Dekar the level 1 Doomelf Shadowblade by Dekar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDoomelf
ClassShadowblade
Level / Exp1 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity15 (base 14)
Constitution11 (base 10)
Magic16 (base 13)
Willpower12 (base 10)
Cunning13 (base 13)

Resources

Life-16/104
Mana110/110
Stamina94/105
Healing Factor1.0082872928177
Regeneration0.25207182320443

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision3
Stealth19.139833241623

Offense: Mainhand

Damage18
Accuracy19
Crit Chance9%
APR5
Speed1.00

Offense: Offhand

Damage11
Accuracy19
Crit Chance9%
APR5
Speed1.00

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense6
Ranged Defense6
Fatigue6
Physical Save7
Spell Save9
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.00
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.00
1/5
0/5
0/5
0/5
Cunning / Shadow magic1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Doomelf1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
1/5

Effects

talent
beneficial effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Dekar is out of phase.
Dekar casts
Haste of the Doomed.
Dekar casts
Haste of the Doomed.

Burning from Demonic clerk hits
Dekar for (4 absorbed), 0 fire (0 total damage).
Mutilator is not stunned anymore.

Demonic clerk casts
Phase Door.

Burning from Demonic clerk hits
Dekar for (4 absorbed), 0 fire (0 total damage).
Demonic clerk casts
Flame.
Dekar stops burning.


Talent Dual Strike is ready to use.

The shield around Dekar crumbles.


Demonic clerk casts
Flame.
Dekar is no longer out of phase.


Talent Stealth is ready to use.

Demonic clerk casts
Flame.

Resting starts...

Dekar activates
Stealth.
Talent Rune: Shielding is ready to use.
Rested for 4 turns (stop reason: hostile spotted to the south (investigator)).


Investigator casts
Abduction.
Saving game...