire Global speed: +6% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. chilling stralite greatmaul of vileness (55.5-83.25 power, 3 apr)chilling stralite greatmaul of vileness (55.5-83.25 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.5 - 83.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 17% chance to disease Damage (Melee): +19 blight / +19 cold Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. insidious steel greatmaul of persecution (30-45 power, 2 apr)insidious steel greatmaul of persecution (30-45 power, 2 apr) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +26 insidious poison Damage against: +10% Unnatural When wielded/worn: Changes stats: +5 Wil Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. quick stralite greatmaul of purging (51-76.5 power, 3 apr)quick stralite greatmaul of purging (51-76.5 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 51.0 - 76.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 111% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +20 nature When wielded/worn: Accuracy: +17 (+4 eff.) Changes stats: +5 Dex Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul of nature (54-81 power, 3 apr)stralite greatmaul of nature (54-81 power, 3 apr) Requires: - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.0 - 81.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +9% all Changes resistances penetration: +13% nature Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. thought-forged stralite greatmaul of vileness (55-82.5 power, 3 apr)thought-forged stralite greatmaul of vileness (55-82.5 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 34% chance to cause random gloom * 27% chance to disease Damage (Melee): +26 blight / +17 mind When wielded/worn: Changes stats: +3 Cun / +5 Wil Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Borosk's Hate (60-96 power, 22 apr)Borosk's Hate (60-96 power, 22 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
This item will automatically be transmogrified when you leave the level. Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr) Requires: - Willpower 18 - Strength 18 - Cunning 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stats: 30% Wil, 50% Mag, 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Spectral Blade (24-38.4 power, 25 apr) Spectral Blade (24-38.4 power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 111% Damage (Melee): +10 arcane Burst (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+2 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel greatsword of projection (35.5-56.8 power, 2 apr)acidic dwarven-steel greatsword of projection (35.5-56.8 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +12 acid / +16 mind It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 4 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick stralite greatsword of persecution (47-75.2 power, 3 apr)quick stralite greatsword of persecution (47-75.2 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.0 - 75.2 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% Damage against: +23% Unnatural When wielded/worn: Accuracy: +13 (+3 eff.) Changes stats: +5 Dex / +6 Wil Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stralite greatsword of shearing (49.5-79.2 power, 3 apr)stralite greatsword of shearing (49.5-79.2 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour penetration: +13 Changes resistances penetration: +10% physical Changes damage: +10% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite greatsword of amnesia (50-80 power, 3 apr)warbringer's stralite greatsword of amnesia (50-80 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +5 Con Changes resistances penetration: +7% physical Disarm immunity: +20% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite greatsword of shearing (49-78.4 power, 3 apr)warbringer's stralite greatsword of shearing (49-78.4 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour penetration: +13 Physical power: +16 (+3 eff.) Changes stats: +7 Con Changes resistances penetration: +22% physical Changes damage: +10% physical Disarm immunity: +25% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elven-wood longbow 'Siluyaseda'elven-wood longbow 'Siluyaseda' Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +13 cold When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +8.0% Changes stats: +5 Cun Changes resistances: +3% temporal Changes resistances penetration: +12% temporal / +8% physical Changes damage: +17% cold / +15% temporal / +12% physical Talent cooldown: Arrow Stitching (-1 turn) Maximum hate: +4.00 Mental crit. chance: +1% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mage-hunter's elven-wood longbow of dexterity (+5)mage-hunter's elven-wood longbow of dexterity (+5) Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Effects on ranged hit: * 15 arcane resource burn Changes stats: +5 Dex / +4 Wil / +6 Cun Changes resistances penetration: +15% physical Talent mastery: +0.10 Wild-gift / Antimagic Mindpower: +9 (+2 eff.) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Blade of Distorted Time (40-56 power, 10 apr)Blade of Distorted Time (40-56 power, 10 apr) Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 30% Wil, 70% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 5 power out of 8/8) : Effective talent level: 2.0 Power cost: 5 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Rethread the timeline, dealing 67.12 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
This item will automatically be transmogrified when you leave the level. Kudraldir (44-61.6 power, 6 apr)Kudraldir (44-61.6 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 19% chance to corrode armour Damage (Melee): +10 mind Burst (radius 2) on crit: +13 ice When wielded/worn: Armour: +11 Changes stats: +1 Cun Changes resistances penetration: +14% acid / +5% cold Changes damage: +12% mind Life regen: +1.00 Equilibrium when hit: +0.12 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 4 turns. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. balanced steel longsword of crippling (13.5-18.9 power, 3 apr)balanced steel longsword of crippling (13.5-18.9 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.5 - 18.9 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +6.0% Defense: +6 (+2 eff.) Disarm immunity: +22% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite longsword of erosion (33-46.2 power, 5 apr)balanced stralite longsword of erosion (33-46.2 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +10 nature / +13 temporal When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +11 (+3 eff.) Disarm immunity: +28% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. caustic stralite longsword of massacre (39.5-55.3 power, 5 apr)caustic stralite longsword of massacre (39.5-55.3 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 39.5 - 55.3 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 26% chance to corrode armour When wielded/worn: Changes resistances penetration: +9% acid Life regen: +1.00 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. chilling stralite longsword of the mystic (31.5-44.1 power, 5 apr)chilling stralite longsword of the mystic (31.5-44.1 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.5 - 44.1 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 cold When wielded/worn: Changes stats: +3 Wil / +5 Mag Spellpower: +6 (+2 eff.) Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. flaming stralite longsword of crippling (33.5-46.9 power, 5 apr)flaming stralite longsword of crippling (33.5-46.9 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 1) on hit: +10 fire When wielded/worn: Physical crit. chance: +9.0% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. manaburning stralite longsword of massacre (42.5-59.5 power, 5 apr)manaburning stralite longsword of massacre (42.5-59.5 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 42.5 - 59.5 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 16 arcane resource burn Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. stralite longsword 'Searwake' (31.5-44.1 power, 5 apr)stralite longsword 'Searwake' (31.5-44.1 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 31.5 - 44.1 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 17 arcane resource burn * Slows global speed by 40% Damage (Melee): +9 darkness / +8 fire / +8 nature Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +9 ice / +4 fire Damage against: +15% Living When wielded/worn: Armour: +6 Changes resistances penetration: +11% cold Changes damage: +6% fire Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. stralite longsword 'Xoldakira' (34.5-48.3 power, 5 apr)stralite longsword 'Xoldakira' (34.5-48.3 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 34.5 - 48.3 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +8.5% Attack speed: 100% On weapon hit: * 20% chance to disease On weapon crit: * splashes the target with acid Damage (Melee): +12 acid / +15 cold / +9 light Damage against: +16% Undead When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +2 Str Stamina each turn: +0.80 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Glorolrann the stralite mace (35.5-49.7 power, 5 apr)Glorolrann the stralite mace (35.5-49.7 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 35.5 - 49.7 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target reducing their healing When wielded/worn: Armour penetration: +10 Physical crit. chance: +10.0% Physical power: +9 (+2 eff.) Changes resistances: +3% temporal Changes resistances penetration: +25% acid / +11% physical / +14% fire / +11% cold / +15% lightning / +10% temporal Changes damage: +8% physical / +9% temporal Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. stralite mace 'Gunagen' (36.5-51.1 power, 5 apr)stralite mace 'Gunagen' (36.5-51.1 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Slows global speed by 17% * disrupts spell-casting * leeches stamina from the target Damage (Melee): +13 mind Damage against: +19% Unnatural When wielded/worn: Damage when hit (Melee): 9 nature slow Changes resistances: +12% nature Physical save: +20 (+4 eff.) Disarm immunity: +10% Stun/Freeze immunity: +10% Light radius: +2 It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 4 turns. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. stralite mace 'Urthaldil' (36.5-51.1 power, 5 apr)stralite mace 'Urthaldil' (36.5-51.1 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +10 nature / +13 temporal When wielded/worn: Armour penetration: +21 Physical crit. chance: +11.0% Changes resistances: +6% mind Changes resistances penetration: +8% physical Changes damage: +7% physical Critical mult.: +14.00% Hate when firing a critical mind attack: +1.00 Maximum psi: +20.00 Mindpower: +8 (+2 eff.) Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous stralite mace (38.5-53.9 power, 5 apr)thunderous stralite mace (38.5-53.9 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 38.5 - 53.9 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to daze When wielded/worn: Changes stats: +2 Str / +3 Dex / +2 Mag / +1 Wil / +2 Cun / +1 Con Changes resistances penetration: +9% lightning Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Blindwilter the pulsing mindstar (12.5-13.75 power, 32 apr, nature damage)Blindwilter the pulsing mindstar (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural venom should be returned to the wyrm. This psionic mindstar has an epiphany about dreams. Base power: 12.5 - 13.8 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +12 darkness Burst (radius 2) on crit: +4 darkness When wielded/worn: Damage when hit (Melee): 11 acid / 9 mind / 4 darkness Changes resistances: +16% acid Changes resistances penetration: +10% acid Changes damage: +17% acid / +17% mind / +6% darkness Life regen: +1.30 Mindpower: +20 (+5 eff.) Mental crit. chance: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Eyal's Will (22-24.2 power, 40 apr, nature damage)Eyal's Will (22-24.2 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 90% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +18 (+4 eff.) Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 17 power out of 30/30) : Effective talent level: 3.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 55.01 slime damage for 13 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
This item will automatically be transmogrified when you leave the level. Sunvault (13-14.3 power, 32 apr, mind damage)Sunvault (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn Damage (Melee): +4 fire When wielded/worn: Damage when hit (Melee): 8 temporal Changes stats: +4 Cun Changes resistances: +3% temporal Changes resistances penetration: +5% fire Changes damage: +13% lightning / +13% fire / +19% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Critical mult.: +13.00% Hate per kill: +2.00 Psi per kill: +5.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to inflict 128.20 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 11 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Torchlore the pulsing mindstar (12.5-13.75 power, 32 apr, nature damage)Torchlore the pulsing mindstar (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar is wrathful to the hated. This natural lightning should be returned to the wyrm. Base power: 12.5 - 13.8 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +4 fire When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +2 Str / +2 Dex / +3 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +11% lightning / +3% fire Changes resistances penetration: +10% lightning Changes damage: +6% acid / +16% lightning Grants telepathy: Demon/Minor Demon/Major Equilibrium when hit: +2.00 Hate when firing a critical mind attack: +1.00 Psi when firing a critical mind attack: +4.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. blooming pulsing mindstar of clarity (12-13.2 power, 32 apr, mind damage)blooming pulsing mindstar of clarity (12-13.2 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mental save: +4 (+1 eff.) Maximum psi: +10.