





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 38 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 40 (base 35) |
Dexterity | 28 (base 12) |
Constitution | 20 (base 15) |
Magic | 76 (base 60) |
Willpower | 10 (base 10) |
Cunning | 34 (base 10) |
Resources
Hate | 123/123 |
Vim | 238/238 |
Life | 557/751 |
Positive | 0/161 |
Stamina | 211/211 |
Healing Factor | 0.57894736842105 |
Regeneration | 0.57894736842105 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +22.60995032651% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 70 |
Accuracy | 76 |
Crit Chance | 39% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 25 |
Accuracy | 76 |
Crit Chance | 39% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 82 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Nature | -45% |
Acid | -39% |
Light | -39% |
Darkness | -9% |
Blight | -36% |
Physical | -45% |
Fire | -40% |
All | -54% |
Offense: Damage Penetration
Acid | +5% |
Blight | +35% |
Arcane | +10% |
Mind | +8% |
Darkness | +7% |
Defense: Base
Armour (hardiness) | 35.551211628464 (74.117647058824%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 12 |
Physical Save | 32 |
Spell Save | 38 |
Mental Save | 27 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Physical | + 27%(100%) |
Mind | + 56%(100%) |
All | + 25%(100%) |
Darkness | + 55%(100%) |
Light | + 38%(100%) |
Temporal | + 32%(100%) |
Lightning | + 30%(100%) |
Fire | + 11%(100%) |
Nature | + 30%(100%) |
Defense: Immunities
Disarm Resistance | 40% |
Knockback Resistance | 22% |
Confusion Resistance | 20% |
Stun Resistance | 100% |
Pinning Resistance | 41% |
Silence Resistance | 20% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 364 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 389 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 6 Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 38.33 to 115.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Willpower stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Plague | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Equipment
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +12% blight / +3% temporal / +6% lightning / +12% acid Changes damage: +9% nature It can be used to remove up to 2 poisons or diseases from a target within range 6 (based on Willpower), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 4 stamina. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Physical power: +13 (+4 eff.) Effects on melee hit: * 15% chance to corrode armour by 30% Changes stats: +6 Dex Changes resistances: +6% light / +28% fire Changes resistances penetration: +5% acid Changes damage: +6% acid / +14% fire / +12% light / +6% all Spellpower: +12 (+3 eff.) Mindpower: +12 (+6 eff.) Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Effects on melee hit: * 35% chance to blind Damage (Melee): 49 light Effects on ranged hit: * 35% chance to blind Damage (Ranged): 50 light Changes stats: +10 Dex / +8 Mag / +16 Cun Changes resistances: +40% darkness / +12% light Changes resistances penetration: +25% blight Changes damage: +15% blight / +20% darkness / +3% light Spellpower: +15 (+3 eff.) Light radius: +1 Rings can have magical properties. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 4 blight Changes resistances: +3% blight / +6% acid Changes resistances penetration: +10% blight Changes damage: +9% acid Disarm immunity: +20% Pinning immunity: +21% Knockback immunity: +22% Maximum life: +23.00 Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 34% chance to cause random gloom * Slows global speed by 30% * 30% chance to blind Damage (Melee): 24 bleed Effects on ranged hit: * 35% chance to cause random gloom Damage (Ranged): 33 bleed Damage when hit (Melee): 4 nature Changes stats: +8 Cun Changes resistances: +6% nature Hate when firing a critical mind attack: +6.00 Maximum hate: +23.00 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, putting all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+2 eff.) Armour: +7 Changes stats: +3 Mag Changes resistances: +3% acid / +3% physical / +6% temporal Critical mult.: +7.00% Mana each turn: +0.29 Psi when hit: +0.12 Only die when reaching: -40.00 life Maximum mana: +30.00 It can be used to create a temporary shield that absorbs 212 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
Main armor | ![]() Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+6 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+6 eff.) Silence immunity: +20% Confusion immunity: +20% Pinning immunity: +20% Stun/Freeze immunity: +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
In off hand | ![]() Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) Burst (radius 1) on hit: +4 blight When wielded/worn: Accuracy: +13 (+3 eff.) Physical crit. chance: +22.0% Physical power: +12 (+4 eff.) Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 4 blight Changes resistances: +3% acid / +3% fire Changes damage: +25% darkness / +3% blight Talent granted: +1 Command Staff Critical mult.: +27.00% Mana each turn: +0.25 Spellpower: +36 (+8 eff.) Spell crit. chance: +8% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
