









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Doomed |
| Level / Exp | 18 / 13% |
| Size | small |
| Lifes / Deaths | Killed by ultimate gwelgoroth at level 18 on the 36th Dusk 122nd year of Ascendancy at 03:29 / 1 |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 24 (base 29) |
| Magic | 17 (base 10) |
| Willpower | 29 (base 18) |
| Cunning | 67 (base 46) |
Resources
| Life | -86/430 |
| Hate | 94/102 |
| Healing Factor | 0.9485651332125 |
| Regeneration | 4.5056843827594 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 23 |
| Crit Chance | 24% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 13 |
| Accuracy | 23 |
| Crit Chance | 20% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +16% |
| Light | +3% |
| Nature | +26% |
| Cold | +3% |
| Arcane | +10% |
| Mind | +48% |
| All | 0% |
Offense: Damage Penetration
| Mind | +25% |
| Acid | +20% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 0 |
| Physical Save | 10 |
| Spell Save | 25 |
| Mental Save | 36 |
Defense: Resistances
| Blight | + 12%( 70%) |
| Arcane | + 18%( 70%) |
| Mind | + 19%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 17%( 70%) |
| Light | + 12%( 70%) |
| Temporal | + 12%( 70%) |
| Cold | + 21%( 70%) |
| Fire | + 14%( 70%) |
| Nature | + 42%( 70%) |
Defense: Immunities
| Stun Resistance | 38% |
| Confusion Resistance | 53% |
| Fear Resistance | 18% |
| Instadeath Resistance | 100% |
| Poison Resistance | 70% |
| Knockback Resistance | 18% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 206 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 171 damage for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 5 light, 3 blight, 5 cold, 5 nature, 5 arcane |
Class Talents
| Cursed / Darkness | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You failed to protect the lost warrior from death by large brown snake. Escort: lost warrior (level 2 of Trollmire) | failed |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed vial of squid ink. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. Gleampulverizer the pair of rough leather boots (Misfortune) (0 def, 1 armour) (On feet)]Gleampulverizer the pair of rough leather boots (Misfortune) (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +1 (-) Resistance +6%(-) fire +7%(-) cold Life +40.00 (-) Life Regen +4.00 (-) Stun Resist +20% (-) other ------- Light +1 (-) Curse of Misfortune A pair of boots made of leather. |
| Light source | [vs. brass lantern 'Brightwilter' (Light source)]brass lantern 'Brightwilter' 2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +3(-) Wil offense ------ Mindpower +5 (+1 eff.) (-) Damage +12%(-) mind defense ------ Resistance +3%(-) light Mind save +3 (+1 eff.) (-) other ------- Light +7 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Blazespawner (Misfortune) (1 def, 0 armour) (On head)]Blazespawner (Misfortune) (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Mind Crit +1% (-) Critical power +10.00% (-) Mindpower +15 (+5 eff.) (-) Damage +11%(-) nature +3%(-) lightning defense ------ Defense +1 (+1 eff.) (-) Resistance +16%(-) nature other ------- Max hate +2.00 (-) Curse of Misfortune A pointy cloth hat, very wizardly... |
| On hands | [vs. Sludgegrip (Shrouds) (0 def, 0 armour) (On hands)]Sludgegrip (Shrouds) (0 def, 0 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4(-) Cun +4(-) Wil offense ------ Mindpower +2 (+0 eff.) (-) Damage +5%(-) nature defense ------ Resistance +10%(-) nature Poison Resist +20% (-) other ------- Masteries +0.20(-) Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds These gloves are coated with a thick, green liquid. |