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Healing mod.: +21% Heals friendly targets nearby when you use a nature summon: +29 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. blooming pulsing mindstar of slime (12.5-13.75 power, 32 apr, nature damage)blooming pulsing mindstar of slime (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 6% Changes damage: +5% nature Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Healing mod.: +13% Heals friendly targets nearby when you use a nature summon: +18 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. harmonious pulsing mindstar (12.5-13.75 power, 32 apr, mind damage)harmonious pulsing mindstar (12.5-13.75 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. Base power: 12.5 - 13.8 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +5% nature Changes resistances penetration: +5% nature Changes damage: +5% nature Talent mastery: +0.10 Wild-gift / Harmony Equilibrium when hit: +1.40 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful thorny mindstar of clarity (9.5-10.45 power, 24 apr, mind damage)hateful thorny mindstar of clarity (9.5-10.45 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar hates not to be wrathful. Base power: 9.5 - 10.5 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +6% mind / +8% darkness Changes damage: +14% mind / +5% darkness Mental save: +3 (+1 eff.) Maximum psi: +30.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. honing pulsing mindstar of persecution (12.5-13.75 power, 32 apr, nature damage)honing pulsing mindstar of persecution (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This honing mindstar will focus other psionic mindstars. Base power: 12.5 - 13.8 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +5% Unnatural When wielded/worn: Changes stats: +2 Cun / +2 Wil Changes resistances: +7% physical Changes resistances penetration: +6% physical Changes damage: +5% physical Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying mossy mindstar of nightfall (2.5-2.75 power, 12 apr, mind damage)horrifying mossy mindstar of nightfall (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 3 mind / 3 darkness Changes resistances: +6% darkness Changes resistances penetration: +6% darkness Changes damage: +3% mind / +8% darkness Talent mastery: +0.10 Cursed / Darkness Blindness immunity: +12% Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar of sand (12.5-13.75 power, 32 apr, nature damage)horrifying pulsing mindstar of sand (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 12.5 - 13.8 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 15 physical / 4 mind / 6 darkness Changes resistances: +11% physical Changes resistances penetration: +8% physical Changes damage: +9% physical / +6% mind / +6% darkness Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to activate talent Burrow, placing all other charms into a 17 cooldown : Effective talent level: 1.0 Power cost: 17 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 21 of target armor and 11% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar of venom (13-14.3 power, 32 apr, nature damage)horrifying pulsing mindstar of venom (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 acid / 3 mind / 5 darkness Changes resistances: +8% acid Changes resistances penetration: +10% acid Changes damage: +17% acid / +5% mind / +3% darkness Life regen: +0.60 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying thorny mindstar of life (8.5-9.35 power, 24 apr, nature damage)horrifying thorny mindstar of life (8.5-9.35 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 3 mind / 5 darkness Changes damage: +5% mind / +7% darkness Life regen: +1.10 Maximum life: +14.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering pulsing mindstar of life (12.5-13.75 power, 32 apr, mind damage)hungering pulsing mindstar of life (12.5-13.75 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Talent masteries: +0.10 Psionic / Voracity +0.20 Cursed / Dark sustenance Life regen: +1.00 Hate per kill: +2.00 Psi per kill: +2.00 Maximum life: +19.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to inflict 123.20 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 11 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar of frost (15.5-17.05 power, 40 apr, nature damage)living mindstar of frost (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural frost should be returned to the wyrm. Base power: 15.5 - 17.1 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +7 Damage when hit (Melee): 9 ice Changes resistances: +11% cold Changes resistances penetration: +12% cold Changes damage: +20% cold Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. manaburning pulsing mindstar of nightfall (14-15.4 power, 32 apr, nature damage)manaburning pulsing mindstar of nightfall (14-15.4 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 14.0 - 15.4 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 16 arcane resource burn When wielded/worn: Changes resistances: +5% arcane / +6% darkness Changes resistances penetration: +7% darkness Changes damage: +16% darkness Talent mastery: +0.10 Cursed / Darkness Blindness immunity: +15% Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. manaburning pulsing mindstar of venom (12.5-13.75 power, 32 apr, nature damage)manaburning pulsing mindstar of venom (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 12.5 - 13.8 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 14 arcane resource burn When wielded/worn: Damage when hit (Melee): 15 acid Changes resistances: +10% acid / +8% arcane Changes resistances penetration: +8% acid Changes damage: +12% acid Life regen: +1.30 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mitotic pulsing mindstar of storms (13-14.3 power, 32 apr, mind damage)mitotic pulsing mindstar of storms (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +9.5% Attack speed: 100% On weapon hit: * Slows global speed by 10% * 9% chance to corrode armour When wielded/worn: Damage when hit (Melee): 10 lightning Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +3 Cun / +2 Con Changes resistances: +12% lightning Changes resistances penetration: +7% lightning Changes damage: +12% lightning Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's pulsing mindstar of flames (13-14.3 power, 32 apr, nature damage)nature's pulsing mindstar of flames (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 fire Changes resistances: +4% blight / +13% fire Changes resistances penetration: +7% fire Changes damage: +5% nature / +8% fire Disease immunity: +15% Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Global speed: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. parasitic pulsing mindstar of venom (13-14.3 power, 32 apr, nature damage)parasitic pulsing mindstar of venom (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural venom should be returned to the wyrm. This parasitic mindstar will draw strength from other psionic mindstars. Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 5 acid Changes resistances: +13% acid Changes resistances penetration: +9% acid Changes damage: +12% acid Life regen: +1.30 Hate when firing a critical mind attack: +3.00 Maximum hate: +18.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Life leech chance: +9% Life leech: +12% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. projecting pulsing mindstar (13-14.3 power, 32 apr, mind damage)projecting pulsing mindstar (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +13% lightning / +17% fire / +10% cold Talent masteries: +0.10 Psionic / Focus +0.10 Psionic / Projection Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. projecting pulsing mindstar of sand (12.5-13.75 power, 32 apr, nature damage)projecting pulsing mindstar of sand (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This natural sand should be returned to the wyrm. Base power: 12.5 - 13.8 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 physical Changes resistances: +8% physical Changes resistances penetration: +8% physical Changes damage: +8% lightning / +10% fire / +8% cold / +7% physical Talent masteries: +0.10 Psionic / Focus +0.10 Psionic / Projection Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to activate talent Burrow, placing all other charms into a 17 cooldown : Effective talent level: 1.0 Power cost: 17 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 21 of target armor and 11% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar 'Polurama' (21-23.1 power, 32 apr, mind damage)pulsing mindstar 'Polurama' (21-23.1 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural mindstar calls for a summoner. Base power: 21.0 - 23.1 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Burst (radius 1) on hit: +8 mind Damage against: +13% Unnatural When wielded/worn: Damage when hit (Melee): 12 physical Changes resistances penetration: +6% acid / +6% fire / +6% physical / +8% cold Changes damage: +8% acid / +12% physical / +9% fire / +3% mind / +12% cold Mindpower: +14 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of frost (12.5-13.75 power, 32 apr, mind damage)pulsing mindstar of frost (12.5-13.75 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural frost should be returned to the wyrm. Base power: 12.5 - 13.8 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +7 Damage when hit (Melee): 9 ice Changes resistances: +12% cold Changes resistances penetration: +8% cold Changes damage: +14% cold Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of frost (12.5-13.75 power, 32 apr, nature damage)pulsing mindstar of frost (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural frost should be returned to the wyrm. Base power: 12.5 - 13.8 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +6 Damage when hit (Melee): 7 ice Changes resistances: +11% cold Changes resistances penetration: +8% cold Changes damage: +9% cold Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of venom (12.5-13.75 power, 32 apr, nature damage)pulsing mindstar of venom (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 12.5 - 13.8 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 13 acid Changes resistances: +6% acid Changes resistances penetration: +10% acid Changes damage: +9% acid Life regen: +0.60 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of venom (13-14.3 power, 32 apr, mind damage)pulsing mindstar of venom (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 acid Changes resistances: +11% acid Changes resistances penetration: +6% acid Changes damage: +11% acid Life regen: +1.30 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's pulsing mindstar of storms (13-14.3 power, 32 apr, nature damage)summoner's pulsing mindstar of storms (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural mindstar summons a caller. This natural lightning should be returned to the wyrm. Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 lightning Changes stats: +3 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +10% lightning Changes resistances penetration: +4% lightning Changes damage: +13% lightning Mindpower: +10 (+2 eff.) Mental crit. chance: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. GladamiraGladamira Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 4 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +10 acid / +15 fire / +6 cold When wielded/worn: Ranged Defense: +2 (+0 eff.) Changes resistances: +6% fire / +6% light / +3% temporal Changes damage: +11% acid / +17% fire / +14% cold Spell save: +6 (+2 eff.) Blindness immunity: +5% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. runic reinforced leather sling of true flightrunic reinforced leather sling of true flight Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +5.0% Changes stats: +4 Mag Changes damage: +9% arcane Spellpower: +11 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Berogorn the yew vilestaff (20-24 power, 4 apr, acid element)Berogorn the yew vilestaff (20-24 power, 4 apr, acid element) Requires: - Magic 24 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +13.0% Defense: +8 (+2 eff.) Effects on melee hit: * 11% chance to blind Changes resistances: +3% lightning / +6% temporal Changes damage: +20% acid Grants telepathy: Demon/Minor Demon/Major Talent granted: +1 Command Staff Critical mult.: +36.00% Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 94.64 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Scaldmonster (15-18 power, 3 apr, darkness element)Scaldmonster (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +4 fire When wielded/worn: Physical crit. chance: +9.0% Effects on melee hit: * 20 arcane resource burn Changes resistances: +3% acid / +5% arcane Changes damage: +15% darkness Talent granted: +1 Command Staff Critical mult.: +13.00% Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Sparkwinter (25-30 power, 5 apr, blight element)Sparkwinter (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 lightning When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +9.0% Physical power: +11 (+2 eff.) Defense: +9 (+2 eff.) Effects on melee hit: * 30% chance to daze * 14% chance to blind Damage when hit (Melee): 8 lightning Changes resistances: +6% lightning Changes damage: +25% blight / +6% temporal / +6% lightning Talent granted: +1 Command Staff Critical mult.: +11.00% Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +9 (+2 eff.) Spellpower: +21 (+7 eff.) Spell crit. chance: +14% Light radius: +5 It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 70.27 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Splendourblight the elven-wood starstaff (25-30 power, 5 apr, physical element)Splendourblight the elven-wood starstaff (25-30 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour penetration: +2 Effects on melee hit: * 15% chance to blind Changes stats: +3 Str / +3 Mag / +4 Wil Changes damage: +25% physical Talent granted: +1 Command Staff Reduces incoming crit damage: 10.00% Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +34.00 Spellpower: +18 (+6 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Testir the Prismoath (25-30 power, 5 apr, darkness element)Testir the Prismoath (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +8 light When wielded/worn: Physical crit. chance: +10.0% Damage (Melee): 19 arcane Changes stats: +1 Mag / +1 Wil Changes resistances: +12% darkness Changes resistances penetration: +12% darkness Changes damage: +25% darkness Talent granted: +1 Command Staff Mana each turn: +0.04 Maximum mana: +58.00 Spellpower: +20 (+7 eff.) Spell crit. chance: +4% Damage Shield penetration: +30% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel elven-wood magestaff of illumination (25-30 power, 5 apr, fire element)cruel elven-wood magestaff of illumination (25-30 power, 5 apr, fire element) Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Defense: +5 (+1 eff.) Effects on melee hit: * 8% chance to blind Changes damage: +25% fire Talent granted: +1 Command Staff Critical mult.: +17.00% Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 94.64 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel elven-wood vilestaff of wizardry (25-30 power, 5 apr, darkness element)cruel elven-wood vilestaff of wizardry (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Changes stats: +4 Wil / +3 Mag Changes damage: +25% darkness Talent