In main hand | ![]() Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Netherblast (20% chance level 4). On weapon hit: * 20% chance to torment the target Damage Shield penetration (this weapon only): +10% When wielded/worn: Accuracy: +19 (+4 eff.) Defense: +9 (+5 eff.) Changes stats: +5 Str Changes resistances penetration: +7% darkness / +10% arcane / +8% mind Changes damage: +9% physical Critical mult.: +10.00% Disarm immunity: +20% Stamina when hit: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +20.00 Talent on hit(spell): Netherblast (20% chance level 4). Sharp, long, and deadly. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 368 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +6 Effects when hit in melee: * 34% chance to disease * 26% chance to inflict 15% damage reduction Changes stats: +3 Str / +5 Dex Changes resistances: +8% blight / +15% fire / +9% nature Mental save: +3 (+1 eff.) Poison immunity: +10% Disease immunity: +15% Confusion immunity: +10% Rings can have magical properties. |
![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 10% chance to disease * 25% chance to put talents on cooldown Damage (Melee): +12 blight When wielded/worn: Changes stats: +1 Dex Changes damage: +12% blight / +3% arcane Disease immunity: +15% Vim when firing critical spell: +1.00 Spell crit. chance: +1% Infravision radius: +3 Sharp, long, and deadly. |
![]() Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 40% chance to blind Damage (Melee): +26 insidious poison / +4 light When wielded/worn: Effects on melee hit: * 15% chance to blind * 30% chance to corrode armour by 30% Changes resistances penetration: +5% light Changes damage: +12% acid Light radius: +3 One-handed war axes. |
![]() Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 40% chance to inflict 15% damage reduction Damage (Melee): +24 insidious poison / +12 nature Burst (radius 2) on crit: +8 darkness When wielded/worn: Effects on melee hit: * Slows global speed by 15% One-handed war axes. |
![]() Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Accuracy: +2 (+0 eff.) Physical crit. chance: +2.0% Physical power: +2 (+1 eff.) Armour: +13 Defense: +7 (+4 eff.) Fatigue: +26% Damage when hit (Melee): 12 physical Changes stats: +4 Con Changes resistances: +23% acid Life regen: +2.20 Maximum life: +114.00 Healing mod.: +32% A suit of armour made of metal plates. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 8 blight Changes stats: +3 Str Changes resistances: +12% blight Changes resistances penetration: +15% blight Changes damage: +21% blight When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 30% * 30% chance to corrode armour by 30% Changes stats: +2 Str Changes resistances: +7% darkness / +7% fire Changes resistances penetration: +25% acid / +10% nature Changes damage: +21% nature / +6% acid When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Effects on melee hit: * 15% chance to blind Changes resistances: +9% fire Maximum wards: +3 lightning / +3 temporal / +2 blight / +4 fire / +3 cold Changes damage: +6% light / +6% fire Talents granted: +2 Void Blast +1 Ward It can be used to fire a bolt of a random element with (base) damage 156 to 313, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 6 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes resistances: +3% lightning Changes damage: +15% darkness Talents cooldown: Volcano (-2 turns) Strike (-1 turn) Talents granted: +3 Volcano +2 Strike It can be used to creates a wall of flames lasting 4 turns (dealing 135 fire damage overall), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 6 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Larry wears (replacing Yvewyn (7 def, 3 armour)): Pitchterror of the Blightspawn (3 def, 0 armour).
Worm that walks (servant of Larry) stops regenerating health quickly.
Saving game...
Saving done.
The merchant carefully hands you: True Strike (64-102.4 power, 4 apr)
Larry wears (replacing Velilrathra the stralite battleaxe (63.5-95.25 power, 3 apr)): True Strike (64-102.4 power, 4 apr).
Saving game...
Saving done.
The merchant carefully hands you: Blightblobber
Sold: 12 agate for 48.00 gold.
Sold: 1358 alchemist agate for 0.68 gold.
Sold: 14 onyx for 168.00 gold.
Sold: 5 aquamarine for 40.00 gold.
Sold: 18 lapis lazuli for 216.00 gold.
You gain 25.00 gold from the transmogrification of pair of rough leather boots 'Hathykath' (4 def, 1 armour).
Larry wears (replacing Blackvagrant the pair of iron boots (0 def, 3 armour)): Aerama the pair of hardened leather boots (6 def, 3 armour).
Larry wears (replacing gold ring 'Jetspike'): Blightblobber.
Character control switched to worm that walks (servant of Larry).
Larry deactivates Chaos Orbs.
Larry deactivates Premonition.
Larry deactivates Chant of Fortitude.
Worm that walks (servant of Larry) deactivates Infestation.
Worm that walks (servant of Larry) deactivates Worm that Walks Link.