Dekar the level 21 Ogre Sun Paladin by Dekar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceOgre
ClassSun Paladin
Level / Exp21 / 5%
Sizebig
Lifes / Deaths

Primary Stats

Strength37 (base 17)
Dexterity44 (base 37)
Constitution18 (base 10)
Magic56 (base 48)
Willpower14 (base 10)
Cunning25.6 (base 10)

Resources

Life694/694
Positive0/40
Stamina170/170
Healing Factor1.15
Regeneration0.2875

Speed

Mental0%
Attack0%
Movement0%
Spell-1.1102230246252E-14%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage34
Accuracy40
Crit Chance42%
APR6
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower43
Crit Chance19%
Speed1

Offense: Mind

Mindpower20
Crit Chance6%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)38.93 (89.102564102564%)
Defense31
Ranged Defense36
Fatigue43
Physical Save25
Spell Save32
Mental Save18

Defense: Resistances

All+ 13%( 70%)

Defense: Immunities

Silence Resistance5%
Instadeath Resistance100%
Confusion Resistance42%

Inscriptions (4/4)

Infusions
Runes
Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Guardian1.30
2/5
3/5
2/5
0/5
Celestial / Combat1.30
1/5
1/5
2/5
1/5
Celestial / Sun1.30
4/5
1/5
3/5
1/5
Technique / Shield offense1.10
4/5
1/5
1/5
1/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
2/5
1/5
2/5
1/5
Celestial / Chants1.30
1/5
1/5
4/5
0/5
Race / Ogre1.00
1/5
5/5
1/5
0/5
Technique / Combat training1.10
0/5
3/5
2/5
1/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

done
active
done
done
done
failed
done
done
active
active
active
active
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

A different point of view (Nightmare (Adventure) difficulty) Learned the five chapters of Orc history through loremaster Hadak's tales.
By Dekar the Ogre Sun Paladin level 20
24th Regrowth 123rd year of Ascendancy at 10:39
see stats
Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Dekar the Ogre Sun Paladin level 12
63rd Dusk 122nd year of Ascendancy at 04:08
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Dekar the Ogre Sun Paladin level 17
71st Haze 122nd year of Ascendancy at 12:11
see stats
Home sweet home (Nightmare (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Dekar the Ogre Sun Paladin level 20
24th Regrowth 123rd year of Ascendancy at 10:08
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Dekar the Ogre Sun Paladin level 10
5th Dusk 122nd year of Ascendancy at 22:30
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Dekar the Ogre Sun Paladin level 20
24th Regrowth 123rd year of Ascendancy at 07:57
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Dekar the Ogre Sun Paladin level 11
31st Dusk 122nd year of Ascendancy at 04:46
see stats
Tales of the Spellblaze (Nightmare (Adventure) difficulty) Learned the eight chapters of the Spellblaze Chronicles.
By Dekar the Ogre Sun Paladin level 20
24th Regrowth 123rd year of Ascendancy at 10:39
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Dekar the Ogre Sun Paladin level 5
3rd Summertide 122nd year of Ascendancy at 18:29
see stats
The Legend of Garkul (Nightmare (Adventure) difficulty) Learned the five chapters of the Legend of Garkul.
By Dekar the Ogre Sun Paladin level 20
24th Regrowth 123rd year of Ascendancy at 10:39
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Dekar the Ogre Sun Paladin level 9
1st Dusk 122nd year of Ascendancy at 09:35
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Dekar the Ogre Sun Paladin level 19
6th Allure 123rd year of Ascendancy at 03:01
see stats

Log

You gain 4.91 gold from the transmogrification of Neruganne the Hellbloom [power 9] (6 cooldown).
You gain 0.35 gold from the transmogrification of
quick steel torque of thermal psionic shield [power 25] (14 cooldown).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.60 gold from the transmogrification of
self-loading quiver of yew arrows of accuracy (23/23, 142% power, 10 apr).
You gain 1.09 gold from the transmogrification of
steel shield of mind resistance (+12%) (6 def, 2 armour, 100% power, 38.5 block).
You gain 2.23 gold from the transmogrification of
spiked dwarven-steel plate armour of fire resistance (5 def, 11 armour).
You gain 10.36 gold from the transmogrification of
Vorunne the Gloomoblivion (11 def, 14 armour).
You gain 1.96 gold from the transmogrification of
spiked hardened leather armour of temporal resistance (3 def, 6 armour).
You gain 0.60 gold from the transmogrification of
cured leather armour (2 def, 4 armour).
You gain 7.80 gold from the transmogrification of
rejuvenating dwarven-steel mail armour of resilience (3 def, 8 armour).
You gain 8.02 gold from the transmogrification of
rejuvenating dwarven-steel mail armour of cold resistance (3 def, 8 armour).
You gain 1.90 gold from the transmogrification of
prismatic steel mail armour of fire resistance (2 def, 6 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 1.68 gold from the transmogrification of
radiant rough leather gloves of magic (+2) (0 def, 1 armour).
You gain 1.36 gold from the transmogrification of
spellwoven woollen robe of protection (2 def, 3 armour).
You gain 3.24 gold from the transmogrification of
chilling dwarven-steel waraxe of phasing (118% power, 11 apr).
You gain 3.88 gold from the transmogrification of
balanced steel waraxe of projection (107% power, 3 apr).
You gain 3.04 gold from the transmogrification of
ash magestaff of illumination (111% power, 3 apr, cold element).
You gain 2.14 gold from the transmogrification of
nature's vined mindstar of the jelly (83% power, 18 apr, nature damage).
You gain 1.67 gold from the transmogrification of
insidious steel longsword (117% power, 3 apr).
You gain 2.50 gold from the transmogrification of
ranger's ash longbow of power.
You gain 1.66 gold from the transmogrification of
acidic dwarven-steel dagger of massacre (126% power, 7 apr).
You gain 8.11 gold from the transmogrification of
Glimmermarrow (103% power, 6 apr).
You gain 0.50 gold from the transmogrification of
steel battleaxe (125% power, 2 apr).
There is a way to the previous level here (press '' or right click to use).
Dekar deactivates Weapon of Wrath.

Dekar deactivates Shield of Light.

Dekar deactivates Second Life.

Dekar deactivates Weapon of Light.

Dekar deactivates Chant of Resistance.