granted: +1 Command Staff Critical mult.: +14.00% Maximum mana: +47.00 Spellpower: +18 (+6 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater elven-wood starstaff of wizardry (25-30 power, 5 apr, temporal element)greater elven-wood starstaff of wizardry (25-30 power, 5 apr, temporal element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Wil / +4 Mag Changes damage: +25% light / +25% temporal / +25% darkness / +25% physical Talent granted: +1 Command Staff Maximum mana: +34.00 Spellpower: +22 (+7 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding elven-wood magestaff of channeling (25-30 power, 5 apr, lightning element)lifebinding elven-wood magestaff of channeling (25-30 power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Con Changes damage: +25% lightning Talent granted: +1 Command Staff Life regen: +1.00 Mana each turn: +0.20 Spellpower: +30 (+10 eff.) Spell crit. chance: +4% Healing mod.: +15% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 17 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magewarrior's short elven-wood magestaff of fate (25-30 power, 5 apr, lightning element)magewarrior's short elven-wood magestaff of fate (25-30 power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +7.0% Physical power: +9 (+2 eff.) Changes damage: +25% lightning Talent granted: +1 Command Staff Critical mult.: +9.00% Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +10 (+2 eff.) Spellpower: +18 (+6 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering elven-wood magestaff of might (25-30 power, 5 apr, lightning element)shimmering elven-wood magestaff of might (25-30 power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% lightning Talent granted: +1 Command Staff Mana each turn: +0.17 Maximum mana: +55.00 Spellpower: +12 (+4 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging elven-wood starstaff of illumination (25-30 power, 5 apr, temporal element)surging elven-wood starstaff of illumination (25-30 power, 5 apr, temporal element) Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +9 (+2 eff.) Effects on melee hit: * 10% chance to blind Changes damage: +25% temporal Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 70.27 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. mighty stralite steamgun of dampeningmighty stralite steamgun of dampening Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by arcane disrupting forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +9 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +4 Str Changes resistances: +10% acid / +15% fire / +10% cold / +12% lightning Spell save: +10 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. mighty stralite steamgun of naturemighty stralite steamgun of nature Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +9 Travel speed: +600% Damage (Ranged): +10 nature Attacks use: 2.0 Steam When wielded/worn: Physical power: +11 (+2 eff.) Changes stats: +3 Str Changes resistances: +6% all Changes resistances penetration: +7% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. mighty stralite steamgun of naturemighty stralite steamgun of nature Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +9 Travel speed: +600% Damage (Ranged): +5 nature Attacks use: 2.0 Steam When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +1 Str Changes resistances: +6% all Changes resistances penetration: +8% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. strafer's stralite steamgun of powerstrafer's stralite steamgun of power Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +9 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +8 (+2 eff.) Changes resistances penetration: +11% physical Changes damage: +15% physical Talent cooldown: Strafe (-2 turns) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. stralite steamgun of true shotstralite steamgun of true shot Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +10 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +10.0% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. swiftstrike dwarven-steel steamgunswiftstrike dwarven-steel steamgun Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 111% Firing range: +8 Travel speed: +800% Attacks use: 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. throat-seeking stralite steamgun of naturethroat-seeking stralite steamgun of nature Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by nature Infused by arcane disrupting forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +9 On weapon crit: * silences the target Travel speed: +600% Damage (Ranged): +22 nature Attacks use: 2.0 Steam When wielded/worn: Changes resistances: +5% all Changes resistances penetration: +13% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. dwarven-steel steamsaw of earthen fury (21-31.5 power, 14 apr)dwarven-steel steamsaw of earthen fury (21-31.5 power, 14 apr) Requires: - Strength 24 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 21.0 - 31.5 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +3.0% Attack speed: 100% Block value: +48 Attacks use: 1.0 Steam When wielded/worn: Armour: +12 Armour Hardiness: +7% Defense: +6 (+2 eff.) Fatigue: +8% Changes resistances: +12% physical Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. hateful stralite steamsaw of crippling (33-49.5 power, 19 apr)hateful stralite steamsaw of crippling (33-49.5 power, 19 apr) Requires: - Strength 35 - Talent Steam Pool Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 33.0 - 49.5 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Physical crit. chance: +4.0% Attack speed: 100% Block value: +66 On weapon crit: * cripple the target Damage (Melee): +12 darkness Damage against: +7% Living Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +9.0% Armour: +5 Defense: +8 (+2 eff.) Fatigue: +10% Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. living steel steamsaw of purging (12.5-18.75 power, 8 apr)living steel steamsaw of purging (12.5-18.75 power, 8 apr) Requires: - Strength 16 - Talent Steam Pool Infused by nature Infused by arcane disrupting forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 12.5 - 18.8 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Attack speed: 100% Block value: +26 On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +6 nature Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 13 nature Changes resistances: +14% nature / +12% blight Talent granted: +1 Block Maximum life: +52.00 Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. quick stralite steamsaw of resistance (29.5-44.25 power, 19 apr)quick stralite steamsaw of resistance (29.5-44.25 power, 19 apr) Requires: - Strength 35 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 29.5 - 44.3 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Physical crit. chance: +4.0% Attack speed: 111% Block value: +68 Attacks use: 1.0 Steam When wielded/worn: Accuracy: +13 (+3 eff.) Armour: +5 Defense: +8 (+2 eff.) Fatigue: +10% Changes stats: +4 Dex Changes resistances: +9% acid / +8% fire / +9% cold / +5% lightning Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. stralite steamsaw of purging (32.5-48.75 power, 19 apr)stralite steamsaw of purging (32.5-48.75 power, 19 apr) Requires: - Strength 35 - Talent Steam Pool Infused by arcane disrupting forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 32.5 - 48.8 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Physical crit. chance: +4.0% Attack speed: 100% Block value: +74 On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +12 nature Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +8 (+2 eff.) Fatigue: +10% Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. thought-forged stralite steamsaw of crushing (31-46.5 power, 19 apr)thought-forged stralite steamsaw of crushing (31-46.5 power, 19 apr) Requires: - Strength 35 - Talent Steam Pool Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 31.0 - 46.5 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Physical crit. chance: +4.0% Attack speed: 100% Block value: +66 On weapon hit: * 22% chance to cause random gloom Damage (Melee): +10 mind Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Armour: +5 Defense: +8 (+2 eff.) Fatigue: +10% Changes stats: +3 Cun / +4 Wil Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. wintry voratun steamsaw of resistance (40-60 power, 25 apr)wintry voratun steamsaw of resistance (40-60 power, 25 apr) Requires: - Strength 48 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 40.0 - 60.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% Block value: +104 Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Damage when hit (Melee): 15 ice Changes stats: +3 Wil Changes resistances: +7% acid / +9% fire / +22% cold / +9% lightning Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. Aeralathayathel the Scorpionpassion (45-63 power, 5 apr)Aeralathayathel the Scorpionpassion (45-63 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 45.0 - 63.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +10% Damage (Melee): +12 lightning When wielded/worn: Armour penetration: +8 Changes resistances: +6% nature Changes resistances penetration: +10% arcane / +7% physical Changes damage: +9% physical Mana each turn: +0.12 Spellpower: +6 (+2 eff.) One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Chargeslicer the stralite waraxe (34-47.6 power, 5 apr)Chargeslicer the stralite waraxe (34-47.6 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 34.0 - 47.6 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom Damage (Melee): +20 lightning When wielded/worn: Accuracy: +12 (+3 eff.) Defense: +10 (+3 eff.) Effects on melee hit: * 30% chance to daze Changes damage: +3% lightning Disarm immunity: +44% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Nightsear the stralite waraxe (30.5-42.7 power, 5 apr)Nightsear the stralite waraxe (30.5-42.7 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction When wielded/worn: Accuracy: +11 (+3 eff.) Physical power: +10 (+2 eff.) Defense: +7 (+2 eff.) Changes stats: +5 Con Changes resistances: +9% darkness / +6% all Changes resistances penetration: +10% physical / +6% nature / +10% fire Disarm immunity: +49% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. chilling stralite waraxe of amnesia (30.5-42.7 power, 5 apr)chilling stralite waraxe of amnesia (30.5-42.7 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +6 cold When wielded/worn: One-handed war axes. |
This item will automatically be transmogrified when you leave the level. chilling stralite waraxe of evisceration (32-44.8 power, 5 apr)chilling stralite waraxe of evisceration (32-44.8 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +6 cold When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 (+2 eff.) One-handed war axes. |
This item will automatically be transmogrified when you leave the level. flaming stralite waraxe of massacre (41.5-58.1 power, 5 apr)flaming stralite waraxe of massacre (41.5-58.1 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 41.5 - 58.1 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Burst (radius 1) on hit: +10 fire One-handed war axes. |
This item will automatically be transmogrified when you leave the level. quick stralite waraxe of crippling (33-46.2 power, 5 apr)quick stralite waraxe of crippling (33-46.2 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 111% On weapon crit: * cripple the target When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +10.0% Changes stats: +3 Dex One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe 'Chargash' (41-57.4 power, 5 apr)stralite waraxe 'Chargash' (41-57.4 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 41.0 - 57.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 18% chance to daze * 20% chance to torment the target Burst (radius 2) on crit: +8 fire When wielded/worn: Damage when hit (Melee): 4 fire Changes stats: +4 Str / +1 Dex / +2 Mag / +2 Wil / +4 Cun / +3 Con Changes resistances: +6% fire / +6% temporal Changes resistances penetration: +9% lightning / +5% temporal / +9% darkness / +10% fire / +11% mind Changes damage: +6% temporal One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe 'Fogdare' (31.5-44.1 power, 5 apr)stralite waraxe 'Fogdare' (31.5-44.1 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to blind On weapon crit: * cripple the target Burst (radius 1) on hit: +8 light Burst (radius 2) on crit: +13 ice When wielded/worn: Armour penetration: +13 Physical crit. chance: +23.0% Armour: +10 Effects on melee hit: * 15% chance to inflict damage reduction Changes resistances: +9% darkness Changes resistances penetration: +5% darkness / +9% cold Changes damage: +6% light Critical mult.: +16.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite waraxe (33-46.2 power, 5 apr)warbringer's stralite waraxe (33-46.2 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +3 Con Changes resistances penetration: +9% physical Disarm immunity: +14% One-handed war axes. |
Chadar ChadarCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +15 (+4 eff.) Effects on melee hit: * 15% chance to corrode armour Changes stats: +1 Wil Changes resistances: +9% acid Critical mult.: +10.00% Stealth bonus: +9 Mindpower: +2 (+0 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Emblem of EvasionEmblem of Evasion Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 17 power out of 30/30) : Effective talent level: 5.2 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 35% chance to completely evade them and granting you 44 defense for 12 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Emelinne EmelinneInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +3 Con Changes resistances: +3% acid / +6% fire / +9% cold / +6% blight Changes resistances penetration: +15% mind Reduced damage from: +24% Summoned Spell save: +7 (+2 eff.) Mental save: +9 (+2 eff.) Mindpower: +5 (+1 eff.) Size category: +1 A belt that goes around your waist. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 250, based on Magic) for 10 turns, costing 11 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Zanyldil ZanyldilPowered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -7% Changes stats: +5 Wil / +5 Mag Changes resistances penetration: +20% mind Changes damage: +3% blight Maximum encumbrance: +28 Maximum life: +74.00 Maximum mana: +44.00 Maximum stamina: +49.00 Maximum hate: +14.00 Maximum psi: +26.00 Maximum vim: +29.00 Maximum pos.energy: +27.00 Maximum neg.energy: +23.00 Spell crit. chance: +6% Reduces paradox anomalies(equivalent to willpower): +14 A belt that goes around your waist. |
