Dekar the level 17 Ogre Sun Paladin by Dekar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceOgre
ClassSun Paladin
Level / Exp17 / 88%
Sizebig
Lifes / Deaths

Primary Stats

Strength36 (base 33)
Dexterity13 (base 12)
Constitution14 (base 10)
Magic46 (base 42)
Willpower14 (base 10)
Cunning12 (base 10)

Resources

Life503/505
Mana96/96
Stamina158/168
Positive0/48
Healing Factor1.49
Regeneration1.5645

Speed

Mental0%
Attack0%
Movement+35%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1
See Stealth21
See Invisible23

Offense: Mainhand

Damage37
Accuracy30
Crit Chance11%
APR6
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower30
Crit Chance13%
Speed1

Offense: Mind

Mindpower11.68
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)14 (30%)
Defense22.025
Ranged Defense27.525
Fatigue0
Physical Save32.979774185529
Spell Save37.729774185529
Mental Save23.55

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance36%
Instadeath Resistance100%
Silence Resistance10%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Guardian1.30
2/5
1/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
1/5
1/5
Celestial / Sun1.30
1/5
1/5
4/5
0/5
Technique / Shield offense1.10
1/5
1/5
0/5
0/5
Technique / Two-handed assault1.10
5/5
1/5
1/5
0/5

Generic Talents

Celestial / Light1.30
2/5
1/5
2/5
1/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
5/5
1/5
0/5
Technique / Combat training1.10
0/5
2/5
2/5
1/5
0/5

Effects

talent
talent
talent
talent
talent
detrimental effect

Quests

done
active
done
done
done
done
active
active
active
active
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

A different point of view (Roguelike) Learned the five chapters of Orc history through loremaster Hadak's tales.
By Dekar the Ogre Sun Paladin level 16
77th Dusk 122nd year of Ascendancy at 15:36
see stats
Curse Lifter (Roguelike) Killed Ben Cruthdar the Cursed.
By Dekar the Ogre Sun Paladin level 13
50th Dusk 122nd year of Ascendancy at 02:19
see stats
Exterminator (Roguelike) Killed 1000 creatures.
By Dekar the Ogre Sun Paladin level 16
6th Haze 122nd year of Ascendancy at 03:29
see stats
Home sweet home (Roguelike) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Dekar the Ogre Sun Paladin level 16
77th Dusk 122nd year of Ascendancy at 15:15
see stats
Level 10 (Roguelike) Got a character to level 10.
By Dekar the Ogre Sun Paladin level 10
3rd Summertide 122nd year of Ascendancy at 11:48
see stats
Rescuer of the lost (Roguelike) Rescued the merchant from the assassin lord.
By Dekar the Ogre Sun Paladin level 13
18th Dusk 122nd year of Ascendancy at 22:22
see stats
Tales of the Spellblaze (Roguelike) Learned the eight chapters of the Spellblaze Chronicles.
By Dekar the Ogre Sun Paladin level 16
77th Dusk 122nd year of Ascendancy at 15:36
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Dekar the Ogre Sun Paladin level 8
6th Mirth 122nd year of Ascendancy at 05:37
see stats
The Legend of Garkul (Roguelike) Learned the five chapters of the Legend of Garkul.
By Dekar the Ogre Sun Paladin level 16
77th Dusk 122nd year of Ascendancy at 15:36
see stats
The secret city (Roguelike) Discovered the truth about mages.
By Dekar the Ogre Sun Paladin level 12
9th Dusk 122nd year of Ascendancy at 11:52
see stats

Log


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 38 turns (stop reason: dialog is displayed).


Dekar wears (replacing
stabilizing rough leather cap of constitution (+3) (0 def, 1 armour)): hardened leather cap 'Falerab' (0 def, 3 armour).

You gain 0.35 gold from the transmogrification of
quick ash totem of cure ailments [power 1] (8 cooldown).
You gain 2.04 gold from the transmogrification of
acidic steel shield of lightning resistance (+15%) (6 def, 2 armour, 100% power, 38 block).
You gain 1.50 gold from the transmogrification of
prismatic cured leather armour of clarity (2 def, 4 armour).
You gain 1.19 gold from the transmogrification of
corrosive dwarven-steel gauntlets (0 def, 2 armour).
You gain 1.00 gold from the transmogrification of
pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour).
You gain 0.50 gold from the transmogrification of
steel longsword (109% power, 3 apr).
You gain 2.45 gold from the transmogrification of
hateful dwarven-steel greatsword (145% power, 2 apr).
You gain 3.49 gold from the transmogrification of
thought-forged steel dagger of daylight (105% power, 6 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (104% power, 6 apr).
You gain 1.88 gold from the transmogrification of
dwarven-steel dagger of erosion (121% power, 7 apr).
You gain 2.60 gold from the transmogrification of
solipsist's steel ring.
There is a Very old halfling ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Dekar deactivates Chant of Fortitude.

Dekar deactivates Weapon of Light.

Dekar deactivates Shield of Light.

Dekar deactivates Weapon of Wrath.

Dekar deactivates Premonition.