| Tool | [vs. The Jolt (Tool)]The Jolt 2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +4(-) Cun offense ------ Damage +10%(-) mind +10%(-) lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
| On fingers | [vs. Eremolathablek the Shocktouch (Nightmares) (On fingers, 1 of 2)]Eremolathablek the Shocktouch (Nightmares) 0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2(-) Dex +4(-) Mag offense ------ Damage +3%(-) lightning +10%(-) arcane +12%(-) mind Accuracy +4 (+4 eff.) (-) When Hit 2(-) lightning defense ------ Resistance +10%(-) arcane Spell save +8 (+4 eff.) (-) Curse of Nightmares Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Eremolathablek the Shocktouch (Nightmares) (On fingers, 1 of 2)]rogue's steel ring of power (Corpses) 0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +0(-2) Dex +0(-4) Mag +4 Cun offense ------ Physical Power +8 (+6 eff.) Spellpower +5 (+2 eff.) Mindpower +6 (+2 eff.) Damage +0%(-3%) lightning +0%(-10%) arcane +0%(-12%) mind Accuracy +0 (+0 eff.) (-4 (-4 eff.)) When Hit 0(-2) lightning defense ------ Defense +8 (+8 eff.) Resistance +0%(-10%) arcane Spell save +0 (+0 eff.) (-8 (-4 eff.)) Curse of Corpses Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Huragadochak the Rainsting (Around neck)]Huragadochak the Rainsting 0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats +3(-) Mag offense ------ Damage +3%(-) mind Ignore resists +25%(-) mind When Hit 2(-) cold defense ------ Resistance +3%(-) cold other ------- Max psi +30.00 (-) Amulets make your neck look great! |
| In main hand | [vs. Serpent's Glare (Shrouds) (7-8 power, 15 apr, nature damage) (In main hand, 1 of 2)]Serpent's Glare (Shrouds) (7-8 power, 15 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Weapon Damage 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +15 (-) Critical Rate +7.0% (-) Attack Speed 100% (-) Damage Conversion 30%(-) poison While equipped: offense ------ Mind Crit +2% (-) Mindpower +4 (+1 eff.) (-) Damage +10%(-) nature defense ------ Resistance +10%(-) nature Poison Resist +50% (-) Curse of Shrouds Spit Poison: Effective talent level: 2.0 Power cost 8 out of 8/8. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a nature gift Description: Spit poison at your target, doing 100.00 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
| Around waist | [vs. Xerugatha (Shrouds) (Around waist)]Xerugatha (Shrouds) 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: defense ------ Resistance +3%(-) blight +3%(-) temporal +9%(-) darkness Spell save +6 (+3 eff.) (-) Life +30.00 (-) Curse of Shrouds A belt that goes around your waist. |
| In off hand | [vs. Serpent's Glare (Shrouds) (7-8 power, 15 apr, nature damage) (In main hand, 1 of 2)]gifted vined mindstar of life (Nightmares) (4-4 power, 18 apr, nature damage) 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature Weapon Damage 4.0 - 4.4(-3.0 - -3.3) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 (+3) Critical Rate +3.0% (-4.0%) Attack Speed 100% (-) Damage Conversion 0%(-30%) poison While equipped: offense ------ Mind Crit +2% (-) Mindpower +6 (+2 eff.) (+2 (+1 eff.)) Damage +0%(-10%) nature defense ------ Resistance +0%(-10%) nature Life +20.00 Life Regen +0.50 Poison Resist +0% (-50%) other ------- Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. Quenchresolve (Misfortune) (1 def, 0 armour) (Cloak)]Quenchresolve (Misfortune) (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ On-Hit 0(-10) item acid corrode Damage +3%(-) light +3%(-) cold Ignore resists +20%(-) acid On-Hit (Melee): * 10% chance to reduce armor by 22% defense ------ Defense +1 (+1 eff.) (-) Resistance +3%(-) cold Life +33.00 (-) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. mindwoven woollen robe of the mind (+11%) (Misfortune) (0 def, 0 armour) (Main armor)]mindwoven woollen robe of the mind (+11%) (Misfortune) (0 def, 0 armour) 2.0 Encumbrance T2 cloth armor [Ego] Psionic While equipped: offense ------ Mind Crit +2% (-) Mindpower +3 (+1 eff.) (-) Damage +11%(-) mind defense ------ Resistance +11%(-) mind +9%(-) all Mind save +17 (+8 eff.) (-) Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Blood of Undeath0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