hardened leather belt 'Chuvon' hardened leather belt 'Chuvon'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +12% fire Changes damage: +6% mind Mental save: +25 (+6 eff.) Maximum life: +42.00 Maximum hate: +2.00 Maximum psi: +10.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. nightruned hardened leather belt of carryingnightruned hardened leather belt of carrying Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -6% Changes resistances: +8% light / +6% darkness Maximum encumbrance: +33 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Cloth of Dreams (10 def, 0 armour)Cloth of Dreams (10 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 6 power out of 25/25) : Effective talent level: 3.0 Power cost: 6 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 63 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+1 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 11 power out of 20/20) : Effective talent level: 2.0 Power cost: 11 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Silulaith the cashmere cloak (7 def, 5 armour) Silulaith the cashmere cloak (7 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +7 (+2 eff.) Damage when hit (Melee): 12 blight / 4 temporal Changes resistances: +6% temporal Physical save: +18 (+4 eff.) Spell save: +12 (+3 eff.) Mental save: +13 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xeridatta the cashmere cloak (2 def, 18 armour) Xeridatta the cashmere cloak (2 def, 18 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Armour: +18 Defense: +2 (+0 eff.) Changes stats: +2 Str / +3 Dex / +2 Cun Changes resistances: +32% cold / +3% fire Changes damage: +3% physical Blindness immunity: +15% Stun/Freeze immunity: +5% Maximum stamina: +5.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Tulegador' (9 def, 0 armour) cashmere cloak 'Tulegador' (9 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+2 eff.) Changes stats: +3 Wil / +3 Mag Changes resistances: +10% darkness / +6% blight Changes resistances penetration: +5% blight / +12% darkness / +10% arcane Changes damage: +13% darkness Stealth bonus: +6 Physical save: +6 (+1 eff.) Spell save: +8 (+2 eff.) Maximum mana: +49.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. elven-silk cloak 'Airreeve' (14 def, 0 armour)elven-silk cloak 'Airreeve' (14 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +14 (+4 eff.) Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 4 lightning Changes stats: +1 Str / +3 Wil / +2 Con Changes resistances: +5% arcane Changes resistances penetration: +5% lightning Changes damage: +12% arcane Physical save: +10 (+2 eff.) Mental save: +10 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. murderer's cashmere cloak of the guardian (11 def, 6 armour)murderer's cashmere cloak of the guardian (11 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +5 Armour: +6 Defense: +11 (+3 eff.) Changes stats: +2 Cun / +3 Dex Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +16 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. resilient cashmere cloak of Iron Throne (2 def, 0 armour)resilient cashmere cloak of Iron Throne (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +3 Str / +2 Con Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. wyrmwaxed cashmere cloak of Eldoral (2 def, 0 armour)wyrmwaxed cashmere cloak of Eldoral (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +2 Cun / +1 Dex Changes resistances: +7% acid / +7% fire / +5% cold / +5% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. wyrmwaxed cashmere cloak of fog (8 def, 0 armour)wyrmwaxed cashmere cloak of fog (8 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes resistances: +7% acid / +14% light / +17% fire / +8% lightning / +7% cold Stealth bonus: +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. wyrmwaxed cashmere cloak of mindcraft (2 def, 0 armour)wyrmwaxed cashmere cloak of mindcraft (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +7% acid / +8% fire / +6% cold / +7% lightning Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Crimson Robe (12 def, 0 armour)Crimson Robe (12 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Punishments +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
This item will automatically be transmogrified when you leave the level. ancient silk robe of power (3 def, 0 armour)ancient silk robe of power (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Mag Changes resistances penetration: +9% physical / +11% temporal Changes damage: +8% temporal / +8% physical / +10% all Spellpower: +14 (+5 eff.) Reduces paradox anomalies(equivalent to willpower): +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. cashmere robe of life (2 def, 0 armour)cashmere robe of life (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +5% blight Life regen: +2.60 Maximum life: +64.00 Healing mod.: +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dispeller's silk robe of alchemy (3 def, 0 armour)dispeller's silk robe of alchemy (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +10% lightning / +12% physical / +11% darkness / +8% light / +8% blight / +23% fire / +19% cold / +11% acid Changes damage: +9% acid / +9% physical / +9% cold / +8% fire Talent cooldown: Refit Golem (-4 turns) Physical save: +12 (+3 eff.) Spell save: +23 (+6 eff.) Mental save: +18 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven silk robe of life (3 def, 0 armour)mindwoven silk robe of life (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +10% blight Mental save: +15 (+4 eff.) Life regen: +2.70 Maximum life: +52.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +3% Healing mod.: +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe of life (3 def, 0 armour)silk robe of life (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +8% blight Life regen: +2.80 Maximum life: +57.00 Healing mod.: +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy silk robe of life (3 def, 0 armour)slimy silk robe of life (3 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Effects when hit in melee: * Slows global speed by 3% * 6 arcane resource burn Changes resistances: +10% blight Life regen: +2.70 Maximum life: +55.00 Healing mod.: +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy silk robe of the mountain (+14%) (3 def, 0 armour)slimy silk robe of the mountain (+14%) (3 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Effects when hit in melee: * Slows global speed by 5% * 6 arcane resource burn Changes resistances: +14% physical Changes damage: +14% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven silk robe of life (3 def, 0 armour)stormwoven silk robe of life (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Str / +6 Mag / +7 Wil Changes resistances: +7% lightning / +9% cold / +9% blight Changes damage: +5% lightning / +7% physical / +15% cold Life regen: +3.80 Maximum life: +55.00 Healing mod.: +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven silk robe of life (3 def, 0 armour)stormwoven silk robe of life (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Str / +5 Mag / +5 Wil Changes resistances: +6% lightning / +9% cold / +13% blight Changes damage: +9% lightning / +8% physical / +9% cold Life regen: +2.80 Maximum life: +65.00 Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. tormentor's elven-silk robe of nature (+18%) (5 def, 0 armour)tormentor's elven-silk robe of nature (+18%) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Cun Changes resistances: +18% nature Changes damage: +12% nature Critical mult.: +15.00% Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant silk robe of fire (+18%) (3 def, 0 armour)verdant silk robe of fire (+18%) (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Con Changes resistances: +18% fire Changes damage: +11% nature / +12% fire Poison immunity: +32% Disease immunity: +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Ulfanik (0 def, 5 armour)Ulfanik (0 def, 5 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -4% Changes resistances: +6% acid / +27% temporal / +27% darkness / +6% nature / +2% physical Changes resistances penetration: +17% darkness / +16% temporal Maximum encumbrance: +38 Physical save: +25 (+5 eff.) Spell save: +8 (+2 eff.) Mental save: +15 (+4 eff.) Silence immunity: +5% Defense after a teleport: +18 Resist all after a teleport: +19% New effects duration reduction after a teleport: +20% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour)blood-soaked pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +4 Defense: +5 (+1 eff.) Ranged Defense: +5 (+1 eff.) Fatigue: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of hardened leather boots of rushing (0 def, 3 armour)blood-soaked pair of hardened leather boots of rushing (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +4.0% Physical power: +3 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +2 Str / +3 Con It can be used to activate talent Rush, placing all other charms into a 14 cooldown : Effective talent level: 3.9 Power cost: 14 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of hardened leather boots of tirelessness (0 def, 3 armour)dreamer's pair of hardened leather boots of tirelessness (0 def, 3 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Physical save: +9 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +8 (+2 eff.) Stamina each turn: +0.60 Maximum stamina: +13.00 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of hardened leather boots of tirelessness (0 def, 3 armour)dreamer's pair of hardened leather boots of tirelessness (0 def, 3 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Physical save: +7 (+1 eff.) Spell save: +5 (+1 eff.) Mental save: +8 (+2 eff.) Stamina each turn: +0.60 Maximum stamina: +18.00 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. eldritch pair of hardened leather boots (0 def, 3 armour)eldritch pair of hardened leather boots (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +1 Wil / +3 Mag Mana each turn: +0.22 Maximum mana: +29.00 Spell crit. chance: +3% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. grounding pair of dwarven-steel boots of tirelessness (0 def, 4 armour)grounding pair of dwarven-steel boots of tirelessness (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +8% lightning / +5% temporal Stamina each turn: +0.50 Maximum stamina: +16.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. miner's pair of dwarven-steel boots of speed (0 def, 10 armour)miner's pair of dwarven-steel boots of speed (0 def, 10 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Infravision radius: +2 Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots of disengagement (0 def, 4 armour)pair of dwarven-steel boots of disengagement (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Cun / +3 Dex It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 1.0 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. undeterred pair of dwarven-steel boots of disengagement (0 def, 4 armour)undeterred pair of dwarven-steel boots of disengagement (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Cun / +3 Dex Silence immunity: +30% Confusion immunity: +29% Stun/Freeze immunity: +20% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of dwarven-steel boots of disengagement (0 def, 4 armour)wanderer's pair of dwarven-steel boots of disengagement (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Dex / +6 Cun / +3 Con Physical save: +13 (+3 eff.) Mental save: +13 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 1.0 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of dwarven-steel boots of evasion (12 def, 4 armour)wanderer's pair of dwarven-steel boots of evasion (12 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +12 (+3 eff.) Fatigue: +3% Changes stats: +3 Cun / +2 Con Physical save: +15 (+3 eff.) Mental save: +14 (+3 eff.) It can be used to activate talent Evasion, placing all other charms into a 17 cooldown : Effective talent level: 2.6 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 33% chance to completely evade them and granting you 26 defense for 12 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of hardened leather boots of disengagement (0 def, 3 armour)wanderer's pair of hardened leather boots of disengagement (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Dex / +5 Cun / +3 Con Physical save: +13 (+3 eff.) Mental save: +15 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 3.0 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of hardened leather boots of disengagement (0 def, 3 armour)wanderer's pair of hardened leather boots of disengagement (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Dex / +7 Cun / +3 Con Physical save: +16 (+3 eff.) Mental save: +13 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 1.0 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. |
Nimbusshear (0 def, 2 armour) Nimbusshear (0 def, 2 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Damage (Melee): 5 acid / 5 fire / 6 lightning / 6 cold Changes stats: +3 Mag / +3 Wil / +3 Con Changes resistances: +3% lightning Physical save: +22 (+5 eff.) Spell save: +5 (+1 eff.) Mental save: +14 (+3 eff.) Disarm immunity: +60% Life regen: +0.60 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +8 Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Perfect Control (10% chance level 3). Damage (Melee): +9 ice / +10 physical / +19 fire / +9 acid / +7 lightning Burst (radius 2) on crit: +8 lightning Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Call Lightning (25% chance level 5). Damage (Melee): +10 lightning / +10 cold It can be used to activate talent Throw Boulder (costing 4 power out of 6/6) : Effective talent level: 1.6 Power cost: 4 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 184.93 and knocking it back 4 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
This item will automatically be transmogrified when you leave the level. Spellhunt Remnants (1 def, 2 armour)Spellhunt Remnants (1 def, 2 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Spell save: +4 (+1 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +1% When used to modify unarmed attacks: Base power: 13.0 - 18.2 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 83% When this weapon hits: Destroy Magic (100% chance level 1). Damage (Melee): +10 silence It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
This item will automatically be transmogrified when you leave the level. Wyrmbreath (0 def, 4 armour)Wyrmbreath (0 def, 4 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire When used to modify unarmed attacks: Base power: 18.0 - 19.8 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Bellowing Roar (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 2). Damage (Melee): +10 fire Damage conversion: 50% fire It can be used to activate talent Fire Breath (costing 13 power out of 24/24) : Effective talent level: 2.0 Power cost: 13 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 278.23 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
