Samiroddafang the level 14 Whitehoof Gunslinger by thebloodredhunter

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Exploration
SexMale
RaceWhitehoof
ClassGunslinger
Level / Exp14 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 10)
Dexterity36 (base 34)
Constitution32 (base 16)
Magic22 (base 10)
Willpower7 (base 10)
Cunning32 (base 31)

Resources

Life380/380
Steam100/100
Healing Factor1.1724420161895
Regeneration0.29311050404737

Speed

Mental0%
Attack0%
Movement+100%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage36
Accuracy45
Crit Chance21%
APR15
Speed1.00

Offense: Offhand

Damage36
Accuracy45
Crit Chance21%
APR15
Speed1.00

Offense: Spell

Spellpower23
Crit Chance8%
Speed1

Offense: Mind

Mindpower17
Crit Chance8%
Speed1

Offense: Damage Bonus

Fire+10%
Light+10%

Defense: Base

Armour (hardiness)6 (30%)
Defense25
Ranged Defense25
Fatigue7
Physical Save26
Spell Save10
Mental Save19

Defense: Resistances

Cold+ 44%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Silence Resistance50%
Bleed Resistance100%
Confusion Resistance20%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Avoidance1.30
5/5
1/5
2/5
0/5
Steamtech / Elusiveness1.30
0/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
1/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
3/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
4/5
2/5
1/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
0/5
0/5
Steamtech / Blacksmith1.10
3/5
0/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
5/5
1/5
0/5
0/5
Technique / Combat training1.30
2/5
0/5
0/5
2/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
active
active
done
active
active
done

Equipment

On feet
Quiver
Light source
On head
On fingers
On fingers
Around neck
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Across the Narrow Sea (Exploration mode) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Samiroddafang the Whitehoof Gunslinger level 13
41st Retaking 124th year of Ascendancy at 15:56
see stats
Level 10 (Exploration mode) Got a character to level 10.
By Samiroddafang the Whitehoof Gunslinger level 10
25th Retaking 124th year of Ascendancy at 18:28
see stats

Log

You gain 4.75 gold from the melting of restful dwarven-steel gauntlets of magic (+2) (0 def, 2 armour).
You gain 4.81 gold from the melting of
cashmere robe of life (0 def, 0 armour).
You collect a new ingredient:
lump of steel (1).
You gain 1.00 gold from the melting of
acidic steel waraxe (14-19 power, 3 apr).
You gain 4.18 gold from the melting of
short ash vilestaff of illumination (15-18 power, 3 apr, fire element).
You gain 1.87 gold from the melting of
potent ash starstaff (18-22 power, 3 apr, light element).
You gain 0.50 gold from the melting of
ash starstaff (15-18 power, 3 apr, physical element).
You gain 0.50 gold from the melting of
cured leather sling.
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 4.08 gold from the melting of
vined mindstar of gales (5-6 power, 18 apr, nature damage).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel mace (12-18 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.45 gold from the melting of
hateful steel greatsword of massacre (34-54 power, 2 apr).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 1.45 gold from the melting of
acidic dwarven-steel greatmaul of massacre (52-78 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.00 gold from the melting of
arcing steel dagger (14-18 power, 6 apr).
You collect a new ingredient:
lump of steel (1).
You gain 4.24 gold from the melting of
balanced steel battleaxe of erosion (20-31 power, 2 apr).
You gain 0.75 gold from the melting of
steel amulet of strength (+3).
You gain 0.59 gold from the melting of
manasurge rune (regen 664% over 10 turns; mana 33; cd 13).
You gain 2.16 gold from the melting of
blink rune of the wizard (range 4; phase 16; cd 18).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 0.62 gold from the melting of
healing infusion (heal 40; cd 13).
There is a Entrance to the Sunwall Outpost here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Samiroddafang deactivates his cloak's restoration systems.