teleportation rune of the wizard (range 46; cd 11)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 46 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Huragadochak the Rainsting (Around neck)]copper amulet of cunning (+3) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun +0(-3) Mag offense ------ Damage +0%(-3%) mind Ignore resists +0%(-25%) mind When Hit 0(-2) cold defense ------ Resistance +0%(-3%) cold other ------- Max psi +0.00 (-30.00) Amulets make your neck look great! |
[vs. Huragadochak the Rainsting (Around neck)]stabilizing copper amulet 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +0(-3) Mag offense ------ Damage +0%(-3%) mind Ignore resists +0%(-25%) mind When Hit 0(-2) cold defense ------ Resistance +0%(-3%) cold +10% temporal Pinning Resist +21% Knockbk Resist +21% other ------- Max psi +0.00 (-30.00) Amulets make your neck look great! |
[vs. Eremolathablek the Shocktouch (Nightmares) (On fingers, 1 of 2)]rogue's copper ring of corrosion (+20%) (Madness) =acid= 0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +0(-2) Dex +0(-4) Mag +3 Cun offense ------ Damage +10% acid +0%(-12%) mind +0%(-10%) arcane +0%(-3%) lightning Accuracy +0 (+0 eff.) (-4 (-4 eff.)) When Hit 0(-2) lightning defense ------ Defense +6 (+6 eff.) Resistance +20% acid +0%(-10%) arcane Spell save +0 (+0 eff.) (-8 (-4 eff.)) Curse of Madness Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Eremolathablek the Shocktouch (Nightmares) (On fingers, 1 of 2)]mule's steel ring of the mind (+11%) (Nightmares) 0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +0(-2) Dex +0(-4) Mag offense ------ Damage +0%(-3%) lightning +11%(-1%) mind +0%(-10%) arcane Accuracy +0 (+0 eff.) (-4 (-4 eff.)) When Hit 0(-2) lightning defense ------ Fatigue -4% Resistance +11% mind +0%(-10%) arcane Spell save +0 (+0 eff.) (-8 (-4 eff.)) other ------- Encumbrance +21 Curse of Nightmares Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Eremolathablek the Shocktouch (Nightmares) (On fingers, 1 of 2)]psionicist's steel ring of fire (+22%) (Madness) =fire= 0.1 Encumbrance T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +0(-2) Dex +0(-4) Mag +2 Wil offense ------ Damage +0%(-3%) lightning +11% fire +0%(-10%) arcane +0%(-12%) mind Accuracy +0 (+0 eff.) (-4 (-4 eff.)) When Hit 0(-2) lightning defense ------ Resistance +0%(-10%) arcane +22% fire Spell save +0 (+0 eff.) (-8 (-4 eff.)) Mind save +4 (+2 eff.) Curse of Madness Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Eremolathablek the Shocktouch (Nightmares) (On fingers, 1 of 2)]savior's steel ring of light (+22%) (Nightmares) =lite= 0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +0(-2) Dex +0(-4) Mag offense ------ Damage +0%(-3%) lightning +0%(-12%) mind +11% light +0%(-10%) arcane Accuracy +0 (+0 eff.) (-4 (-4 eff.)) When Hit 0(-2) lightning defense ------ Resistance +22% light +0%(-10%) arcane Physical save +9 (+9 eff.) Spell save +8 (+4 eff.) (-) Mind save +7 (+4 eff.) Curse of Nightmares Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Eremolathablek the Shocktouch (Nightmares) (On fingers, 1 of 2)]wizard's steel ring of light (+20%) (Corpses) =lite= 0.1 Encumbrance T2 ring jewelry [Ego] Arcane While equipped: Stats +0(-2) Dex +4(-) Mag offense ------ Damage +0%(-3%) lightning +0%(-12%) mind +10% light +0%(-10%) arcane Accuracy +0 (+0 eff.) (-4 (-4 eff.)) When Hit 0(-2) lightning defense ------ Resistance +20% light +0%(-10%) arcane Spell save +8 (+4 eff.) (-) Curse of Corpses Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Serpent's Glare (Shrouds) (7-8 power, 15 apr, nature damage) (In main hand, 1 of 2)]Turadar (Corpses) (3-3 power, 12 apr, mind damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature Weapon Damage 3.0 - 3.3(-4.0 - -4.4) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (-3) Critical Rate +2.5% (-4.5%) Attack Speed 100% (-) Damage Conversion 0%(-30%) poison While equipped: offense ------ Mind Crit +1% (-1%) Mindpower +2 (+1 eff.) (-2 (+0 eff.)) Damage +0%(-10%) nature defense ------ Defense +5 (+5 eff.) Resistance +3% lightning +0%(-10%) nature Crit Resistance 5.00% Life +11.00 Life Regen +0.60 Poison Resist +0% (-50%) Teleport Resist +20% other ------- Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Serpent's Glare (Shrouds) (7-8 power, 15 apr, nature damage) (In main hand, 1 of 2)]horrifying mossy mindstar of clarity (Misfortune) (2-3 power, 12 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Weapon Damage 2.5 - 2.8(-4.5 - -5.0) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (-3) Critical Rate +2.5% (-4.5%) Attack Speed 100% (-) Damage Conversion 0%(-30%) poison While equipped: offense ------ Mind Crit +1% (-1%) Mindpower +2 (+1 eff.) (-2 (+0 eff.)) On-Hit 3 mind 3 darkness Damage +0%(-10%) nature +3% mind +3% darkness defense ------ Resistance +0%(-10%) nature Mind save +3 (+2 eff.) Poison Resist +0% (-50%) other ------- Max psi +10.00 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Serpent's Glare (Shrouds) (7-8 power, 15 apr, nature damage) (In main hand, 1 of 2)]mossy mindstar (Madness) (2-2 power, 12 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Weapon Damage 2.0 - 2.2(-5.0 - -5.5) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (-3) Critical Rate +2.5% (-4.5%) Attack Speed 100% (-) Damage Conversion 0%(-30%) poison While equipped: offense ------ Mind Crit +1% (-1%) Mindpower +2 (+1 eff.) (-2 (+0 eff.)) Damage +0%(-10%) nature defense ------ Resistance +0%(-10%) nature Poison Resist +0% (-50%) other ------- Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Serpent's Glare (Shrouds) (7-8 power, 15 apr, nature damage) (In main hand, 1 of 2)]mossy mindstar (Madness) (2-2 power, 12 apr, mind damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Weapon Damage 2.0 - 2.2(-5.0 - -5.5) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (-3) Critical Rate +2.5% (-4.5%) Attack Speed 100% (-) Damage Conversion 0%(-30%) poison While equipped: offense ------ Mind Crit +1% (-1%) Mindpower +2 (+1 eff.) (-2 (+0 eff.)) Damage +0%(-10%) nature defense ------ Resistance +0%(-10%) nature Poison Resist +0% (-50%) other ------- Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Serpent's Glare (Shrouds) (7-8 power, 15 apr, nature damage) (In main hand, 1 of 2)]mossy mindstar of life (Nightmares) (3-3 power, 12 apr, mind damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature Weapon Damage 3.0 - 3.3(-4.0 - -4.4) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (-3) Critical Rate +2.5% (-4.5%) Attack Speed 100% (-) Damage Conversion 0%(-30%) poison While equipped: offense ------ Mind Crit +1% (-1%) Mindpower +2 (+1 eff.) (-2 (+0 eff.)) Damage +0%(-10%) nature defense ------ Resistance +0%(-10%) nature Life +10.00 Life Regen +0.50 Poison Resist +0% (-50%) other ------- Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. mindwoven woollen robe of the mind (+11%) (Misfortune) (0 def, 0 armour) (Main armor)]linen robe (Madness) (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Normal] While equipped: offense ------ Mind Crit +0% (-2%) Mindpower +0 (+0 eff.) (-3 (-1 eff.)) Damage +0%(-11%) mind defense ------ Resistance +0%(-11%) mind +7%(-2%) all Mind save +0 (+0 eff.) (-17 (-8 eff.)) Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. mindwoven woollen robe of the mind (+11%) (Misfortune) (0 def, 0 armour) (Main armor)]mindwoven linen robe of lightning (+16%) (Misfortune) (0 def, 0 armour) =lit= 2.0 Encumbrance T1 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +2% (-) Mindpower +2 (+1 eff.) (-1 (+0 eff.)) Damage +11% lightning +0%(-11%) mind defense ------ Resistance +16% lightning +0%(-11%) mind +7%(-2%) all Mind save +15 (+7 eff.) (-2 (-1 eff.)) Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. mindwoven woollen robe of the mind (+11%) (Misfortune) (0 def, 0 armour) (Main armor)]shimmering linen robe of darkness (+18%) (Madness) (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Ego] Arcane While equipped: offense ------ Mind Crit +0% (-2%) Mindpower +0 (+0 eff.) (-3 (-1 eff.)) Damage +0%(-11%) mind +12% darkness +10% arcane defense ------ Resistance +0%(-11%) mind +18% darkness +7%(-2%) all Mind save +0 (+0 eff.) (-17 (-8 eff.)) other ------- Max mana +12.00 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. mindwoven woollen robe of the mind (+11%) (Misfortune) (0 def, 0 armour) (Main armor)]spellwoven linen robe (Nightmares) (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Ego] Arcane While equipped: offense ------ Spell Crit +2% Mind Crit +0% (-2%) Spellpower +2 (+1 eff.) Mindpower +0 (+0 eff.) (-3 (-1 eff.)) Damage +0%(-11%) mind defense ------ Resistance +0%(-11%) mind +7%(-2%) all Spell save +15 (+7 eff.) Mind save +0 (+0 eff.) (-17 (-8 eff.)) Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Xerugatha (Shrouds) (Around waist)]insulating rough leather belt of the mystic (Shrouds) 1.0 Encumbrance T1 belt armor [Ego] Arcane/Master While equipped: offense ------ Spellpower +2 (+1 eff.) defense ------ Resistance +0%(-3%) temporal +0%(-9%) darkness +0%(-3%) blight +5% fire +6% cold Spell save +0 (+0 eff.) (-6 (-3 eff.)) Mind save +6 (+3 eff.) Life +0.00 (-30.00) Curse of Shrouds A belt that goes around your waist. |
[vs. Quenchresolve (Misfortune) (1 def, 0 armour) (Cloak)]enveloping linen cloak (Nightmares) (6 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: offense ------ On-Hit 0(-10) item acid corrode Damage +0%(-3%) light +0%(-3%) cold Ignore resists +0%(-20%) acid defense ------ Defense +6 (+6 eff.) (+5 (+5 eff.)) Resistance +0%(-3%) cold Physical save +6 (+6 eff.) Life +0.00 (-33.00) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Gleampulverizer the pair of rough leather boots (Misfortune) (0 def, 1 armour) (On feet)]Snowpanic (Misfortune) (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con offense ------ Damage +9% blight +9% cold Ignore resists +10% blight defense ------ Armor +1 (-) Resistance +6% blight +3%(-4%) cold +0%(-6%) fire Physical save +12 (+11 eff.) Mind save +12 (+5 eff.) Life +0.00 (-40.00) Life Regen +0.00 (-4.00) Stun Resist +0% (-20%) other ------- Light +0 (-1) Curse of Misfortune A pair of boots made of leather. |
[vs. Gleampulverizer the pair of rough leather boots (Misfortune) (0 def, 1 armour) (On feet)]pair of rough leather boots 'Belawen' (Misfortune) (0 def, 7 armour) 2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: defense ------ Armor +7 (+6) Resistance +0%(-6%) fire +0%(-7%) cold Life +0.00 (-40.00) Life Regen +1.00 (-3.00) Healmod +11% Poison Resist +10% Cut Resist +20% Disarm Resist +10% Stun Resist +0% (-20%) other ------- Light +0 (-1) Curse of Misfortune A pair of boots made of leather. |