This item will automatically be transmogrified when you leave the level. alchemist's hardened leather gloves of the juggernaut (0 def, 2 armour)alchemist's hardened leather gloves of the juggernaut (0 def, 2 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 6 acid / 5 fire / 5 lightning / 6 cold Changes stats: +3 Mag / +3 Wil / +2 Con Physical save: +20 (+4 eff.) Spell save: +6 (+2 eff.) Mental save: +4 (+1 eff.) Disarm immunity: +28% When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Juggernaut (10% chance level 1). Damage (Melee): +13 ice / +14 physical / +4 fire / +10 acid / +16 lightning Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. brawler's hardened leather gloves of dexterity (+3) (0 def, 2 armour)brawler's hardened leather gloves of dexterity (+3) (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +14 (+4 eff.) Armour: +2 Changes stats: +3 Str / +7 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+2 eff.) When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +12 Armour Penetration: +3 Physical crit. chance: +15.0% Attack speed: 100% When this weapon hits: Set Up (10% chance level 3). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. cinder drakeskin leather gloves of war-making (0 def, 3 armour)cinder drakeskin leather gloves of war-making (0 def, 3 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Armour: +3 Damage (Melee): 8 fire Changes resistances: +6% fire Changes damage: +8% fire Critical mult.: +10.00% Spell crit. chance: +16% Mental crit. chance: +17% When used to modify unarmed attacks: Base power: 27.5 - 30.3 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +14.0% Attack speed: 100% When this weapon hits: Fire Breath (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Burst (radius 2) on crit: +8 fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. corrosive dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)corrosive dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +9 (+2 eff.) Armour: +2 Damage (Melee): 8 acid Changes stats: +3 Str Changes resistances: +7% acid Changes damage: +5% acid When used to modify unarmed attacks: Base power: 24.5 - 34.3 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Acid Breath (10% chance level 3). Burst (radius 2) on crit: +8 acid Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. corrosive hardened leather gloves of the verdant (0 def, 2 armour)corrosive hardened leather gloves of the verdant (0 def, 2 armour) Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 8 acid Changes resistances: +13% blight / +7% darkness / +11% arcane / +7% acid Changes damage: +6% acid Damage affinity(heal): +8% nature Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +11 (+3 eff.) When used to modify unarmed attacks: Base power: 18.5 - 20.4 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Acid Breath (10% chance level 3). When this weapon crits: Call of the Ooze (20% chance level 2). Burst (radius 2) on crit: +7 acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets of butchering (0 def, 2 armour)dwarven-steel gauntlets of butchering (0 def, 2 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +8 Physical power: +5 (+1 eff.) Armour: +2 Changes resistances: +8% blight Spell save: +10 (+3 eff.) When used to modify unarmed attacks: Base power: 21.5 - 30.1 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +17 Physical crit. chance: +8.0% Attack speed: 83% On weapon hit: * Slows global speed by 15% * 12% chance to corrode armour Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. polar dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)polar dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +2 Damage (Melee): 8 cold Changes stats: +3 Dex Changes resistances: +6% cold Changes damage: +5% cold When used to modify unarmed attacks: Base power: 17.0 - 23.8 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +10 Armour Penetration: +9 Physical crit. chance: +13.0% Attack speed: 83% When this weapon hits: Ice Breath (10% chance level 3). Burst (radius 2) on crit: +10 ice Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. sand dwarven-steel gauntlets of strength (+3) (0 def, 9 armour)sand dwarven-steel gauntlets of strength (+3) (0 def, 9 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +9 Damage (Melee): 8 physical Changes stats: +3 Str Changes damage: +6% physical When used to modify unarmed attacks: Base power: 25.5 - 35.7 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Sand Breath (10% chance level 3). Burst (radius 1) on hit: +9 physical Burst (radius 2) on crit: +8 physical Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. scouring dwarven-steel gauntlets (0 def, 2 armour)scouring dwarven-steel gauntlets (0 def, 2 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects when hit in melee: * 24% chance to reduce powers by 20% * 17 arcane resource burn Spell save: +13 (+3 eff.) When used to modify unarmed attacks: Base power: 18.5 - 25.9 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% On weapon hit: * 20% chance to reduce powers by 20% * 19 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. scouring hardened leather gloves (0 def, 2 armour)scouring hardened leather gloves (0 def, 2 armour) Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects when hit in melee: * 18% chance to reduce powers by 20% * 18 arcane resource burn Spell save: +12 (+3 eff.) When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 19% chance to reduce powers by 20% * 22 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. scouring iron gauntlets of war-making (0 def, 1 armour)scouring iron gauntlets of war-making (0 def, 1 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Armour: +1 Effects when hit in melee: * 18% chance to reduce powers by 20% * 15 arcane resource burn Critical mult.: +6.00% Spell save: +10 (+3 eff.) Spell crit. chance: +7% Mental crit. chance: +7% When used to modify unarmed attacks: Base power: 13.5 - 18.9 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +7.0% Attack speed: 83% When this weapon crits: Cripple (20% chance level 1). On weapon hit: * 17% chance to reduce powers by 20% * 18 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Beloyabers the dwarven-steel helm (0 def, 4 armour)Beloyabers the dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 13 physical Changes stats: +6 Str / +2 Wil / +6 Cun Changes resistances penetration: +5% blight Grants telepathy: Humanoid/Orc Mindpower: +4 (+1 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 11 cooldown : Effective talent level: 3.0 Power cost: 11 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 230.3 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Dairedar the Flarebloom (0 def, 4 armour)Dairedar the Flarebloom (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +11 Str / +14 Dex Changes resistances: +8% cold / +11% fire Changes resistances penetration: +10% fire Changes damage: +6% arcane / +27% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Emussra (2 def, 0 armour)Emussra (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Damage when hit (Melee): 12 mind Changes stats: +1 Str / +1 Dex Changes resistances: +20% mind / +13% temporal Changes damage: +14% mind / +13% temporal Life regen: +2.70 Light radius: +3 Damage Shield Power: +9% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Hat of Arcane Understanding (2 def, 0 armour)Hat of Arcane Understanding (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
This item will automatically be transmogrified when you leave the level. Naroleg the dwarven-steel helm (0 def, 4 armour)Naroleg the dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +2 Cun / +3 Wil Changes resistances: +11% nature / +10% blight Changes damage: +9% mind Grants telepathy: Dragon Mindpower: +2 (+0 eff.) Heals friendly targets nearby when you use a nature summon: +10 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Yaldan Baoth (0 def, 6 armour)Yaldan Baoth (0 def, 6 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +7 Con / +10 Wil Changes resistances: +10% light / +15% darkness Changes resistances cap: +10% darkness Changes damage: +10% light Sight radius: -2 Reduce all damage from unseen attackers: 25% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
This item will automatically be transmogrified when you leave the level. bladed dwarven-steel helm of absorption (0 def, 4 armour)bladed dwarven-steel helm of absorption (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 7 physical Changes stats: +3 Str Stamina when hit: +1.30 Equilibrium when hit: +1.20 It can be used to activate talent Skullcracker, placing all other charms into a 11 cooldown : Effective talent level: 3.0 Power cost: 11 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 230.3 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. bladed dwarven-steel helm of might (0 def, 4 armour)bladed dwarven-steel helm of might (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +4% Damage when hit (Melee): 7 physical Changes stats: +7 Str / +3 Con It can be used to activate talent Skullcracker, placing all other charms into a 11 cooldown : Effective talent level: 3.0 Power cost: 11 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 230.3 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. champion's hardened leather cap of dexterity (+1) (0 def, 3 armour)champion's hardened leather cap of dexterity (+1) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +1 Str / +5 Dex / +2 Wil Mental save: +6 (+1 eff.) Light radius: +1 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. eldritch cashmere wizard hat of knowledge (2 def, 0 armour)eldritch cashmere wizard hat of knowledge (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +5 Cun / +5 Wil Mana each turn: +0.90 Mana when hit: +1.40 Maximum mana: +63.00 Spellpower: +7 (+2 eff.) Mindpower: +4 (+1 eff.) It can be used to activate talent Manaflow, placing all other charms into a 22 cooldown : Effective talent level: 1.0 Power cost: 22 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 11 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. grounding dwarven-steel helm of dexterity (+4) (0 def, 4 armour)grounding dwarven-steel helm of dexterity (+4) (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Dex Changes resistances: +7% lightning / +8% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. insulating dwarven-steel helm of dexterity (+6) (0 def, 4 armour)insulating dwarven-steel helm of dexterity (+6) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +6 Dex Changes resistances: +8% cold / +10% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. prismatic hardened leather cap of dexterity (+5) (0 def, 3 armour)prismatic hardened leather cap of dexterity (+5) (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Dex Changes resistances: +13% light / +13% darkness A cap made of leather. |
This item will automatically be transmogrified when you leave the level. psion's cashmere wizard hat of the mountain (+11%) (2 def, 0 armour)psion's cashmere wizard hat of the mountain (+11%) (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +11% mind / +11% physical Changes damage: +8% mind / +11% physical Physical save: +8 (+2 eff.) Mental save: +13 (+3 eff.) Maximum psi: +18.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing hardened leather cap of strength (+4) (0 def, 3 armour)stabilizing hardened leather cap of strength (+4) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Str Physical save: +14 (+3 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. stabilizing hardened leather cap of strength (+5) (0 def, 3 armour)stabilizing hardened leather cap of strength (+5) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Str Physical save: +12 (+3 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. starseer's cashmere wizard hat of darkness (+18%) (2 def, 0 armour)starseer's cashmere wizard hat of darkness (+18%) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +18% darkness Changes damage: +7% physical / +6% temporal / +20% darkness / +6% light A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. thaloren hardened leather cap of strength (+6) (0 def, 3 armour)thaloren hardened leather cap of strength (+6) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +6 Wil Changes resistances: +7% blight Mental save: +11 (+3 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Belimina the Demonward (3 def, 8 armour)Belimina the Demonward (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 12 darkness Changes stats: +5 Cun / +6 Wil Changes resistances: +22% fire / +8% mind / +3% temporal Changes resistances penetration: +15% darkness Changes damage: +18% darkness Mental save: +28 (+7 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Brandwilter the stralite mail armour (15 def, 30 armour)Brandwilter the stralite mail armour (15 def, 30 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +30 Defense: +15 (+4 eff.) Fatigue: +16% Damage when hit (Melee): 16 fire Changes stats: +4 Cun Changes resistances: +17% lightning Changes resistances penetration: +10% fire Changes damage: +6% acid / +9% fire Mental save: +20 (+5 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Pyrespiker (4 def, 16 armour)Pyrespiker (4 def, 16 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +16 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 8 darkness Changes resistances: +10% acid / +9% physical / +15% fire / +8% arcane / +9% cold / +8% mind / +10% lightning Changes resistances penetration: +15% fire Changes damage: +9% fire Spell save: +20 (+5 eff.) Mental save: +13 (+3 eff.) A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Inferno (costing 27 power out of 80/80) : Effective talent level: 3.0 Power cost: 27 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 40.94 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
