Steli the level 1 Higher Necromancer by dkm

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassNecromancer
Level / Exp1 / 85%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic19 (base 18)
Willpower14 (base 13)
Cunning11 (base 11)

Resources

Life90/90
Mana120/120
Soul10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save11
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
1/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Ghoul decays into a pile of ash!

You collect a new ingredient:
green worm (1).
Steli hits Green worm mass for 8 physical damage.
Steli killed Green worm mass!
Talent Invoke Darkness is ready to use.

Resting starts...

Talent Create Minions is ready to use.
Talent Necrotic Aura is ready to use.
Talent Blurred Mortality is ready to use.
Rested for 40 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Lore found:
tattered paper scrap (trollmire)
There is a way to the next level here (press '' or right click to use).
Ran for 18 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).