[vs. Gleampulverizer the pair of rough leather boots (Misfortune) (0 def, 1 armour) (On feet)]pair of rough leather boots 'Coalimmortal' (Nightmares) (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex offense ------ Damage +6% lightning On-Hit (Melee): * 20% chance to slow global speed by 59% * 10% chance to reduce damage dealt by 26% defense ------ Armor +1 (-) Resistance +0%(-7%) cold +6% darkness +0%(-6%) fire Stealth +6 Life +0.00 (-40.00) Life Regen +0.00 (-4.00) Stun Resist +0% (-20%) other ------- Light +0 (-1) Curse of Nightmares A pair of boots made of leather. |
[vs. Sludgegrip (Shrouds) (0 def, 0 armour) (On hands)]Flamewrought (Madness) (0 def, 2 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2(-2) Cun +3(-1) Wil offense ------ Mindpower +2 (+0 eff.) (-) Damage +0%(-5%) nature +5% fire defense ------ Armor +2 Resistance +0%(-10%) nature +10% fire Poison Resist +0% (-20%) other ------- Masteries +0.00(-0.20) Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Flamespit: Effective talent level: 3.0 Power cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 62.31 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
[vs. Blazespawner (Misfortune) (1 def, 0 armour) (On head)]Getiroddadur the linen wizard hat (Corpses) (1 def, 0 armour) =cold= 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Str offense ------ Mind Crit +0% (-1%) Critical power +5.00% (-5.00%) Mindpower +0 (+0 eff.) (-15 (-5 eff.)) Damage +0%(-3%) lightning +11% cold +0%(-11%) nature Ignore Armor +1 defense ------ Defense +1 (+1 eff.) (-) Resistance +16% cold +3% mind +0%(-16%) nature Mind save +3 (+2 eff.) Silence Resist +20% other ------- Max hate +0.00 (-2.00) Curse of Corpses A pointy cloth hat, very wizardly... |
[vs. Blazespawner (Misfortune) (1 def, 0 armour) (On head)]Cloud Caller (Shrouds) (0 def, 0 armour) =lit= 2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Mind Crit +0% (-1%) Critical power +0.00% (-10.00%) Mindpower +0 (+0 eff.) (-15 (-5 eff.)) Damage +10%(+7%) lightning +10% cold +0%(-11%) nature defense ------ Defense +0 (+0 eff.) (-1 (-1 eff.)) Resistance +10% lightning +10% cold +0%(-16%) nature other ------- Max hate +0.00 (-2.00) A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Curse of Shrouds Call Lightning: Effective talent level: 1.0 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 49.19 to 147.58 lightning damage (98.38 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
[vs. Blazespawner (Misfortune) (1 def, 0 armour) (On head)]Earigar the rough leather cap (Corpses) (0 def, 3 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Dex +4 Wil +1 Cun offense ------ Mind Crit +0% (-1%) Critical power +0.00% (-10.00%) Mindpower +0 (+0 eff.) (-15 (-5 eff.)) Damage +0%(-11%) nature +0%(-3%) lightning defense ------ Armor +3 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +1% Resistance +0%(-16%) nature other ------- Max hate +0.00 (-2.00) Infravision +4 Curse of Corpses A cap made of leather. |
[vs. Blazespawner (Misfortune) (1 def, 0 armour) (On head)]Nightkarma the rough leather cap (Corpses) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Mind Crit +0% (-1%) Critical power +0.00% (-10.00%) Mindpower +4 (+2 eff.) (-11 (-3 eff.)) Damage +3%(-) lightning +0%(-11%) nature +6% arcane +6% darkness Ignore resists +15% darkness +5% arcane defense ------ Armor +1 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +1% Resistance +5% arcane +0%(-16%) nature other ------- Max hate +0.00 (-2.00) Curse of Corpses A cap made of leather. |