This item will automatically be transmogrified when you leave the level. Turedan the voratun mail armour (5 def, 18 armour)Turedan the voratun mail armour (5 def, 18 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +5 (+1 eff.) Fatigue: +10% Changes stats: +2 Str Changes resistances: +3% blight / +32% cold / +21% temporal Physical save: +15 (+3 eff.) Spell save: +20 (+5 eff.) Mental save: +9 (+2 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant dwarven-steel mail armour of lightning resistance (3 def, 8 armour)radiant dwarven-steel mail armour of lightning resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 6 light Changes stats: +3 Wil Changes resistances: +14% blight / +16% darkness / +20% lightning Light radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour of delving (4 def, 8 armour)radiant stralite mail armour of delving (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 8 light Changes stats: +7 Str / +3 Wil Changes resistances: +17% blight / +9% physical / +26% darkness Light radius: +4 It can be used to activate talent Track, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 31 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour of fire resistance (4 def, 8 armour)radiant stralite mail armour of fire resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 8 light Changes stats: +4 Wil Changes resistances: +17% blight / +17% fire / +17% darkness Light radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour of natural resilience (4 def, 8 armour)radiant stralite mail armour of natural resilience (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 8 light Changes stats: +3 Wil Changes resistances: +27% blight / +21% darkness / +14% nature Reduced damage from: +5% Unnatural Light radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked stralite mail armour of acid resistance (4 def, 8 armour)spiked stralite mail armour of acid resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 16 physical Changes resistances: +21% acid A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Brightreign (4 def, 17 armour)Brightreign (4 def, 17 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +17 Defense: +4 (+1 eff.) Fatigue: +8% Damage (Melee): 9 fire Damage (Ranged): 8 fire Changes stats: +3 Cun Changes resistances: +23% physical / +24% fire Changes resistances penetration: +15% fire Light radius: +2 Infravision radius: +2 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Dourborn (14 def, 17 armour)Dourborn (14 def, 17 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +17 Defense: +14 (+4 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 8 fire Damage when hit (Melee): 10 light Changes stats: +4 Dex / +4 Wil Changes resistances: +26% physical / +17% darkness / +22% blight / +19% fire / +5% arcane / +3% light Changes resistances penetration: +15% darkness Light radius: +2 Movement speed: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Porivea (4 def, 7 armour)Porivea (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +1.0% Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +6 Str / +5 Dex / +7 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances: +19% lightning / +8% physical Physical save: +17 (+4 eff.) Life regen: +0.40 Only die when reaching: -40.00 life A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cured leather armour 'Chargespire' (2 def, 4 armour)cured leather armour 'Chargespire' (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Effects on melee hit: * 10 arcane resource burn * 40% chance to daze Changes resistances: +20% lightning / +6% cold / +9% fire Spell save: +3 (+1 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening reinforced leather armour of Eyal (4 def, 7 armour)enlightening reinforced leather armour of Eyal (4 def, 7 armour) Requires: - Strength 18 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +6 Cun / +6 Wil Mental save: +17 (+4 eff.) Life regen: +2.70 Maximum life: +58.00 Healing mod.: +13% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of Toknor (3 def, 6 armour)hardened leather armour of Toknor (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Critical mult.: +10.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's hardened leather armour of Toknor (7 def, 6 armour)marauder's hardened leather armour of Toknor (7 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Armour: +6 Defense: +7 (+2 eff.) Fatigue: +8% Changes stats: +6 Str / +5 Dex Critical mult.: +12.00% Physical save: +8 (+2 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's reinforced leather armour of command (19 def, 12 armour)marauder's reinforced leather armour of command (19 def, 12 armour) Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +12 Defense: +19 (+5 eff.) Fatigue: +8% Changes stats: +5 Str / +6 Dex / +4 Cun Physical save: +12 (+3 eff.) Mental save: +13 (+3 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. miasmic hardened leather armour of natural resilience (3 def, 6 armour)miasmic hardened leather armour of natural resilience (3 def, 6 armour) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +9 Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage (Melee): 7 acid Damage (Ranged): 7 acid Changes resistances: +10% acid / +24% nature / +13% blight Reduced damage from: +6% Unnatural A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. miasmic reinforced leather armour of Eyal (4 def, 7 armour)miasmic reinforced leather armour of Eyal (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +13 Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage (Melee): 7 acid Damage (Ranged): 8 acid Changes resistances: +23% acid / +23% nature Life regen: +2.30 Maximum life: +48.00 Healing mod.: +22% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. miasmic reinforced leather armour of Toknor (4 def, 7 armour)miasmic reinforced leather armour of Toknor (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +8 Physical crit. chance: +5.0% Physical power: +7 (+2 eff.) Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage (Melee): 6 acid Damage (Ranged): 6 acid Changes resistances: +18% acid / +16% nature Critical mult.: +16.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant reinforced leather armour (4 def, 7 armour)radiant reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 8 light Changes stats: +1 Wil Changes resistances: +17% blight / +12% darkness Light radius: +1 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour 'Xanath' (9 def, 7 armour)reinforced leather armour 'Xanath' (9 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +13 Physical crit. chance: +17.0% Physical power: +17 (+4 eff.) Armour: +7 Defense: +9 (+2 eff.) Fatigue: +8% Changes stats: +7 Str / +6 Mag / +6 Wil / +2 Cun Changes resistances: +36% lightning Changes resistances penetration: +10% physical Changes damage: +3% physical Stamina each turn: +0.90 Maximum hate: +6.00 Spellpower: +15 (+5 eff.) Spell crit. chance: +6% Mindpower: +14 (+3 eff.) Mental crit. chance: +6% Chance to avoid any damage: +10% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 19 cooldown : Effective talent level: 5.0 Power cost: 19 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 55% of your stamina. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of command (12 def, 13 armour)reinforced leather armour of command (12 def, 13 armour) Requires: - Strength 18 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +13 Defense: +12 (+3 eff.) Fatigue: +8% Changes stats: +3 Cun Mental save: +17 (+4 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of command (11 def, 12 armour)reinforced leather armour of command (11 def, 12 armour) Requires: - Strength 18 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +12 Defense: +11 (+3 eff.) Fatigue: +8% Changes stats: +2 Cun Mental save: +14 (+3 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of the deep (4 def, 9 armour)reinforced leather armour of the deep (4 def, 9 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +9 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +8% acid / +9% cold Allows you to breathe in: water A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of the wind (12 def, 7 armour)rejuvenating reinforced leather armour of the wind (12 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Armour: +7 Defense: +12 (+3 eff.) Fatigue: +8% Life regen: +3.50 Stamina each turn: +1.30 Chance to avoid any damage: +7% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 19 cooldown : Effective talent level: 5.0 Power cost: 19 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 55% of your stamina. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of resilience (4 def, 7 armour)spiked reinforced leather armour of resilience (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 14 physical Maximum life: +36.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. tempestuous hardened leather armour of Eyal (12 def, 6 armour)tempestuous hardened leather armour of Eyal (12 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +12 (+3 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +8% Damage (Melee): 7 lightning Damage (Ranged): 6 lightning Changes resistances: +10% lightning / +15% cold Life regen: +1.20 Maximum life: +64.00 Healing mod.: +16% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. tempestuous reinforced leather armour (15 def, 7 armour)tempestuous reinforced leather armour (15 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +15 (+4 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +8% Damage (Melee): 7 lightning Damage (Ranged): 7 lightning Changes resistances: +14% lightning / +17% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide cured leather armour of the deep (2 def, 6 armour)troll-hide cured leather armour of the deep (2 def, 6 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +7% Changes resistances: +8% acid / +7% cold Allows you to breathe in: water Life regen: +4.30 Healing mod.: +14% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide reinforced leather armour of command (13 def, 10 armour)troll-hide reinforced leather armour of command (13 def, 10 armour) Requires: - Strength 18 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +10 Defense: +13 (+3 eff.) Fatigue: +8% Changes stats: +2 Cun Mental save: +17 (+4 eff.) Life regen: +4.60 Healing mod.: +22% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide reinforced leather armour of fire resistance (4 def, 7 armour)troll-hide reinforced leather armour of fire resistance (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +16% fire Life regen: +9.30 Healing mod.: +15% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. volcanic reinforced leather armour of cold resistance (4 def, 14 armour)volcanic reinforced leather armour of cold resistance (4 def, 14 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +14 Defense: +4 (+1 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage (Ranged): 7 fire Changes resistances: +15% fire / +19% cold / +10% physical A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Betynne (17 def, 31 armour)Betynne (17 def, 31 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +31 Defense: +17 (+4 eff.) Fatigue: +26% Damage when hit (Melee): 12 mind Changes stats: +3 Cun / +4 Wil Mental save: +27 (+7 eff.) Life regen: +2.20 Psi when hit: +0.12 Maximum life: +84.00 Healing mod.: +19% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Halerim (7 def, 13 armour)Halerim (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Effects on melee hit: * 10% chance to disease Damage (Melee): 19 acid / 12 fire Damage when hit (Melee): 9 acid / 11 fire / 12 blight Changes resistances: +40% acid / +19% fire / +27% lightning / +6% blight Changes resistances penetration: +5% temporal Changes damage: +9% temporal A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Rotpeal (7 def, 13 armour)Rotpeal (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Physical power: +2 (+1 eff.) Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Changes stats: +3 Str Changes resistances: +23% cold / +17% fire Changes damage: +9% nature Critical mult.: +6.00% Life regen: +2.40 Maximum life: +40.00 Maximum stamina: +5.00 Healing mod.: +20% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Splendourquake the stralite plate armour (7 def, 13 armour)Splendourquake the stralite plate armour (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Damage (Melee): 16 acid / 16 fire Damage when hit (Melee): 8 acid / 12 fire Changes stats: +1 Str / +2 Dex Changes resistances: +19% acid / +21% fire / +3% light / +45% lightning Reduces incoming crit damage: 10.00% Light radius: +3 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Tarrasca (0 def, 50 armour)Tarrasca (0 def, 50 armour) Requires: - Strength 52 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+9 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns, costing 14 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
This item will automatically be transmogrified when you leave the level. Tarroharahek (9 def, 19 armour)Tarroharahek (9 def, 19 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +19 Defense: +9 (+2 eff.) Fatigue: +26% Changes resistances: +39% acid / +11% cold Changes damage: +18% arcane Allows you to breathe in: water Life regen: +2.90 Stamina each turn: +1.30 Maximum mana: +100.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant stralite plate armour of Eyal (7 def, 13 armour)radiant stralite plate armour of Eyal (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Damage when hit (Melee): 4 light Changes stats: +3 Wil Changes resistances: +18% blight / +14% darkness Life regen: +3.10 Maximum life: +52.00 Light radius: +1 Healing mod.: +17% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing stralite plate armour (7 def, 13 armour)searing stralite plate armour (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Damage (Melee): 12 acid / 8 fire Damage when hit (Melee): 10 acid / 11 fire Changes resistances: +10% acid / +19% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Eclipserend the stralite shield (10 def, 2 armour, 142.5 block)Eclipserend the stralite shield (10 def, 2 armour, 142.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 34 fire Changes stats: +4 Str Changes resistances: +9% acid / +6% temporal / +25% fire / +10% lightning / +30% cold Changes resistances penetration: +5% temporal Changes damage: +9% darkness Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Emalrawe the Magmapower (8 def, 2 armour, 80 block)Emalrawe the Magmapower (8 def, 2 armour, 80 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Changes resistances: +19% acid / +6% fire / +3% mind / +5% arcane Talent granted: +3 Block Pinning immunity: +5% Only die when reaching: -20.00 life Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Nimbuspyre the stralite shield (10 def, 9 armour, 222.5 block)Nimbuspyre the stralite shield (10 def, 9 armour, 222.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +9 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 15 temporal / 15 fire Changes stats: +5 Str / +6 Con Changes resistances: +6% blight / +14% temporal / +3% mind / +20% fire Talent granted: +4 Block Physical save: +9 (+2 eff.) Blindness immunity: +5% Stun/Freeze immunity: +10% Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 17 cooldown : Effective talent level: 5.0 Power cost: 17 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (423) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 50%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living stralite shield of crushing (10 def, 2 armour, 147.5 block)living stralite shield of crushing (10 def, 2 armour, 147.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 14 nature Changes resistances: +14% nature / +12% blight Talent granted: +4 Block Maximum life: +48.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield 'Sootvenom' (10 def, 11 armour, 147 block)stralite shield 'Sootvenom' (10 def, 11 armour, 147 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +11 Armour Hardiness: +8% Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Damage (Melee): 7 cold Damage when hit (Melee): 15 ice Changes stats: +2 Cun Changes resistances: +22% cold / +15% physical Changes resistances penetration: +5% darkness Talent granted: +4 Block Mindpower: +8 (+2 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield of resistance (10 def, 2 armour, 143.5 block)stralite shield of resistance (10 def, 2 armour, 143.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Changes resistances: +11% acid / +8% fire / +9% cold / +9% lightning Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield of earthen fury (12 def, 13 armour, 209.5 block)voratun shield of earthen fury (12 def, 13 armour, 209.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +13 Armour Hardiness: +8% Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Changes resistances: +13% physical Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. wintry dwarven-steel shield of earthen fury (8 def, 7 armour, 85 block)wintry dwarven-steel shield of earthen fury (8 def, 7 armour, 85 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +7 Armour Hardiness: +7% Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 12 ice Changes stats: +3 Wil Changes resistances: +13% physical / +13% cold Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Starpyre (31/45, 40-56 power, 14 apr)Starpyre (31/45, 40-56 power, 14 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Base power: 40.0 - 56.0 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 45 On weapon hit: * 25% chance to put talents on cooldown * 10% chance to knock the target back Damage (Ranged): +8 acid / +26 physical / +8 light Burst (radius 1) on hit: +4 light / +20 acid When wielded/worn: Ammo reloads per turn: +3 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. deadly quiver of elven-wood arrows of daylight (24/24, 54-75.6 power, 14 apr)deadly quiver of elven-wood arrows of daylight (24/24, 54-75.6 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 54.0 - 75.6 Uses stats: 30% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 24 Damage (Ranged): +10 light Damage against: +17% Undead Arrows are used with bows to pierce your foes to death. |
12 agate 12 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
206 alchemist agate 206 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
14 onyx 14 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 lapis lazuli 15 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Xerutira' (dig speed 22 turns) dwarven-steel pickaxe 'Xerutira' (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +8 Changes stats: +4 Str Changes resistances: +3% lightning / +6% fire Cut immunity: +15% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 15 cooldown : Effective talent level: 2.6 Power cost: 15 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +67 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 44 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
15 emerald 15 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise 11 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Arcvortex the alchemist's lamp Arcvortex the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Damage when hit (Melee): 12 mind Changes stats: +6 Wil Changes resistances: +3% lightning Changes damage: +6% mind / +18% lightning Critical mult.: +16.00% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Elossra the Glintsever Elossra the GlintseverInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +9 (+2 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 lightning Changes stats: +5 Cun / +4 Con Changes resistances: +10% blight / +6% lightning Changes damage: +18% light Physical save: +20 (+4 eff.) Spell save: +16 (+4 eff.) Mental save: +15 (+4 eff.) Life regen: +1.80 Light radius: -6 Infravision radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Flashradiance the brass lantern Flashradiance the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 lightning Changes resistances: +6% acid Changes resistances penetration: +15% acid Changes damage: +12% lightning Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mayarevena MayarevenaInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +2 Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 8 acid Changes stats: +10 Cun / +3 Con Changes resistances: +10% blight / +3% physical Mental save: +9 (+2 eff.) Life regen: +4.40 Mindpower: +6 (+1 eff.) Mental crit. chance: +10% Light radius: -6 Infravision radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 14 power out of 25/25) : Effective talent level: 2.6 Power cost: 14 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 119.07 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 119.07 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 207.00 darkness damage (based on Mindpower and charge), costing 6 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects, costing 22 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
alchemist's lamp 'Duraruibers' alchemist's lamp 'Duraruibers'Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 10 fire Changes stats: +2 Cun / +6 Con Changes resistances: +8% temporal / +7% fire / +7% light / +6% cold Changes damage: +8% darkness Damage affinity(heal): +5% darkness Light radius: +4 Infravision radius: +4 Defense after a teleport: +14 Resist all after a teleport: +14% New effects duration reduction after a teleport: +14% It can be used to activate talent Moonlight Ray, placing all other charms into a 5 cooldown : Effective talent level: 4.0 Power cost: 5 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 139.08 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. dwarven lantern 'Ichorrebel'dwarven lantern 'Ichorrebel' Infused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Changes resistances: +3% all Changes damage: +3% nature Reduces incoming crit damage: 10.00% Physical save: +11 (+2 eff.) Spell save: +14 (+4 eff.) Maximum stamina: +15.00 Light radius: +8 Healing mod.: +27% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 garnet 12 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby 9 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 110 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. barbed pouch of stralite shots of the leech (19/19, 44.5-53.4 power, 5 apr)barbed pouch of stralite shots of the leech (19/19, 44.5-53.4 power, 5 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.5 - 53.4 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 19 On weapon hit: * Slows global speed by 8% * leeches stamina from the target On weapon crit: * wounds the target Damage (Ranged): +10 bleed Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. blazing pouch of stralite shots of annihilation (15/16, 49-58.8 power, 12 apr)blazing pouch of stralite shots of annihilation (15/16, 49-58.8 power, 12 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 49.0 - 58.8 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Physical crit. chance: +8.5% Capacity: 16 Travel speed: +200% Damage (Ranged): +12 fire Burst (radius 2) on crit: +9 fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. deadly pouch of stralite shots of purging (16/19, 50.5-60.6 power, 5 apr)deadly pouch of stralite shots of purging (16/19, 50.5-60.6 power, 5 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 50.5 - 60.6 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 19 On weapon hit: * 25% chance to remove a magical effect Damage (Ranged): +13 nature Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. elemental pouch of stralite shots of accuracy (18/18, 41.5-49.8 power, 5 apr)elemental pouch of stralite shots of accuracy (18/18, 41.5-49.8 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 41.5 - 49.8 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +12 Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 18 On weapon hit: * Random elemental explosion Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. hateful pouch of stralite shots of annihilation (20/20, 49.5-59.4 power, 11 apr)hateful pouch of stralite shots of annihilation (20/20, 49.5-59.4 power, 11 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 49.5 - 59.4 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +11 Physical crit. chance: +11.5% Capacity: 20 Travel speed: +200% Damage (Ranged): +13 darkness Damage against: +14% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. hateful pouch of stralite shots of purging (25/25, 43-51.6 power, 5 apr)hateful pouch of stralite shots of purging (25/25, 43-51.6 power, 5 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.0 - 51.6 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 25 On weapon hit: * 25% chance to remove a magical effect Damage (Ranged): +14 darkness / +8 nature Damage against: +9% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. high-capacity pouch of dwarven-steel shots of annihilation (44/44, 38-45.6 power, 9 apr)high-capacity pouch of dwarven-steel shots of annihilation (44/44, 38-45.6 power, 9 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 38.0 - 45.6 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +9.0% Capacity: 44 Travel speed: +200% When wielded/worn: Ammo reloads per turn: +2 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. inquisitor's pouch of steel shots of annihilation (9/17, 22-26.4 power, 6 apr)inquisitor's pouch of steel shots of annihilation (9/17, 22-26.4 power, 6 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 22.0 - 26.4 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +8.5% Capacity: 17 On weapon crit: * burns latent spell energy Travel speed: +200% Damage (Ranged): +11 manaburn arcane Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. inquisitor's pouch of stralite shots of accuracy (18/18, 44-52.8 power, 5 apr)inquisitor's pouch of stralite shots of accuracy (18/18, 44-52.8 power, 5 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.0 - 52.8 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +12 Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 18 On weapon crit: * burns latent spell energy Damage (Ranged): +11 manaburn arcane Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's pouch of stralite shots of accuracy (58/58, 51.5-61.8 power, 11 apr)sentry's pouch of stralite shots of accuracy (58/58, 51.5-61.8 power, 11 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 51.5 - 61.8 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +9 Armour Penetration: +11 Physical crit. chance: +5.5% Capacity: 58 Turns elapse between self-loadings: 4 Shots are used with slings to pummel your foes to death. |
Eilinekira [power 30] (13 cooldown) Eilinekira [power 30] (13 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Armour penetration: +1 Changes stats: +3 Cun Changes resistances: +6% lightning Maximum wards: +2 physical / +3 mind / +3 darkness Grants telepathy: Demon/Minor Demon/Major Talent cooldown: Telekinetic Blast (+5 turn) Talents granted: +5 Telekinetic Blast +1 Ward Spell save: +20 (+5 eff.) Mental crit. chance: +1% It can be used to teleport randomly (rad 30), putting all charms on cooldown for 13 turns. Torques are made by powerful psionics to store psionic powers. |
Noonvenom the stralite torque of charged psionic shield [power 107] (11 cooldown) Noonvenom the stralite torque of charged psionic shield [power 107] (11 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Damage when hit (Melee): 8 arcane Changes resistances: +3% light / +5% arcane Talent cooldown: Silence (+10 turn) Talent granted: +6 Silence It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 107 for 7 turns, putting all charms on cooldown for 11 turns. When used: 100% chance to regenerate 7 hate. Torques are made by powerful psionics to store psionic powers. |
Rootbait [power 85] (9 cooldown) Rootbait [power 85] (9 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Changes resistances penetration: +10% nature Changes damage: +3% mind Grants telepathy: Demon/Minor Demon/Major Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +3 Telekinetic Blast Mental save: +12 (+3 eff.) Maximum hate: +2.00 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 85 for 7 turns, putting all charms on cooldown for 9 turns. When used: 100% chance to regenerate 6 psi. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. hateful stralite torque of thermal psionic shield [power 93] (11 cooldown)hateful stralite torque of thermal psionic shield [power 93] (11 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 93 for 7 turns, putting all charms on cooldown for 11 turns. When used: 100% chance to regenerate 6 hate. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. stralite torque of mindblast 'Coalnoon' [power 237] (4 cooldown)stralite torque of mindblast 'Coalnoon' [power 237] (4 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Damage when hit (Melee): 8 darkness / 12 acid Changes resistances: +9% acid Changes damage: +9% darkness Talents cooldown: Telekinetic Blast (+5 turn) Silence (+5 turn) Talents granted: +2 Telekinetic Blast +4 Silence It can be used to fire a blast of psionic energies in a range 8 beam dealing 118.50 to 237.00 mind damage, putting all charms on cooldown for 4 turns. When used: 100% chance to regenerate 7 hate. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. stralite torque of thermal psionic shield 'Betoldamira' [power 71] (9 cooldown)stralite torque of thermal psionic shield 'Betoldamira' [power 71] (9 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Changes resistances: +6% temporal Maximum wards: +3 physical / +4 mind / +5 darkness Changes damage: +3% temporal Grants telepathy: Demon/Minor Demon/Major Talent cooldown: Telekinetic Blast (+5 turn) Talents granted: +3 Telekinetic Blast +1 Ward Hate when firing a critical mind attack: +2.00 Mental crit. chance: +2% It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 71 for 7 turns, putting all charms on cooldown for 9 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Emelyvena [power 6] (10 cooldown)Emelyvena [power 6] (10 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +3 Mag / +2 Cun / +1 Con Changes resistances: +5% arcane See invisible: +6 It can be used to remove up to 6 poisons or diseases from a target within range 8 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