[vs. Blazespawner (Misfortune) (1 def, 0 armour) (On head)]Radiancewar (Misfortune) (1 def, 0 armour) =fire= 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Cun +2 Wil offense ------ Mind Crit +0% (-1%) Critical power +0.00% (-10.00%) Mindpower +0 (+0 eff.) (-15 (-5 eff.)) Damage +0%(-3%) lightning +10% fire +9% light +12%(+1%) nature When Hit 2 light defense ------ Defense +1 (+1 eff.) (-) Resistance +0%(-16%) nature +15% fire other ------- Max hate +0.00 (-2.00) Curse of Misfortune A pointy cloth hat, very wizardly... |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
58 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern 'Brightwilter' (Light source)]Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: Stats +0(-3) Wil offense ------ Mindpower +0 (+0 eff.) (-5 (-1 eff.)) On-Hit 15 Lite Light Burst (radius 1) Damage +10% light +0%(-12%) mind defense ------ Resistance +30%(+27%) light Mind save +0 (+0 eff.) (-3 (-1 eff.)) Healmod +10% other ------- Light +5 (-2) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(83 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. brass lantern 'Brightwilter' (Light source)]brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: Stats +0(-3) Wil offense ------ Mindpower +0 (+0 eff.) (-5 (-1 eff.)) Damage +0%(-12%) mind defense ------ Resistance +0%(-3%) light Mind save +0 (+0 eff.) (-3 (-1 eff.)) other ------- Light +3 (-4) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. The Jolt (Tool)]Imp Claw 2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats +0(-4) Cun offense ------ Damage +0%(-10%) mind +0%(-10%) lightning other ------- Light +1 See Stealth +10 Flame: Effective talent level: 2.0 Power cost 9 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 84.74 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 265/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Nar the Yeek Doomed level 10
7th Flare 122nd year of Ascendancy at 05:06 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Nar the Yeek Doomed level 15
22nd Dusk 122nd year of Ascendancy at 02:36 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Nar the Yeek Doomed level 9
6th Mirth 122nd year of Ascendancy at 22:52 see stats
Log
Your summoned terror disappears.
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Greater gwelgoroth casts Lightning.
Greater gwelgoroth hits Terror for 138 lightning damage.
Greater gwelgoroth hits Nar for 92 lightning damage.
The Jolt hits Greater gwelgoroth for 42 mind damage.
Agony from Nar hits Gwelgoroth for 41 mind damage.
Shadow casts Blindside.
Nar receives 2 healing from Unnatural Body.
Shadow hits Greater gwelgoroth for 51 physical damage.
Melee retaliation hits Shadow for 19 lightning damage.
Terror misses Greater gwelgoroth.
Your summoned terror disappears.
Gwelgoroth hits Terror for 23 lightning damage.
--------------------------------
Nar casts Rune: Prismatic.
Nar summons a prismatic shield for protection!
Greater gwelgoroth casts Lightning.
You have deflected 4 incoming damage!
Gwelgoroth casts Lightning.
Greater gwelgoroth casts Shock.
Ultimate gwelgoroth casts Lightning.
Gwelgoroth hits Nar for 100 lightning damage.
Ultimate gwelgoroth hits Greater gwelgoroth for 0 lightning damage.
Ultimate gwelgoroth hits Nar for 117 lightning damage.
Greater gwelgoroth hits Gwelgoroth for 0 lightning damage.
Greater gwelgoroth hits Nar for (4 deflected), 93 lightning (93 total damage).
Nar the level 18 yeek doomed was electrocuted to death by an ultimate gwelgoroth on level 1 of Derth.






































