Giluzor the Undeathstalker [power 3] (6 cooldown) Giluzor the Undeathstalker [power 3] (6 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 nature Changes resistances: +3% mind Maximum wards: +4 acid / +4 nature / +5 light Changes resistances penetration: +10% mind Changes damage: +6% nature Talent granted: +1 Ward It can be used to remove up to 3 poisons or diseases from a target within range 8 (based on Willpower), putting all charms on cooldown for 6 turns. Natural totems are made by powerful wilders to store nature power. |
Isussra the ash totem of thorny skin [power 46] (16 cooldown) Isussra the ash totem of thorny skin [power 46] (16 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +4 Str / +2 Wil Changes damage: +9% acid Reduces incoming crit damage: 5.00% It can be used to harden the skin for 7 turns increasing armour by 46 and armour hardiness by 40%, putting all charms on cooldown for 16 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Lisossra [power 3] (6 cooldown)Lisossra [power 3] (6 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Accuracy: +2 (+1 eff.) Fatigue: -6% Talent cooldown: Invoke Tentacle (+10 turn) Talents granted: +2 Invoke Tentacle +3 Rushing Claws Reduces incoming crit damage: 15.00% Maximum encumbrance: +20 Maximum life: +20.00 It can be used to remove up to 3 poisons or diseases from a target within range 8 (based on Willpower), putting all charms on cooldown for 6 turns. Natural totems are made by powerful wilders to store nature power. |
Polykira [power 125] (18 cooldown) Polykira [power 125] (18 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Talents granted: +3 Lay Web +3 Rushing Claws Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +20.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +1% Defense after a teleport: +15 Resist all after a teleport: +10% New effects duration reduction after a teleport: +25% It can be used to harden the skin for 7 turns increasing armour by 125 and armour hardiness by 60%, putting all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of cure ailments 'Jetbliss' [power 2] (6 cooldown) ash totem of cure ailments 'Jetbliss' [power 2] (6 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage when hit (Melee): 8 darkness Changes resistances: +3% acid / +9% temporal / +5% arcane Changes damage: +3% darkness Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle Spell save: +9 (+2 eff.) It can be used to remove up to 2 poisons or diseases from a target within range 8 (based on Willpower), putting all charms on cooldown for 6 turns. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of thorny skin 'Firegrind' [power 20] (6 cooldown) elven-wood totem of thorny skin 'Firegrind' [power 20] (6 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Damage when hit (Melee): 8 mind Changes resistances penetration: +10% fire Changes damage: +9% mind / +15% fire It can be used to harden the skin for 7 turns increasing armour by 20 and armour hardiness by 60%, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 3 equilibrium. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. elven-wood totem of thorny skin 'Firewrecker' [power 86] (16 cooldown)elven-wood totem of thorny skin 'Firewrecker' [power 86] (16 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Damage when hit (Melee): 16 fire Changes resistances penetration: +10% arcane Changes damage: +6% arcane / +15% fire Talent granted: +6 Rushing Claws It can be used to harden the skin for 7 turns increasing armour by 86 and armour hardiness by 60%, putting all charms on cooldown for 16 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. quick elven-wood totem of thorny skin [power 30] (9 cooldown)quick elven-wood totem of thorny skin [power 30] (9 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 7 turns increasing armour by 30 and armour hardiness by 60%, putting all charms on cooldown for 9 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. yew totem of thorny skin 'Beugund' [power 48] (11 cooldown)yew totem of thorny skin 'Beugund' [power 48] (11 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +2 Dex Changes resistances: +3% physical Changes damage: +6% physical Stamina each turn: +0.40 Maximum life: +20.00 Maximum stamina: +5.00 It can be used to harden the skin for 7 turns increasing armour by 48 and armour hardiness by 50%, putting all charms on cooldown for 11 turns. When used: 100% chance to regenerate 9 equilibrium. Natural totems are made by powerful wilders to store nature power. |
12 amethyst 12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Aerunne [power 169] (4 cooldown) Aerunne [power 169] (4 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes stats: +2 Con Changes resistances: +6% acid / +12% blight Talent cooldown: Void Blast (+6 turn) Talent granted: +3 Void Blast It can be used to creates a wall of flames lasting 4 turns (dealing 169 fire damage overall), putting all charms on cooldown for 4 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Balydublek [power 21] (9 cooldown) Balydublek [power 21] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Changes resistances: +3% lightning / +9% fire / +5% arcane Physical save: +20 (+4 eff.) Spell save: +25 (+6 eff.) Knockback immunity: +5% It can be used to disarm traps (21 bonus disarm power, based on Magic) along a range 3 line, putting all charms on cooldown for 9 turns. When used: 100% chance to regenerate 3 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Berurerab [power 13] (4 cooldown) Berurerab [power 13] (4 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +3 Wil Changes resistances: +6% light Maximum wards: +4 lightning / +5 temporal / +4 blight / +4 fire / +4 cold Talent granted: +1 Ward Critical mult.: +5.00% Physical save: +9 (+2 eff.) Silence immunity: +5% Equilibrium when hit: +0.08 It can be used to reveal the area around you, dispelling darkness (radius 13, power 72 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 4 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mayyda [power 14] (4 cooldown) Mayyda [power 14] (4 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +4 Cun Changes resistances: +6% fire Changes damage: +6% mind Cut immunity: +5% Stun/Freeze immunity: +10% It can be used to reveal the area around you, dispelling darkness (radius 14, power 73 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 4 turns. When used: 100% chance to regenerate 12 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Yvitha [power 181] (6 cooldown) Yvitha [power 181] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Critical mult.: +10.00% Mental save: +9 (+2 eff.) Psi when hit: +0.08 Mindpower: +2 (+0 eff.) Mental crit. chance: +4% It can be used to fire a bolt of a random element with (base) damage 90 to 181, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 3 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. Zerugund [power 13] (4 cooldown)Zerugund [power 13] (4 cooldown) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +3 lightning / +4 temporal / +4 blight / +3 fire / +4 cold Changes damage: +9% temporal Grants telepathy: Dragon Demon/Major Demon/Minor Talents granted: +1 Ward +4 Volcano Psi when hit: +0.04 Mindpower: +2 (+0 eff.) Mental crit. chance: +3% It can be used to reveal the area around you, dispelling darkness (radius 13, power 72 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 4 turns. When used: 100% chance to regenerate 6 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. elven-wood wand of clairvoyance 'Blackenvy' [power 14] (5 cooldown)elven-wood wand of clairvoyance 'Blackenvy' [power 14] (5 cooldown) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Changes resistances: +3% darkness / +9% fire Maximum wards: +3 lightning / +4 temporal / +4 blight / +3 fire / +3 cold Changes damage: +15% darkness / +6% fire Talent granted: +1 Ward It can be used to reveal the area around you, dispelling darkness (radius 14, power 73 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 5 turns. When used: 100% chance to regenerate 14 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. elven-wood wand of conjuration 'Emymira' [power 367] (6 cooldown)elven-wood wand of conjuration 'Emymira' [power 367] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Physical crit. chance: +1.0% Physical power: +6 (+1 eff.) Changes stats: +2 Str Talent cooldown: Void Blast (+6 turn) Talent granted: +2 Void Blast Equilibrium when hit: +0.08 Heals friendly targets nearby when you use a nature summon: +10 It can be used to fire a bolt of a random element with (base) damage 184 to 367, putting all charms on cooldown for 6 turns. When used: 200% chance to regenerate 7 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
15 quartz 15 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber 8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Death the Thalore Doombringer level 26
50th Haze 122nd year of Ascendancy at 15:43 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Death the Thalore Doombringer level 23
21st Haze 122nd year of Ascendancy at 04:58 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Death the Thalore Doombringer level 26
45th Haze 122nd year of Ascendancy at 11:35 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Death the Thalore Doombringer level 30
10th Allure 123rd year of Ascendancy at 23:46 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Death the Thalore Doombringer level 29
5th Allure 123rd year of Ascendancy at 11:03 see stats
Don't mind the slimy smell (Exploration mode)
Have 400 walls on the sludgenest turn into hostile creatures.By Death the Thalore Doombringer level 31
33rd Regrowth 123rd year of Ascendancy at 15:25 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Death the Thalore Doombringer level 7
1st Mirth 122nd year of Ascendancy at 07:05 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Death the Thalore Doombringer level 15
42nd Dusk 122nd year of Ascendancy at 16:05 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Death the Thalore Doombringer level 15
42nd Dusk 122nd year of Ascendancy at 03:25 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Death the Thalore Doombringer level 25
39th Haze 122nd year of Ascendancy at 10:39 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Death the Thalore Doombringer level 5
77th Pyre 122nd year of Ascendancy at 00:40 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Death the Thalore Doombringer level 10
3rd Dusk 122nd year of Ascendancy at 02:50 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Death the Thalore Doombringer level 20
13rd Haze 122nd year of Ascendancy at 14:16 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Death the Thalore Doombringer level 30
5th Allure 123rd year of Ascendancy at 11:03 see stats
Mad slime dash (Exploration mode)
Have 300 walls on the sludgenest turn into hostile creatures.By Death the Thalore Doombringer level 30
30th Regrowth 123rd year of Ascendancy at 07:50 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Death the Thalore Doombringer level 27
53rd Haze 122nd year of Ascendancy at 14:44 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By Death the Thalore Doombringer level 30
28th Regrowth 123rd year of Ascendancy at 17:05 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Death the Thalore Doombringer level 13
14th Dusk 122nd year of Ascendancy at 23:51 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Death the Thalore Doombringer level 30
11st Regrowth 123rd year of Ascendancy at 08:11 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Death the Thalore Doombringer level 20
14th Haze 122nd year of Ascendancy at 19:54 see stats
Slime killer party (Exploration mode)
Have 200 walls on the sludgenest turn into hostile creatures.By Death the Thalore Doombringer level 30
29th Regrowth 123rd year of Ascendancy at 05:45 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By Death the Thalore Doombringer level 30
28th Regrowth 123rd year of Ascendancy at 00:48 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Death the Thalore Doombringer level 7
1st Mirth 122nd year of Ascendancy at 08:12 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Death the Thalore Doombringer level 15
42nd Dusk 122nd year of Ascendancy at 03:12 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Death the Thalore Doombringer level 9
7th Flare 122nd year of Ascendancy at 12:46 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Death the Thalore Doombringer level 7
1st Mirth 122nd year of Ascendancy at 07:05 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Death the Thalore Doombringer level 7
1st Mirth 122nd year of Ascendancy at 07:05 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Death the Thalore Doombringer level 22
19th Haze 122nd year of Ascendancy at 21:07 see stats
Log
Xosessra the brittle clear ooze hits Eilinuvea the slimy ooze for 223 fire damage.
Xosessra the brittle clear ooze hits Death for 239 fire damage.
Xosessra the brittle clear ooze hits Brittle clear ooze for 327 fire damage.
Xosessra the brittle clear ooze hits Cyridarin the poison ooze for 278 fire damage.
Xosessra the brittle clear ooze hits Betulle the crimson ooze for 192 fire damage.
Xosessra the brittle clear ooze hits Brittle clear ooze for 327 fire damage.
Xosessra the brittle clear ooze hits Slimy ooze for 249 fire damage.
Xosessra the brittle clear ooze hits War hound for 327 fire damage.
Bethylelaith the poison ooze's is no longer blazing.
Slimy ooze misses Death.
Death receives 5 healing from Devouring flames from Death.
Betulle the crimson ooze's is no longer blazing.
Burning from Death hits Slimy ooze for 19 fire damage.
Death receives 4 healing from Devouring flames from Death.
Death picks up (3.): Erelyfang the Duathelstreak (33-49.5 power, 2 apr).
Brittle clear ooze splits in two!
Eilinuvea the slimy ooze shakes off the crushing forces.
Death receives 4 healing from Devouring flames from Death.
Burning from Death hits Brittle clear ooze for 11 fire damage.
Burning from Death hits Brittle clear ooze for 6 fire damage.
Death receives 4 healing from Devouring flames from Death.
Nerulle the brittle clear ooze's is no longer blazing.
Emelareta the slimy ooze stops burning.
Layynne the brittle clear ooze activates his cloak's restoration systems!
One of the wall shakes for a moment and then turns into Layynne the brittle clear ooze!
Death receives 4 healing from Devouring flames from Death.
Death receives 4 healing from Devouring flames from Death.
Betulle the crimson ooze uses Slime Spit.
Betulle the crimson ooze's mind surges with critical power!
